I don't think I have seen those scenarios yet. I've noticed that they will use the LR guy if they have a small lead and the SP only goes 5 IP. It is almost like the AI wanted to use the LR to bridge the gap to the bullpen. The SU2 spot rarely gets used.
JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
I don't think I have seen those scenarios yet. I've noticed that they will use the LR guy if they have a small lead and the SP only goes 5 IP. It is almost like the AI wanted to use the LR to bridge the gap to the bullpen. The SU2 spot rarely gets used.Follow me on Twitch
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
An update on my experiment into All Star Plus default.
I went ahead and started a Reds franchise. I was going to go with KC this year but I don't enjoy playing games with the DH rule in place (yes, I know I can turn it off...but that seems weird to me as well).
Played through the first 3 games of the season and was swept by the evil Cardinals (5-2, 5-1, 3-1 finals). A couple of observations:
1. The CPU was definitely more of a threat offensively. Don't let the finals fool you, they mounted several rallies that came up short. We also saw the long ball become a legit threat again; IIRC, they hit 7 in the series (Doolittle gave up 3 in one outing and is close to being released already, lol).
2. Pitcher quality stood out but with some variety. There's a bit more of a 'RNG' vibe to the control (which I don't completely love) but I definitely saw the difference between Gray/Castillo vs Mahle in this regards (which I do like).
3. You're going to be punished if you lose focus at the dish. The biggest overall improvement in 21 (from 20) other than the fixing of the checked swings is the pitching AI. They do a MUCH better job of painting the black and this is why I think many are struggling more to hit. You can't just center 'normal' swing all the time; you have to use contact swing at times and anticipate pitch locations. The default pitch control though has brought back the element of the occasional hung pitch; which was all but missing when we had it at 6.
4. I'm honestly a bit surprised at how well the pitcher stamina can work when everything is at default. In game 3, Carlos Martinez made it 80+ pitches and into the 7th before he was pulled. Why is that notable? His stamina rating is in the low-60s. But, he never had a particularly taxing inning either. I also saw a nice mix of relievers in the series vs St. Louis (setup guys were used appropriately). On the user side, you're going to have to manage workload well (stretching guys until they are 'tired' so you don't overtax the bullpen - but not to the point where you risk injury or the fatigue-induced gopher ball).
Not drawing conclusions yet; but I'm also not seeing any major 'red flags' either.
Edit: I've posted what I am now using on the OP. No reason not to.Last edited by JoshC1977; 05-10-2021, 10:04 AM.Play the games you love, not the games you want to love.Comment
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
Have you seen many injuries in user played games at 7. I know you said for Sim it showed good results but just trying to gauge what injury slider to use for user played games. Last year I had to have it up to 10 for played games and then down to 6 for Sim of CPU games.
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
Now that I'm recommending the use of default sliders (refer to the OP), I'd like to request that we forego the "bullpen" logic discussion for the time being to avoid confusion.
Here's why. When you have other gameplay sliders altered, you change batter and pitcher tendencies. For example, if we see fewer extended ABs, there are fewer "high effort" innings (and those seem to drain stamina far more quickly) then pitchers can work deeper into games. SPs working deeper into games changes the BP usage and it all begins to snowball.
I will 100% be monitoring usage (that's a critical aspect we need to control) but it needs to really be done out of a consistent slider environment (with respect to all of the other sliders - because those sliders will influence the number of pitches thrown). So, one stamina/hook setup may work beautifully for one type of slider environment; but it might be disastrous in another.Play the games you love, not the games you want to love.Comment
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
Have you seen many injuries in user played games at 7. I know you said for Sim it showed good results but just trying to gauge what injury slider to use for user played games. Last year I had to have it up to 10 for played games and then down to 6 for Sim of CPU games.
I played at 6 last year and there were plenty of injuries....only running at 7 this year since we're using a "real life" roster.Play the games you love, not the games you want to love.Comment
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
Now that I'm recommending the use of default sliders (refer to the OP), I'd like to request that we forego the "bullpen" logic discussion for the time being to avoid confusion.
