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Danny
06-19-2012, 08:06 PM
I'd rather not fuck around and kill someone unless we have to or we have good reason to believe they're trying to kill or spawnify us.

I'm sure right now the spawn are happy to lay low and try and mutate all of us. I think moving forward we need to start playing werewolf also.

LoneStarGirl
06-19-2012, 08:06 PM
WE have until 10 EST

Wonderful. I thought we were done at 8 Central, so I put my action into Bk 7 minutes ago.

Zinto
06-19-2012, 08:07 PM
I assume that we want to lynch someone since it is werewolf. So I will move my vote onto Simbo since eventually we need to start playing eventually.

Unvote Mau
Vote Simbo

LoneStarGirl
06-19-2012, 08:08 PM
LSG, this was for you from last page.

I am reading every since post (or at least I think I am) and I am not seeing you ask me to do anything. I dont know if I am seeing JAG and skimming over it, or what.

I wish you could use colors since you are the captain so we would know if it was a direct captain order.

Anyway, I made mauboy a medic. I think if he had a task that made him more involved he would understand that game more and therefore be more involved than he is currently

LoneStarGirl
06-19-2012, 08:09 PM
Okay, I see what I did. I skipped over your request to make Shiggles a medic because I was focusing on britrock's paraphrasing of BK's PM.

My bad captain

Autumn
06-19-2012, 08:10 PM
Burn her!

Autumn
06-19-2012, 08:12 PM
In true paranoid wereolf fashion, I find LSG's actions tonight interesting. She assumed Simbo was going to be lynched when we had, or were close to, a three person tie with Mauboy, Simbo and Schmidty. She then missed JAG's orders, and instead made Mauboy a medic, therefore making it much less likely he is going to get lynched tonight.

LoneStarGirl
06-19-2012, 08:15 PM
In true paranoid wereolf fashion, I find LSG's actions tonight interesting. She assumed Simbo was going to be lynched when we had, or were close to, a three person tie with Mauboy, Simbo and Schmidty. She then missed JAG's orders, and instead made Mauboy a medic, therefore making it much less likely he is going to get lynched tonight.

I knew somebody would read way too much into it. But like your 'error' yesterday, this was just an innocent mistake.

Plus, even though it was close to a three way tie, BK said he might not be back for awhile, so I didn't want to put the order in for Simbo to be a medic and he not officially announce it in blue and Simbo get lynched.

Autumn
06-19-2012, 08:17 PM
But why not pick any of the 17 people who aren't very close to being executed?

JAG
06-19-2012, 08:24 PM
Simbo was never is discussion to be a medic today, in either my or Autumn's summary of actions. It was always Shiggles.

Don't worry about lynching Mau on account of the medic thing, I am modifying her order, which I believe I can do since she is an officer.

dubb93
06-19-2012, 08:24 PM
Vote LSG

dubb93
06-19-2012, 08:28 PM
I would make a case to lynch LSG, but I think the above people made it for me. In absence of anything else I can't imagine voting for anyone other than her.

JAG
06-19-2012, 08:30 PM
If she's bad, we may have cause for concern with Abe because she picked him over Julio for the trainer.

Abe Sargent
06-19-2012, 08:31 PM
Do you think that the spawn already got to third down in the rank structure? What missions did LSG go one?

Autumn
06-19-2012, 08:31 PM
I was about to make Simbo a medic but I don't want to waste my day action if he's just going to be lynched

This is the post I remembered.

britrock88
06-19-2012, 08:33 PM
Britrock, how do you perform this action? Is it a day or night action, or either one?

Day or night action. I'd assume we need the labs to be functioning in order to research. So, now that we scientists have a more important role for the time being, I'll

UNVOTE SCHMIDTY.

Julio, is there nothing for you to do? Are all the conversion supervisors tapped out? Hate that we ended up with a structural gap in manpower today.

LoneStarGirl
06-19-2012, 08:33 PM
But why not pick any of the 17 people who aren't very close to being executed?

Honestly I was just looking at minors or engineers, something we have more than one of

CrimsonFox
06-19-2012, 08:33 PM
okay so now we have a runaway on simbo :P

LoneStarGirl
06-19-2012, 08:34 PM
Do you think that the spawn already got to third down in the rank structure? What missions did LSG go one?

I didn't go on one

Autumn
06-19-2012, 08:36 PM
FWIW, I think if we're considering LSG because of her move to "protect' Mauboy, we should probably vote Mauboy. His role isn't as important and if he isn't bad, there's probably no reason to suspect LSG.

CrimsonFox
06-19-2012, 08:38 PM
I wonder if there is a LSG/Schmidty team or a lsg/mau team yeah

CrimsonFox
06-19-2012, 08:38 PM
Votes:
mauboy 4 - chief (759) simbo (784) abe (918) saldana 923
simbo 7 - packerfan (761) autumn (790) CrimsonFox (886) chubby (903) Danny 976 Lonestar 989 Zinto 1003
schmidty 1 - mauboy (894)
LSG 1 - dubb 1011

saldana
06-19-2012, 08:39 PM
Do you think that the spawn already got to third down in the rank structure? What missions did LSG go one?

you are assuming that we didnt have any spawn to start...i find that highly unlikely...that would actually give a chance to never have any spawn in the entire game if the rolls went in our favor for everyone that went out on away missions.

i would be stunned if several people were not already spawnlings/spawn before anyone set foot off the ship

CrimsonFox
06-19-2012, 08:40 PM
7 not voted. those could all be spawn :)

my thing was simbo is he didn't show up and when he did he didn't even acknowledge that he was gone. Didn't interact either. Like nothing had happened.

LoneStarGirl
06-19-2012, 08:41 PM
So why Shiggles instead of Simbo? Because he has a few more posts? We already lost one miner with Abe, now we only have two.

britrock88
06-19-2012, 08:41 PM
Wouldn't Spawn be voting to lynch at this point? It helps their numbers.

Autumn
06-19-2012, 08:42 PM
I'm not feeling as great about my vote right now. Two of the people I wonder about are voting with me. And Mauboy's not as bad of a loss, role-wise. But I may still switch back.

<b>unvote simbo klice
vote mauboy1</b>

LoneStarGirl
06-19-2012, 08:43 PM
I'm sure right now the spawn are happy to lay low and try and mutate all of us. I think moving forward we need to start playing werewolf also.

Agreed. I don't like the no vote

CrimsonFox
06-19-2012, 08:43 PM
simbo is an engineer. We have a TON of work to do on converting all these buildings and none of it gets done without engineers.

we already mined a ton of crystal.

If we ever need more we can have slaves do it really. Would be better to have more roles in the game to help us.

LoneStarGirl
06-19-2012, 08:43 PM
So why Shiggles instead of Simbo? Because he has a few more posts? We already lost one miner with Abe, now we only have two.

Or why shingles instead of mauboy?

Autumn
06-19-2012, 08:45 PM
simbo is an engineer. We have a TON of work to do on converting all these buildings and none of it gets done without engineers.

we already mined a ton of crystal.

If we ever need more we can have slaves do it really. Would be better to have more roles in the game to help us.

So why are you voting for him?

CrimsonFox
06-19-2012, 08:46 PM
So why are you voting for him?

because he seems like a spawn LOL :)

Abe Sargent
06-19-2012, 08:46 PM
I;'comfortable with my vote, and I doubt it gets moved barring shenanigans.

Do we know the tie mechaic?

JAG
06-19-2012, 08:46 PM
Vote mau

britrock88
06-19-2012, 08:47 PM
Have to hit 1/3 of the total, so someone has to have 7 votes on him/her before a lynch happens.

CrimsonFox
06-19-2012, 08:47 PM
Votes:
mauboy 5 - chief (759) simbo (784) abe (918) saldana 923 autumn 1027
simbo 6 - packerfan (761) CrimsonFox (886) chubby (903) Danny 976 Lonestar 989 Zinto 1003
schmidty 1 - mauboy (894)
LSG 1 - dubb 1011

CrimsonFox
06-19-2012, 08:48 PM
Votes:
mauboy 6 - chief (759) simbo (784) abe (918) saldana 923 autumn 1027 jag 1034
simbo 6 - packerfan (761) CrimsonFox (886) chubby (903) Danny 976 Lonestar 989 Zinto 1003
schmidty 1 - mauboy (894)
LSG 1 - dubb 1011

CrimsonFox
06-19-2012, 08:48 PM
please check my votes to make sure they are right.

