Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • LEOMODE
    Rookie
    • Nov 2006
    • 44

    #346
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    Originally posted by BYU 14
    Based on what you are saying I would raise timing a click and reduce foul balls a click
    So you're saying contact and solid hit would matter less than timing and foul balls?

    Can you, Armor or anyone can tell me about my other 2 questions for pitching and hitting types?


    2) For pitching, I am following your style. However, I get catcher's pitching signs but I don't know about the location. Does the catcher tell you exactly where to throw? I tend to follow catcher's sign but I don't know where to throw. For double-plays I know it's better to throw in the bottom areas. Do you throw based on their cold zones?

    3) I get confused with 3 hitting types: POWER, NORMAL, and CONTACT. I've been playing as following:


    Power hitters = Use Power until 2 strikes, then use Normal.
    Non-power hitters = Use Normal until 2 strikes, then use Contact.


    Would I still get a HR even if I use Contact for Power hitters? It looks like AI is using contact most of the time. What's the norm for using hitting buttons for any players at any situations?

    Comment

    • Lunchbox0812
      Rookie
      • Apr 2014
      • 29

      #347
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      You have to turn on API in the settings for the catcher to suggest location. As far as your other question:

      Power swings are for trying to hit it out of the park. Contact is just trying to put the ball in play. Me specifically, I just use normal all the time.

      It seems like you're trying to get sliders specifically for you, remember these sliders are a guide and a base for those who want a sim style of play.

      I use the sliders but tick up solid contact and timing 1 notch and play on Veteran as I'm not as skilled as others. This set allows me to be challenged and still have fun.

      You just have to tweak them to what suits you best. That may take several games.

      Hope this helps

      Comment

      • KBLover
        Hall Of Fame
        • Aug 2009
        • 12172

        #348
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Originally posted by LEOMODE
        So you're saying contact and solid hit would matter less than timing and foul balls?
        I look at Foul frequency as "how much does timing and PCI placement off of dead center perfect impact". At 0, it can be hard to foul balls because you have to be "off" by more to put them out of play. At 10, slight differences can have big impacts, often leading to more fouls.

        I think of Timing as "how likely am I to be off - what's my margin for error to still get Good timing".

        Those two are more fine tuning your results. Both of those can help lower strikeouts. More balls in play can mean more hits just from that alone and better timing tends to produce harder-hit balls, which are more difficult to defend.

        If you think of timing as:

        Too Late------Very Late--------Just Late-----Good-----Just Early------Very Early-----Too Early
        Miss-------------Foul------------------In Play----------------------------Foul------------Miss

        Those two slider impact the regions in the above scale - at least that's how I think of it.


        Originally posted by LEOMODE

        Would I still get a HR even if I use Contact for Power hitters? It looks like AI is using contact most of the time. What's the norm for using hitting buttons for any players at any situations?

        You can. Contact swing lowers power, but it doesn't make them swing with nerf bats. A 80 or 90 certainly can still get the ball out with a contact swing, especially if they make full contact and the trajectory is favorable. 60-70 might could if hit to right part of the park and/or with the wind. Heck a 30 might could poke one out past Pesky's Pole with a contact swing if he can steer it that way.
        Last edited by KBLover; 04-17-2016, 04:46 PM.
        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

        Comment

        • LEOMODE
          Rookie
          • Nov 2006
          • 44

          #349
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          Originally posted by Lunchbox0812
          You have to turn on API in the settings for the catcher to suggest location. As far as your other question:

          Power swings are for trying to hit it out of the park. Contact is just trying to put the ball in play. Me specifically, I just use normal all the time.

          It seems like you're trying to get sliders specifically for you, remember these sliders are a guide and a base for those who want a sim style of play.

          I use the sliders but tick up solid contact and timing 1 notch and play on Veteran as I'm not as skilled as others. This set allows me to be challenged and still have fun.

          You just have to tweak them to what suits you best. That may take several games.

          Hope this helps
          Thanks, it helped!

          Comment

          • LEOMODE
            Rookie
            • Nov 2006
            • 44

            #350
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            Originally posted by KBLover
            I look at Foul frequency as "how much does timing and PCI placement off of dead center perfect impact". At 0, it can be hard to foul balls because you have to be "off" by more to put them out of play. At 10, slight differences can have big impacts, often leading to more fouls.

            I think of Timing as "how likely am I to be off - what's my margin for error to still get Good timing".

            Those two are more fine tuning your results. Both of those can help lower strikeouts. More balls in play can mean more hits just from that alone and better timing tends to produce harder-hit balls, which are more difficult to defend.

            If you think of timing as:

            Too Late------Very Late--------Just Late-----Good-----Just Early------Very Early-----Too Early
            Miss-------------Foul------------------In Play----------------------------Foul------------Miss

            Those two slider impact the regions in the above scale - at least that's how I think of it.





            You can. Contact swing lowers power, but it doesn't make them swing with nerf bats. A 80 or 90 certainly can still get the ball out with a contact swing, especially if they make full contact and the trajectory is favorable. 60-70 might could if hit to right part of the park and/or with the wind. Heck a 30 might could poke one out past Pesky's Pole with a contact swing if he can steer it that way.
            Thanks for your help. It sure is helpful.

            Comment

            • Lunchbox0812
              Rookie
              • Apr 2014
              • 29

              #351
              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              Glad to help Leo.

              I've gotten good results so far. I'm doing a Rockies Franchise using the OSFM rosters and these sliders. Opening day I threw a complete game 1 run 10k win with De La Rosa only giving up a homer to AJ Pollock with 2 outs in the 9th.

