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I might eventually raise their power back to 5. I turned solid hits down because I felt too many of the balls in play from the CPU were hard hits. It helped with that but I haven’t seen too many liners in the gap from them with power at 4.
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I might eventually raise their power back to 5. I turned solid hits down because I felt too many of the balls in play from the CPU were hard hits. It helped with that but I haven’t seen too many liners in the gap from them with power at 4.
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Last edited by BrewCrew16; 05-09-2025, 03:14 PM.👍 1Comment
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Yeah they do hit the ball hard a lot sometimes. I've been playing with my reaction at 6 and fielder speed at 2. The 6 reaction makes a big difference on those hard grounders. That'll effect it too. I'm gonna stop throwing number out there lol. The 4 foul frequency will cause more of their good swings to be foul toppers and such. It helps lessen the blow
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We are back for 2025.
As always, our main goal of this set is to have fun playing the game we all love. But also, make it feel as real as possible. We do not want every game to be the same and be a home run or nothing type of game. The goal of our testing was to have about 60-70% singles, and about 10-15% of the hits being doubles. For a fun hobby, I keep track of all my stats on a spreadsheet created by JWDixon120. The link to his spreadsheets is below. It is amazing and even adds some additional storylines to use in your franchise.
https://docs.google.com/spreadsheets...it?usp=sharing
Just copy the spreadsheet to make your own and you can make any changes to it.
Here is another spreadsheet that I keep track of my stats during franchise. You can fill out as much as you want on it if you are interested. I personally keep track of runs scored and how they scored (if it is a 3 run HR, I put 3 for HR), stats from the box score, and the scores and other stats.
https://docs.google.com/spreadsheets...it?usp=sharing
This thread is meant to be a fun place to talk and discuss the game. Sometimes it gets way too negative out in the general board.
I have enjoyed this game for the past 20 years. But if anybody is on the fence on this game, you should buy it. The additions to this game are excellent. The small stuff they added to the presentation in franchise is amazing. Yes, it is not this brand new feature, but it is just important. The storylines giving you updates across the league, farm reports from the minors, the schedule for the next 10 games, the pitching recap, and more just takes this game to the next level. It is not back of the box additions, but it immerses you in your franchise. The crowd noise and the new PA announcers, makes these games come to life.
We recommend using the 2025 Franchise Fidelity to Reality Roster Project for the rosters. They are in the vault created by JWDixon. Thank you to him and his team for creating these rosters.
Game Settings
Spoiler
Control (Offense)
Hitting Difficulty: HOF
Hitting Interface: Directional or Timing
Guess Pitch: Off
Baserunning: Auto
Control (Defense)
Pitching Difficulty: HOF
Pitching Interface: Classic
Pitch Confidence: On
API: Personal preference
Fielding:
Throwing Interface: Buttons
Throwing Meter: Off
General:
Gameplay Style: Simulation
Fielding Aids: Off
Strike Zone: Off
Hot Zones: Off
Wind: On
Dynamic Difficulty Updates: Progress
Balks: Off
Umpire Accuracy: Personalized
User Hitting: HOF Number in paranthesis shows the change.
Version 2
Contact: 6
Power: 4
Timing: 6
Foul Freq: 0
Solid Hits: 3
SP Stamina: 6 (+1) 5 is fine for live roster
RP Stamina: 6 (+1) 5 is fine for live roster
User Control: 4
User Consistency: 4
CPU Hitting: HOF
Contact: 6
Power: 4
Timing;: 6
Foul Freq: 0
Solid Hits: 4
SP Stamina: 7 (Sim at 5)
RP Stamina: 6 (Sim at 5)
CPU Control: 4
CPU Consistency: 4
CPU Strike Frequency: 4
CPU Hook: 0 (switch to 5 when they go to bullpen)
CUP Hook: 7 (Playoffs)
Global Settings
Fielding Errors IF: 7
Fielding Errors OF: 7
Throwing Errors IF: 7
Throwing Errors OF: 5
Fielder Soeed: 4
Reaction: 5
Fielder Arm Strentgh IF: 4
Fielder Arm Strength OF: 5
Baserunner Soeed: 5
Baserunner Steall Ability: 6
Baserunner Steal Frequency: 6
Wind: 5
Gameplay Injury: 10
Simulator Injury: 5
Trade Frequency: 5
Coach Mod's Modifiers
Below is the chart. This is optional but it adds to the excitement of the game.
It is very easy. Before each game you shuffle a deck of playing cards (or an app on your phone) and draw three cards. Use the chart to apply the modifications to your slider set for that game.
So for example...you shuffle your deck of cards and draw in order:
8 Clubs
Ace of Spades
Jack of Spades
Look at the chart...8 of clubs means the card you draw next is now worth double. The Ace of Spades is +1 CPU Contact. So now that is +2 CPU Contact. Jack of Spades is +1 OF Errors.
You can do this before every regular season game.
You can also do Dowie's Wind Modifier.
Dowies Wind Modifier System
A very simply random number check when you get to the 5th innings. Use random.org and generate a number between 1-10 and use the table below:
1-3 Move Wind Slider to 2
4-7 Stays at 5
8-10 Move to 10
If it is a rain game move wind slider and throwing errors for both HUM/CPU up +1. Then do a Wind check in the top of the 5th and if it is raining the modifier will be in addition to the rain mod of +1 (so if the number comes up 1 2 or 3 and it is a rain game your wind slider goes from 6 down to 3 keeping that +1 for the rain, if it was not a rain game the wind slider would go down to two for the same result).
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CPU hitting all default except foul frequency 4 and solid hits 3. Solid hits 4 was too much.
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Last edited by BrewCrew16; 05-11-2025, 01:57 PM.👍 1Comment
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I used the set in the OP and lowered the CPU Timing to 4 to see if it would cause more swing and misses and it worked great. I struck out 8 with Zack Wheeler so I'd say that's an appropriate amount. They also scored 4 runs off him so it didn't weaker their offense too much. I think I'm going to try rolling with that for a while. Everything else feels great.👍 1Comment
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This could just be a small sample size thing, but is anyone else noticing a lack of Home Runs by the user team when using Quick Manage? Especially non-power hitters. I just Quick Managed about a weeks worth of games and I only hit Home Runs at all in 2 of the games and it was with Kyle Schwarber, Bryce Harper and Trea Turner. No home runs at all by anyone else. No one on my team is currently in a cold spell. Just sharing an observation to see if anyone else is noticing the same. I know it's perfectly normal to go a week like that in the MLB but the lack of power just seemed odd.Comment
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