S & B's MLB 2025 Simulation Sliders

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  • bryanm1982
    MVP
    • Nov 2016
    • 3786

    #556
    Re: S & B's MLB 2025 Simulation Sliders

    Originally posted by PhlliesPhan6
    It's the roster update that dropped a week or two after the season. So a live roster, not any of the custom rosters. Everything is set like the first post.
    That is weird. I know last year using the live roster the other games in the league would have low strikeouts and I was the Dodgers and we led the league in strikeout out cause the strikeouts were averaging about 7 K per game but those were simmed games.

    Have you had this is issue all year or the latest version? You could lower cpu timing to 5 or even 4. You could try going back to user control and consistency back to 5. Maybe your pitches are missing back in the zone to get hit.
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    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #557
      Re: S & B's MLB 2025 Simulation Sliders

      Originally posted by bigdawg1690
      The only way I've found to get CPU pitchers pitching longer is day of game up their stamina to 99 and to up the CPU SP Stamina to 7. They still pull them if they aren't pitching well. Corbin Burnes pitched into the 9th inning on me and they pulled him after a hit (he'd only given up 1). Likewise I lit up Tarik Skubal and they pulled him after 4. It seems they are coded to remove the SP now when they hit around 75% of their energy usage. I've had manager hook at 0 and they still remove them early.
      I've been using hook at 0 and surprisingly it works best. Also have raised SP stamina slider to 7 and it's much better. I was testing that slider at 10, then 8 and while 8 is fine I think 7 is a little better.

      Last game played the cpu SP was at 85 pitches to start the 5th (yellow at 81 pitches). They were only down 3-2 so I liked that they let him start the 5th. I got a leadoff HR and they pulled him after. Hook at 5, even 4 they don't let him start the 5th even though he wasn't on red stamina yet. I left hook at 0 for RP and they still do a good job with that. They do let them go 2 innings if they have low pitch count and not in the yellow. Could argue that, but easily solved by raising hook for RPs. I was raising it to 8 the entire time, but wanted to see how it was at 0. I think it's fine either way honestly.

      EDIT: Cubs was going to leave in their CP to pitch the 10th after a 14 pitch 9th, and he was yellow. Recommend not to leave at 0 for bullpen.

      I've left their stamina attribute at 90, but you have them at 99. I've actually considered do the same, or at least 95. But with the hook at 0 and stamina slider up to 7 it's been a lot better. The hook at 0 really fixed them pulling the SP too often after 4ip.

      Sent from my Pixel 8a using Tapatalk
      https://www.youtube.com/DarthRambo

      Comment

      • The Kid 24
        It's Show Time!
        • Jan 2007
        • 14763

        #558
        Re: S & B's MLB 2025 Simulation Sliders

        Originally posted by DarthRambo
        I've been using hook at 0 and surprisingly it works best. Also have raised SP stamina slider to 7 and it's much better. I was testing that slider at 10, then 8 and while 8 is fine I think 7 is a little better.

        Last game played the cpu SP was at 85 pitches to start the 5th (yellow at 81 pitches). They were only down 3-2 so I liked that they let him start the 5th. I got a leadoff HR and they pulled him after. Hook at 5, even 4 they don't let him start the 5th even though he wasn't on red stamina yet. I left hook at 0 for RP and they still do a good job with that. They do let them go 2 innings if they have low pitch count and not in the yellow. Could argue that, but easily solved by raising hook for RPs. I was raising it to 8 the entire time, but wanted to see how it was at 0. I think it's fine either way honestly.

        EDIT: Cubs was going to leave in their CP to pitch the 10th after a 14 pitch 9th, and he was yellow. Recommend not to leave at 0 for bullpen.

        I've left their stamina attribute at 90, but you have them at 99. I've actually considered do the same, or at least 95. But with the hook at 0 and stamina slider up to 7 it's been a lot better. The hook at 0 really fixed them pulling the SP too often after 4ip.

        Sent from my Pixel 8a using Tapatalk
        So leave Hook at 0 even when CPU goes to bullpen?
        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

        Comment

        • PhlliesPhan6
          MVP
          • Feb 2009
          • 1483

          #559
          Re: S & B's MLB 2025 Simulation Sliders

          Originally posted by bryanm1982
          That is weird. I know last year using the live roster the other games in the league would have low strikeouts and I was the Dodgers and we led the league in strikeout out cause the strikeouts were averaging about 7 K per game but those were simmed games.

