Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21793

    #616
    Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

    Originally posted by Trojan Man
    For some context, I haven't changed any of A&S's settings. They're basically perfect for my skill set.

    My sample size for this issue is 50+ games, which is decent but not comprehensive by any means. I've used several teams, all with good rotations.

    The pattern seems to be two solid outs and then a shelling which keeps the inning alive and puts me in the 25 pitch range. I never have a 15 pitch inning, much less a 10 pitch one, which is fine because the latter are rare. The former should happen with some regularity as this is the normal average in real life, I believe.

    I think I may be nibbling and trying to set up batters whom I should probably just attack. I'm going to try to make that adjustment and see what happens.

    The sliders work too well to warrant a tweaking; I was just curious if others were having this issue consistently and how they dealt with it. I'll report back after working on this adjustment.

    There you go. Start attacking most of the hitters and being more cautious with their big boppers. And of course so many variables when men are on base etc...a pull hitter is up...or a good contact hitter.


    Know your opposition....use the batter/pitcher matchup. Look at their hot and cold zones in the pause menu too. That helps.


    Enjoy!
    Now Playing on PS5:
    CFB 26 Hurricanes/Fresno State Year 2
    MLB The Show 25 - 2025 Yankees Year 1
    MLB The Show 25 1985 Yankees Year 1
    Oblivion Remaster



    Follow me on Twitch
    https://www.twitch.tv/armorandsword

    Comment

    • rspencer86
      MIB Crew
      • Sep 2004
      • 8806

      #617
      Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

      One thing that really helped me was working guys that don't have much pop up in the zone. Before, I was trying to keep everything low, which is good for power guys, but it was giving the weaker hitters more chances to get the ball on the ground and find a hole for hits. Now I pound them up and in and get a lot of weak poppers, sometimes even on the first or second pitch of the at-bat.

      One of my tweaks was to lower Foul Frequency to 4 for both CPU and Human. That seemed to help get my strikeout numbers and also put pitch counts right where they need to be. There are still plenty of fouls... Nick Swisher had a 13-pitch at-bat against me a couple nights ago.
      Ryan Spencer

      University of Missouri '09
      Twitter: @RyanASpencer

      Royals / Chiefs / Kings / Mizzou / Sporting KC


      PSN: MizzouTigerrr
      XBox: MizzouRhino

      Comment

      • DJ
        Hall Of Fame
        • Apr 2003
        • 17756

        #618
        Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

        Originally posted by Trojan Man
        How are folks doing with HUM control and strike %?

        For the longest time now, I've been having issues with getting out of any inning with less than 20 pitches. I've been hitting 58-64% and have routinely been at 75+ at the end of the 4th. This means that I'm really pressing to get even through the 7th with high-stamina starters.

        Suggestions or thoughts?
        Maybe turn the Catcher API to Auto? That way you can still call your own game, but from time to time, hit the R2 button see what the catcher suggests.

        Like A&S and Spencer have said, sounds like you're nibbling at the corners with a high frequency. Sounds like you're going to change this strategy up, so I'd imagine your numbers will improve.
        Currently Playing:
        MLB The Show 25 (PS5)

        Comment

        • RogueHominid
          Hall Of Fame
          • Aug 2006
          • 10900

          #619
          Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

          Great thoughts, guys! I always appreciate the constructive criticism in this thread.

          I will modify my approach to average hitters accordingly and quit nibbling/trying to keep the ball down in every at-bat. Now that you guys have stated it like that, I can see that this is exactly what I've been trying to do.

          I never even thought to check hot/cold zones, lol. What a dunce. I play with a clean screen and almost never go into the menus in-game. Sounds like I could benefit from doing that.

          OK, off to enjoy more of the best sports game ever made!

          Comment

          • Chetballard
            Rookie
            • Aug 2006
            • 277

            #620
            Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

            Originally posted by DJ
            Maybe turn the Catcher API to Auto? That way you can still call your own game, but from time to time, hit the R2 button see what the catcher suggests.

            Like A&S and Spencer have said, sounds like you're nibbling at the corners with a high frequency. Sounds like you're going to change this strategy up, so I'd imagine your numbers will improve.
            I have used these sliders since they came out. I have always used API and agree with the catcher most of the time. No reason to turn it off, they do not force you to throw where API suggest.

            Comment

            • RogueHominid
              Hall Of Fame
              • Aug 2006
              • 10900

              #621
              Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

              Out of curiosity, is anyone here playing with the All Star hitting sliders, or are most playing with the Veteran Hybrid set?

