S & B's MLB 2025 Simulation Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Ish418
    Rookie
    • Aug 2020
    • 21

    #496
    Re: S & B's MLB 2025 Simulation Sliders

    Do we need to setup the bullpen a specific way this year?

    Comment

    • bryanm1982
      MVP
      • Nov 2016
      • 3782

      #497
      Re: S & B's MLB 2025 Simulation Sliders

      Originally posted by Ish418
      Do we need to setup the bullpen a specific way this year?
      Nope. The CPU does a good job using the bullpen.
      Follow me on Twitch

      https://twitch.tv/bryanm1982

      Dodgers Franchise

      https://docs.google.com/spreadsheets...it?usp=sharing

      Comment

      • bryanm1982
        MVP
        • Nov 2016
        • 3782

        #498
        Re: S & B's MLB 2025 Simulation Sliders

        Originally posted by MannybeingManny
        The first time I set it to zero last year the opposing starting pitcher threw a complete game on 85 pitches lol.
        I’ll start testing it at 3 and see how it goes.
        Follow me on Twitch

        https://twitch.tv/bryanm1982

        Dodgers Franchise

        https://docs.google.com/spreadsheets...it?usp=sharing

        Comment

        • baseballguy99
          Pro
          • Mar 2019
          • 929

          #499
          Re: S & B's MLB 2025 Simulation Sliders

          Did you guys find you hit too many HRs last year? Feels like this years game has really upped the user HRs. I’ve dropped power to 4 and still hitting 3 per game on average, this wasn’t an issue last year IMO

          Comment

          • DarthRambo
            MVP
            • Mar 2008
            • 6630

            #500
            Re: S & B's MLB 2025 Simulation Sliders

            Only one game, with fouls back at 5. I pitched 5.2 innings gave up 6 hits and one walk. Only 73 pitches though. I had just 59 after 5 innings. The 6th they got to me and had to pull him out. But idk, it's hard to say for me. The cpu is just too ultra aggressive on the first two pitches of an at bat sometimes. Or they're opposite and look at two strikes lol.

            User hitting end is just on me to lay off pitches etc to get deep into counts. I do reasonably well at working counts but could definitely do better.

            Sent from my Pixel 8a using Tapatalk
            https://www.youtube.com/DarthRambo

            Comment

            • jcar0725
              "ADAPT OR DIE"
              • Aug 2010
              • 3818

              #501
              Re: S & B's MLB 2025 Simulation Sliders

              Originally posted by baseballguy99
              Did you guys find you hit too many HRs last year? Feels like this years game has really upped the user HRs. I’ve dropped power to 4 and still hitting 3 per game on average, this wasn’t an issue last year IMO
              How far along are you in your franchise? I ask because early in mine I was hitting a lot of HRs and then the next month was a total power outage.
              JUUUUUUUST A BIT OUTSIDE

              Comment

              • bryanm1982
                MVP
                • Nov 2016
                • 3782

                #502
                Re: S & B's MLB 2025 Simulation Sliders

                The last 30 games I’m averaging 1.3 HR per game with the Dodgers. The last 10 games I’m averaging 0.9 per game. I’m at around May 8th.
                Follow me on Twitch

                https://twitch.tv/bryanm1982

                Dodgers Franchise

                https://docs.google.com/spreadsheets...it?usp=sharing

                Comment

                • BrewCrew16
                  Pro
                  • Mar 2023
                  • 547

                  #503
                  Re: S & B's MLB 2025 Simulation Sliders

                  If you're hitting too many HRs I would first increase foul frequency to 3. This will randomize you're "good" swings into foul tips more often. If that's too easy then lower timing to 4. This is where I'm sitting at right now and it's a good, fair challenge without upping the difficulty. I'm striking out and walking more now because less swings are putting the ball in play.

                  Sent from my moto g stylus using Tapatalk

                  Comment

                  • rhouserjr0614
                    Rookie
                    • Jan 2017
                    • 491

                    #504
                    Re: S & B's MLB 2025 Simulation Sliders

                    Originally posted by BrewCrew16
                    I started using rmioks legend pitching sliders with CPU solid hits at 4 instead of 5. Yeah, on offense, timing down helps, but I think foul frequency needs to be increased because I feel it's taking randomness out of the game.