          Have you had this is issue all year or the latest version? You could lower cpu timing to 5 or even 4. You could try going back to user control and consistency back to 5. Maybe your pitches are missing back in the zone to get hit.
          Looks like they only have Wheeler rated a 69 K/9 Seems kind of low for a guy that's good for 200 Ks per year. I'm going to bump that up and see how his next start goes.

          I'm also going to try a previous suggestion and lower CPU contact to 5 and see how that goes. The nice thing about baseball is there's plenty of games to tinker around with.

          Comment

          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #560
            Re: S & B's MLB 2025 Simulation Sliders

            Originally posted by The Kid 24
            So leave Hook at 0 even when CPU goes to bullpen?
            I would not, no.

            Sent from my Pixel 8a using Tapatalk
            https://www.youtube.com/DarthRambo

            Comment

            • TopSide83
              MVP
              • Sep 2016
              • 1401

              #561
              Re: S & B's MLB 2025 Simulation Sliders

              Originally posted by PhlliesPhan6
              Looks like they only have Wheeler rated a 69 K/9 Seems kind of low for a guy that's good for 200 Ks per year. I'm going to bump that up and see how his next start goes.

              I'm also going to try a previous suggestion and lower CPU contact to 5 and see how that goes. The nice thing about baseball is there's plenty of games to tinker around with.
              For as long as I can remember the show always has low K ratings for starting pitchers

              Comment

              • The Kid 24
                It's Show Time!
                • Jan 2007
                • 14763

                #562
                Re: S & B's MLB 2025 Simulation Sliders

                Originally posted by DarthRambo
                I would not, no.

                Sent from my Pixel 8a using Tapatalk
                What would you recommend?
                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                Comment

                • PhlliesPhan6
                  MVP
                  • Feb 2009
                  • 1483

                  #563
                  Re: S & B's MLB 2025 Simulation Sliders

                  Originally posted by TopSide83
                  For as long as I can remember the show always has low K ratings for starting pitchers
                  I think we're due for the first big ratings update this week or next. I'll see what they do for him now that he's 2nd in the league in Ks.

                  Comment

                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3786

                    #564
                    Re: S & B's MLB 2025 Simulation Sliders

                    Originally posted by The Kid 24
                    What would you recommend?
                    They seem to work good with hook at 5.
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                    • The Kid 24
                      It's Show Time!
                      • Jan 2007
                      • 14763

                      #565
                      Re: S & B's MLB 2025 Simulation Sliders

                      Originally posted by bryanm1982
                      They seem to work good with hook at 5.
                      So SP Sta 7 and Hook 0.... But when they go to bullpen Hook should be 5 and RP Sta still 6 like on OP?
                      Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                      Comment

                      • bryanm1982
                        MVP
                        • Nov 2016
                        • 3786

                        #566
                        Re: S & B's MLB 2025 Simulation Sliders

                        Originally posted by The Kid 24
                        So SP Sta 7 and Hook 0.... But when they go to bullpen Hook should be 5 and RP Sta still 6 like on OP?
                        Yes, that is correct.
                        Follow me on Twitch

                        https://twitch.tv/bryanm1982

                        Dodgers Franchise

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                        • BrewCrew16
                          Pro
                          • Mar 2023
                          • 550

                          #567
                          Re: S & B's MLB 2025 Simulation Sliders

                          Originally posted by DarthRambo
                          I've been using hook at 0 and surprisingly it works best. Also have raised SP stamina slider to 7 and it's much better. I was testing that slider at 10, then 8 and while 8 is fine I think 7 is a little better.

                          Last game played the cpu SP was at 85 pitches to start the 5th (yellow at 81 pitches). They were only down 3-2 so I liked that they let him start the 5th. I got a leadoff HR and they pulled him after. Hook at 5, even 4 they don't let him start the 5th even though he wasn't on red stamina yet. I left hook at 0 for RP and they still do a good job with that. They do let them go 2 innings if they have low pitch count and not in the yellow. Could argue that, but easily solved by raising hook for RPs. I was raising it to 8 the entire time, but wanted to see how it was at 0. I think it's fine either way honestly.

