Does this game track BABIP at all? Or is it maybe one of the stats they offer in that 99cent advanced stat pack.. I'll have to look into that.
There has to be fairly direct correlation between fielder speed and offense. Granted, regardless of fielder speed, there are still going to be plenty of balls hit well enough to always get through the infield, or drop safely in the outfield. So yes, there will always be a very large chunk of production that the user or cpu hitter is solely responsible for.
The difference is in the borderline plays, especially in the outfield. The ones that most outfielders would just barely reach. If some of those start turning into doubles, or even triples, that's going to provide a noticeable difference in offensive production.
Though I don't think the goal here is to try and find a way to supplement the user's offense. I think we just want to see fielder running speed that resembles real life fielder speed. I don't want to inflate BABIP to unrealistic levels by any means, but I want the fielders to look like they're running at a realistic speed. If it creates imbalance, well then I don't have any problem raising the slider back up. Though it would be nice to find some sort of happy medium.
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