The OS Breakdown of the 2K Slider Theory

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Jistic
    Hall Of Fame
    • Mar 2003
    • 16405

    #181
    Re: BFJ All-Star " Custom Total Control" Sliders

    Originally posted by BrandonMUC05
    Has anyone noticed not being able to get cards after adjusting the sliders?
    I got my first one last night, because I've been signing out of my profile to improve the frame rate. But what's strange is that now that I'm playing franchise, the frame rate isn't as bad...I have no explanation for it, so I stay logged in now.
    PSN: JISTIC_OS
    XBOX LIVE: JISTIC

    Comment

    • BrandonMUC05
      Rookie
      • Mar 2008
      • 59

      #182
      Re: BFJ All-Star " Custom Total Control" Sliders

      Yeah... I have noticed the same thing in franchise that there really is no frame rate problem at all. If any, it is barely noticable.

      Sorry, I know I have asked this before, but I can't seem to figure out what I am doing wrong with pitching... My pitcher seems to be worn down after 40 pitches or so... Does using the full effectives have an effect on stamina? Or is just not throwing enough strikes..

      Comment

      • Jistic
        Hall Of Fame
        • Mar 2003
        • 16405

        #183
        Re: BFJ All-Star " Custom Total Control" Sliders

        Originally posted by BrandonMUC05
        Yeah... I have noticed the same thing in franchise that there really is no frame rate problem at all. If any, it is barely noticable.

        Sorry, I know I have asked this before, but I can't seem to figure out what I am doing wrong with pitching... My pitcher seems to be worn down after 40 pitches or so... Does using the full effectives have an effect on stamina? Or is just not throwing enough strikes..
        It can, especially if throwing a lot of heat, but I have fatigue at 55 and I've had guys go 100-110 pitches.
        PSN: JISTIC_OS
        XBOX LIVE: JISTIC

        Comment

        • joejccva71
          Banned
          • Mar 2008
          • 1535

          #184
          Re: BFJ All-Star " Custom Total Control" Sliders

          Originally posted by BrandonMUC05
          Yeah... I have noticed the same thing in franchise that there really is no frame rate problem at all. If any, it is barely noticable.

          Sorry, I know I have asked this before, but I can't seem to figure out what I am doing wrong with pitching... My pitcher seems to be worn down after 40 pitches or so... Does using the full effectives have an effect on stamina? Or is just not throwing enough strikes..

          Yes when you bring that circle out to between the white lines every time you are using more stamina. Remember that first motion is how much power you put behind the pitch, and the second motion is accuracy. (trying to get that circle to come back in the middle JUST before it dissapears...basically a very little circle directly in the middle for a perfect pitch)

          Also the GESTURE itself is both motions matching the pitch itself.

          I can usually get 99's on fastballs, sliders, and changeups. And 90+ on curves, splitters, and knuckleballs.

          Comment

          • bigfnjoe96
            Hall Of Fame
            • Feb 2004
            • 11410

            #185
            Re: BFJ All-Star " Custom Total Control" Sliders

            Originally posted by smsuduck
            Good looking set of sliders Joe, I have been working on a set and glancing over yours it appears somewhat similar in some areas. Are you happy with the pitcher difficulty? When I had it up around 50 on mine, it seemed like there was a huge difference in hitting pitchers the game considered good versus not and I'm not sure this is something that should be that artificial. I would absolutely clobber anyone the game didn't consider "good" and then get good games against good pitchers. It was driving me crazy, and I guess it was possible it was just me, but that seemed to be a major issue I was having when I had that up around 50 or higher.

            I've been trying to go with a much lower pitcher difficulty and making the human hitting sliders lower (ai contact and power, I think skill should be 100 or close to it) to accommodate this idea. I've had mixed results so far and it's taking a lot of tuning around so I'm not sure if it will work well or not yet.

            In my experience so far, I don't seem to notice a difference if I make a small change in one area that alters a slider from custom pro to allstar or vice versa. I think you may be worrying yourself unnecessarily here. I'm thinking that it just is there so you know what level the game considers you are playing at for the purpose of achievements and the like. It's possible I'm wrong but I don't think I am, it would be nice if we could get some clarification from 2k on this though.

            On a side note, have you tried using tight zoom with max zoom level for the hitting. It really seems to make judging balls and strikes easier for me and I also find it "feels" much more like I'm actually batting.
            I have Pitcher Difficulty @ 50 because it seems once you start going higher GOOD pitcher become too good. Almost to the point that it's a CHEAT. Jistic has also pointed out that @ 50 WALKS are much more realistic. Which I believe to be true because I've seen it. @ 50 also it seems like if your patient you can work counts.

            If you feel your raking mediocre pitching adjust the Human Batting Sliders & not any of the AI Pitching Sliders. As for going bonkers over the difference between Custom-L/A/P I'm gonna shoot a PM to someone over @ the 2k Boards so I can get some clarification. I'm hoping the PM Box isn't flooded with spam about how 2K needs to give-up the license.