                          EDIT: Cubs was going to leave in their CP to pitch the 10th after a 14 pitch 9th, and he was yellow. Recommend not to leave at 0 for bullpen.

                          I've left their stamina attribute at 90, but you have them at 99. I've actually considered do the same, or at least 95. But with the hook at 0 and stamina slider up to 7 it's been a lot better. The hook at 0 really fixed them pulling the SP too often after 4ip.

                          Sent from my Pixel 8a using Tapatalk
                          Yes. I pumped hook to 0 and CPU stamina to 8. It's a little better, but not perfect. I'm occupied with work and dealing with a situation this week. I think everything is good with the game here.

                          Comment

                          • BrewCrew16
                            Pro
                            • Mar 2023
                            • 550

                            #568
                            Re: S & B's MLB 2025 Simulation Sliders

                            Originally posted by The Kid 24
                            So SP Sta 7 and Hook 0.... But when they go to bullpen Hook should be 5 and RP Sta still 6 like on OP?
                            Yeah I started with 1, now 0, but I reset to 5 after the starter is pulled.

                            Comment

                            • DonkeyJote
                              All Star
                              • Jul 2003
                              • 9177

                              #569
                              Re: S & B's MLB 2025 Simulation Sliders

                              Originally posted by DarthRambo
                              I've been using hook at 0 and surprisingly it works best. Also have raised SP stamina slider to 7 and it's much better. I was testing that slider at 10, then 8 and while 8 is fine I think 7 is a little better.

                              Last game played the cpu SP was at 85 pitches to start the 5th (yellow at 81 pitches). They were only down 3-2 so I liked that they let him start the 5th. I got a leadoff HR and they pulled him after. Hook at 5, even 4 they don't let him start the 5th even though he wasn't on red stamina yet. I left hook at 0 for RP and they still do a good job with that. They do let them go 2 innings if they have low pitch count and not in the yellow. Could argue that, but easily solved by raising hook for RPs. I was raising it to 8 the entire time, but wanted to see how it was at 0. I think it's fine either way honestly.

                              EDIT: Cubs was going to leave in their CP to pitch the 10th after a 14 pitch 9th, and he was yellow. Recommend not to leave at 0 for bullpen.

                              I've left their stamina attribute at 90, but you have them at 99. I've actually considered do the same, or at least 95. But with the hook at 0 and stamina slider up to 7 it's been a lot better. The hook at 0 really fixed them pulling the SP too often after 4ip.

                              Sent from my Pixel 8a using Tapatalk


                              Originally posted by BrewCrew16
                              I wish there was an investigation or generally detailed explanation on "clutch". Maybe someone knows. It's not going to make any sliders change, but it's just honestly a bs rating I ignore even though, I know, it's not bs. I just wanna know how to handle it in critical spots.


                              Originally posted by bryanm1982
                              Yeh, I do l not like that rating. I think it should be treated like however they use the quirks like the does better in day games or good first pitch hitter. However they calculate those “bonuses” should be for clutch. my 75 contact hitter should not be penalized for having runners on base. Good clutch hitters get bonus or nothing.
                              Someone did look into this a couple years ago: https://youtu.be/OS2cMTrbP4A?si=Ta7jAUyVlvNeW8KU

                              Basically, it acts as a modifier on contact and h/9 with RISP, and it partially based on the spread between vs R and vs L. Afaik, no one outside of SDS actually knows exactly how the formula works, which makes quantifying it difficult.

                              But I wouldn't be sad at all if it went away. I'd say make it a quirk, but the way quirks work is dumb too; most of them are a negative if they aren't active. So if you have "Day Player" you get a small boost to contact (and maybe power, can't actually be tested) in day games. But you actually lose points to contact (and possibly power) for night games.

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                              • BrewCrew16
                                Pro
                                • Mar 2023
                                • 550

                                #570
                                Re: S & B's MLB 2025 Simulation Sliders

                                I actually don't think pitch count is relevant at all. Stamina, preventing the CPU from hitting yellow. Once it's yellow the CPU will yank if the situation calls for it. Doesn't matter what inning. There needs to be an effective patch or update. Zeroing out sliders in one direction or another means something is broken. They know.

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