S & B's MLB 2025 Simulation Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • HealthyScratch
    Rookie
    • Jul 2015
    • 271

    #601
    Originally posted by BrewCrew16
    I've been using 4/4 for CPU solid hits and foul frequency. I have not tried 3/3, but I'm not really getting roughed up too bad. I have power at 5 for CPU too though. Idk it's preference for me until I get cold pitching and run into some sluggers.

    Sent from my moto g stylus using Tapatalk
    I might eventually raise their power back to 5. I turned solid hits down because I felt too many of the balls in play from the CPU were hard hits. It helped with that but I haven’t seen too many liners in the gap from them with power at 4.


    Sent from my iPhone using Tapatalk

    Comment

    • BrewCrew16
      Pro
      • Mar 2023
      • 550

      #602
      Originally posted by HealthyScratch

      I might eventually raise their power back to 5. I turned solid hits down because I felt too many of the balls in play from the CPU were hard hits. It helped with that but I haven’t seen too many liners in the gap from them with power at 4.


      Sent from my iPhone using Tapatalk
      Yeah they do hit the ball hard a lot sometimes. I've been playing with my reaction at 6 and fielder speed at 2. The 6 reaction makes a big difference on those hard grounders. That'll effect it too. I'm gonna stop throwing number out there lol. The 4 foul frequency will cause more of their good swings to be foul toppers and such. It helps lessen the blow

      Sent from my moto g stylus using Tapatalk


      Last edited by BrewCrew16; 05-09-2025, 03:14 PM.

      Comment

      • HealthyScratch
        Rookie
        • Jul 2015
        • 271

        #603
        Originally posted by BrewCrew16
        Yeah they do hit the ball hard a lot sometimes. I've been playing with my reaction at 6 and fielder speed at 2. The 6 reaction makes a big difference on those hard grounders. That'll effect it too. I'm gonna stop throwing number out there lol. The 4 foul frequency will cause more of their good swings to be foul toppers and such. It helps lessen the blow

        Sent from my moto g stylus using Tapatalk

        I’m just searching for that happy combo. Thankfully the game plays pretty awesome already so any adjustment is minor.


        Sent from my iPhone using Tapatalk

        Comment

        • BrewCrew16
          Pro
          • Mar 2023
          • 550

          #604
          Originally posted by HealthyScratch

          I’m just searching for that happy combo. Thankfully the game plays pretty awesome already so any adjustment is minor.


          Sent from my iPhone using Tapatalk
          Me too. I'll try solid hits 3 and foul frequency of 4 for CPU. I've been starting to see some rocketball going on too often on pitches over the plate

          Sent from my moto g stylus using Tapatalk

          Comment

          • DaKiddYam_573
            Rookie
            • Dec 2021
            • 43

            #605
            Originally posted by bryanm1982
            We are back for 2025.

            As always, our main goal of this set is to have fun playing the game we all love. But also, make it feel as real as possible. We do not want every game to be the same and be a home run or nothing type of game. The goal of our testing was to have about 60-70% singles, and about 10-15% of the hits being doubles. For a fun hobby, I keep track of all my stats on a spreadsheet created by JWDixon120. The link to his spreadsheets is below. It is amazing and even adds some additional storylines to use in your franchise.


            https://docs.google.com/spreadsheets...it?usp=sharing

            Just copy the spreadsheet to make your own and you can make any changes to it.

            Here is another spreadsheet that I keep track of my stats during franchise. You can fill out as much as you want on it if you are interested. I personally keep track of runs scored and how they scored (if it is a 3 run HR, I put 3 for HR), stats from the box score, and the scores and other stats.

            https://docs.google.com/spreadsheets...it?usp=sharing

            This thread is meant to be a fun place to talk and discuss the game. Sometimes it gets way too negative out in the general board.

            I have enjoyed this game for the past 20 years. But if anybody is on the fence on this game, you should buy it. The additions to this game are excellent. The small stuff they added to the presentation in franchise is amazing. Yes, it is not this brand new feature, but it is just important. The storylines giving you updates across the league, farm reports from the minors, the schedule for the next 10 games, the pitching recap, and more just takes this game to the next level. It is not back of the box additions, but it immerses you in your franchise. The crowd noise and the new PA announcers, makes these games come to life.

            We recommend using the 2025 Franchise Fidelity to Reality Roster Project for the rosters. They are in the vault created by JWDixon. Thank you to him and his team for creating these rosters.

            Game Settings

            Spoiler


            User Hitting: HOF Number in paranthesis shows the change.

            Version 2

            Contact: 6
            Power: 4
            Timing: 6
            Foul Freq: 0
            Solid Hits: 3
            SP Stamina: 6 (+1) 5 is fine for live roster
            RP Stamina: 6 (+1) 5 is fine for live roster
            User Control: 4
            User Consistency: 4


            CPU Hitting: HOF

            Contact: 6
            Power: 4
            Timing;: 6
            Foul Freq: 0
            Solid Hits: 4
            SP Stamina: 7 (Sim at 5)
            RP Stamina: 6 (Sim at 5)
            CPU Control: 4
            CPU Consistency: 4
            CPU Strike Frequency: 4
            CPU Hook: 0 (switch to 5 when they go to bullpen)
            CUP Hook: 7 (Playoffs)


            Global Settings

            Fielding Errors IF: 7
            Fielding Errors OF: 7
            Throwing Errors IF: 7
            Throwing Errors OF: 5
            Fielder Soeed: 4
            Reaction: 5
            Fielder Arm Strentgh IF: 4
            Fielder Arm Strength OF: 5
            Baserunner Soeed: 5
            Baserunner Steall Ability: 6
            Baserunner Steal Frequency: 6
            Wind: 5
            Gameplay Injury: 10
            Simulator Injury: 5
            Trade Frequency: 5

            Coach Mod's Modifiers

            Below is the chart. This is optional but it adds to the excitement of the game.