JAG
06-19-2012, 08:49 PM
LSG, a miner is a very minor (sorry) role. They give a small bonus to mining missions, that's it. CF basically made the point above why Simbo's function is more important, by quite a bit I'd say. Without engineers, we can't do any converting.

Barkeep49
06-19-2012, 08:49 PM
Internet has been spotty and so I won't be able to process deadline in time. Will be posting at about 10:30

Autumn
06-19-2012, 08:50 PM
I don't feel strongly we need to get a lynch here. I feel it's good to have the vote, and get close to a lynch, as I think we learn a lot. I think Mau, LSG and Simbo all make good people to take a close look at going forward.

CrimsonFox
06-19-2012, 08:50 PM
it really sucks that simbo is an engineer cause he acted like this during portal :P

Autumn
06-19-2012, 08:51 PM
By which I mean if we don't kill one, we can examine and investigate and all sorts of fun things to them.

CrimsonFox
06-19-2012, 08:51 PM
of course that's the problem with villagers that don't post too. YOu never get a good read on them.

CrimsonFox
06-19-2012, 08:53 PM
By which I mean if we don't kill one, we can examine and investigate and all sorts of fun things to them.

I somewhat suggested the brig but saldana said we have no warden so can't use it. Is that correct? Can't security hold them in there? Can't we just lock em in there?

Hang on. Saldana suggested locking himself and people in there day1. Why is that any different from locking suspects in there now?

Chubby
06-19-2012, 08:53 PM
unvote simbo
vote mau

LoneStarGirl
06-19-2012, 08:53 PM
LSG, a miner is a very minor (sorry) role. They give a small bonus to mining missions, that's it. CF basically made the point above why Simbo's function is more important, by quite a bit I'd say. Without engineers, we can't do any converting.

Exactly,, which is why I told BK to train mauboy, a miner, into the medic. My question was, why shiggles over mauboy?

Chubby
06-19-2012, 08:54 PM
being an engineer saved simbo from my vote tonight

CrimsonFox
06-19-2012, 08:54 PM
Exactly,, which is why I told BK to train mauboy, a miner, into the medic. My question was, why shiggles over mauboy?

prbably because he was active and mauboy wasn't. Did you see when jag suggested shiggles?

LoneStarGirl
06-19-2012, 08:54 PM
Unvote shimbo

Vote mauboy

I have no issue with this

Autumn
06-19-2012, 08:54 PM
Exactly,, which is why I told BK to train mauboy, a miner, into the medic. My question was, why shiggles over mauboy?

Because Shiggles isn't at risk of being executed?

Autumn
06-19-2012, 08:55 PM
8-5 Mauboy/Simbo I believe.

LoneStarGirl
06-19-2012, 08:55 PM
prbably because he was active and mauboy wasn't. Did you see when jag suggested shiggles?

I did after 8 central, after I put the order in to train mauboy

CrimsonFox
06-19-2012, 08:55 PM
Votes:
mauboy 7 - chief (759) simbo (784) abe (918) saldana 923 autumn 1027 jag 1034 chubby (1046)
simbo 5 - packerfan (761) CrimsonFox (886) Danny 976 Lonestar 989 Zinto 1003
schmidty 1 - mauboy (894)
LSG 1 - dubb 1011

LoneStarGirl
06-19-2012, 08:56 PM
Because Shiggles isn't at risk of being executed?

That was really the only reason?

CrimsonFox
06-19-2012, 08:56 PM
Votes:
mauboy 8 - chief (759) simbo (784) abe (918) saldana 923 autumn 1027 jag 1034 chubby (1046) Lonestar 1050
simbo 4 - packerfan (761) CrimsonFox (886) Danny 976 Zinto 1003
schmidty 1 - mauboy (894)
LSG 1 - dubb 1011

CrimsonFox
06-19-2012, 08:56 PM
i almost want to join dubb's vote now.

Chubby
06-19-2012, 08:57 PM
oh great LSG piggybacks on my vote, just what I need!

CrimsonFox
06-19-2012, 08:58 PM
I still really want to hear from simbo because he's still high on my suspect list for being a main spawn.

CrimsonFox
06-19-2012, 08:58 PM
oh great LSG piggybacks on my vote, just what I need!

and now you have cooties

Autumn
06-19-2012, 08:58 PM
That was really the only reason?

Would it make sense to assign the task to someone who might be dead? You yourself didn't assign it to Simbo, you said, because you were afraid he might be dead. I don't get what you're not getting. By the time it came time to pick someone for the role, Mauboy already had a bunch of votes.

JAG
06-19-2012, 08:59 PM
Exactly,, which is why I told BK to train mauboy, a miner, into the medic. My question was, why shiggles over mauboy?

Why earlier in the day were you discussing Simbo then? Back when it was 4-4-3.

Shiggles over mauboy, initially just because I felt slightly worse about mau than Shiggles, and then later because he wasn't in danger of being lynched.

Autumn
06-19-2012, 08:59 PM
JAG, did you assign work for Schmidty?

Autumn
06-19-2012, 08:59 PM
SHould you have him research the third option?

Abe Sargent
06-19-2012, 09:00 PM
Okay, did mauboy get voted off offically?

LoneStarGirl
06-19-2012, 09:00 PM
I thought the vote was due by eight central. At that time Simbo would have been lynched, not mauboy, which is why I picked him.

I missed the jag post about Shiggles.

Autumn
06-19-2012, 09:03 PM
Okay, did mauboy get voted off offically?

With secret roles and such, I wouldn't call anything official. But it looks like he should have been offed.

JAG
06-19-2012, 09:03 PM
It's all taken care of Autumn, no worries.

I also designated Britrock for study as a trainer in case we decide we want another or a replacement if Abe dies or is found to be spawn. Since he's already a scientist, we don't have to worry about tying up multiple people with supervising his training. And I had an extra AP so what the heck.

Autumn
06-19-2012, 09:05 PM
Smart move I think.

Danny
06-19-2012, 09:10 PM
Yeah I think we lynched a villager

Autumn
06-19-2012, 09:12 PM
Certainly possible. LSG's move seemed like a better case for Spawn activity than Simbo's one post though. As much as I like to listen to my gut, sometimes it's best to play the odds. Especially if we lose a miner rather than an engineer. We can examine Simbo tomorrow, if we like, and know the truth.

Danny
06-19-2012, 09:14 PM
Yeah I'm not overly upset about it, he wasn't important for building purposes and we are bound to lynch some villagers as we can use the info later

Danny
06-19-2012, 09:15 PM
And who knows maybe we will get a pleasant surprise

Autumn
06-19-2012, 09:20 PM
The fact that Mauboy never came back to move his vote doesn't hint strongly at him being a bad guy. But I'm hoping he's off having a hamburger and will curse loudly when he returns to his computer.

Julio Riddols
06-19-2012, 09:24 PM
Man, this morning it was all teamwork, now its all pointing fingers. I haven't done shit but get hungover, do dishes and cook this pot roast since we've been here, so it will be nice to be utilized tomorrow. There has to be something I can do other than be lazy and unclean. At least tonight I get to experience a little excitement while I guard the water facility.

Julio Riddols
06-19-2012, 09:26 PM
I'm gonna do it in my jammies.

Barkeep49
06-19-2012, 09:33 PM
Alright here's what I have (barring secret stuff) for work today. Can someone double check it:

Warehouse 3
Supervised by hoops
Workers: Autumn, Zinto,
Six slaves supervised by Darth
Simbo doing work
Max work done: 7

Officers Offices:
Supervised by hoops
Worker: Packer, dubb (extra unit of work)
10 slaves overseen by Crimson and Chubby
Max work done: 6

Danny
06-19-2012, 09:34 PM
Julio your pot roast was awful, let's hope you are better at guarding stuff

Autumn
06-19-2012, 09:36 PM
BK, the Officers Offices should be 7 units of work. 5 for the slaves, two for the other guys. Right?

Autumn
06-19-2012, 09:37 PM
I'm not sure what (extra unit of work) means though.

Barkeep49
06-19-2012, 09:39 PM
I'm not sure what (extra unit of work) means though.
My bad. I forgot I'd changed it so Chief Engineer could supervise 5 people instead of the normal 4.

Autumn
06-19-2012, 09:40 PM
phew

Barkeep49
06-19-2012, 09:51 PM
The comity which had been present for so long suffered towards the end of the day.
Before that occurs there is some activity, however. First LSG decrees that mauboy become a medic. “Acutally, my faifthful second officer, it is a much better idea for Shiggles to be our new medic,” Captain JAG decides. “Further, britrock I would like you to start training tonight as a trainer while Dr. Schmidty you are to begin research into the Spawn detector immediately.