                    Sent from my moto g stylus using Tapatalk

                    Funny, I played 2 more games, and I lost and got out hit using the current sliders! Ha this game!

                    What fastball and changeup speeds does everyone use?


                    Sent from my iPhone using Tapatalk

                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #505
                      Re: S & B's MLB 2025 Simulation Sliders

                      I played a game last night using wind modifier. Started the game slider at 7 so it's 12mph pushing right. Innings 5-9 random number is 10 so wind is up to 15mph lol. Everything that had good contact and in the air to RF was carried out lol. I had a triple as well with Lux from the wall carrying to hit the top of the wall with the RF jumping and missing.

                      The game before wind was blowing straight in at 8mph and I had to drive in runs with singles and a spare double if possible.

                      Sent from my Pixel 8a using Tapatalk
                      https://www.youtube.com/DarthRambo

                      Comment

                      • PhlliesPhan6
                        MVP
                        • Feb 2009
                        • 1476

                        #506
                        Re: S & B's MLB 2025 Simulation Sliders

                        Question about the wind slider. Does it actually affect how much wind is blowing (like the MPH showing in the pre-game forecast?) Or does it just affect how much that level of wind affects the ball?

                        Comment

                        • bcruise
                          Hall Of Fame
                          • Mar 2004
                          • 23274

                          #507
                          Re: S & B's MLB 2025 Simulation Sliders

                          Originally posted by PhlliesPhan6
                          Question about the wind slider. Does it actually affect how much wind is blowing (like the MPH showing in the pre-game forecast?) Or does it just affect how much that level of wind affects the ball?
                          Yes, it directly affects the wind speed (which in turn modifies the effect.) In real time, even - if for example you max the slider after noting that it's blowing at 5 mph, once you go back to the main pause screen it will immediately update to something higher. Likewise, if you zero the slider, you'll immediately see the flags go limp when you unpause as if someone had turned a fan off.

                          The slider operates on a kind of scaling system - the base wind value is whatever it is at default (5), and the slider scales it up or down from there. Zeroing the slider will always turn it off, but there's no fixed maximum value for having it maxed - rather it will usually just double whatever the base value is.

                          Hope that made sense. Worth noting that the wind speed always appears in the game log, and that is always the true effect happening. There are times where the wind meter points the wrong direction (bug), but it doesn't actually fluctuate during the game.

                          Comment

                          • PhlliesPhan6
                            MVP
                            • Feb 2009
                            • 1476

                            #508
                            Re: S & B's MLB 2025 Simulation Sliders

                            Originally posted by bcruise
                            Yes, it directly affects the wind speed (which in turn modifies the effect.) In real time, even - if for example you max the slider after noting that it's blowing at 5 mph, once you go back to the main pause screen it will immediately update to something higher. Likewise, if you zero the slider, you'll immediately see the flags go limp when you unpause as if someone had turned a fan off.

                            The slider operates on a kind of scaling system - the base wind value is whatever it is at default (5), and the slider scales it up or down from there. Zeroing the slider will always turn it off, but there's no fixed maximum value for having it maxed - rather it will usually just double whatever the base value is.

                            Hope that made sense. Worth noting that the wind speed always appears in the game log, and that is always the true effect happening. There are times where the wind meter points the wrong direction (bug), but it doesn't actually fluctuate during the game.
                            So if the wind speed slider is at 0, the Pregame weather report will always say the wind is 0 MPH?

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #509
                              Re: S & B's MLB 2025 Simulation Sliders

                              Originally posted by PhlliesPhan6
                              So if the wind speed slider is at 0, the Pregame weather report will always say the wind is 0 MPH?
                              You know, honestly....I can't answer that as definitively as I did the rest of that post, because the pregame thing is new this year. I can say I think it's highly likely that's the case since I'm sure that screen always shows the actual wind value in play and not the "base" with the slider at 5. And with the slider all the way to the left, that actual wind value is always zero.

                              I'm also fairly sure the inverse is true too, because it's not uncommon to see very large numbers on that screen with the slider maxed.

                              Comment

                              • bostonboy_003
                                Rookie
                                • Dec 2011
                                • 363

                                #510
                                Re: S & B's MLB 2025 Simulation Sliders

                                So should foul frequency be on 0 or 3?

                                Comment

                                Working...