S & B's MLB 2025 Simulation Sliders

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  • bryanm1982
    MVP
    • Nov 2016
    • 3782

    #466
    Re: S & B's MLB 2025 Simulation Sliders

    Originally posted by delspf
    If I am just watching the games ( not actually playing ) and also simming a few days here and there, I just need to use CPU sliders correct?
    Correct. And when you sim, the only sliders that matter are the SP and RP stamina, Hook, and simulated injuries.
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    • HeadCoach2.0
      Pro
      • Jan 2023
      • 713

      #467
      Re: S & B's MLB 2025 Simulation Sliders

      Does anyone think that the graphics have been scrubbed again after the game launched?

      I was playing last night with the Mets and the graphics looked sharper than before.

      It also seems that the different presentation modes have different levels of sharpness when it comes to graphics.

      Maybe its nothing and I am just seeing stuff that was already there in the game.

      Comment

      • jcar0725
        "ADAPT OR DIE"
        • Aug 2010
        • 3818

        #468
        Re: S & B's MLB 2025 Simulation Sliders

        Originally posted by HeadCoach2.0
        Does anyone think that the graphics have been scrubbed again after the game launched?

        I was playing last night with the Mets and the graphics looked sharper than before.

        It also seems that the different presentation modes have different levels of sharpness when it comes to graphics.

        Maybe its nothing and I am just seeing stuff that was already there in the game.
        I swore that happened once or twice last year when we got a patch, the game seemed a tad better graphically. So I wouldn't be surprised. Then again it could have just be me.
        JUUUUUUUST A BIT OUTSIDE

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        • BrewCrew16
          Pro
          • Mar 2023
          • 547

          #469
          Re: S & B's MLB 2025 Simulation Sliders

          What's everyone's thoughts/strategy on using the power swing vs holding up with directional when sitting dead red? I'm trying to figure out what gives me the best chance for an xbh in hitters counts with my sluggers. Obviously, most of my hrs are "accidents" with normal swing, but I haven't really explored the power swing much.

          Sent from my moto g stylus using Tapatalk

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          • D Tom
            Rookie
            • Apr 2023
            • 93

            #470
            Re: S & B's MLB 2025 Simulation Sliders

            Originally posted by bryanm1982
            I would go back to the SDS roster then and see if that would be better. No sense to keep going if you aren’t having fun. Do you have power at 4?

            yeah, absolutely do not want it to sound like a knock on your sliders. They play great.. but I think the increase in power for a lot of players is skewing my data that I am seeing.

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            • BrewCrew16
              Pro
              • Mar 2023
              • 547

              #471
              Re: S & B's MLB 2025 Simulation Sliders

              Originally posted by D Tom
              yeah, absolutely do not want it to sound like a knock on your sliders. They play great.. but I think the increase in power for a lot of players is skewing my data that I am seeing.
              Could be? That and however you choose to set the wind slider plays a huge role. I can't tell you how many times I've flown out near or on the warning track with a closed roof. Who knows what would happen with a few clicks to my players power or a wind blowing out? Hard to say.

              Sent from my moto g stylus using Tapatalk

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              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #472
                Re: S & B's MLB 2025 Simulation Sliders

                Homeruns are by far the hardest thing to keep realistic. I have 14 with Friedl and 13 with McLain through 48 games. But then I have guys like Elly with only 5, Steer with 2, CES with 7. Overall I've hit 67 total, 16% of all my hits which is a little too high, but being the Reds it's very high if I'm trying to be closer to real life. I've had power at 4 for probably every game. Wind has been between 2, 3, or 5 mostly but overall they're still high. Never tested power at 3 long enough but maybe it works okay.

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                https://www.youtube.com/DarthRambo

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                • JstnJ
                  Rookie
                  • Jun 2014
                  • 57

                  #473
                  Re: S & B's MLB 2025 Simulation Sliders

                  Originally posted by D Tom
                  I am still using the front page set (except user timing on 4) but man I have such an annoying offense with the Braves in my franchise. I cannot stop hitting HR's, and for realisms sake I need them to stop lol. I am one week ahead of real life currently and I have 2 players at 8 HR's and 1 at 9 and 10. I hardly ever seem to get ropes that drive people in and it just seems like the game just gives me HR's over and over. I am still getting too many perfect perfects.



                  Unfortunately I think that playing competitively for so long has ruined my chance at getting this game to run in a realistic way. I may need to develop some legendary sliders using these as a template in order to nerf this hitting.


                  Edit: It may also be the Fidelity rosters having a lot of power stats when compared to the default... I may actually go back to SDS rosters and then simulate back to this point. Especially with the PA announcers saying the wrong names with the Fidelity roster.
                  I also use ran into the same HR problem with F2F rosters (I also happen to use the Braves but I suspect this is an issue for any HUM controlled team).

                  My power is currently at 3 and...im having a great time. HRs still happen but are rewarding when they do.

