S & B's MLB 2025 Simulation Sliders

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  • bryanm1982
    MVP
    • Nov 2016
    • 3785

    #436
    Re: S & B's MLB 2025 Simulation Sliders

    Originally posted by ninertravel
    Sorry for double post the forum
    Kept timing out all day looks like it posted hours later lol

    Anyhow I upped the RP too to 6 as yes I think pitchers are getting to tired

    I was using default rosters too now the cpu bp logic is fixed it actually works as it should so just it needs the messing around as the Ai this year actually users different pitchers
    From what I noticed this year is the pitcher will get yellow about 8-10 pitches below his stamina rating. Even when I tried stamina at 8, he still gets yellow at about 3-4 below his stamina rating. That is why we were starting to raise SP stamina to 90.
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    • Lil Worm
      MVP
      • Sep 2010
      • 1314

      #437
      Re: S & B's MLB 2025 Simulation Sliders

      Originally posted by bryanm1982
      From what I noticed this year is the pitcher will get yellow about 8-10 pitches below his stamina rating. Even when I tried stamina at 8, he still gets yellow at about 3-4 below his stamina rating. That is why we were starting to raise SP stamina to 90.


      It may be because I haven’t really focused on the stamina to much, but I’m loving it the way it has been working.

      This year is different than previous versions in dealing with the pitchers fatigue. I have left starters/relievers completely out of energy in this season and they are not just absolutely losing control and not able to hit your spot. I do notice velocity and break declining, but it’s not a 5-6 pitch walk like it seemed would happen once you got the out of energy notification. I have had to place one on the IL due to it. Risk reward I guess.

      It is also making me manage my team with more diligence too. Player minor options matter more now if it is a young arm I don’t want hitting waivers. I have enjoyed it.


      Sent from my iPhone using Operation Sports

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      • DavisAC12
        Pro
        • Nov 2015
        • 532

        #438
        Re: S & B's MLB 2025 Simulation Sliders

        Curious to where everyone’s at with the sliders for simming the CPU games? I looked *briefly* and didn’t really see anything.


        Sent from my iPhone using Tapatalk

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        • bryanm1982
          MVP
          • Nov 2016
          • 3785

          #439
          Re: S & B's MLB 2025 Simulation Sliders

          Originally posted by DavisAC12
          Curious to where everyone’s at with the sliders for simming the CPU games? I looked *briefly* and didn’t really see anything.


          Sent from my iPhone using Tapatalk
          The only thing we changed from default for sim sliders was 6 for manager hook.
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          • HealthyScratch
            Rookie
            • Jul 2015
            • 271

            #440
            Re: S & B's MLB 2025 Simulation Sliders

            One thing I love about these sliders and the newest updates is how you have to pitch with your 4th and 5th starters and some of your lower rated relievers. I just had to grind out 5 innings with my #5 starter and had to take him out in a 2-2 game because he was up to 92 pitches and practically running on fumes. I ended up winning 4-3 on a sac fly in the top of the 8th. 2 singles to start the inning then a slow ground out to the right side to move the runners then the sac fly. Scoring a run like that in a big spot can be so satisfying.


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            • termi201nator
              Rookie
              • Sep 2014
              • 95

              #441
              Re: S & B's MLB 2025 Simulation Sliders

              Just going to throw my two cents in. I have always preferred using QC and still do this year as well. What I've found that has helped me improve the CPU offense and limit strikeouts is not playing with any pitch trail marker or vibration. It's probably too soon to decide if this is a placebo or if it's real, but I've found much more success in not being able to see exactly where I am aiming my pitch. It has led to more misses and walks, but also misses across the plate because I didn't aim it far enough, etc. Not sure if this will work for everyone but I've been enjoying this so far. It's also not like I'm getting shelled each game either. I've had some dominant pitching games in the mix too.

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              • Seancefc
                Rookie
                • May 2014
                • 438

                #442
                Re: S & B's MLB 2025 Simulation Sliders

                Has anyone adapted these sliders for legendary pitching and hitting?

                Comment

                • PhlliesPhan6
                  MVP
                  • Feb 2009
                  • 1483

                  #443
                  Re: S & B's MLB 2025 Simulation Sliders

                  I usually don't mess with the wind slider but after seeing the wind blowing in Philly last night I decided to bump the wind slider up to 9 and holy crap it made a difference on fly balls. HRs were flying out (The commentators actually said on one HR that it should get an assist from the wind in the box score), outfielder struggled to get to fly balls. I didn't realize it sound make such an impact on the game. I'm going to have to start using the wind modifier system to mix it up a bit.