            It is very easy. Before each game you shuffle a deck of playing cards (or an app on your phone) and draw three cards. Use the chart to apply the modifications to your slider set for that game.

            So for example...you shuffle your deck of cards and draw in order:

            8 Clubs
            Ace of Spades
            Jack of Spades

            Look at the chart...8 of clubs means the card you draw next is now worth double. The Ace of Spades is +1 CPU Contact. So now that is +2 CPU Contact. Jack of Spades is +1 OF Errors.

            You can do this before every regular season game.

            You can also do Dowie's Wind Modifier.

            Dowies Wind Modifier System

            A very simply random number check when you get to the 5th innings. Use random.org and generate a number between 1-10 and use the table below:

            1-3 Move Wind Slider to 2

            4-7 Stays at 5

            8-10 Move to 10

            If it is a rain game move wind slider and throwing errors for both HUM/CPU up +1. Then do a Wind check in the top of the 5th and if it is raining the modifier will be in addition to the rain mod of +1 (so if the number comes up 1 2 or 3 and it is a rain game your wind slider goes from 6 down to 3 keeping that +1 for the rain, if it was not a rain game the wind slider would go down to two for the same result).

            What do we put the manager hook slider at for simming games? Do we put at 0 or keep it at 5 or 6?

            Comment

            • spboden
              Rookie
              • Mar 2012
              • 296

              #606
              I can’t find the post where you discussed pitcher stamina. What is best setting for getting the pitchers to last longer stamina 90? Slider at 7 hook at 0?

              Comment

              • Ish418
                Rookie
                • Aug 2020
                • 21

                #607
                What are the test sliders for legendary pitching? I cannot find the original post with the original info from BrewCrew.

                Comment

                • BrewCrew16
                  Pro
                  • Mar 2023
                  • 550

                  #608
                  Originally posted by Ish418
                  What are the test sliders for legendary pitching? I cannot find the original post with the original info from BrewCrew.
                  Currently 5/5 for human control and consistency.
                  CPU hitting all default except foul frequency 4 and solid hits 3. Solid hits 4 was too much.

                  Sent from my moto g stylus using Tapatalk

                  Comment

                  • HealthyScratch
                    Rookie
                    • Jul 2015
                    • 271

                    #609
                    Originally posted by BrewCrew16
                    Currently 5/5 for human control and consistency.
                    CPU hitting all default except foul frequency 4 and solid hits 3. Solid hits 4 was too much.

                    Sent from my moto g stylus using Tapatalk
                    How are the CPU home run numbers with their power at 5? I still give up a decent amount with their power at 4, but I’d also like to see more liners in the gaps for extra bases by them.


                    Sent from my iPhone using Tapatalk

                    Comment

                    • BrewCrew16
                      Pro
                      • Mar 2023
                      • 550

                      #610
                      Originally posted by HealthyScratch

                      How are the CPU home run numbers with their power at 5? I still give up a decent amount with their power at 4, but I’d also like to see more liners in the gaps for extra bases by them.


                      Sent from my iPhone using Tapatalk
                      I give up a good amount myself on 5, but it's because of meatballs thrown over the middle. Definitely need power at 5 for the xbh and threat. Lower fielder Run speed helps that for both sides too, but that's a different discussion lol. I've considered moving human consistency to 6 to limit those.

                      Sent from my moto g stylus using Tapatalk


                      Last edited by BrewCrew16; 05-11-2025, 01:57 PM.

                      Comment

                      • LonestarROB2
                        Rookie
                        • Apr 2006
                        • 68

                        #611
                        Are these sliders not in the Vault? I can't seem to find them.

                        Comment


                        • bryanm1982
                          bryanm1982 commented
                          Editing a comment
                          They are not in the vault but I will upload them to the vault tonight. Thanks for the reminder.
                      • Ish418
                        Rookie
                        • Aug 2020
                        • 21

                        #612
                        Originally posted by BrewCrew16
                        Currently 5/5 for human control and consistency.
                        CPU hitting all default except foul frequency 4 and solid hits 3. Solid hits 4 was too much.

                        Sent from my moto g stylus using Tapatalk
                        Do you also sim with these sliders?

                        Comment

                        • BrewCrew16
                          Pro
                          • Mar 2023
                          • 550

                          #613
                          I do not.

                          Sent from my moto g stylus using Tapatalk

                          Comment

                          • PhlliesPhan6
                            MVP
                            • Feb 2009
                            • 1485

                            #614
                            I used the set in the OP and lowered the CPU Timing to 4 to see if it would cause more swing and misses and it worked great. I struck out 8 with Zack Wheeler so I'd say that's an appropriate amount. They also scored 4 runs off him so it didn't weaker their offense too much. I think I'm going to try rolling with that for a while. Everything else feels great.

                            Comment

                            • PhlliesPhan6
                              MVP
                              • Feb 2009
                              • 1485

                              #615
                              This could just be a small sample size thing, but is anyone else noticing a lack of Home Runs by the user team when using Quick Manage? Especially non-power hitters. I just Quick Managed about a weeks worth of games and I only hit Home Runs at all in 2 of the games and it was with Kyle Schwarber, Bryce Harper and Trea Turner. No home runs at all by anyone else. No one on my team is currently in a cold spell. Just sharing an observation to see if anyone else is noticing the same. I know it's perfectly normal to go a week like that in the MLB but the lack of power just seemed odd.

                              Comment

                              Working...