With the business out of the way, you decide that you must start finding the Spawn before they find you and you turn your attention to mauboy who had been so quiet it was easy to forget that he was even around. Posing as little resistance as possible, he was soon vivisected. What the ravenous crowd finds only indicates that he was a SURVIVOR.

Final vote count:
mauboy 8 - chief (759) simbo (784) abe (918) saldana 923 autumn 1027 jag 1034 chubby (1046) Lonestar 1050
simbo 4 - packerfan (761) CrimsonFox (886) Danny 976 Zinto 1003
schmidty 1 - mauboy (894)
LSG 1 - dubb (1011)

Locations

Building A:
Warehouse 4 7 cycles required for conversion
40 / 40 units filled
Warehouse 5 7 cycles required for conversion
40 / 40 units filled
Water Supply – 16 units (Enough reserves for just under 1 day at current consumption)
Crystilium Supply – 64 units (at least 20 required for lift-off)

Slave Pens Fully Operational
Slave Pen 1 2 cycles required for conversion
4 slaves present
Slave Pen 2 2 cycles required for conversion
4 slaves present
Slave Pen 3 2 cycles required for conversion
4 slaves present
Slave Pen 4 2 cycles required for conversion
4 slaves present
Slave Pen 5 2 cycles required for conversion
4 slaves present

Building B:
Power Facilities Fully Operational
Power Facility 1 5 cycles required for conversion
Powering Building B
Power Facility 2 5 cycles required for conversion
Powering Building C
Power Facility 3 5 cycles required for conversion
Powering Building D
Power Facility 4 5 cycles required for conversion
Powering Security Fences
Power Facility 5 5 cycles required for conversion
Back-up

Water Plant Fully Operational 7 cycles required for conversion
Producing enough water for all Survivors each day

Building C:
Security HQ Fully Operational 2 cycles required for conversion

Armory Fully Operational 4 cycles required for conversion
19 phasers accounted for

Brig Fully Operational 4 cycles required for conversion
No crew being held

Building D:
Crew Quarters Fully Operational; 20 sleeping berths 10 cycles required for conversion

Medical Facilities Fully Operational 4 cycles required for conversion

Scientists’ Lab Fully Operational 2 cycles required for conversion

Peremiter Fence
Fully Operational

Ship
Warehouse 1 Converted Inaccessible
Warehouse 2 Converted Inaccessible
Warehouse 3 Converted Inaccessible
Officers’ Offices Fully Operational Converted


The Crew

Command Staff
Captain - JAG
First Officer - Autumn Exhausted
Second Officer - Lonestargirl
Security Chief - Packerfantic Exhausted
Ensign - Zinto

Chief Engineer - hoopsguy
Engineers
Crimson Exhausted
Darth
Simbo

Medical Staff
Doctor - saldana

Security Staff
Sergeant at Arms - Danny Exhausted
Slavemaster - Chubby
Gally Master - Julio
Security Crewman - Chief Rum Exhausted
Security Crewman - dubb Exhausted

Scientists
Schmidty
britrock

Miners
Shiggles
Abe Sargent

Slaves
20 slaves accounted for

Deceased
mauboy - Lynched Day 2 SURVIVOR

Night 2 has begun

Julio Riddols
06-19-2012, 09:52 PM
Julio your pot roast was awful, let's hope you are better at guarding stuff

You ate some already? There's still an hour left on it.

Julio Riddols
06-19-2012, 09:55 PM
I got started on it late because I was busy smoking space weed.

CrimsonFox
06-19-2012, 09:56 PM
JAg I think you should just do things for everyone. YOu seem to have read the rules. :)

Shiggles
06-19-2012, 09:56 PM
Ok ok sorry im back, gonna comment on a few things cause i just got caught up on the thread

CrimsonFox
06-19-2012, 09:56 PM
Julio your pot roast was awful, let's hope you are better at guarding stuff

i used lots of ketchup. Made it good then.

Julio Riddols
06-19-2012, 09:59 PM
i used lots of ketchup. Made it good then.

Nice to see someone knows how to eat when the odds are stacked against them.

Shiggles
06-19-2012, 10:01 PM
So, hey! Mr Jag! i am honored by your request to assign me to medical staff, but those needles scare meee, and isnt it also possible to promote personell to an engineer? i do happen to be good with tools with my mining talents, and since were almost (or entirely?) out of need for mining (unless the spawn can deplete our stores) for the near future, promotion seems the logical choice.

Alas, i was not able to cast a vote, although i woulda probably gone with simbo, i just got back too late. It may be worth a scan for senior simbo, because being an engineer shouldnt be a get out of jail free card unless hes scanned clean. Whats the process for promoting/training?? Seems like if the engineers get all bit up then we'll have some problems though, so i see why people started offing us miners.

Shiggles
06-19-2012, 10:03 PM
Errr, does the medic just scan people? or how does it work compared to the doctor?

Abe Sargent
06-19-2012, 10:04 PM
Okay I'm going to study onight

Autumn
06-19-2012, 10:08 PM
Not much of a survivor.

*rimshot*

Autumn
06-19-2012, 10:10 PM
Well, that at least makes me look less at Lonestargirl. Her actions mostly seemed weird to me if they were trying to keep Mauboy out of the vote. I still wonder a bit about her, but not nearly as much.

Glad to see we got our work done without any hiccups. I feel like that all went well today. If we can manage our night actions just as well, we're in a good spot.

Shiggles
06-19-2012, 10:12 PM
Ok so medic is able to cure wounds during the day as the only benefit, and has a 15% chance of being doctor if he is killed. Im cool with that, no being trapped in the room with the spawn, unless they took phaser shots, in which case im going to scream out repeatedly and run to lock myself in the brig. any phaser wounds? RUN AWAY!!! :-P.

Ok im totally fine with being medic then, i just hope miss saldana likes her job, cause there's no envy from me lol. fyi, can i increase chances of A. survival of either of us by "assisting" with the scanning procedure? and B. can i increase the chances of becoming a doctor by helping?

Shiggles
06-19-2012, 10:14 PM
i guess that last bit should be BOLDED for easy scanning on Mr. Barkeeps part :-)

Autumn
06-19-2012, 10:17 PM
i just hope miss saldana likes her job

Quoted for posterity.

saldana
06-19-2012, 10:21 PM
Quoted for posterity.

i dont even know if i should put him on blast...he may honestly not know any better, lmao

Shiggles
06-19-2012, 10:21 PM
(saldana IS a chick right? cause that would be awkward if she was a dude... lol)

Autumn
06-19-2012, 10:25 PM
No one's quite sure, Shiggles. I think she's having some identity confusion issues these days.

Shiggles
06-19-2012, 10:26 PM
lol, well just in case, my title is spelled n00b with two zeros, so pardon begging is totally in order ;-)

Barkeep49
06-19-2012, 10:29 PM
Ok so medic is able to cure wounds during the day as the only benefit, and has a 15% chance of being doctor if he is killed. Im cool with that, no being trapped in the room with the spawn, unless they took phaser shots, in which case im going to scream out repeatedly and run to lock myself in the brig. any phaser wounds? RUN AWAY!!! :-P.

Ok im totally fine with being medic then, i just hope miss saldana likes her job, cause there's no envy from me lol. fyi, can i increase chances of A. survival of either of us by "assisting" with the scanning procedure? and B. can i increase the chances of becoming a doctor by helping?
Despite you have been around for a cup of coffee and thinking saldana's a woman, no you can't help the doc in anway or increase your chances beyond the 15%.

Danny
06-19-2012, 10:30 PM
Saldana might find that offensive, chick is demaning, try woman please

CrimsonFox
06-19-2012, 10:30 PM
No one's quite sure, Shiggles. I think she's having some identity confusion issues these days.

I think people get Saldana confused with Madonna. They both have the platinum blonde flowing hair.

saldana
06-19-2012, 10:32 PM
(saldana IS a chick right? cause that would be awkward if she was a dude... lol)

welcome to one of the longest running jokes on the board.

i am not a chick

stop causing problems. (one of the even longer running jokes on the board)

Autumn
06-19-2012, 10:33 PM
I think people get Saldana confused with Madonna. They both have the platinum blonde flowing hair.

And Lathum has been intimate with both.

