S & B's MLB 2025 Simulation Sliders

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  • BrewCrew16
    Pro
    • Mar 2023
    • 550

    #526
    Re: S & B's MLB 2025 Simulation Sliders

    Originally posted by bostonboy_003
    Had to lower CPU contact to 5, through 10 games i was last in the league with 106 hits allowed (10.6 per game!). Other than that, loving the challenge these sliders give.
    Yup I completely agree. Contact at 5 and solid hits 3, with everything else the same, is complete heaven and hell. I love it. How is everyone doing in terms of balls in the gap or down the line for xbh? EDIT: Sorry, I misread. Hmm. What team are you using? I find hof pitching too easy, but there's other factors as well.

    Comment

    • HealthyScratch
      Rookie
      • Jul 2015
      • 271

      #527
      Re: S & B's MLB 2025 Simulation Sliders

      Originally posted by BrewCrew16
      Yup I completely agree. Contact at 5 and solid hits 3, with everything else the same, is complete heaven and hell. I love it. How is everyone doing in terms of balls in the gap or down the line for xbh? EDIT: Sorry, I misread. Hmm. What team are you using? I find hof pitching too easy, but there's other factors as well.

      Is that contact 5, solid hits 3 just for the CPU?


      Sent from my iPhone using Tapatalk

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      • BrewCrew16
        Pro
        • Mar 2023
        • 550

        #528
        Re: S & B's MLB 2025 Simulation Sliders

        Originally posted by HealthyScratch
        Is that contact 5, solid hits 3 just for the CPU?


        Sent from my iPhone using Tapatalk
        I use that for user hitting. Pitching..I have no comment unless someone wants legend pitching. Go to Rmioks thread, start there.

        Comment

        • HealthyScratch
          Rookie
          • Jul 2015
          • 271

          #529
          Re: S & B's MLB 2025 Simulation Sliders

          Originally posted by BrewCrew16
          I use that for user hitting. Pitching..I have no comment unless someone wants legend pitching. Go to Rmioks thread, start there.

          I’m not even attempting legend pitching lol


          Sent from my iPhone using Tapatalk

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          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #530
            Re: S & B's MLB 2025 Simulation Sliders

            Originally posted by BrewCrew16
            Yup I completely agree. Contact at 5 and solid hits 3, with everything else the same, is complete heaven and hell. I love it. How is everyone doing in terms of balls in the gap or down the line for xbh? EDIT: Sorry, I misread. Hmm. What team are you using? I find hof pitching too easy, but there's other factors as well.
            I have my hitting down to contact at 5 and solid hits at 3 now as well. I have so many homeruns and actually need more singles. Only played one game but I still had 12 hits, two homeruns and two doubles lol. I was happy for all the singles. It actually felt very good.

            Sent from my Pixel 8a using Tapatalk
            https://www.youtube.com/DarthRambo

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            • DarthRambo
              MVP
              • Mar 2008
              • 6630

              #531
              Re: S & B's MLB 2025 Simulation Sliders

              Just wanted to share...something I have been doing to help cpu have better at bats and help create more realistic pitch counts per half inning is to simulate a quick count of 1-1 if I throw a first pitch strike by force throwing a ball. It has nothing to do with difficulty level (I don't think), but the plate approach changes for the cpu where they're more likely to take a borderline strike or ball pitch if it's 1-1. And also just to help create more realistic pitch counts for the user.

              I used the quick counts feature since it came out, and I do sorely miss using QC because the pitch counts were good and I issued and drew a more realistic amount of walks. But when they broke how it counts pitches and then how it creates all the strikeouts it's really unplayable for the past few years now unfortunately.

              Sent from my Pixel 8a using Tapatalk
              https://www.youtube.com/DarthRambo

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              • PhlliesPhan6
                MVP
                • Feb 2009
                • 1483

                #532
                Re: S & B's MLB 2025 Simulation Sliders

                I'm pretty sure I had this problem last year and I don't remember what I did to fix it, but I'm having trouble striking out the CPU. I usually only get 4 or 5 Ks a game. Which is fine for some guys but my main starters aren't racking up the strikeouts like they should. I can easily get the CPU to a 2 strike count but then they always just shorten up their swing and smack a single or a weak ground ball. How can I put some of these guys away?

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #533
                  Re: S & B's MLB 2025 Simulation Sliders

                  Originally posted by PhlliesPhan6
                  I'm pretty sure I had this problem last year and I don't remember what I did to fix it, but I'm having trouble striking out the CPU. I usually only get 4 or 5 Ks a game. Which is fine for some guys but my main starters aren't racking up the strikeouts like they should. I can easily get the CPU to a 2 strike count but then they always just shorten up their swing and smack a single or a weak ground ball. How can I put some of these guys away?
                  I'm trying to figure out how to get more Ks with Hunter Greene myself lol. Lowering cpu contact to 5 should help if you want to try that. You may want to lower your pitcher control slider to compensate, however.

                  Also something that might sound a little odd to say. But if you're able to get longer ABs from the cpu, issue walks so you're facing more batters your Ks should go up. I'm trying to get to issuing 3-5 walks per game at least but it's very difficult to do.

                  Sent from my Pixel 8a using Tapatalk
                  https://www.youtube.com/DarthRambo

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                  • HealthyScratch
                    Rookie
                    • Jul 2015
                    • 271

                    #534
                    S & B's MLB 2025 Simulation Sliders

                    Originally posted by PhlliesPhan6
                    I'm pretty sure I had this problem last year and I don't remember what I did to fix it, but I'm having trouble striking out the CPU. I usually only get 4 or 5 Ks a game. Which is fine for some guys but my main starters aren't racking up the strikeouts like they should. I can easily get the CPU to a 2 strike count but then they always just shorten up their swing and smack a single or a weak ground ball. How can I put some of these guys away?

