TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

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  • abcabc
    Pro
    • Apr 2009
    • 591

    #541
    Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

    Originally posted by heroesandvillians
    From Knight within the Community Day Impressions Thread. Page 2:

    "He (Brian_SCEA) also tied the MANAGER HOOK slider into SIMMED GAMES as well as just the games you actually play. This is one more step to getting the stats you like from your simmed games(don't forget...when YOU play your game...the rest of the league is simming out).
    Also...the STARTING PITCHING STAMINA and RELIEF PITCHER STAMINA sliders are also tied into the SIMMED GAMES now...to further let you fine tune how your league plays out as well.
    Just the fact that this was all done as a result of our feedback and the devs willingness to work on it...speaks volumes of Community Day in my book."
    wow, did not know.... thanks for referencing!

    Comment

    • GoBlue81188
      MVP
      • Jul 2004
      • 1801

      #542
      Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

      Originally posted by JayD
      Instead of bumping up solid hits I'm going to bump up contact to 6 for both human and the computer, keep it fair, and see how things go from there. Contact seems it would have more of an effect on hitting as a whole.
      Also would like to know how that works.. Offense for both teams as a whole is a bit lower than I'd like. Too many times both me and the cpu have rolled through lineups with our 4 and 5 pitchers. I just feel like I can never hit a ball solid unless I'm using Cabrera (i'm the Tigers). I need to give it a some more time to really see the effects but we'll see, still doesn't feel like I get anything behind the ball.
      Twitch: Goblue81188

      Comment

      • abcabc
        Pro
        • Apr 2009
        • 591

        #543
        Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

        Originally posted by JayD
        Instead of bumping up solid hits I'm going to bump up contact to 6 for both human and the computer, keep it fair, and see how things go from there. Contact seems it would have more of an effect on hitting as a whole.
        you're using timing hitting against the cpu right? i do agree between contact and timing, at the least raise timing 1 from the set's default. this gives us a bit more bigger window if we are a split second late or early in pressing the swing button when the pitch is right down the pipe... feeling a hair behind/ahead when set at 5. I'm considering incrementing my contact from 5 to 6 to make better contact (whether it's a foul or a fair ball) all around the strike box when the cpu pitcher nibbles so i have less swing/misses.

        but I dont think you need to bump the CPU's contact. The CPU's contact and timing both are 5, i was thinking of lowering one of those two to 4, maybe the timing.

        Comment

        • northface28
          Pro
          • Jul 2009
          • 762

          #544
          Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

          Originally posted by abcabc
          you're using timing hitting against the cpu right? i do agree between contact and timing, at the least raise timing 1 from the set's default. this gives us a bit more bigger window if we are a split second late or early in pressing the swing button when the pitch is right down the pipe... feeling a hair behind/ahead when set at 5. I'm considering incrementing my contact from 5 to 6 to make better contact (whether it's a foul or a fair ball) all around the strike box when the cpu pitcher nibbles so i have less swing/misses.

          but I dont think you need to bump the CPU's contact. The CPU's contact and timing both are 5, i was thinking of lowering one of those two to 4, maybe the timing.

          Nice observation, I may implement this. I raised human solid hits to 3 & promptly restarted the game, way too many hits. Im usually late to very late in my swing feedback or very early on off speed/breaking pitches. Like you im looking to cut back on swings and misses, not necessarily get more hits.

          Comment

          • abcabc
            Pro
            • Apr 2009
            • 591

            #545
            Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

            hello. in 2010's set after playing default psycho's set, i raised the human contact from 5 to 6 as well. thus this yr, i first tried it at the slider sets default again, which was 5 again, but i'm swinging through stuff coming down the wheel house so for me i'm putting human contact at 6 again. i rather do this than tweak too much the pitch speed (leaving at the set's default of 4)... because if you slow the pitch speed too much, the offspeed stuff like a changeup down the pipe becomes a big ankle breaker like a killer crossover in bball.

            raising human contact is like making the baseball into a bigger diameter softball, or fattening the barrel of the bat, meaning, you're gonna be able to foul off a bit more pitches that are offcenter strikes, thus reducing swings/misses... potentially reducing some K's.

            both are important to me since i use timing hitting, vet. level.

            i rather do this first than tweak the computer pitcher consistency / control settings... but i will tweak these two if i dont see the cpu hit me with a pitch or i dont see enough wild pitches.

            Comment

            • clownbaby
              Rookie
              • Mar 2009
              • 164

              #546
              Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

              I based my RttS Pure Analog CF Slider Set off of this set and I have to say I'm impressed. Although 'Ptch Strike Freq' and 'Solid Hits' are a little difficult for the minors, so over last year and this years 'perfect slider' set, I've gotten in over 10,000 ABs in and have developed a slider set that changes as you move from AA to AAA to the Majors. If anyone is interested in an RttS version of the slider (that requires a couple changes as you are premoted/demoted,) I'll upload it and start a thread.