Abe Sargent
06-19-2012, 10:34 PM
(saldana IS a chick right? cause that would be awkward if she was a dude... lol)

There was a time I tought poli was a chick

Shiggles
06-19-2012, 10:35 PM
I think people get Saldana confused with Madonna. They both have the platinum blonde flowing hair.

Lol, fair enough, and duly noted Danny, Saldana will be regarded with utmost care, and whatever they are, they MUST be fully above 18 on the charisma scale due to the "Saldana is amazing" rule, pretty sure that was also on the first page, subtext below one of the roles ya know.

Gotcha mr barkeep, no bonuses, just lots and lots of coffee with the doctor to make up for my mining jargon! after all, its the coffee that separates the miners from the doctors? cause i know engineers get booze, what do miners get guys? water. cause we dont want to die when we work :-).

Autumn
06-19-2012, 10:38 PM
So, do our security personnel know what the hell they're doing? It would really suck if that was the team that was infiltrated by spawn. I know Danny suggested some structure for the team earlier today. Let's make sure people follow through on that.

Shiggles
06-19-2012, 10:39 PM
welcome to one of the longest running jokes on the board.

i am not a chick

stop causing problems. (one of the even longer running jokes on the board)


lol, sheepish face, my bad >.<

No idea why i assumed, now ill just retreat into the corner and start making funny eye movements at random strangersby, humming all the while

CrimsonFox
06-19-2012, 10:42 PM
So, do our security personnel know what the hell they're doing? It would really suck if that was the team that was infiltrated by spawn. I know Danny suggested some structure for the team earlier today. Let's make sure people follow through on that.

I felt okay doing work last night. Was a LITTLe nervous about getting NKed but if they nightkilled I would think they wouldn't get a conversion in and they badly would need to start doing that.

I still was confident they wouldn't Sp0wn me
Especially with all the security guards around.

Shiggles
06-19-2012, 10:45 PM
So CF, what are the possibilities you see that the spawn are workin on? you think they started converting people? or are they gearing for a major attack tonight? Or any trap options that they could set?

britrock88
06-19-2012, 10:45 PM
Just to be clear for the scientists: Schmidty trained with Abe today? So I should study by myself tonight? (And Abe should study by himself tonight?)

Autumn
06-19-2012, 10:45 PM
lol, sheepish face, my bad >.<

No idea why i assumed, now ill just retreat into the corner and start making funny eye movements at random strangersby, humming all the while

I'm quite sure people probably called him a she earlier in the thread, thus giving you the idea. It's quite common.

CrimsonFox
06-19-2012, 10:47 PM
Lol, fair enough, and duly noted Danny, Saldana will be regarded with utmost care, and whatever they are, they MUST be fully above 18 on the charisma scale due to the "Saldana is amazing" rule, pretty sure that was also on the first page, subtext below one of the roles ya know.
.

indeed. be gentle with saldana.

Autumn
06-19-2012, 10:47 PM
Just to be clear for the scientists: Schmidty trained with Abe today? So I should study by myself tonight? (And Abe should study by himself tonight?)

I think Abe studied with you today,no? So he shouldn't need any more scientist help. Schmidty worked on your new research project.

I don't think you necessarily need to work tonight. You don't want to stay exhausted (or get exhausted).

britrock88
06-19-2012, 10:47 PM
Wait, I see. JAG ordered us in advance (ordering Schmidty as well). Man, the rules are a handy resource.

CrimsonFox
06-19-2012, 10:47 PM
And Lathum has been intimate with both.

i hope he got an autograph

britrock88
06-19-2012, 10:48 PM
Autumn -- I went on the glorious crystal-gathering away mission, so Schmidty would have been the one to work with Abe, assuming someone got an order in for it.

And I think I would agree with your line of thinking and avoid getting exhausted, but it appears beyond my control at this point.

Autumn
06-19-2012, 10:52 PM
Oh, you're right britrock.

Why do you think it's beyond your control? You could just sleep.

britrock88
06-19-2012, 10:54 PM
If I've been ordered by JAG to train tonight, I don't think I can refuse that order.

Simbo Klice
06-19-2012, 10:57 PM
Alright, I'm back. Sorry again for not being around, like I said, completely forgot it started yesterday. And then when I did remember, it was like 30 minutes before work so I prioritized speed reading through to see what was going on and what you guys wanted me to do over having much interaction and defending my absence.

I don't blame you guys for running me up like that, it did seem pretty suspicious that it was right after I got a vote but that just seems to be my luck with timing in Werewolf on this board lately. I guess I'll just accept that I've put myself in the position I'm in and hope a scan clears me- I'll be active from here on out.

Shiggles
06-19-2012, 10:58 PM
If I've been ordered by JAG to train tonight, I don't think I can refuse that order.


As long as your protected, or in a safe zone (i think if someone is guarding HQ they count as guarding certain buildings) then exhausted shouldnt matter. And multiple exhaustions i believe are considered not a problem, so just make sure you get sleep the next night if you're worried about it. im sure someone will be watching your back if its been said you are going to be exhausted during the night.

Danny
06-19-2012, 10:58 PM
Alright, I'm back. Sorry again for not being around, like I said, completely forgot it started yesterday. And then when I did remember, it was like 30 minutes before work so I prioritized speed reading through to see what was going on and what you guys wanted me to do over having much interaction and defending my absence.

I don't blame you guys for running me up like that, it did seem pretty suspicious that it was right after I got a vote but that just seems to be my luck with timing in Werewolf on this board lately. I guess I'll just accept that I've put myself in the position I'm in and hope a scan clears me- I'll be active from here on out.

Much less aggressive than you were last game after in fact being a villager.

Vote simbo

Danny
06-19-2012, 10:59 PM
guess that doesn't count actually

Shiggles
06-19-2012, 11:01 PM
guess that doesn't count actually

lol you guys and metagaming

Shiggles
06-19-2012, 11:03 PM
whoops wrong quote, the previous post lol. I heard before joining you guys tend to analyze vote history, past behavior, and try to make patterns on how people play, rest assured! i shall be playing a different type of person each game ^.^

Simbo Klice
06-19-2012, 11:03 PM
Much less aggressive than you were last game after in fact being a villager.

Vote simbo

'Cause I got outed. You have to be aggressive when you're outed and it's word against word, not that you guys listened to reason anyway.

Shiggles
06-19-2012, 11:06 PM
ahhhh. well no one can blame you for it then eh? just danny's interesting observations :-). Ok guys, im out for the night, tonights wombat protection spell? myself and SIMBO! you sir, are the beneficiary of much singing and dancing, and waving sticks above your bunk to ward off the evil JUJU that haunts this planet. Breathe deep! ;-)

Autumn
06-19-2012, 11:06 PM
whoops wrong quote, the previous post lol. I heard before joining you guys tend to analyze vote history, past behavior, and try to make patterns on how people play, rest assured! i shall be playing a different type of person each game ^.^

Get ready for a lot of votes then ;-)

Autumn
06-19-2012, 11:08 PM
Oh I see what you're talking about Britrock. I don't think JAG ordered you to train as a trainer. He just spent his own action point to enable you to become a trainer. You could start putting in the study time if you want, but it is up to you.

CrimsonFox
06-19-2012, 11:08 PM
So CF, what are the possibilities you see that the spawn are workin on? you think they started converting people? or are they gearing for a major attack tonight? Or any trap options that they could set?


badguys are always doing something when they can. If they aren't killing then they are converting or something worse. They can also be blocked whatever they are doing by people.

Simbo Klice
06-19-2012, 11:11 PM
ahhhh. well no one can blame you for it then eh? just danny's interesting observations :-). Ok guys, im out for the night, tonights wombat protection spell? myself and SIMBO! you sir, are the beneficiary of much singing and dancing, and waving sticks above your bunk to ward off the evil JUJU that haunts this planet. Breathe deep! ;-)

Sounds fun. :lol: I must warn you that my secret role is Hibernator, and if disturbed from my sleep I rise in a rage and kill the nearest living thing while still in my tighty whities.

CrimsonFox
06-19-2012, 11:13 PM
'Cause I got outed. You have to be aggressive when you're outed and it's word against word, not that you guys listened to reason anyway.

he DOES have a remarkably HUGE point here ;)

Simbo Klice
06-19-2012, 11:24 PM
he DOES have a remarkably HUGE point here ;)

Yeah, I do modify my style of play when the situation necessitates it, but I do usually like to hang back and let guys like you and Autumn do the heavy lifting in the early stages... I try to wait for the endgame before I put up a large post count (as that can be equated with a target all too often, especially when you're playing well).