                  The changes I made in total are:

                  HUM PWR: 3 (I'm actually experimenting with 2 right now, but that might result in a cooresponding tweak to Solid Hits, tbd)
                  CPU Control: 4
                  CPU Consistency: 5
                  CPU Strike Frequency: 4

                  All others match the OP, I'm using pitch speeds 9

                  F2F rosters indeed have slightly higher overall PWR numbers, so i think these adjustments compensate for it

                  Comment

                  • DarthRambo
                    MVP
                    • Mar 2008
                    • 6630

                    #474
                    Re: S & B's MLB 2025 Simulation Sliders

                    Idk if it's roster specific. I always used the live roster, and even update attributes within the franchise to match roster updates through the season. And homeruns are always too high. It is a video game though so I expect for it to be more exciting to play over watching real life baseball. Interested in trying power at 3 and raising solid hits to just see how it goes

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                    https://www.youtube.com/DarthRambo

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                    • BrewCrew16
                      Pro
                      • Mar 2023
                      • 547

                      #475
                      Re: S & B's MLB 2025 Simulation Sliders

                      Originally posted by DarthRambo
                      Idk if it's roster specific. I always used the live roster, and even update attributes within the franchise to match roster updates through the season. And homeruns are always too high. It is a video game though so I expect for it to be more exciting to play over watching real life baseball. Interested in trying power at 3 and raising solid hits to just see how it goes

                      Sent from my Pixel 8a using Tapatalk
                      That is interesting, but with power at 4 you can already see the exit velos drop. I would imagine power at 3 would just be too frustrating and unrealistic, especially for players with lower power ratings.

                      Sent from my moto g stylus using Tapatalk

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                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #476
                        Re: S & B's MLB 2025 Simulation Sliders

                        Originally posted by BrewCrew16
                        That is interesting, but with power at 4 you can already see the exit velos drop. I would imagine power at 3 would just be too frustrating and unrealistic, especially for players with lower power ratings.

                        Sent from my moto g stylus using Tapatalk
                        Yeah after talking to Brian he reminded me we tried it before and it causes hard hit balls in the gaps to sometimes not reach the wall etc. You're usually relying on a perfect timed swings for any homeruns and it can become frustrating. Smaller guys like McLain I'm great at hitting because of the small square sized strikezone. Elly has a large rectangle with his height so to get a pitch to square up is less likely to happen with him. I also strike out looking often with Elly, but I see that a lot IRL too.

                        Sent from my Pixel 8a using Tapatalk
                        https://www.youtube.com/DarthRambo

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                        • Jay0911
                          Rookie
                          • Jun 2006
                          • 63

                          #477
                          Re: S & B's MLB 2025 Simulation Sliders

                          Originally posted by JstnJ
                          I also use ran into the same HR problem with F2F rosters (I also happen to use the Braves but I suspect this is an issue for any HUM controlled team).

                          My power is currently at 3 and...im having a great time. HRs still happen but are rewarding when they do.

                          The changes I made in total are:

                          HUM PWR: 3 (I'm actually experimenting with 2 right now, but that might result in a cooresponding tweak to Solid Hits, tbd)
                          CPU Control: 4
                          CPU Consistency: 5
                          CPU Strike Frequency: 4

                          All others match the OP, I'm using pitch speeds 9

                          F2F rosters indeed have slightly higher overall PWR numbers, so i think these adjustments compensate for it

                          Also was having a hr issue as the Yankees. I tried going to legend which definitely made it more competitive but then went on a five game losing streak. Going to test these changes.

                          Comment

                          • BrewCrew16
                            Pro
                            • Mar 2023
                            • 547

                            #478
                            Re: S & B's MLB 2025 Simulation Sliders

                            Originally posted by Jay0911
                            Also was having a hr issue as the Yankees. I tried going to legend which definitely made it more competitive but then went on a five game losing streak. Going to test these changes.
                            Have you tried zeroing the wind slider for home games? This is a great example of why we need 20 clicks instead of 10.

                            Sent from my moto g stylus using Tapatalk

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                            • JstnJ
                              Rookie
                              • Jun 2014
                              • 57

                              #479
                              Re: S & B's MLB 2025 Simulation Sliders

                              Originally posted by Jay0911
                              Also was having a hr issue as the Yankees. I tried going to legend which definitely made it more competitive but then went on a five game losing streak. Going to test these changes.
                              I'm now using PWR 2 with some modifications to foul balls too (referencing Armor & Sword settings for that). I dont want to hijack S&B's hard work here so I'll mostly stay quiet from here. I'm using a hybrid of 80% S & B with my own modifications now

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                              • bryanm1982
                                MVP
                                • Nov 2016
                                • 3782

                                #480
                                Re: S & B's MLB 2025 Simulation Sliders

                                Originally posted by JstnJ
                                I'm now using PWR 2 with some modifications to foul balls too (referencing Armor & Sword settings for that). I dont want to hijack S&B's hard work here so I'll mostly stay quiet from here. I'm using a hybrid of 80% S & B with my own modifications now
                                No problem. We are all here to help each other out.
                                Follow me on Twitch

                                https://twitch.tv/bryanm1982

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