HOF Sliders/Statistics Disscussion

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  • Jgainsey
    I can't feel it
    • Mar 2007
    • 3362

    #346
    Re: HOF Sliders/Statistics Disscussion

    Originally posted by coreyhartsdaughter
    I don't believe there is a direct correlation between fielder Speed and Offense.

    The assumption would be that more outs are falling for hits, but you still have to hit the ball, or make contact. That is unrelated to Fielder Speed.

    Maybe I don't understand how handicapping the defensive abilities (lower arm strength, lower fielder speed) without bumping their reaction is a solution for the users ability to put the ball in play / find holes.

    It's a universal slider, you're giving the CPU the same edge...loosing the ability to field a ball behind second base or throw a guy out from the foul line at third doesn't seem like a good trade off for a higher BABIP.

    My two cents.
    Does this game track BABIP at all? Or is it maybe one of the stats they offer in that 99cent advanced stat pack.. I'll have to look into that.

    There has to be fairly direct correlation between fielder speed and offense. Granted, regardless of fielder speed, there are still going to be plenty of balls hit well enough to always get through the infield, or drop safely in the outfield. So yes, there will always be a very large chunk of production that the user or cpu hitter is solely responsible for.

    The difference is in the borderline plays, especially in the outfield. The ones that most outfielders would just barely reach. If some of those start turning into doubles, or even triples, that's going to provide a noticeable difference in offensive production.

    Though I don't think the goal here is to try and find a way to supplement the user's offense. I think we just want to see fielder running speed that resembles real life fielder speed. I don't want to inflate BABIP to unrealistic levels by any means, but I want the fielders to look like they're running at a realistic speed. If it creates imbalance, well then I don't have any problem raising the slider back up. Though it would be nice to find some sort of happy medium.
    Now, more than ever

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    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #347
      Re: HOF Sliders/Statistics Disscussion

      Originally posted by Jgainsey
      Does this game track BABIP at all? Or is it maybe one of the stats they offer in that 99cent advanced stat pack.. I'll have to look into that.

      There has to be fairly direct correlation between fielder speed and offense. Granted, regardless of fielder speed, there are still going to be plenty of balls hit well enough to always get through the infield, or drop safely in the outfield. So yes, there will always be a very large chunk of production that the user or cpu hitter is solely responsible for.

      The difference is in the borderline plays, especially in the outfield. The ones that most outfielders would just barely reach. If some of those start turning into doubles, or even triples, that's going to provide a noticeable difference in offensive production.

      Though I don't think the goal here is to try and find a way to supplement the user's offense. I think we just want to see fielder running speed that resembles real life fielder speed. I don't want to inflate BABIP to unrealistic levels by any means, but I want the fielders to look like they're running at a realistic speed. If it creates imbalance, well then I don't have any problem raising the slider back up. Though it would be nice to find some sort of happy medium.
      Yup I agree it's the borderline plays that will be affected.

      I'm running my games at fielder run speed at zero (set to extreme to see the effect) right now, and at that extreme I think I'm clearly seeing an inflated number of doubles and triples.
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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      • Heroesandvillains
        MVP
        • May 2009
        • 5974

        #348
        Re: HOF Sliders/Statistics Disscussion

        I'm not trying to cause a firestorm here. I just mainly figured, "Heck, I could probably use the extra hit per game anyway!" LOL!

        I don't mean to come across like I believe the slider drastically inflates/deflates offense or anything. But a hit, here and there, shouldn't be out of the realm of possibility by dropping it a click. Should it?

        Comment

        • Qb
          All Star
          • Mar 2003
          • 8797

          #349
          Re: HOF Sliders/Statistics Disscussion

          Originally posted by nomo17k
          I'm running my games at fielder run speed at zero (set to extreme to see the effect) right now, and at that extreme I think I'm clearly seeing an inflated number of doubles and triples.
          Interested to see the numbers from a decent sample of CPU/CPU play, nomo. I like it from the limited time I played with it, but I can see the potential for XBH inflation.

          Comment

          • coreyhartsdaughter
            MVP
            • Jul 2008
            • 1107

            #350
            Re: HOF Sliders/Statistics Disscussion

            I also believe that a common misconception with lower Fielder Speed relates to getting to the ball 'on the fly' as opposed to getting to the ball AFTER it's landed.

            Obviously I'm talking out of my arse' here - but I'd be willing to wager that missing a fly ball due to lower Fielder Speed happens at a 1:5 ratio of a ball rolling around in the outfield or through a gap for a double / triple, with the fielder running like he has a load in his trousers to the ball. (do they run faster to a ball in the air than to a ball on the ground?)

            It's a good convo regardless - and something I've been doing for years (taking Fielder Speed to 2) I'm probably playing devils advocate a bit, but as usual, just trying to point out the YANG to the YING on a particular approach to slider settings - after all, it's all only relative to the individual.