One other thing- you guys always try to vote me when I leave or am not here- You want to vote me, VOTE TO MY FACE! :D

CrimsonFox
06-19-2012, 11:28 PM
Yeah, I do modify my style of play when the situation necessitates it, but I do usually like to hang back and let guys like you and Autumn do the heavy lifting in the early stages... I try to wait for the endgame before I put up a large post count (as that can be equated with a target all too often, especially when you're playing well).

One other thing- you guys always try to vote me when I leave or am not here- You want to vote me, VOTE TO MY FACE! :D

That's too boring. We only vote for people that don't defend themselves.

Simbo Klice
06-19-2012, 11:31 PM
That's too boring. We only vote for people that don't defend themselves.

What??? Making people wriggle on the hook is the best part!

CrimsonFox
06-19-2012, 11:32 PM
What??? Making people wriggle on the hook is the best part!

So where were you yesterday? Why wdidn't you stop by? Are you a spawn?!?

Simbo Klice
06-19-2012, 11:44 PM
So where were you yesterday? Why wdidn't you stop by? Are you a spawn?!?

Yesterday as in 6/18? I was balls deep in Civ V, my brother Frankensteined my laptop with my desktop and I was just getting a chance to play it for the first time in a while. Yesterday as in 6/19 I was at work from 2-11. So I either didn't stop by because I was too busy infuriating Darius I or because I was working for the Devil. And I'll plead the fifth on the spawn question, I like it out here on the firing line.

Autumn
06-19-2012, 11:54 PM
Yesterday as in 6/18? I was balls deep in Civ V, my brother Frankensteined my laptop with my desktop and I was just getting a chance to play it for the first time in a while. Yesterday as in 6/19 I was at work from 2-11. So I either didn't stop by because I was too busy infuriating Darius I or because I was working for the Devil. And I'll plead the fifth on the spawn question, I like it out here on the firing line.

Given that we could have an Empath in the game, perhaps you can cancel the 5th and answer the question.

Autumn
06-19-2012, 11:54 PM
And just to be fair:

I am not a Spawn.

Abe Sargent
06-19-2012, 11:56 PM
I always made it that a soothsayer empath sort of role couldn't be used on the obligatory "I am not a wolf" post

Autumn
06-19-2012, 11:57 PM
Thank God we're not playing in your game, Abe.

Simbo Klice
06-19-2012, 11:57 PM
Given that we could have an Empath in the game, perhaps you can cancel the 5th and answer the question.

Ah forgot about that- ok, I am not a Spawn.

Simbo Klice
06-20-2012, 12:02 AM
Alright, that's me finished for the night.

Abe Sargent
06-20-2012, 12:23 AM
Thank God we're not playing in your game, Abe.

I love you too!!!

CrimsonFox
06-20-2012, 12:25 AM
abe has been so quiet and mysterious, but he's been studying. Or he says he's studying in thread and is actually not studying. Is there proof of abe actually doing things?

CrimsonFox
06-20-2012, 12:28 AM
Yesterday as in 6/18? I was balls deep in Civ V, my brother Frankensteined my laptop with my desktop and I was just getting a chance to play it for the first time in a while. Yesterday as in 6/19 I was at work from 2-11. So I either didn't stop by because I was too busy infuriating Darius I or because I was working for the Devil. And I'll plead the fifth on the spawn question, I like it out here on the firing line.


was kinda kidding. but tsk tsk playing civ v instead of ww. ah well. shiggles knows what that's all about...doesn't shiggles...

Autumn
06-20-2012, 12:30 AM
I think finding which people are pretending to do things at night is going to be key over the next few days.

As for me, I'm going to bed! See you all.

Danny
06-20-2012, 12:43 AM
I feel really good about at least two of my fellow security personnel, Chief and Dubb

Danny
06-20-2012, 12:44 AM
Not sure about Chubby and especially Julio at this point.

Abe Sargent
06-20-2012, 12:53 AM
abe has been so quiet and mysterious, but he's been studying. Or he says he's studying in thread and is actually not studying. Is there proof of abe actually doing things?

I've been quiet? You've not seen proof of my studying? Are you maybe seeing a different game than the rest of us?

Julio Riddols
06-20-2012, 01:00 AM
Not sure about Chubby and especially Julio at this point.

Hey, my cooking aside, I'm doin' my part to get us off this rock. You'll keep me around if you know whats good for ya.. Not nutritionally- but I'll keep our shit in order.

Julio Riddols
06-20-2012, 01:01 AM
now i'm gonna go patrol for the night. Don't let me catch any of you higher ups doing anything I don't approve of.

CrimsonFox
06-20-2012, 01:12 AM
I've been quiet? You've not seen proof of my studying? Are you maybe seeing a different game than the rest of us?

not "schmidty" quiet mind you, but most of your posts have been smartass comments and jokes. Mind you I really have no idea how you behave as a player either way in WW. Granted starting out as a miner there isn't much to say other than trying to add to conversations, but now that you're a trainer I at least expected you to let us know what was going on with it and how training works and what your ideas are about who to train for what.

But granted some people play this game with total secrecy as a villager. So as I said. I don't know much about you either way.

Danny
06-20-2012, 01:12 AM
Just want to say good job to Autumn so far for your activity and organization.

CrimsonFox
06-20-2012, 01:19 AM
Just want to say good job to Autumn so far for your activity and organization.

probably means he'll be a lynch candidate soon ;)

Abe Sargent
06-20-2012, 01:38 AM
but most of your posts have been smartass comments and jokes.



ummm...I was one of the firs tones to push for no vote yesterday, and today when the vote seemed to be moving i na two man race, I moved to keep mauboy in it and keep things interesting. If that's your definition of "quiet" then you need to get a new dictionary. Might I suggest:


http://dictionary.reference.com/browse/quiet?s=t

:)

CrimsonFox
06-20-2012, 01:43 AM
ummm...I was one of the firs tones to push for no vote yesterday, and today when the vote seemed to be moving i na two man race, I moved to keep mauboy in it and keep things interesting. If that's your definition of "quiet" then you need to get a new dictionary. Might I suggest:


http://dictionary.reference.com/browse/quiet?s=t

:)

that's my favorite definition sight! And it has a link to bible quotes!

Seriously, just want to hear more from you. Or maybe I expected to hear more as far as game-related planning. And granted I love a good smartass comment as much as the next guy. But I don't really call voting to mean "not quiet" though. BUt I'm glad you're answering my comments at least. :) That's what being "not quiet" is to me. :)

CrimsonFox
06-20-2012, 01:44 AM
Man, Julio's potroast gave me the runs. I dedicate tonight's poop to Narcizo who should be here but isn't because he missed the spaceship.

I wonder if the roast was roast spawn.

Danny
06-20-2012, 01:48 AM
Narcizo who should be here but isn't because he missed the spaceship.


Or did he????

CrimsonFox
06-20-2012, 01:51 AM
Not sure about Chubby and especially Julio at this point.

Danny, why are you suspicious of Julio?
He's been here at least. Granted he's not had a lot to do just being a miner and having his orders given to him.

Hmmm I guess I'm doublestandarding abe as that's the same case for him.

Danny
06-20-2012, 02:02 AM
Not suspicious of him, but not trusting either. Him and Chubby are in middle ground.

JAG
06-20-2012, 03:49 AM
We should have one of the scientists help Abe with his studying tonight so he can complete his trainer studying.

CrimsonFox
06-20-2012, 04:08 AM
We should have one of the scientists help Abe with his studying tonight so he can complete his trainer studying.


who are you talking to JAG? :) Isn't it a little late to ask people for that? Or are you saying that's the orders you're giving them.

JAG
06-20-2012, 04:31 AM
Night orders aren't due for a couple hours yet I believe, so I'm talking to whoever gets here first between Schmidty and Britrock, assuming one of them hopefully logs on before they are due. If they don't, Abe should probably just sleep tonight.

JAG
06-20-2012, 04:33 AM
BK, was W3 successfully converted? I don't believe it was listed on the report.