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                  • The Gamer
                    Pro
                    • Feb 2008
                    • 826

                    #444
                    Re: S & B's MLB 2025 Simulation Sliders

                    Originally posted by PhlliesPhan6
                    I usually don't mess with the wind slider but after seeing the wind blowing in Philly last night I decided to bump the wind slider up to 9 and holy crap it made a difference on fly balls. HRs were flying out (The commentators actually said on one HR that it should get an assist from the wind in the box score), outfielder struggled to get to fly balls. I didn't realize it sound make such an impact on the game. I'm going to have to start using the wind modifier system to mix it up a bit.
                    Against conventional wisdom, I've been maxing wind since 23 as it's such a daily factor at Wrigley irl. I love it.

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                    • BrewCrew16
                      Pro
                      • Mar 2023
                      • 550

                      #445
                      Re: S & B's MLB 2025 Simulation Sliders

                      Originally posted by Seancefc
                      Has anyone adapted these sliders for legendary pitching and hitting?
                      Rmioks set has legendary pitching sliders for user. I've personally tried legend with directional hitting and I don't think it's do able. I would try making hof hitting more difficult first.

                      Sent from my moto g stylus using Tapatalk

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                      • Lil Worm
                        MVP
                        • Sep 2010
                        • 1314

                        #446
                        Re: S & B's MLB 2025 Simulation Sliders

                        Originally posted by PhlliesPhan6
                        I usually don't mess with the wind slider but after seeing the wind blowing in Philly last night I decided to bump the wind slider up to 9 and holy crap it made a difference on fly balls. HRs were flying out (The commentators actually said on one HR that it should get an assist from the wind in the box score), outfielder struggled to get to fly balls. I didn't realize it sound make such an impact on the game. I'm going to have to start using the wind modifier system to mix it up a bit.


                        Philly I have been using his wind system but do a little different. Before each game I use the random app from 0-10. Whatever number hits is the wind slider set up. Top of 5th do it again.

                        Wait until you have wind like that blowing in. It’s awesome!!!


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                        • Seancefc
                          Rookie
                          • May 2014
                          • 438

                          #447
                          Re: S & B's MLB 2025 Simulation Sliders

                          Originally posted by BrewCrew16
                          Rmioks set has legendary pitching sliders for user. I've personally tried legend with directional hitting and I don't think it's do able. I would try making hof hitting more difficult first.

                          Sent from my moto g stylus using Tapatalk
                          I tried HOF but the pitchers just dont feel elite enough, like it doesn’t feel like a battle at the plate. Getting a meatball and missing it because I’ve nerfed the batter is more frustrating than not being able to pick up low balls on legendary to me.

                          Legendary is tough (I also play dir hitting), but the sequences and locations are more true to life. I have had to bump contact up to 8 with timing at 7 but the hits are more rewarding. I also play 10 pitch speed so it’s as close as an experience to a MLB at bat as the game can offer.

                          Was just worried about balance and variety of hits with contact so high. Also still want to whiff, bloop and squib from time to time.

                          Will check out his sliders.

                          Comment

                          • NightOwl
                            Rookie
                            • Sep 2013
                            • 332

                            #448
                            Re: S & B's MLB 2025 Simulation Sliders

                            Originally posted by Seancefc
                            I tried HOF but the pitchers just dont feel elite enough, like it doesn’t feel like a battle at the plate. Getting a meatball and missing it because I’ve nerfed the batter is more frustrating than not being able to pick up low balls on legendary to me.

                            Legendary is tough (I also play dir hitting), but the sequences and locations are more true to life. I have had to bump contact up to 8 with timing at 7 but the hits are more rewarding. I also play 10 pitch speed so it’s as close as an experience to a MLB at bat as the game can offer.

                            Was just worried about balance and variety of hits with contact so high. Also still want to whiff, bloop and squib from time to time.

                            Will check out his sliders.
                            GOAT difficulty is an option this year as well. Custom practice with pitch speed slider at 10 is ridiculous lol

                            Comment

                            • Seancefc
                              Rookie
                              • May 2014
                              • 438

                              #449
                              Re: S & B's MLB 2025 Simulation Sliders

                              Originally posted by NightOwl
                              GOAT difficulty is an option this year as well. Custom practice with pitch speed slider at 10 is ridiculous lol
                              Forgot about GOAT! I’m nowhere near that good so will leave that for others!

                              Comment

                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3785

                                #450
                                Re: S & B's MLB 2025 Simulation Sliders

                                Originally posted by Seancefc
                                I tried HOF but the pitchers just dont feel elite enough, like it doesn’t feel like a battle at the plate. Getting a meatball and missing it because I’ve nerfed the batter is more frustrating than not being able to pick up low balls on legendary to me.

                                Legendary is tough (I also play dir hitting), but the sequences and locations are more true to life. I have had to bump contact up to 8 with timing at 7 but the hits are more rewarding. I also play 10 pitch speed so it’s as close as an experience to a MLB at bat as the game can offer.

                                Was just worried about balance and variety of hits with contact so high. Also still want to whiff, bloop and squib from time to time.

                                Will check out his sliders.
                                You should be good with the contact higher. I would think as long as you leave power alone the variety should be there.
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