            Comment

            • Jgainsey
              I can't feel it
              • Mar 2007
              • 3362

              #351
              Re: HOF Sliders/Statistics Disscussion

              Originally posted by heroesandvillians
              Jgainsey, analog pitching AND hitting HAVE been tweaked.

              Any thoughts? Impressions?
              Oh, cool. I just read the fix list.

              Ya know, I've played a hand full of games post patch, but I've definitely noticed a little added difficulty with analog pitching. Not as much with number 1/2 type starters, but with the back of the rotation guys. I just pitched a game with Mike Minor(My #5 starter.. actually he's really my #6..), and there were times where I was getting lit up in a way that I've hardly seen on HOF difficulty. I still managed to adjust, and I was able to limit the damage while racking up 8K in the process.

              That being said, it still feels pretty close to pre patch, and I'm not sure if I'm going to even have to make any sliders adjustments.

              As far Analog hitting being easier now.. I haven't see it yet. As far as I can tell it feels exactly the same, which is fine by me. In fact, I was 2 hit by the Marlins in my second post patch game. One of my worst hitting performances.. so who knows.

              I wish they would've gone into a little more detail than just, "made it easier."
              Now, more than ever

              Comment

              • Heroesandvillains
                MVP
                • May 2009
                • 5974

                #352
                Re: HOF Sliders/Statistics Disscussion

                Originally posted by Jgainsey
                Oh, cool. I just read the fix list.

                Ya know, I've played a hand full of games post patch, but I've definitely noticed a little added difficulty with analog pitching. Not as much with number 1/2 type starters, but with the back of the rotation guys. I just pitched a game with Mike Minor(My #5 starter.. actually he's really my #6..), and there were times where I was getting lit up in a way that I've hardly seen on HOF difficulty. I still managed to adjust, and I was able to limit the damage while racking up 8K in the process.

                That being said, it still feels pretty close to pre patch, and I'm not sure if I'm going to even have to make any sliders adjustments.

                As far Analog hitting being easier now.. I haven't see it yet. As far as I can tell it feels exactly the same, which is fine by me. In fact, I was 2 hit by the Marlins in my second post patch game. One of my worst hitting performances.. so who knows.

                I wish they would've gone into a little more detail than just, "made it easier."
                As I said earlier, I was two hit yesterday also. And, like you, was probably my worst hitting performance of the year also.

                Granted, I use timing only, but we can probably safely assume that SCEA did not increase the timing/pci size behind the scenes, or improve the timing logic (up when ball is up, etc).

                Other than that, unless there's some sort of stride bonus patching that I don't get with timing, I can't even imagine how they could make it "easier" to hit with, while in turn, not impacting the difficulty of timing only in the process. They're virtually identical mehanics.

                So yeah, I still suck...for what that's worth.

                And I'm also back to Wide Offset view. I lost all ability to perceive depth at Catcher 3. It's weird, but my depth perception is now back. Finally.
                Last edited by Heroesandvillains; 04-25-2011, 03:01 PM.

                Comment

                • Bobhead
                  Pro
                  • Mar 2011
                  • 4926

                  #353
                  Re: HOF Sliders/Statistics Disscussion

                  Originally posted by nomo17k
                  Yup I agree it's the borderline plays that will be affected.

                  I'm running my games at fielder run speed at zero (set to extreme to see the effect) right now, and at that extreme I think I'm clearly seeing an inflated number of doubles and triples.
                  Yeah I agree. I've seen a lot more hits with the reduced fielder speed. My combination of fielder speed and solid hits at 1 is more or less playing just like fielder speed of 2 and solid hits of 2/3 was playing. Lowering fielder speed increases the total area of the field where you can hit a ball and have it not be caught, which means you are definitely increasing total hits.

                  Originally posted by Jgainsey
                  Oh, cool. I just read the fix list.

                  Ya know, I've played a hand full of games post patch, but I've definitely noticed a little added difficulty with analog pitching. Not as much with number 1/2 type starters, but with the back of the rotation guys. I just pitched a game with Mike Minor(My #5 starter.. actually he's really my #6..), and there were times where I was getting lit up in a way that I've hardly seen on HOF difficulty. I still managed to adjust, and I was able to limit the damage while racking up 8K in the process.

                  That being said, it still feels pretty close to pre patch, and I'm not sure if I'm going to even have to make any sliders adjustments.

                  As far Analog hitting being easier now.. I haven't see it yet. As far as I can tell it feels exactly the same, which is fine by me. In fact, I was 2 hit by the Marlins in my second post patch game. One of my worst hitting performances.. so who knows.

                  I wish they would've gone into a little more detail than just, "made it easier."
                  I echo your feeling here. As soon I read the tidbit about analog pitching being tweaked, my first thought was that I'd have to tweak my sliders. But after thinking about it, I've played about 6 games since the patch, and I haven't really noticed any significant increases to anything, other than that I am accidentally walking more batters now, and I'm definitely fine with that.