Chubby
06-20-2012, 04:38 AM
Off to work til 3. I think shit is going down at work today so not sure if ill be able to post when I go to the bank lr not

CrimsonFox
06-20-2012, 05:06 AM
Off to work til 3. I think shit is going down at work today so not sure if ill be able to post when I go to the bank lr not


chubby I think JAG can PM your orders to BK for you based on what our needs are. But of course always nice to see your smiling face. :)

CrimsonFox
06-20-2012, 05:06 AM
Night orders aren't due for a couple hours yet I believe, so I'm talking to whoever gets here first between Schmidty and Britrock, assuming one of them hopefully logs on before they are due.

dream on, high commander, dream on...:)

hoopsguy
06-20-2012, 05:51 AM
JAG, since you are around and probably a bit more on top of things than me at this point - I'm looking to do some work on converting buildings this evening. Which one should I be targeting?

Any other engineers that arrive in time this morning - join me on a building and the two of us can get 6 points done.

hoopsguy
06-20-2012, 05:53 AM
Dola - fell asleep last night (got one hour of sleep the night before) and missed the vote. Very unlike me, and it appears that it was a significant one. If we put together a vote/unvote chart from yesterday I get the sense that there may be some protection going on there. In particular, I want to see how big the Simbo lead got before it was dialed back down and Mauboy ended up on the receiving end.

JAG
06-20-2012, 06:02 AM
JAG, since you are around and probably a bit more on top of things than me at this point - I'm looking to do some work on converting buildings this evening. Which one should I be targeting?

Any other engineers that arrive in time this morning - join me on a building and the two of us can get 6 points done.

I don't have a lot of time to look at this unfortunately, but I know Julio had a post with thoughts on a conversion order of things. I don't know that it's the most effective way to go, but it was one set of thoughts. I don't think we want to do crew quarters yet, we could maybe do one of the power facilities since we have a backup available. I wouldn't do the one that connects with the perimeter fence though.

CrimsonFox
06-20-2012, 06:10 AM
Hey guys. Was looking at things too. Why would we need to convert things that don't need converted? Do we need that stuff in space? I assumed that when the credits role during liftoff that we are home free! This isn't Aliens (2) after all! :)

hoopsguy
06-20-2012, 06:17 AM
No, liftoff is not the end of the game. It just takes some options away from Spawn (and us) in terms of turning the game into a more standard WW game ... oversimplification, but that is what the lift-off means.

CrimsonFox
06-20-2012, 06:18 AM
My proposed order of operations, even though I am not calling the shots:

Assuming we have 40 water backing us up:

1. Warehouse 3 (7 cycles)
2. Officer Offices (7 cycles)
--
3. Armory (4)
4. Brig (4)
5. Power Facility 5 (5)
--
6. Sci Lab (2)
7. Med Facilities (4)
8. Security HQ (2)
9. Power Facility 2 (5)
--
10. Water Plant (7)
11. Power Facility 1 (5)
--
12. Power Facility 4 (5)
13. Warehouse 5 (7)

We use 20 water from the warehouse to get through the day unscathed.
--
14. Crew Quarters (10) Going without water for a day to help weed out spawn.

Then we GTFO, hopefully with some added info as to who are spawn and who are not. We can get un-dehydrated when we get back on the ship.

This may be a flawed view of it, but this leaves everything requiring less work as time goes on, to try and compensate for any loss of workers. It also allows us to get on the ship with some added info once we get dehydrated on that last day.

Okay here was julio's list. okay the first problem with it is that taking the armory and brig they are unusable until the Security HQ gets there. But BK said that if we convert the Security HQ onto the ship, the armory AND the brig still work on the ground.

One thing the discussions seem to be missing is that the way I understand it, things that are converted to the ship are still usable to us. They just won't be in operation until they are COMPLETELY converted. It doesn't seem like you guys think that. I think that's how it works. BK please tell me if this is true.

JAG
06-20-2012, 06:19 AM
BK, did the research Schmidty did use up any of our stores of crystlium?

JAG
06-20-2012, 06:22 AM
Hey guys. Was looking at things too. Why would we need to convert things that don't need converted? Do we need that stuff in space? I assumed that when the credits role during liftoff that we are home free! This isn't Aliens (2) after all! :)

We probably want things like the science lab and medical place on the ship at least even if they aren't necessary, since those facilities would be pretty useful to have (I think, though we don't know exactly what we can / can't do without them).

hoopsguy
06-20-2012, 06:22 AM
Lift-off
In order to lift-off, the Power Facilities must not be damaged, the Cargo Hold must have the required amount of Crystlium, and all required buildings must be converted. The Captain orders the lift-off by posting the order in the thread. Once all conditions are met lift-off takes place immediately.

After lift-off no new spawn may be planted (although Spawn may still evolve).

I guess I'm missing the part in the rules about what the required buildings are that must be converted.

CrimsonFox
06-20-2012, 06:22 AM
I think we definitely need to move the water during a time we have a LOT of extra water and we should expect it to take 2 days. (we will try for one and settle for two in case)

JAG
06-20-2012, 06:23 AM
I think Julio revised that list at some point also CF. A couple times in fact, if you have time to look, only 40 mins til deadline.

CrimsonFox
06-20-2012, 06:24 AM
I guess I'm missing the part in the rules about what the required buildings are that must be converted.


It is listed in the description of each building. A couple of people summarized that. I'll try and find one of those.

hoopsguy
06-20-2012, 06:24 AM
The Ship
In this game the Survivors must construct the ship they will use to escape the planet. This will happen by converting Planet Facilities into Ship Modules. The following must be present for the ship to take off:

Power Facilities (at least 4 of the 5)
Water Processing
Cargo Holds 1-3
CrewQuarters
Officers’ Offices

It is optional as to whether the other Planet Facilities are converted. Once a facility is converted into a Ship Module, it provides no benefit, except where noted, until after Lift-Off.


So this tells me what not to convert, but I don't know (probably missing this) how much conversion needs to happen to make the ship we need to take off.

Does the conversion of Power Facilties turn the land-based power facility into a ship-based power facility?

hoopsguy
06-20-2012, 06:27 AM
Since we have to have 4 of the 5 power facilities done, that seems like a decent place to go - I'm going to submit a PM to work on #2 (brig/armory/securityHQ). Crimson, if you join me we should get 6 cycles done.

hoopsguy
06-20-2012, 06:29 AM
Order submitted, back on later this morning.

saldana
06-20-2012, 06:58 AM
Given that we could have an Empath in the game, perhaps you can cancel the 5th and answer the question.

coerced statements will always come back true...you cant make anyone say something to be tested

CrimsonFox
06-20-2012, 07:26 AM
Since we have to have 4 of the 5 power facilities done, that seems like a decent place to go - I'm going to submit a PM to work on #2 (brig/armory/securityHQ). Crimson, if you join me we should get 6 cycles done.

are you certain we can use 6 cycles split across 3 things like that? BK can we?

I will submit the conditional order however to help you Hoops.
Also tho will wait to make sure we can use all this stuff while it is on the ship while we are still here.

JAG
06-20-2012, 07:33 AM
He means the power facility that controls those three areas.

CrimsonFox
06-20-2012, 07:43 AM
oh. but then we can't use the brig or armory or hq. Shit this sucks. DAMN YOU GODFORSAKEN ROCK! DAMN YOU TO HELLLLLLLLLLLLL!

hoopsguy
06-20-2012, 07:48 AM
oh. but then we can't use the brig or armory or hq. Shit this sucks. DAMN YOU GODFORSAKEN ROCK! DAMN YOU TO HELLLLLLLLLLLLL!

Well, we won't be finishing them yet - just near completion, right? So that leaves additional discussion for others today on when we should finish that building conversion.

I believe we could use the spare to power those buildings for now, if we want to go ahead and finish things up. That is why I didn't choose the spare - I wanted us to have greater flexibility. The other choices were water (that was a pretty quick no for me) and scientists (again, wanted discussion but this was "runner-up" for me).

Barkeep49
06-20-2012, 07:56 AM
ummm...I was one of the firs tones to push for no vote yesterday, and today when the vote seemed to be moving i na two man race, I moved to keep mauboy in it and keep things interesting. If that's your definition of "quiet" then you need to get a new dictionary. Might I suggest:


http://dictionary.reference.com/browse/quiet?s=t

:)
Dictionary.com does all sorts of tracking of visitors so I recommend getting a different dictionary than that :)

CrimsonFox
06-20-2012, 08:04 AM
hoops since it isn't day yet mwe probably have to wait until BK says it's day and posts night results.

JAG
06-20-2012, 08:05 AM
Well, we won't be finishing them yet - just near completion, right? So that leaves additional discussion for others today on when we should finish that building conversion.

