S & B's MLB 2025 Simulation Sliders

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  • BarfytheOwl
    Pro
    • Sep 2016
    • 626

    #421
    Re: S & B's MLB 2025 Simulation Sliders

    Originally posted by DarthRambo
    Hitting is different for everyone. I think as long as you're able to time up pitches "good" with consistency it doesn't matter what hitting system you use. If you can time up pitches flicking down and up on the stick power to ya cause I can't do it lol. The hitting sliders should be good for you though as long as you're able to do that.

    It's the same for pitching. 99% of us use classic with these sliders. But I do know one or two who use the meter. Now pinpoint I don't know if anyone uses it, and I'd definitely be very skeptical if any pitching sliders we have would be good enough for that style.


    Edit: I will add for hitting if you're getting good, and perfect timing TOO much. Or just averaging 9-15 hits every game, and never have those games you only muster up 2-6 hits. Then obviously something is making it too easy for you. And while sliders are always the easiest answer, for user hitting I don't think sliders (other than pitch speeds) are the answer a large majority of the time.

    Sent from my Pixel 8a using Tapatalk
    I wouldn't know on the pitching side, I've messed around with analog there but found I was painting the corners too easily, so I stick with classic.

    Pinpoint seems like devil magic to me, I couldn't locate anything using it on Rookie let alone Hall of Fame or above, and that's coming from someone who loved the stick input pitching in MLB2K.

    My average hits per through 30 with button timing was 9 (though this was with version 1 only), with analog it's 6. I actually just got one hit in the playoffs by Framber Valdez.

    Sent from my SM-S127DL using Tapatalk
    Buffalo Bills, Toronto Blue Jays, Ottawa Senators, Milwaukee Bucks.

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    • kamackeris76
      MVP
      • Oct 2012
      • 1661

      #422
      Re: S & B's MLB 2025 Simulation Sliders

      Can I just check... Has the original post been updated to the latest adjustments mentioned the other day?

      Sent from my Pixel 7 using Tapatalk

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      • bryanm1982
        MVP
        • Nov 2016
        • 3788

        #423
        Re: S & B's MLB 2025 Simulation Sliders

        Originally posted by kamackeris76
        Can I just check... Has the original post been updated to the latest adjustments mentioned the other day?

        Sent from my Pixel 7 using Tapatalk
        Yea, the new set is posted on the OP.
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        • Lil Worm
          MVP
          • Sep 2010
          • 1315

          #424
          Re: S & B's MLB 2025 Simulation Sliders

          Originally posted by jcar0725
          I bet it's a cold stretch. My offense is anemic and I just put up 6 runs. Contact at 5.


          I’m still running my SOX franchise and love it!!! We are not good by any means, but it hasn’t been what I was expecting. I have been lucky and found three young players that I have brought up from our farm teams, and there is bright light at the end of this tunnel. Just no room for a stupid move on my part.


          Sent from my iPhone using Operation Sports

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          • Lil Worm
            MVP
            • Sep 2010
            • 1315

            #425
            Re: S & B's MLB 2025 Simulation Sliders

            Originally posted by jcar0725
            Its just camera Wide in the hitting cam options. No adjustments. Combined with the dynamic camera when the ball is in play, it's a thing of beauty .


            Question jcar…old show veteran with more than likely a stupid question.

            The dynamic camera…is it different with each hitting camera used, or is it what is period?


            Sent from my iPhone using Operation Sports

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            • jcar0725
              "ADAPT OR DIE"
              • Aug 2010
              • 3821

              #426
              Re: S & B's MLB 2025 Simulation Sliders

              Originally posted by Lil Worm
              Question jcar…old show veteran with more than likely a stupid question.

              The dynamic camera…is it different with each hitting camera used, or is it what is period?


              Sent from my iPhone using Operation Sports
              Well I'm pretty sure it's the same for all. But I pitch AND hit from a behind the catcher view. I use fish eye for pitching. So I don't know what dynamic looks like if you pitch or hit from behind the pitcher.
              JUUUUUUUST A BIT OUTSIDE

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              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #427
                Re: S & B's MLB 2025 Simulation Sliders

                The Nationals have two games against me polar opposites. I won game two of the series 1-0. Great to see it's possible to have. Game three, rubber match they beat me 18-9 on 21 hits. Scored 11 in the 6th against I think at least four different pitchers.

                Next three games @ Atlanta:

                L 5-4
                L 7-0
                W 4-1

                Perfect variety. Sometimes you're going to get destroyed by a team you don't expect to. The next game after beating them 1-0 for them to do that was something you really see IRL. Maybe not 18 runs, but unless you're the Reds who lost 1-0 three straight games this year IRL...but usually after losing 1-0 the losing team comes back with 4-6 runs the next day.

                We have hit that slump offensively I knew was inevitable. Bullpen is just not very good other than a two, maybe three guys. Candelario has cooled down considerably from his hot start in April. Closing in on Mother's Day on calendar. We are 4-6 our last 10 now (22-16 record), and in second place behind the red hot Cubs who just won't lose by 1 game.

                The game is playing really well. Our biggest concern is the lack of walks issued by us. Very difficult, always has and will be vs the cpu extra aggressively swinging on certain counts. But that's causing me to reach 6 or 7ip easily with every SP if I don't get tagged a bit earlier on in the game. Now sure if there is anything we can do other than create some type of way to forcefully create walks in game.