              Comment

              • DJ
                Hall Of Fame
                • Apr 2003
                • 17756

                #622
                Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                Originally posted by Trojan Man
                Out of curiosity, is anyone here playing with the All Star hitting sliders, or are most playing with the Veteran Hybrid set?
                All-Star for me.
                Currently Playing:
                MLB The Show 25 (PS5)

                Comment

                • The Chef
                  Moderator
                  • Sep 2003
                  • 13684

                  #623
                  Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                  Originally posted by Trojan Man
                  Out of curiosity, is anyone here playing with the All Star hitting sliders, or are most playing with the Veteran Hybrid set?
                  All-Star set for me.

                  EDIT - Tell ya one thing, auto fielding is about to get turned off. Twice in the last 2+ games Ive had a grounder to Gonzalez, Im running to tag first and he either completey stops on his own or keeps running past 1st into foul territory not even bothering to touch the bag. Coincidentally enough, both times it was scored a single for some unknown reason and the guy comes around to score. I love The Show but these scriped moments where I know with 100% certainty the guy will score are really starting to piss me off.
                  Last edited by The Chef; 08-10-2013, 06:41 PM.
                  http://www.twitch.tv/kitm9891

                  Comment

                  • RogueHominid
                    Hall Of Fame
                    • Aug 2006
                    • 10900

                    #624
                    Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                    Originally posted by The Chef
                    All-Star set for me.

                    EDIT - Tell ya one thing, auto fielding is about to get turned off. Twice in the last 2+ games Ive had a grounder to Gonzalez, Im running to tag first and he either completey stops on his own or keeps running past 1st into foul territory not even bothering to touch the bag. Coincidentally enough, both times it was scored a single for some unknown reason and the guy comes around to score. I love The Show but these scriped moments where I know with 100% certainty the guy will score are really starting to piss me off.
                    I've just transitioned to the All Star set after raking pretty consistently on Veteran. I like that the CPU pitches you differently on AS, pounding the zone less and increasing the chance for walks (paradoxically enough).

                    I'm happy with auto-fielding overall; I just don't like when fielders muff a ball and decide not to try to make a throw even when they have time to recover. This happens a lot to the SS and 2B.

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21793

                      #625
                      Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                      There are some minor flaws with auto fielding (I use manual throwing though). By no means is the game perfect.
                      But the pros out weigh the cons in a huge way with auto fielding. I look past the occasional hiccup. It seems a very small minority can't overlook anything when it comes to video games. I will never understand that approach or rationale to gaming. These are video games....not real life simulations...nothing will ever be perfect.

                      The Show though is about as close to perfection as I ever experienced with a sports title and I hope and pray the Dev team does not ever cave in to the casual complainers about hitting. They did open the timing window slightly this year....but I have adjusted and it did not take me too long.

                      In fact when I play 12 I can easily adjust right back after a few games.

                      The thing I love so much about 13 is the ball trajectories with ball physics 2.0. IMO they nailed this big time. So when I do play 12 (which I adore as well) and I see the high bouncing ground rule doubles and every hit a laser....I realize how awesome of a job they did with 13 in that regard.

                      It is a lot of little things that make 13 the best ever. The presentation on screen is cleaner, score bug is awesome, ticker works, new scouting is vastly improved and training is so much better as well. The AI is also improved on the GM side of things. I have seen a lot of new animations, fielding is better overall, I love the fact the CPU hitters chase more pitches out of the zone which is huge for me. My pitching has improved on 13 vs 12 because of this.

                      Do I still see head scratching trades from time to time? Yes and that is why I do 30 team control and decline those dumb offers (which this year are far fewer). However I have seen some very good trades by teams in contention trading for veterans. Makes sense.

                      Anyway.....can't wait to get home tonight (been on vacation for a week and itching to play The Show).
                      Now Playing on PS5:
                      CFB 26 Hurricanes/Fresno State Year 2
                      MLB The Show 25 - 2025 Yankees Year 1
                      MLB The Show 25 1985 Yankees Year 1
                      Oblivion Remaster



                      Follow me on Twitch
                      https://www.twitch.tv/armorandsword

                      Comment

                      • RogueHominid
                        Hall Of Fame
                        • Aug 2006
                        • 10900

                        #626
                        Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                        I too have found myself willing to look past whatever minor blips may register during my games because they are so small compared to the number of things the game gets right.

                        Re: fielding, I love the clean screen, which is a major reason I don't even have the timing window thing up. I used to like manual fielding and throwing but I like relying on the individual player's ratings to determine the outcome.

                        On a different note, I drew 6 walks in my last win using the All Star hitting set. That's a record for me.