I believe we could use the spare to power those buildings for now, if we want to go ahead and finish things up. That is why I didn't choose the spare - I wanted us to have greater flexibility. The other choices were water (that was a pretty quick no for me) and scientists (again, wanted discussion but this was "runner-up" for me).

All that plus no power doesn't mean we can't use the buildings at all, just that "certain functions" are not allowed.

Barkeep49
06-20-2012, 08:10 AM
BK, was W3 successfully converted? I don't believe it was listed on the report.

It was. I had some problems with my GoogleDoc where I was doing the writeup. Thanks for pointing this out.

Barkeep49
06-20-2012, 08:10 AM
Any place requiring power will lose functionality when converted to the ship before liftoff. The power on the ship is an "all or nothing" situation. Once the 4 required power facilities are present on the ship anything requiring power will work again. The following places remain functional on the ship after conversion but before liftoff:
Officers Offices
Crew Quarters
Warehouses 1-5

CrimsonFox
06-20-2012, 08:14 AM
well shit we're fucked.

JAG
06-20-2012, 08:15 AM
So crew quarters should be next if we do it all in one shot.

hoopsguy
06-20-2012, 08:15 AM
well shit we're fucked.

Not sure I follow ...

Autumn
06-20-2012, 08:19 AM
So there's a bigger lag for anything that is powered. We would have to move it, anything else that's powered, and then move all the power facilities. That's rough.

CrimsonFox
06-20-2012, 08:20 AM
Not sure I follow ...


well, things that require power (aka anything useful) won't work until we get all FOUR power things converted PLUS each of the rooms themselves. Because while we are converting the power facilities, none of the shit hooked into it will work. So we're talking days and days of most of the useful buildings not working. And we haven't even gotten to needing repairs yet.

Autumn
06-20-2012, 08:20 AM
Yeah, Crew quarters need 10 cycles, so we should be able to knock those off today. We should be able to do something else as well, if we hold off on any missions.

CrimsonFox
06-20-2012, 08:22 AM
Autumn, how much water and crystals do we have in storage?

Autumn
06-20-2012, 08:22 AM
Maybe we move the backup power one day. Then 15 cycles to move the 3 other power facilities, so we could try that in one fell swoop another day.

Autumn
06-20-2012, 08:23 AM
We have 64 crystals and 16 water I believe.

Julio Riddols
06-20-2012, 08:23 AM
Okay here was julio's list. okay the first problem with it is that taking the armory and brig they are unusable until the Security HQ gets there. But BK said that if we convert the Security HQ onto the ship, the armory AND the brig still work on the ground.

One thing the discussions seem to be missing is that the way I understand it, things that are converted to the ship are still usable to us. They just won't be in operation until they are COMPLETELY converted. It doesn't seem like you guys think that. I think that's how it works. BK please tell me if this is true.

Thats the unrevised list.

CrimsonFox
06-20-2012, 08:24 AM
Thats the unrevised list.

yeah I've been made aware that I was wrong, thank you :)

Julio Riddols
06-20-2012, 08:26 AM
So there's a bigger lag for anything that is powered. We would have to move it, anything else that's powered, and then move all the power facilities. That's rough.

Why not just finish the remaining facilities in the Officers HQ then, and convert the power station for them. We would be able to still use them at that point, right?

JAG
06-20-2012, 08:29 AM
No, we have to convert 4 power facilities to use any buildings that require power on the ship.

Julio Riddols
06-20-2012, 08:29 AM
That would mean Armory, Brig, and power facility 2.

Sure it puts us behind, but those things would be nice to have on the ship I suppose. This is, of course, contingent on whether we can still use them here once they have been converted (not just when we lift off).

CrimsonFox
06-20-2012, 08:30 AM
No, we have to convert 4 power facilities to use any buildings that require power on the ship.

AND convert ALL of those buildings too! AND any power facilities we convert we forever lose any buildings that we aren't going to convert.

Julio Riddols
06-20-2012, 08:30 AM
No, we have to convert 4 power facilities to use any buildings that require power on the ship.

OH. I see. Shit. I see shit.

CrimsonFox
06-20-2012, 08:31 AM
OH. I see. Shit. I see shit.


you see dead shit?

Julio Riddols
06-20-2012, 08:31 AM
Have we finished the officer HQ yet? Are we able to just get everything within one unit of full conversion and still use it?

CrimsonFox
06-20-2012, 08:32 AM
this could solve things for me:

execute Crimsonfox

JAG
06-20-2012, 08:32 AM
Any place requiring power will lose functionality when converted to the ship before liftoff. The power on the ship is an "all or nothing" situation. Once the 4 required power facilities are present on the ship anything requiring power will work again. The following places remain functional on the ship after conversion but before liftoff:
Officers Offices
Crew Quarters
Warehouses 1-5

If we convert 4 power facilities, can we use buildings that require power on the ship prior to liftoff?

Julio Riddols
06-20-2012, 08:32 AM
I know with the crew quarters that would mean only 2 people can sleep.. But how would it affect other buildings?

CrimsonFox
06-20-2012, 08:32 AM
Have we finished the officer HQ yet? Are we able to just get everything within one unit of full conversion and still use it?

yes we have and we can only use things we convert that require no power. (sleeping places and storage and junk with no special thigns)

JAG
06-20-2012, 08:33 AM
BK, modification to my question so it's clear:

If we convert 4 power facilities, can we use CONVERTED buildings that require power on the ship prior to liftoff?

Autumn
06-20-2012, 08:33 AM
Okay, this isn't too bad actually with the numbers.

Power Facilities (4) - 20 cycles (5 each)

Water Plant - 7 cycles

Crew Quarters - 10 cycles

These are, I believe, all that is mandatory for lift-off. If we do the quarters today, and one power facility (15 cycles of work), then we would have to do 22 the next day to be ready for liftoff (at a bare minimum). If we can do more than 15 cycles today we could get the water plant partially ready.

Once we moved that power, we would have no perimeter fence, no security HQ (2), brig (4) or armory (4), no scientists quarters (2), or medics facilities (4). So basically we have to decide which of those things we need and add them into the queue. We aren't using the brig, so we could stick to the others and just need 8 more cycles of work. Let's figure out how much we could do in a day.

hoopsguy
06-20-2012, 08:34 AM
Oh - I guess that is already how I had interpreted this when looking at it this morning. So yeah, we have to make some hard choices.

Might be worth getting all of the facilities close to completion, then trying to bite the bullet on one day/night where we finalize them all rather than having stuff staggered and having multiple days where some buildings/services are not available to us.

Julio Riddols
06-20-2012, 08:34 AM
All I know is that I want us to all get dehydrated the day before we get on the ship.

JAG
06-20-2012, 08:35 AM
I know with the crew quarters that would mean only 2 people can sleep.. But how would it affect other buildings?

BK said yesterday we don't know what would happen if the crew quarters are partially converted. That might go for other buildings.

CrimsonFox
06-20-2012, 08:36 AM
if hoops and i worked together that's 6 of the crew quarters. just need 4 more points (will leave it to autumn to come up with those points)

Julio Riddols
06-20-2012, 08:36 AM
Guess we have to do it and find out.

CrimsonFox
06-20-2012, 08:37 AM
All I know is that I want us to all get dehydrated the day before we get on the ship.

why you gonna make us another diarrhea-inducing potroast?

CrimsonFox
06-20-2012, 08:38 AM
BK, modification to my question so it's clear:

If we convert 4 power facilities, can we use CONVERTED buildings that require power on the ship prior to liftoff?

i'm pretty sure he said yes to that. They work again once the 4 are on board.

CrimsonFox
06-20-2012, 08:38 AM
give me a gun and I'll just shoot you all. Then I will do all the work and go home.

CrimsonFox
06-20-2012, 08:39 AM
that is my solution...by me.

JAG
06-20-2012, 08:39 AM
Okay, this isn't too bad actually with the numbers.

Power Facilities (4) - 20 cycles (5 each)

Water Plant - 7 cycles

Crew Quarters - 10 cycles

These are, I believe, all that is mandatory for lift-off. If we do the quarters today, and one power facility (15 cycles of work), then we would have to do 22 the next day to be ready for liftoff (at a bare minimum). If we can do more than 15 cycles today we could get the water plant partially ready.

Once we moved that power, we would have no perimeter fence, no security HQ (2), brig (4) or armory (4), no scientists quarters (2), or medics facilities (4). So basically we have to decide which of those things we need and add them into the queue. We aren't using the brig, so we could stick to the others and just need 8 more cycles of work. Let's figure out how much we could do in a day.