                I've been testing QC again to see if it helps. Of course it definitely does increase walks, but also increases Ks. If I can't Iimit amount of Ks then I'll completely give up on QC and come up with some house rule to force walks to happen. I don't like every SP able to reach the 6th inning with only 55-65 pitches to begin the inning. Brian and I have tossed around the idea of every 3-1 count reached you force throw ball four (and hope they don't swing cause they have lol). And every 3-2 (pretty rare with no QC honestly) we flip a coin 50/50 to force walk or pitch for the out.

                Curious to know what everyone else's experience is with issued walks and if anyone has any other sort of house rule to create more of them. On my hitting side I see enough opportunities and ball fours if I just don't swing so that's not a problem other than I just suck lol

                Sent from my Pixel 8a using Tapatalk
                https://www.youtube.com/DarthRambo

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                • ninertravel
                  MVP
                  • Aug 2015
                  • 4833

                  #428
                  Re: S & B's MLB 2025 Simulation Sliders

                  What’s everyone’s thoughts on the starter pitcher stamina ? I know now in real
                  Life going only 5 seems to be the new standard but with it at 6 it seems when someone gets to 70 pitched they are in the red nobody can get past 80 pitches I’m pretty sure in the real world 100 is the magic number where a pitcher should be running on empty

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                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #429
                    Re: S & B's MLB 2025 Simulation Sliders

                    Originally posted by ninertravel
                    What’s everyone’s thoughts on the starter pitcher stamina ? I know now in real

                    Life going only 5 seems to be the new standard but with it at 6 it seems when someone gets to 70 pitched they are in the red nobody can get past 80 pitches I’m pretty sure in the real world 100 is the magic number where a pitcher should be running on empty
                    Brian and I raised SP stamina attribute to 90 for all SP to fix this. Definitely recommend it. The issue however becomes too low pitch counts into 6th and 7th as mentioned above. But I'd much rather have that than what you're describing. With stamina at 90, they're yellow by pitch 80-85 and red by 100 or so depending on stress pitches made.

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                    https://www.youtube.com/DarthRambo

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                    • bryanm1982
                      MVP
                      • Nov 2016
                      • 3788

                      #430
                      Re: S & B's MLB 2025 Simulation Sliders

                      Originally posted by ninertravel
                      What’s everyone’s thoughts on the starter pitcher stamina ? I know now in real
                      Life going only 5 seems to be the new standard but with it at 6 it seems when someone gets to 70 pitched they are in the red nobody can get past 80 pitches I’m pretty sure in the real world 100 is the magic number where a pitcher should be running on empty
                      What roster are you using? I believe Fidelity rosters have a little lower SP stamina ratings to control usage. But I can’t get pitchers to get to 90.

                      I have tracked the CPU starter pitches the last 17 games. They are averaging 75 pitches per start. They been going about 5-6 innings. 6 of the 17 games they got 80 or more pitches. And that is with their ratings changed to 90 stamina rating.
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                      • MannybeingManny
                        Rookie
                        • Apr 2010
                        • 219

                        #431
                        Re: S & B's MLB 2025 Simulation Sliders

                        Anyone struggling to get any offense out of the computer since version two?
                        Year 20 of playing MLB The Show!

                        “It's unbelievable how much you don't know about the game you've been playing all your life” -Mickey Mantle

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                        • bryanm1982
                          MVP
                          • Nov 2016
                          • 3788

                          #432
                          Re: S & B's MLB 2025 Simulation Sliders

                          Originally posted by MannybeingManny
                          Anyone struggling to get any offense out of the computer since version two?
                          Not enough hits? How many games? You can try power back to 5. Not sure what else would have made the CPU weaker.
                          Follow me on Twitch

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                          • ninertravel
                            MVP
                            • Aug 2015
                            • 4833

                            #433
                            Re: S & B's MLB 2025 Simulation Sliders

                            hat’s everyone’s thoughts on the starter pitcher stamina ? I know now in real
                            Life going only 5 seems to be the new standard but with it at 6 it seems when someone gets to 70 pitched they are in the red nobody can get past 80 pitches I’m pretty sure in the real world 100 is the magic number where a pitcher should be running on empty

                            Comment

                            • jcar0725
                              "ADAPT OR DIE"
                              • Aug 2010
                              • 3821

                              #434
                              Re: S & B's MLB 2025 Simulation Sliders

                              Originally posted by ninertravel
                              hat’s everyone’s thoughts on the starter pitcher stamina ? I know now in real
                              Life going only 5 seems to be the new standard but with it at 6 it seems when someone gets to 70 pitched they are in the red nobody can get past 80 pitches I’m pretty sure in the real world 100 is the magic number where a pitcher should be running on empty
                              Its not just where the pitcher stamina slider is, it's also that pitchers stamina attribute number. If the starting pitcher has stamina attribute under say, 75, he's not going to go deep into games.

                              There are quite a few starters who have a low stamina attribute.
                              JUUUUUUUST A BIT OUTSIDE

                              Comment

                              • ninertravel
                                MVP
                                • Aug 2015
                                • 4833

                                #435
                                Re: S & B's MLB 2025 Simulation Sliders

                                Sorry for double post the forum
                                Kept timing out all day looks like it posted hours later lol

                                Anyhow I upped the RP too to 6 as yes I think pitchers are getting to tired

                                I was using default rosters too now the cpu bp logic is fixed it actually works as it should so just it needs the messing around as the Ai this year actually users different pitchers

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