              The second game was... Memorable for the wrong reasons

              Comment

              • eF 5ive
                MVP
                • May 2011
                • 2068

                #352
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                Two of my games are a pitch only and hit only game. I simulate half innings. Should I lower the injury slider during these games?
                5

                Comment

                • Armor and Sword
                  The Lama
                  • Sep 2010
                  • 21793

                  #353
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  Originally posted by eF 5ive
                  Two of my games are a pitch only and hit only game. I simulate half innings. Should I lower the injury slider during these games?
                  I have no idea. I don't play the game this way.
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                  Comment

                  • Gagnon39
                    Windy City Sports Fan
                    • Mar 2003
                    • 8544

                    #354
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    Have you recently lowered human pitch control and pitch consistency? I played a few games (pitching with Jake Arrieta) and I was absolutely all over the place. Only recorded three punchouts and walked 3 or 4.

                    I mentioned this previously but don't know where the response is (if there is one). It seems to me that using the same sliders with a higher difficulty would be problematic in regards to generating realistic stats. I notice on Hall of Fame it seems like you get very few batters to chase. Even on good pitches out of the zone. Likewise, on Hall of Fame I miss spots very badly.
                    Last edited by Gagnon39; 04-18-2016, 03:49 PM.
                    All the Way, Again: A Chicago Cubs Franchise

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                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #355
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      Hey armor,

                      What are you seeing for user striking out the cpu? I'm not seeing many at all with high strikeout pitchers. Wondering what you, and others are noticing. I'm pitching on HOF with your control/consistency settings. Definitely more difficult to hold a lead but very fun and rewarding when I win a game.

                      Anyways...I'm thinking of lowering cpu contact to 4 and test it. But wanna see what others are seeing with strikeouts against the cpu first. Thanks
                      Last edited by DarthRambo; 04-18-2016, 06:59 PM.
                      https://www.youtube.com/DarthRambo

                      Comment

                      • Hilman11
                        Champ
                        • Sep 2011
                        • 148

                        #356
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Irish, i'm using these sliders exactly as in the OP and i'm getting a decent number of strikeouts. Had games where i get 8 - 10, had games where i've had 5 or 6. If you pitch off the plate and set up CPU hitters, they will chase.

                        Comment

                        • Gagnon39
                          Windy City Sports Fan
                          • Mar 2003
                          • 8544

                          #357
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          Originally posted by IrishSalsa
                          Hey armor,

                          What are you seeing for user striking out the cpu? I'm not seeing many at all with high strikeout pitchers. Wondering what you, and others are noticing. I'm pitching on HOF with your control/consistency settings. Definitely more difficult to hold a lead but very fun and rewarding when I win a game.

                          Anyways...I'm thinking of lowering cpu contact to 4 and test it. But wanna see what others are seeing with strikeouts against the cpu first. Thanks
                          This has been my biggest issue. I'm not getting realistic strikeout totals. Other than that, it's been good. Perhaps I need to give it more time, I'm not sure. But it does seem that when I pitch with an ace like Jake Arrieta I'm still not really getting many big dominating performances. I miss spots badly, and often. Which I don't mind with lesser pitchers but I never feel completely in command with a guy like him. I'm thinking about trying these settings on All-Star difficulty. But I'm concerned about the opposite effect. I don't want to strike out 14 batters and get a complete game shutout every time either.

                          Unfortunately I think I've found myself with a severe case of slideritis yet again this year.... ugh.
                          All the Way, Again: A Chicago Cubs Franchise

                          Streaming on Twitch
                          https://www.twitch.tv/gagnon39

                          Comment

                          • IXI DECAY IXI
                            Rookie
                            • Sep 2008
                            • 476

                            #358
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            I just wanted to jump in and throw a little recap of my first two games with these sliders. I started up an online franchise using the Mets. My first series is against the Nationals.

                            Game 1 was Harvey vs. Scherzer. I had Scherzer to 100 pitches by the 5th inning thinking they would for sure pull him in the 6th. My goal from the beginning of the game was to run up his pitch count and get into the bullpen. They ended up letting him pitch all the way through the 8th inning. I was only able to put up 2 hits against him with a couple of walks. Harvey on the other hand got touched up a bit. He ended up allowing 3 runs and at least 9 hits. I was able to plate 2 runs in the top of the 9th as I got a 2 run HR with Cespedes. Ended up losing 3-2.

                            Game 2 was DeGrom and Strasburg. DeGrom was lights out! I struck out 12 batters with him and only allowed 2 hits in 6 innings of f work. He was a little wild at times so I believe I walked at least 3 or 4 guys. The bats came to life as well as we blanked Strasburg and the Nats with a 7-0 final.

                            After 2 games, my team average is around .254 and my ERA is just above 1.
                            Atlanta Braves | New Orleans Saints | Alabama Crimson Tide | Tampa Bay Lightning | New Orleans Pelicans

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                            • paulydime
                              Rookie
                              • Apr 2016
                              • 51

                              #359
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Armor, I know in the past you've enjoyed playing the game w/ quick counts. I like to play my franchise w/ that feature on as well. Any suggestions on a slider set for a quick count franchise?

                              Comment

                              • jake44np
                                Post Like a Champion!
                                • Jul 2002
                                • 9563

                                #360
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                Originally posted by paulydime
                                Armor, I know in the past you've enjoyed playing the game w/ quick counts. I like to play my franchise w/ that feature on as well. Any suggestions on a slider set for a quick count franchise?
                                He has said multiple times on this thread that he doesn't think any sliders need to be changed this year when using quick counts.
                                So I am quite sure he would suggest the sliders in the OP.
                                ND Season Ticket Holder since '72.

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