My initial thought is the last things we convert are the research/medical facilities, the facility that gives them power, and the water providing building for the absolute last things. We leave the power facility that powers the fence because we don't want that to go down.

Autumn
06-20-2012, 08:41 AM
Might be worth getting all of the facilities close to completion, then trying to bite the bullet on one day/night where we finalize them all rather than having stuff staggered and having multiple days where some buildings/services are not available to us.

This is a good idea too, though it leaves things vulnerable to being damaged and needing repair. but we could try to get everything very close to being done. Trouble is we can only work on three things a day basically. Well, a max of four if Hoops supervises two locations.

Autumn
06-20-2012, 08:43 AM
So as far as I can see the maximum we could possibly do in a day is 15 cycles. Hoops can do a maximum of 6, either by working with Chubby, or working with an engineer. An engineer can do a maximum of 6 by working with Hoops, 5 working with Chubby, or 4 otherwise. So the maximum we can pull off is 6, 5 and 4, for a total of 15. Anyone disagree?

JAG
06-20-2012, 08:44 AM
i'm pretty sure he said yes to that. They work again once the 4 are on board.

Except after that he listed the places that work when converted prior to liftoff and those places weren't listed. You're probably right, but I would like to make sure I understand before we plan this and say oops when we find out otherwise.

Autumn
06-20-2012, 08:45 AM
Except after that he listed the places that work when converted prior to liftoff and those places weren't listed. You're probably right, but I would like to make sure I understand before we plan this and say oops when we find out otherwise.

I think he was listing places that don't need power to work on the ship.

JAG
06-20-2012, 08:46 AM
So as far as I can see the maximum we could possibly do in a day is 15 cycles. Hoops can do a maximum of 6, either by working with Chubby, or working with an engineer. An engineer can do a maximum of 6 by working with Hoops, 5 working with Chubby, or 4 otherwise. So the maximum we can pull off is 6, 5 and 4, for a total of 15. Anyone disagree?

I worked out our max yesterday to 18 I think, but it would require a lot of manpower to do it that way. 15 I think is the most realistic max.

Autumn
06-20-2012, 08:50 AM
I'm not sure how that 18 is possible though, so if you figure it out, let me know. Hoops can only supervise 5 people, each of the ...

oh! I forgot an engineer. I was only counting two of them!

Autumn
06-20-2012, 08:52 AM
So I think 19 is our max then, 6, 5, 4, 4.

And we have about 45 cycles of work to do before lift off. So we should be able, without dealing with repairs, to do it in three days (or less if we work nights).

Autumn
06-20-2012, 08:52 AM
Ugh, no that's not right, hold on.

Autumn
06-20-2012, 08:53 AM
Hoops+5 = 5

Engineer+chubby = 5

Engineer+4 = 4

Engineer+4 = 4

Yes, you're right JAG, 18 is the max, if we had 13 workers.

Autumn
06-20-2012, 08:54 AM
Hoops+Engineer = 6

Engineer+Chubby = 5

Engineer+4 = 4

This only requires four workers, but gives us 15.

Autumn
06-20-2012, 08:55 AM
Hoops+slaves = 4

Engineer+Chubby = 5

Engineer+4 = 4

Engineer+4 = 4

This requires 8 workers, gives us 17

Autumn
06-20-2012, 08:55 AM
Hoops+5 = 5

Engineer+Chubby = 5

Engineer+4 = 4

Engineer+slaves = 3

This requires 9 workers, 17

Barkeep49
06-20-2012, 08:56 AM
Once again, only a small amount of night work occurs. It seems people are more afraid of exhaustion than the Spawn at this point. One who is not afraid of exhaustion is, Hoopsguy who once again is working through the night, this time on Power Facility 2.

He is not the only one seen to be active at night. Abe & britrock are completing Abe’s training to be a trainer in the Science Labs and Julio is seen outside the Warehouses in Building A while Chubby is similarly seen outside of the Slave Pens. Meanwhile Danny & dubb are seen lurking in the Crew Quarters.

In the morning you once again see everyone is accounted for. People are enjoying their oatmeal when the blaring klaxon of a warning alarm goes off. It seems as though the Perimeter Fence is beginning to fail. At first glance it doesn’t appear to be damaged in any sort of way. There are three options, any or all of which can be used. Engineers can attempt to repair it, you can attempt to power it from the back-up Power Facility, or an Engineer can study it to try and determine why despite the lack of damage it seems to be failing.

Locations

Building A:
Warehouse 4 7 cycles required for conversion
40 / 40 units filled
Warehouse 5 7 cycles required for conversion
40 / 40 units filled
Water Supply – 16 units (Enough reserves for just under 1 day at current consumption)
Crystilium Supply – 64 units (at least 20 required for lift-off)

Slave Pens Fully Operational
Slave Pen 1 2 cycles required for conversion
4 slaves present
Slave Pen 2 2 cycles required for conversion
4 slaves present
Slave Pen 3 2 cycles required for conversion
4 slaves present
Slave Pen 4 2 cycles required for conversion
4 slaves present
Slave Pen 5 2 cycles required for conversion
4 slaves present

Building B:
Power Facilities Undamaged
Power Facility 1 5 cycles required for conversion
Powering Building B
Power Facility 2 3 cycles required for conversion
Powering Building C
Power Facility 3 5 cycles required for conversion
Powering Building D
Power Facility 4 5 cycles required for conversion
Powering Security Fences
Power Facility 5 5 cycles required for conversion
Back-up

Water Plant Fully Operational 7 cycles required for conversion
Producing enough water for all Survivors each day

Building C:
Security HQ Operational 2 cycles required for conversion

Armory Operational 4 cycles required for conversion
18 phasers accounted for

Brig No power; Inaccessible 4 cycles required for conversion
No crew being held

Building D:
Crew Quarters Fully Operational; 20 sleeping berths 10 cycles required for conversion

Medical Facilities Fully Operational 4 cycles required for conversion

Scientists’ Lab Fully Operational 2 cycles required for conversion

Peremiter Fence
Operational but failing

Ship
Warehouse 1 Converted Inaccessible
Warehouse 2 Converted Inaccessible
Warehouse 3 Converted Inaccessible
Officers’ Offices Fully Operational Converted


The Crew

Command Staff
Captain - JAG
First Officer - Autumn
Second Officer - Lonestargirl
Security Chief - Packerfantic
Ensign - Zinto

Chief Engineer - hoopsguy Exhausted
Engineers
Crimson
Darth
Simbo

Medical Staff
Doctor - saldana
Medic - Shiggles

Security Staff
Sergeant at Arms - Danny Exhausted
Slavemaster - Chubby Exhausted
Gally Master - Julio Exhausted
Security Crewman - Chief Rum
Security Crewman - dubb Exhausted

Scientists
Schmidty
britrock Exhausted
Trainer - Abe Sargent Exhausted

Slaves
20 slaves accounted for

Deceased
mauboy - Lynched Day 2 SURVIVOR

Day 3 has begun

JAG
06-20-2012, 08:56 AM
We could possibly squeeze out 16/17 if we use slaves in place of people for those last two engineers.

Barkeep49
06-20-2012, 08:58 AM
BK, modification to my question so it's clear:

If we convert 4 power facilities, can we use CONVERTED buildings that require power on the ship prior to liftoff?

Once the 4 PF have been converted to the ship, any facilities requiring power will work on the ship before lift-off, that is correct.

Autumn
06-20-2012, 08:59 AM
So. How many workers have we got? If we don't do any missions, and I don't plan any:

Autumn, Autumn
Zinto
Lonestargirl?
JAG?
Shiggles
PackerFanatic
Chief Rum
Julio Riddols

So it's feasible we could have 8 workers and do 17 cycles of work.

JAG
06-20-2012, 08:59 AM
Nice job Britrock.

Autumn
06-20-2012, 09:00 AM
Here we go. Looks like the Slave Pens are failing too.

Autumn
06-20-2012, 09:00 AM
It's probably just a short, I'll go check it out alone ...

oh wait, no.

CrimsonFox
06-20-2012, 09:02 AM
Hmmmmm who to vote for...how about Schmidty, Darth and Zinto until they contribute

vote schmidty

JAG
06-20-2012, 09:02 AM
First thought is we should have an engineer study the fence to find out why it's failing. Trying to repair it or use a backup power source might be futile when we don't know what's wrong with it.