Any reason these wouldn’t work without the franchise Fidelity roster?
S & B's MLB 2025 Simulation Sliders
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Re: S & B's MLB 2025 Simulation Sliders
Any reason these wouldn’t work without the franchise Fidelity roster?Year 20 of playing MLB The Show!
“It's unbelievable how much you don't know about the game you've been playing all your life” -Mickey Mantle -
Re: S & B's MLB 2025 Simulation Sliders
Originally posted by MannybeingMannyAny reason these wouldn’t work without the franchise Fidelity roster?Follow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
https://docs.google.com/spreadsheets...it?usp=sharingComment
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Re: S & B's MLB 2025 Simulation Sliders
Any reason these wouldn’t work without the franchise Fidelity roster?Year 20 of playing MLB The Show!
“It's unbelievable how much you don't know about the game you've been playing all your life” -Mickey MantleComment
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by MannybeingMannyAny reason these wouldn’t work without the franchise Fidelity roster?Originally posted by bryanm1982They would work with any roster. These were mostly tested on the stock rosters out of the box.
Originally posted by MannybeingMannyAny reason these wouldn’t work without the franchise Fidelity roster?People are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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Re: S & B's MLB 2025 Simulation Sliders
Has anyone gotten any injuries yet? I have the set to 10 for gameplay but I have yet to even have to remove a player from a game yet and I am almost done with April. I am starting to wonder if I've messed something up in my 30-man control settings...
Edit: Disregard. I still had manual injuries on like a dummy.Comment
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by bryanm1982The only concern with consistency at 4 is you might get more meatballs.Then I might have had a better chance to comeback, with consistency @4 they were still trying to work the corners pretty good, the difference what I noticed (which was great) was they weren't getting the calls like they were on default.
People are for reviews if it backs their argument, and against them when they don't.“I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert“Quarterbacks should wear dresses.” Jack LambertComment
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Re: S & B's MLB 2025 Simulation Sliders
Yeah my homer output definitely calmed down. I am seeing a few more meatballs than I'm used to but around 8 times outta 10 I'm pulling the left stick down like a dunce and popping up.
Does anyone else who plays with analog hitting have that issue? I'll get a fastball down the pipe and it's like my brain is hardwired to flick the left stick down even though I know I don't need to
Sent from my SM-S127DL using TapatalkBuffalo Bills, Toronto Blue Jays, Ottawa Senators, Milwaukee Bucks.
Currently listening to: Ice Nine Kills
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by BarfytheOwlYeah my homer output definitely calmed down. I am seeing a few more meatballs than I'm used to but around 8 times outta 10 I'm pulling the left stick down like a dunce and popping up.
Does anyone else who plays with analog hitting have that issue? I'll get a fastball down the pipe and it's like my brain is hardwired to flick the left stick down even though I know I don't need to
This slider set is tuned specifically for button hitting. Different input method, different results...simple statistics.Comment
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Re: S & B's MLB 2025 Simulation Sliders
These sliders have been a lot fun. The card drawing aspect is brand new to me and has created an extra element of randomness that baseball brings. The way I go about my franchise is that I go in order through the rotation and alternate home stands and road trips. So it u race my number 1 at home, the next game I play will be a road game with my number 2. I draw cards before every game and allow the results to stick throughout the season. This makes every game a little different and every season different. I then reset to the original at the start of the season. Great job. Thank you!Comment
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by JstnJGiven that you revealed you're using analog hitting...your feedback is effectively invalid.
This slider set is tuned specifically for button hitting. Different input method, different results...simple statistics.
Sent from my SM-S127DL using TapatalkBuffalo Bills, Toronto Blue Jays, Ottawa Senators, Milwaukee Bucks.
Currently listening to: Ice Nine Kills
PSN: Sentient_OozeComment
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Re: S & B's MLB 2025 Simulation Sliders
These sliders should be a good base on any style. It just depends on what is fun for everybody. And to be honest, I don’t believe any of us slider makers on here make a set for analog hitting? If I’m wrong, I’m sorry.
And everybody is welcome to give feedback and advice. Someone else could be using that setting and might need help.