                        Thanks to the advice about challenging hitters instead of nibbling, I was also able to throw my first complete game shutout, which I did with less than 100 pitches. I'm sure that's not going to be the norm, but it was nice to see that I could do it.

                        Comment

                        • bravesfan1984
                          MVP
                          • Mar 2008
                          • 2808

                          #627
                          Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                          i started up a new franchise with the braves and so far through 12 games im dead last in average, hr's, most other offensive categories. i have 82 k's and 26 bb's so far, but my babip has to be under .200 haha...just can't buy any hits. maybe it's just the quality of pitchers i've faced so far. i have scored a total of 32 runs and allowed 34 runs (14 in my last 2 games).

                          i'm playing on allstar and have increased solid hits by 1. i just don't like playing on veteran, which is why i restarted a franchise because my last one on veteran i was able to rake at the plate, but can't stand how the cpu throws so many strikes.

                          do you think i should get a few more games in before i make an adjustment? what would you recommend as far as which slider to adjust?
                          Last edited by bravesfan1984; 08-11-2013, 01:03 PM.
                          Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


                          Comment

                          • RogueHominid
                            Hall Of Fame
                            • Aug 2006
                            • 10900

                            #628
                            Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                            Originally posted by bravesfan1984
                            i started up a new franchise with the braves and so far through 12 games im dead last in average, hr's, most other offensive categories. i have 82 k's and 26 bb's so far, but my babip has to be under .200 haha...just can't buy any hits. maybe it's just the quality of pitchers i've faced so far.

                            i'm playing on allstar and have increased solid hits by 1. i just don't like playing on veteran, which is why i restarted a franchise because my last one on veteran i was able to rake at the plate, but can't stand how the cpu throws so many strikes.

                            do you think i should get a few more games in before i make an adjustment? what would you recommend as far as which slider to adjust?
                            I'm sure A&S will second this, but play lots more games before drawing conclusions. There's so much variability built into the game that it's hard to see trends anywhere before 50 games or more. 80 games is probably a better barometer, though I know that sounds outlandish.

                            Making the jump to All Star takes 10-15 games, imo, as you have to adjust to the difference in the timing window, ball-to-strike ratio, and such. I really like that level; on Veteran I was getting most of my runs on HR, and I hit a lot of those. On All Star, I hit them, but I'm more likely to get runs via doubles, a string of singles, or some other way. I like that.

                            Comment

                            • daenius
                              Rookie
                              • Jul 2009
                              • 114

                              #629
                              Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                              Had a very, very, very hard time with these sliders until I made some adjustments.

                              Anyone having a hard time with these sliders, I have a story to tell you:

                              When I started using A&Ss sliders I was at August 23rd 2013 in my Yankees franchise. Since I was using TNK's sliders and obliterating all of my competition, even though I was on All-Star hitting and pitching (pure analog & classic) I decided to finally search for another set of sliders.

                              My main problem was an extraordinarily high batting avg and far too many hits in games. After trying to tweak TNK's sliders I decided to try A&Ss sliders and the first couple of games I played with them were EXTREMELY FRUSTRATING to say the least.
                              They pretty much nailed total hits per game as well as AVG for my players and the hitting was fine but I was getting my *** handed to me in pitching. The stats don't look too rough but most of my pitches completely missed the location I set up before throwing and I'd say 1/3 of my Ks and grounders were pure luck.

                              Here are the results of my first 5 games using A&Ss slider set + my starting pitcher's stats:

                              L 1-5 at TB (Dickey 7.2IP, 7H, 5R, 5ER, 1BB, 4K) - Yankees 7 hits, Rays 8 hits

                              L 3-6 at TB (Hughes 5.2IP, 4H, 2R, 2ER, 5BB, 4K) - Yankees 7 hits, Rays 10 hits

                              This one really hurt since I was leading 3-2 and had Mo on the mound to close it out. Mo walked the leadoff hitter and all the hits were bloop singles over the heads of my infielders.

                              L 3-6 at TOR (Sabathia 6.0IP, 6H, 6R, 6ER, 2BB, 5K) - Yankees 8 hits, Jays 9 hits

                              L 4-5 at TOR (Kuroda 5.0IP, 7H, 3R, 3ER, 1BB, 6K) - Yankees 12 hits, Jays 10 hits

                              Another one I was leading 4-3 in the bottom of the 9th and Mo blew the save (3H, 2ER, 1BB). Again all hits somehow made it past my IF, I vividly remember a Rajai Davis single JUST inside the 3B bag to score the winning run. Obviously at this point I am ready to destroy my controller and I am cursing the game for cheating me, cursing the sliders for being effing bull****, etc.