              Thanks for the hard work guys. Very enjoyable after thousands of ABs

              Comment

              • merg311
                Rookie
                • Mar 2004
                • 308

                #547
                Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

                Originally posted by northface28
                Nice observation, I may implement this. I raised human solid hits to 3 & promptly restarted the game, way too many hits. Im usually late to very late in my swing feedback or very early on off speed/breaking pitches. Like you im looking to cut back on swings and misses, not necessarily get more hits.
                You may want to give solid hits at 3 a bit more of a chance, at least that's what I learned from my experience. As the Royals I played a game against Baltimore and promptly had 4 runs and 8 hits thru 3 innings. Similarly, I prematurely lowered back down to solid hits at 2 again. Again feeling unsatisfied, I raised solid hits back up to 3 and went up against Lincecum and the Giants. He had his stuff working, struck out 6 through 4 innings but I was able to take advantage of some errors and had a few extra basehits against him. I managed to win the game on 4 runs and 7 hits.

                Lesson learned...give solid hits at 3 a chance before you give up on it. Not every game will be the same, nor should it be. I've just found that some games I could hit the ball over over the field and get 15 hits one game then totally get shut down and manage only 5 or 6 the next. I've also found this to be true with raising CPU solid hits to 3 as well.
                Last edited by merg311; 04-17-2011, 03:51 PM.

                Comment

                • BleacherCreature
                  MVP
                  • Apr 2007
                  • 3160

                  #548
                  Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

                  I still say 2 works best.
                  I've had games where both teams have each had 10-12 hits and some where both teams combine for only 10.
                  I get a nice variety.
                  Solid hits at 2 also seems to bring out more fielding animations, and it's also given me several key hits from slow rollers that probably would have been routine groundouts with this set any higer.
                  Also makes me (sometimes) be more selective at the plate knowing that if I swing at a pitch out of the zone there's a good chance I wont make good contact which would result in a weakly hit ball.

                  Comment

                  • TNKNGM
                    All Star
                    • Mar 2005
                    • 6784

                    #549
                    Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

                    Yeah, I do not recommend raising it to 3

                    The hit variety is good at 2

                    Comment

                    • abcabc
                      Pro
                      • Apr 2009
                      • 591

                      #550
                      Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

                      i had solid hits at 2 all year on 2010... i'm trying it on 2 for 2011 and it seems like it behaves as it did on 2010, so keeping it there for now. I set pitcher consistency down 1 notch from default 6 to 5, tried 1 game and the cpu pitcher was okay up until the 5th when he had his 2nd wild pitch of the game, right after the wild pitch he beaned my Arod. It seemed oddly drastic a drop off in consistency going from 6 to 5. I had all my trial games so far at CPU consistency of 6 and had not seen my batters get beaned...
                      Last edited by abcabc; 04-17-2011, 07:15 PM.

                      Comment

                      • JayD
                        All Star
                        • Mar 2004
                        • 5457

                        #551
                        Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

                        Haven't had a chance to play all weekend, busy, but I am giong to give contact at 6 and power at 4 for both human a computer a try and see how it plays out.

                        Comment

                        • northface28
                          Pro
                          • Jul 2009
                          • 762

                          #552
                          Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

                          Originally posted by BleacherCreature
                          I still say 2 works best.
                          I've had games where both teams have each had 10-12 hits and some where both teams combine for only 10.
                          I get a nice variety.
                          Solid hits at 2 also seems to bring out more fielding animations, and it's also given me several key hits from slow rollers that probably would have been routine groundouts with this set any higer.
                          Also makes me (sometimes) be more selective at the plate knowing that if I swing at a pitch out of the zone there's a good chance I wont make good contact which would result in a weakly hit ball.
                          What hitting interface are you on? Im on timing.

                          Comment

                          • TNKNGM
                            All Star
                            • Mar 2005
                            • 6784

                            #553
                            Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

                            Originally posted by northface28
                            What hitting interface are you on? Im on timing.
                            Switch to ZONE w/ Solid Hits @ 2

                            Comment

                            • TNKNGM
                              All Star
                              • Mar 2005
                              • 6784

                              #554
                              Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

                              I'm playing a game right now with Contact raised to 6 and Power reduced to 4 for both the HUMAN & CPU

                              I'll post results shortly

                              Comment

                              • COMMISSIONERHBK9
                                MVP
                                • Dec 2003
                                • 4564

                                #555
                                Re: TNK & PsychoBulk ***The Perfect Slider Set 2011 Edition***

                                Originally posted by TNKNGM
                                Switch to ZONE w/ Solid Hits @ 2
                                is zone hitting hard
                                Check out my YouTube page

                                https://www.youtube.com/@mr_too_soon

                                https://twitter.com/Mr_too_soon

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