S & B's MLB 2025 Simulation Sliders
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by bostonboy_003 -
Re: S & B's MLB 2025 Simulation Sliders
Originally posted by BrewCrew16Yup I completely agree. Contact at 5 and solid hits 3, with everything else the same, is complete heaven and hell. I love it. How is everyone doing in terms of balls in the gap or down the line for xbh? EDIT: Sorry, I misread. Hmm. What team are you using? I find hof pitching too easy, but there's other factors as well.
Is that contact 5, solid hits 3 just for the CPU?
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by HealthyScratchIs that contact 5, solid hits 3 just for the CPU?
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by BrewCrew16I use that for user hitting. Pitching..I have no comment unless someone wants legend pitching. Go to Rmioks thread, start there.
I’m not even attempting legend pitching lol
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by BrewCrew16Yup I completely agree. Contact at 5 and solid hits 3, with everything else the same, is complete heaven and hell. I love it. How is everyone doing in terms of balls in the gap or down the line for xbh? EDIT: Sorry, I misread. Hmm. What team are you using? I find hof pitching too easy, but there's other factors as well.
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Re: S & B's MLB 2025 Simulation Sliders
Just wanted to share...something I have been doing to help cpu have better at bats and help create more realistic pitch counts per half inning is to simulate a quick count of 1-1 if I throw a first pitch strike by force throwing a ball. It has nothing to do with difficulty level (I don't think), but the plate approach changes for the cpu where they're more likely to take a borderline strike or ball pitch if it's 1-1. And also just to help create more realistic pitch counts for the user.
I used the quick counts feature since it came out, and I do sorely miss using QC because the pitch counts were good and I issued and drew a more realistic amount of walks. But when they broke how it counts pitches and then how it creates all the strikeouts it's really unplayable for the past few years now unfortunately.
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Re: S & B's MLB 2025 Simulation Sliders
I'm pretty sure I had this problem last year and I don't remember what I did to fix it, but I'm having trouble striking out the CPU. I usually only get 4 or 5 Ks a game. Which is fine for some guys but my main starters aren't racking up the strikeouts like they should. I can easily get the CPU to a 2 strike count but then they always just shorten up their swing and smack a single or a weak ground ball. How can I put some of these guys away?Comment
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by PhlliesPhan6I'm pretty sure I had this problem last year and I don't remember what I did to fix it, but I'm having trouble striking out the CPU. I usually only get 4 or 5 Ks a game. Which is fine for some guys but my main starters aren't racking up the strikeouts like they should. I can easily get the CPU to a 2 strike count but then they always just shorten up their swing and smack a single or a weak ground ball. How can I put some of these guys away?
Also something that might sound a little odd to say. But if you're able to get longer ABs from the cpu, issue walks so you're facing more batters your Ks should go up. I'm trying to get to issuing 3-5 walks per game at least but it's very difficult to do.
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S & B's MLB 2025 Simulation Sliders
Originally posted by PhlliesPhan6I'm pretty sure I had this problem last year and I don't remember what I did to fix it, but I'm having trouble striking out the CPU. I usually only get 4 or 5 Ks a game. Which is fine for some guys but my main starters aren't racking up the strikeouts like they should. I can easily get the CPU to a 2 strike count but then they always just shorten up their swing and smack a single or a weak ground ball. How can I put some of these guys away?
I find with 2 strikes, depending on the pitch I’m throwing, I have to aim way out of the strike zone, almost to the point where it feels like I’m aiming too far. I have decent success with it as it feels like the game intentionally puts 2 strike pitches close enough for the CPU to make contact, but other times the pitch will sail very far from the zone.
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Re: S & B's MLB 2025 Simulation Sliders
If you're having pitch count difficulty then it's a couple things. Easy thing is increase foul frequency by 1 point for both. De facto way to increase it, but it comes with frustration after back to back 10+ pitch abs. The other is that you aren't afraid of the CPU offense, so the user is pumping the zone constantly. Try making the CPU harder by increasing difficulty. You will be half scared to groove anything because anyone can take you yard. You're Ks will increase also because the CPU will have to chase more since you theoretically have to throw off the edge more. At the end of the day, it's hard to say because everyone plays differently. I like and am content with how I play and the results I get.Comment
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by HealthyScratchI find with 2 strikes, depending on the pitch I’m throwing, I have to aim way out of the strike zone, almost to the point where it feels like I’m aiming too far. I have decent success with it as it feels like the game intentionally puts 2 strike pitches close enough for the CPU to make contact, but other times the pitch will sail very far from the zone.
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by BrewCrew16If you're having pitch count difficulty then it's a couple things. Easy thing is increase foul frequency by 1 point for both. De facto way to increase it, but it comes with frustration after back to back 10+ pitch abs. The other is that you aren't afraid of the CPU offense, so the user is pumping the zone constantly. Try making the CPU harder by increasing difficulty. You will be half scared to groove anything because anyone can take you yard. You're Ks will increase also because the CPU will have to chase more since you theoretically have to throw off the edge more. At the end of the day, it's hard to say because everyone plays differently. I like and am content with how I play and the results I get.
But at the end of the day this is kind of nit picking and regardless, the game does play very well and it's a great baseball simulation game.
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by DarthRamboI've had foul frequency at 3 for a handful of games. I do like it, but I don't necessarily see it causing more full counts or anything. Average full counts are basically three per full inning irl. They are pretty hard to come by in game imo. Never tracked it, but I'd guess probably about half (1.5) per full inning is a good estimate on the game.
But at the end of the day this is kind of nit picking and regardless, the game does play very well and it's a great baseball simulation game.
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Re: S & B's MLB 2025 Simulation Sliders
I love talking ball and sliders because it's very liberal, but it's not lol. Great discussion. I know I can be a bit too much. Anyone tell me to shut it and I will lolComment
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Re: S & B's MLB 2025 Simulation Sliders
Originally posted by PhlliesPhan6I'm going to try this. I do feel like especially with Control at 4 the ball somehow always seems to find the strike zone with 2 strikes. If I strike a 2 strike high fastball it always seems to be a meatball over the plate.Comment
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