                              L 8-9 at TOR (Pettitte 6.0IP, 10H, 5R, 5ER, 1 BB, 3K) - Yankees 12 hits, Jays 15 hits

                              This time an extra inning loss in the 12th. Obviously I am fuming, turned off the PS3 after that and read up on some things on the forums.

                              Then I stumble across a post in this forum saying there's a sweet spot between tapping X and holding it until the controller rumbles in classic pitching that one has to master to really see some results with these sliders (here's the thread: http://www.operationsports.com/forum...on-2012-a.html)

                              And without further ado, here are the results of my games AFTER I devoured the thread on classic pitching:

                              W 7-0 vs BAL (Dickey 8.0IP, 4H, 0R, 1BB, 10K) - Orioles 4 hits, Yankees 8 hits

                              Now I will say that Dickey is a bit of a special case when it comes to classic pitching since you can't really control the knuckler, but I do have to say it moved a TON more after I had found the sweet spot in comparison to just tapping X.


                              W 11-10 vs BAL (Pettitte 3.1IP left injured, 3H, 0R, 0BB, 0K -> Nova 2.2 IP, 2H, 3R, 3ER, 2BB, 0K) - Orioles 11 hits, Yankees 12 hits

                              W 8-2 vs CWS (Sabathia 7.0IP, 7H, 2R, 2ER, 4BB, 4K) - White Sox 9 hits, Yankees 18 hits

                              L 2-3 vs CWS (Kuroda 5.1IP, 10H, 2R, 2ER, 3BB, 1K) - White Sox 14 hits, Yankees 7 hits

                              W 10-2 vs CWS (Hughes 7.0IP, 4H, 1R, 1ER, 0BB, 9K) - White Sox 5 hits, Yankees 14 hits


                              What I am trying to say is: READ THE CLASSIC PITCHING THREAD and you WILL get better. What I love most is that my "better" pitchers still have off days while pitchers like Hughes can throw a gem like above and it still feels right. The thread won't make you a dominating machine with each of your pitchers, it will simply make the game realistic while still feeling really good. It just doesn't feel random anymore.
                              Each pitch feels good, even though I might miss a couple obviously, when I give up a homer I go "Damn, made a mistake there..." instead of feeling cheated by the CPU.

                              In any way, thanks to everybody contributing to this forum as each post was really helpful in making me understand these sliders and rediscovering my passion for The Show all over again.

                              Comment

                              • lhslancers
                                Banned
                                • Nov 2011
                                • 3589

                                #630
                                Re: Armor & Swords/Marino's - MLB The Show 13 Timed/Classic Sim Sliders

                                Originally posted by Armor & Sword
                                There are some minor flaws with auto fielding (I use manual throwing though). By no means is the game perfect.
                                But the pros out weigh the cons in a huge way with auto fielding. I look past the occasional hiccup. It seems a very small minority can't overlook anything when it comes to video games. I will never understand that approach or rationale to gaming. These are video games....not real life simulations...nothing will ever be perfect.

                                The Show though is about as close to perfection as I ever experienced with a sports title and I hope and pray the Dev team does not ever cave in to the casual complainers about hitting. They did open the timing window slightly this year....but I have adjusted and it did not take me too long.

                                In fact when I play 12 I can easily adjust right back after a few games.

                                The thing I love so much about 13 is the ball trajectories with ball physics 2.0. IMO they nailed this big time. So when I do play 12 (which I adore as well) and I see the high bouncing ground rule doubles and every hit a laser....I realize how awesome of a job they did with 13 in that regard.

                                It is a lot of little things that make 13 the best ever. The presentation on screen is cleaner, score bug is awesome, ticker works, new scouting is vastly improved and training is so much better as well. The AI is also improved on the GM side of things. I have seen a lot of new animations, fielding is better overall, I love the fact the CPU hitters chase more pitches out of the zone which is huge for me. My pitching has improved on 13 vs 12 because of this.

                                Do I still see head scratching trades from time to time? Yes and that is why I do 30 team control and decline those dumb offers (which this year are far fewer). However I have seen some very good trades by teams in contention trading for veterans. Makes sense.

                                Anyway.....can't wait to get home tonight (been on vacation for a week and itching to play The Show).
                                IMO 11-13 are the epitome of video game baseball. In some ways I actually prefer 11 over 12. But as you say 13 is head and shoulders above all others in the ball physics and hit variety.

                                Comment

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