                    I find with 2 strikes, depending on the pitch I’m throwing, I have to aim way out of the strike zone, almost to the point where it feels like I’m aiming too far. I have decent success with it as it feels like the game intentionally puts 2 strike pitches close enough for the CPU to make contact, but other times the pitch will sail very far from the zone.


                    Sent from my iPhone using Tapatalk

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                    • BrewCrew16
                      Pro
                      • Mar 2023
                      • 550

                      #535
                      Re: S & B's MLB 2025 Simulation Sliders

                      If you're having pitch count difficulty then it's a couple things. Easy thing is increase foul frequency by 1 point for both. De facto way to increase it, but it comes with frustration after back to back 10+ pitch abs. The other is that you aren't afraid of the CPU offense, so the user is pumping the zone constantly. Try making the CPU harder by increasing difficulty. You will be half scared to groove anything because anyone can take you yard. You're Ks will increase also because the CPU will have to chase more since you theoretically have to throw off the edge more. At the end of the day, it's hard to say because everyone plays differently. I like and am content with how I play and the results I get.

                      Comment

                      • PhlliesPhan6
                        MVP
                        • Feb 2009
                        • 1483

                        #536
                        Re: S & B's MLB 2025 Simulation Sliders

                        Originally posted by HealthyScratch
                        I find with 2 strikes, depending on the pitch I’m throwing, I have to aim way out of the strike zone, almost to the point where it feels like I’m aiming too far. I have decent success with it as it feels like the game intentionally puts 2 strike pitches close enough for the CPU to make contact, but other times the pitch will sail very far from the zone.


                        Sent from my iPhone using Tapatalk
                        I'm going to try this. I do feel like especially with Control at 4 the ball somehow always seems to find the strike zone with 2 strikes. If I strike a 2 strike high fastball it always seems to be a meatball over the plate.

                        Comment

                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #537
                          Re: S & B's MLB 2025 Simulation Sliders

                          Originally posted by BrewCrew16
                          If you're having pitch count difficulty then it's a couple things. Easy thing is increase foul frequency by 1 point for both. De facto way to increase it, but it comes with frustration after back to back 10+ pitch abs. The other is that you aren't afraid of the CPU offense, so the user is pumping the zone constantly. Try making the CPU harder by increasing difficulty. You will be half scared to groove anything because anyone can take you yard. You're Ks will increase also because the CPU will have to chase more since you theoretically have to throw off the edge more. At the end of the day, it's hard to say because everyone plays differently. I like and am content with how I play and the results I get.
                          I've had foul frequency at 3 for a handful of games. I do like it, but I don't necessarily see it causing more full counts or anything. Average full counts are basically three per full inning irl. They are pretty hard to come by in game imo. Never tracked it, but I'd guess probably about half (1.5) per full inning is a good estimate on the game.

                          But at the end of the day this is kind of nit picking and regardless, the game does play very well and it's a great baseball simulation game.

                          Sent from my Pixel 8a using Tapatalk
                          https://www.youtube.com/DarthRambo

                          Comment

                          • BrewCrew16
                            Pro
                            • Mar 2023
                            • 550

                            #538
                            Re: S & B's MLB 2025 Simulation Sliders

                            Originally posted by DarthRambo
                            I've had foul frequency at 3 for a handful of games. I do like it, but I don't necessarily see it causing more full counts or anything. Average full counts are basically three per full inning irl. They are pretty hard to come by in game imo. Never tracked it, but I'd guess probably about half (1.5) per full inning is a good estimate on the game.

                            But at the end of the day this is kind of nit picking and regardless, the game does play very well and it's a great baseball simulation game.

                            Sent from my Pixel 8a using Tapatalk
                            Yeah it is nitpicking, but at the same time I think that the biggest issue with this year's edition is pitch count and hook and starters innings. Along that line. Everything else in this game is superb and I don't feel strong armed by any deficiency, other than that. I found that foul frequency for human, on HoF, is a tweener at 3 or 4. I used 3 with 7 pitch speed and default timing, but I squared up too much. 4 timing closed the window much more then is like and i still faced the problem of good timing and drilling the ball. Made myself play at 8 pitch speed and 3 foul frequency and then lowered solid hits to 3. Couple ALL of this with my fielding and running sliders. Same there, even 2 run speed or 3 depending on your ballpark and defense means different results. Fielder reaction isn't an issue, it's just not good at default because it's meant for rtts type thing. 6 or 7 is optimal imo..I mean it's as close to perfect as one can get.

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                            • BrewCrew16
                              Pro
                              • Mar 2023
                              • 550

                              #539
                              Re: S & B's MLB 2025 Simulation Sliders

                              I love talking ball and sliders because it's very liberal, but it's not lol. Great discussion. I know I can be a bit too much. Anyone tell me to shut it and I will lol

                              Comment

                              • BrewCrew16
                                Pro
                                • Mar 2023
                                • 550

                                #540
                                Re: S & B's MLB 2025 Simulation Sliders

                                Originally posted by PhlliesPhan6
                                I'm going to try this. I do feel like especially with Control at 4 the ball somehow always seems to find the strike zone with 2 strikes. If I strike a 2 strike high fastball it always seems to be a meatball over the plate.
                                Best part about going to legend is that you can set control and consistency to 5 for user and it plays like 4.5 on HoF. Matchups, choosing who to pitch at/around, especially with the bullpen, everything gets magnified and is a big deal when managing fatigue.

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