Here's why. When you have other gameplay sliders altered, you change batter and pitcher tendencies. For example, if we see fewer extended ABs, there are fewer "high effort" innings (and those seem to drain stamina far more quickly) then pitchers can work deeper into games. SPs working deeper into games changes the BP usage and it all begins to snowball.
I will 100% be monitoring usage (that's a critical aspect we need to control) but it needs to really be done out of a consistent slider environment (with respect to all of the other sliders - because those sliders will influence the number of pitches thrown). So, one stamina/hook setup may work beautifully for one type of slider environment; but it might be disastrous in another.Comment
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JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
Just played 3 games in a Miami franchise. All played on default All Star Plus. I simmed to the middle of May so there are plenty of guys on cold and hot streaks. All three games played very well. Last game Corbin Martin (77 stamina) went 7 innings and threw 96 pitches.
Game 1
MIA - 0/2/0
WAS - 2/7/0
Game 2
MIA - 6/7/0
WAS - 2/7/0
Game 3 - F/10
ARZ - 8/8/0
MIA - 5/10/0
MIA Batters - 12.33 K/gm, 3.33 BB/gm
CPU Batters - 8.33 K/gm, 4.33 BB/gmComment
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
Nine games at default and pitch speeds at seven. Playing franchise with San Francisco. My scores are listed first.
Lost series to Seattle 2-1. Scores: 4-7, 7-9, 6-3.
Lost series to San Diego. 4-1, 1-4, 1-7.
Won series against Colorado 8-5, 6-3, 5-4.
Best games I’ve played this year. Game finally feels like it did years ago before I started chasing slider sets.Comment
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
Nine games at default and pitch speeds at seven. Playing franchise with San Francisco. My scores are listed first.
Lost series to Seattle 2-1. Scores: 4-7, 7-9, 6-3.
Lost series to San Diego. 4-1, 1-4, 1-7.
Won series against Colorado 8-5, 6-3, 5-4.
Best games I’ve played this year. Game finally feels like it did years ago before I started chasing slider sets.
I love seeing these results from you and TC; because we're at least now seeing some of that game-to-game outcome variety that we all want.
I feel like I can now REALLY focus on just playing the games and work on improving vs wondering if sliders are an issue.Play the games you love, not the games you want to love.Comment
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
I'm at a similar spot, Josh. I'm running default AS+ and am finding it very challenging and quite varied. I'm kinda shocked, in a good way.
This feels like the most set if and forget it experience I've had in a long time.Comment
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
I'm just now waiting for the person to come into the thread and be like "where are the sliders, these are just default!!"
EDIT: Thinking through things; but I'm updating the OP to reference only AS+. AS is still viable for newer players; but I personally think the 'slog' of learning a tougher difficulty makes you a better player in the long run.Last edited by JoshC1977; 05-10-2021, 01:12 PM.Play the games you love, not the games you want to love.Comment
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
I know man.
I'm just now waiting for the person to come into the thread and be like "where are the sliders, these are just default!!"
EDIT: Thinking through things; but I'm updating the OP to reference only AS+. AS is still viable for newer players; but I personally think the 'slog' of learning a tougher difficulty makes you a better player in the long run.Comment
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
Hey Josh,
Did you upload these to the vault yet?
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Re: JoshC1977's "Maximize Player Ratings" MLB 21 Sliders
Hey Josh, still rolling with your OG sliders like normal and loving them. I got 2 weeks left of the season and had great stats to match. Im currently 0.5 games ahead in tbe WC race with the Mets and Phillies close behind. I will win 94ish games and the Dodgers will win 105ish games lol.
Anyways, I have been on AS+ but I was just curious what exactly changes difficulty wise when going up from Vet-AS-HoF-Legend? Is it the cpu logic? Reduced accuracy? Reduced solid hits?
Also how big of an increase/decrease is it to a "+". I.e. AS to AS+ and AS+ to HoF?Comment
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