I’m glad that these changes are working well for everybody. Keep bringing feedback.Follow me on Twitch
https://twitch.tv/bryanm1982
Dodgers Franchise
https://docs.google.com/spreadsheets...it?usp=sharingComment
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Re: S & B's MLB 2025 Simulation Sliders
These sliders are broken, I'm currently losing 5-0 to the White Sox. Fix your sliders Bryan!
Just kidding, they're working great! Currently in my fourth game of the season and the home run issue has been fixed. I won the first two games 4-1 and 5-1, but then lost the third game 5-4 on a walk off by Nolan Arenado. Like I said, currently losing 5-0 to the White Sox because the Twins are just inconsistent like that. I love it! I'm totally reengaged to the game again!Cleveland Guardians - MLB The Show 25
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Aston Villa - FC 25Comment
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by BarfytheOwlSure, my feedback is totally invalid
You gave feedback without mentioning you were using analog hitting:
Originally posted by BarfytheOwlThis is my first game using the full new changes... I've hit 3 homers... felt worth bringing up since that's not something that had happened previously. Will monitor my homerun output over the next 10ish games
In a sea of posts, the missing context is how bad data ends up influencing slider changes. If you can’t see why that’s a problem… c’mon. I'm not being unreasonable.
However nice Bryan’s last reply was about valuing all feedback, at a very basic logical level, it makes more sense not to add noise to the thread. If you're not using the config the set was built for, at minimum say so—or better yet, consider the value in simply giving that feedback in a separate forum topic. That's literally all I am saying and I'm not trying to be mean.Comment
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Re: S & B's MLB 2025 Simulation Sliders
Hitting is different for everyone. I think as long as you're able to time up pitches "good" with consistency it doesn't matter what hitting system you use. If you can time up pitches flicking down and up on the stick power to ya cause I can't do it lol. The hitting sliders should be good for you though as long as you're able to do that.
It's the same for pitching. 99% of us use classic with these sliders. But I do know one or two who use the meter. Now pinpoint I don't know if anyone uses it, and I'd definitely be very skeptical if any pitching sliders we have would be good enough for that style.
Edit: I will add for hitting if you're getting good, and perfect timing TOO much. Or just averaging 9-15 hits every game, and never have those games you only muster up 2-6 hits. Then obviously something is making it too easy for you. And while sliders are always the easiest answer, for user hitting I don't think sliders (other than pitch speeds) are the answer a large majority of the time.
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by JstnJYou're getting emotional...this isn’t anything personal...this is from a logical, statistical and tuning standpoint
You gave feedback without mentioning you were using analog hitting:
(No mention of analog there ^)
In a sea of posts, the missing context is how bad data ends up influencing slider changes. If you can’t see why that’s a problem… c’mon. I'm not being unreasonable.
However nice Bryan’s last reply was about valuing all feedback, at a very basic logical level, it makes more sense not to add noise to the thread. If you're not using the config the set was built for, at minimum say so—or better yet, consider the value in simply giving that feedback in a separate forum topic. That's literally all I am saying and I'm not trying to be mean.
I'm pointing out that this specific point doesn't really matter here because I've been using and providing data for years as it pertains to using this slider set with analog hitting, if it were my first time using the set ever and providing feedback I'd have led off with my settings, but its not, which is something that both Bryan and DR have acknowledged in past years, so they're not getting skewed data from me.
I do the same with every set, and have helped test for other creators since 17, because it's useful to know what specific slider values will or won't be affected by user error or stick skills. The two that really do have the biggest effect shift considering analog are human timing and pitch speed.
I'm not saying all that to say you're in the wrong line of thinking, or to be rude, because settings can skew results. But this specific set of values plus a user choice for pitch speed have a minimal effect for the average joe player considering hitting controls. I tested both button timing and analog through 30 games within my franchise, the difference in my offensive output overall was negligible. I can't speak on any hitting styles beyond those two.
Sent from my SM-S127DL using TapatalkBuffalo Bills, Toronto Blue Jays, Ottawa Senators, Milwaukee Bucks.
Currently listening to: Ice Nine Kills
PSN: Sentient_OozeComment
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