                  Comment

                  • Jgainsey
                    I can't feel it
                    • Mar 2007
                    • 3362

                    #354
                    Re: HOF Sliders/Statistics Disscussion

                    After about 20 games with power at 2, I had my first 3HR game(Off the Mets, of course..). And it turns out they're actually really enjoyable when it's not happening ever other game, lol.

                    I also had 2 homeruns with my backup SS, Brandon Hicks, in my previous series against the Marlins. He doesn't have much power at all, but he managed to tally one in a pinch hit appearance one night(power swing), and then another one the next day during a spot start. I was a little worried at first that the lower power might zap most of the HRs aways from guys like him, but so far that hasn't been the case.

                    As far as fielder speed goes, I think I'm going to start off by lowering it another click to 2, while raising reaction to 6. And as long as the reaction doesn't feel like too much, I may just go with what CHD has at 2/7. I like the lower fielder speed, but I feel like the fielders are going to need a little bit of compensation in the reaction department.
                    Now, more than ever

                    Comment

                    • Jgainsey
                      I can't feel it
                      • Mar 2007
                      • 3362

                      #355
                      Re: HOF Sliders/Statistics Disscussion

                      Has anyone noticed any correlation between lower fielder speed and increased errors?

                      I'm currently in the 11th inning of a game against the Mets, and I have 4 errors to their 5! I don't think I've ever seen more than 4.. maybe 5 errors in one game, so I was a little shocked to see all of these errors the first game I decided to go with 2/6 for speed/reaction.

                      Another weird tidbit for this particular game... I've held the Mets to 3 runs on just 1 hit so far!
                      Now, more than ever

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #356
                        Re: HOF Sliders/Statistics Disscussion

                        Originally posted by Jgainsey
                        Has anyone noticed any correlation between lower fielder speed and increased errors?

                        I'm currently in the 11th inning of a game against the Mets, and I have 4 errors to their 5! I don't think I've ever seen more than 4.. maybe 5 errors in one game, so I was a little shocked to see all of these errors the first game I decided to go with 2/6 for speed/reaction.

                        Another weird tidbit for this particular game... I've held the Mets to 3 runs on just 1 hit so far!
                        You should watch out for the catcher-dropping-ball-four errors. You aren't including those are you? Those errors happen like crazy post-patch.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • Jgainsey
                          I can't feel it
                          • Mar 2007
                          • 3362

                          #357
                          Re: HOF Sliders/Statistics Disscussion

                          No, these were all in the field. 3 throwing errors and 6 legitimate fielding errors... 5 in the infield, and one by Heyward in RF.

                          The one by Heyward was the only questionable error. I made it to the catch region in time, but the ball just went past his glove during a fairly routine catching animation.
                          Now, more than ever

                          Comment

                          • Bobhead
                            Pro
                            • Mar 2011
                            • 4926

                            #358
                            Re: HOF Sliders/Statistics Disscussion

                            Definitely don't think there is any correlation. I have had my fielder speed at 1 for a while now and I haven't seen many fielding errors at all, and my Fielding Errors slider is set at either 8 or 9.

                            Errors definitely seem to come in bunches though. I'm running way off on a tangent here but I'd swear that there is some sort of "team confidence" system, because I see way more errors in high-pressure/close games, during losing streaks, etc...

                            Comment

                            • Jgainsey
                              I can't feel it
                              • Mar 2007
                              • 3362

                              #359
                              Re: HOF Sliders/Statistics Disscussion

                              Originally posted by Bobhead
                              Definitely don't think there is any correlation. I have had my fielder speed at 1 for a while now and I haven't seen many fielding errors at all, and my Fielding Errors slider is set at either 8 or 9.

                              Errors definitely seem to come in bunches though. I'm running way off on a tangent here but I'd swear that there is some sort of "team confidence" system, because I see way more errors in high-pressure/close games, during losing streaks, etc...
                              Yeah, I didn't actually think that was the case, I was just curious after witnessing such an odd coincidence.

                              I definitely agree with you on the team confidence thing, and I like it that way. It's pretty common to see errors in bunches, and I love seeing the same guy making 2 errors in a game, as weird as that may sound. The game does a good job of replicating the way guys get rattled in real life.
                              Now, more than ever

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                              • Jgainsey
                                I can't feel it
                                • Mar 2007
                                • 3362

                                #360
                                Re: HOF Sliders/Statistics Disscussion

                                Finally finished up that game with a walk off single in the 12th. There were another 2 errors in extra innings!

                                Final line score...

                                NYM 3 0 0 0 0 0 0 0 0 0 0 0 3 1 6
                                ATL 3 0 0 0 0 0 0 0 0 0 0 1 4 12 5

                                The last error of the game ended up being the Mets undoing. I struck out with McCann, and the curveball bounced off the catcher and only went a few feet away. The catcher then promptly airmailed the ball into the right field corner and allowed McCann to make it all the way around to third base. Chipper was able to finally to put an end to it with a single through the drawn in infield.
                                Last edited by Jgainsey; 04-26-2011, 12:24 PM.
                                Now, more than ever

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