            Originally posted by ehh
            Not sure if the above had anything to do with it but I just got destroyed by the Blue Jays. I don't know if these sliders are going to be for me, seems to be way too much offense especially on the CPU's side.

            I did Halladay vs Pettitte, Andy gave up six homers in five innings. Everything the CPU hit was a pissrod, no lightly hit balls. Greg Zaun was hitting low-and-away curveballs on the black to the warning track the other way.

            I dunno if it's the CPU Skill being set at 100 or what, but the CPU was pretty much on every single pitch unless I threw a curveball that fooled them. Any slider, cutter, 4-seam, etc they pounded.

            The final score was 17-11.
            So do you feel AI Skill Slider needs to be lower & if so what should be a good starting point?

            Also is anyone else feeling the Pitcher Fatigue needs some tweaking?
            Last edited by bigfnjoe96; 03-10-2008, 09:47 AM.

            Comment

            • sgtspit
              Rookie
              • Feb 2007
              • 367

              #186
              Re: BFJ All-Star " Custom Total Control" Sliders

              iM hoping all these problems with the slider and all is gone after
              the patch.I think once the patch comes,everything else will fall into place..I HOPE....
              Last edited by sgtspit; 03-10-2008, 10:02 AM.

              Comment

              • bsbllstr876
                Pro
                • Feb 2005
                • 787

                #187
                Re: BFJ All-Star " Custom Total Control" Sliders

                Can anyone tell me what the Total Control Pitching slider is? I was think ing it was the difficulty of the new pitching style but I'm not sure
                Celtics-Red Sox-Patriots

                20110207

                Comment

                • Jistic
                  Hall Of Fame
                  • Mar 2003
                  • 16405

                  #188
                  Re: BFJ All-Star " Custom Total Control" Sliders

                  Originally posted by bsbllstr876
                  Can anyone tell me what the Total Control Pitching slider is? I was think ing it was the difficulty of the new pitching style but I'm not sure
                  You are correct.
                  PSN: JISTIC_OS
                  XBOX LIVE: JISTIC

                  Comment

                  • therizing02
                    MVP
                    • Apr 2003
                    • 4176

                    #189
                    Re: BFJ All-Star " Custom Total Control" Sliders

                    Originally posted by bigfnjoe96
                    So do you feel AI Skill Slider needs to be lower & if so what should be a good starting point?

                    Also is anyone else feeling the Pitcher Fatigue needs some tweaking?
                    Believe it or not, I have the AI Skill setting at 5 and I'm getting great results and yes, the CPU still hits scorching line drives, gap shots, hard grounders, and other hit types. I have CPU contact at 50 and Power at 40.

                    I have no idea why the skill slider is even in the game. Contact and power should be the only ones. "Increase the quality of your hits". Isn't that what power should do? Make you hit the ball harder?

                    Right now I have everything in place except my own batting sliders. I either hit HRs or singles. I'm still getting those weak grounders. It's tough to hit the gaps. The hits I get inside the first and third base bags slow down half way down their respective lines.

                    Here are my setting:

                    Contact:55
                    Power:85
                    Skill:100

                    BFJ, I have been working with the fatigue slider because at my original settings CPU pitchers were being pulled around the 75 pitch mark even if they were throwing a 2 hit shutout in the 6th. I think somewhere in the 55-60 range may work.
                    Last edited by therizing02; 03-10-2008, 11:07 AM.

                    Comment

                    • bigfnjoe96
                      Hall Of Fame
                      • Feb 2004
                      • 11410

                      #190
                      Re: BFJ All-Star " Custom Total Control" Sliders

                      Originally posted by therizing02
                      Believe it or not, I have the AI Skill setting at 5 and I'm getting great results and yes, the CPU still hits scorching line drives, gap shots, hard grounders, and other hit types. I have CPU contact at 50 and Power at 40.

                      I have no idea why the skill slider is even in the game. Contact and power should be the only ones. "Increase the quality of your hits". Isn't that what power should do? Make you hit the ball harder?

                      Right now I have everything in place except my own batting sliders. I either hit HRs or singles. I'm still getting those weak grounders. It's tough to hit the gaps. The hits I get inside the first and third base bags slow down half way down their respective lines.

                      Here are my setting:

                      Contact:55
                      Power:85
                      Skill:100

                      BFJ, I have been working with the fatigue slider because at my original settings CPU pitchers were being pulled around the 75 pitch mark even if they were throwing a 2 hit shutout in the 6th. I think somewhere in the 55-60 range may work.
                      WOW AI Skill @ 5... If you are seeing realistic hits & results from the AI with Skill set so low, then I definitely believe the sliders a Ratings Based. 1 thing 2K can never get right is the Offensive side of the Ratings for players. They are always HIGH & your theory seems to reflect that.

                      I will test this later on tonight & see what happens

                      As for the Fatigue Slider I too was seeing some early hooks from the CPU especially when I'm patient & work the count. I think 55 seems about right.

                      Anyone else feels the same way about the Pitcher Fatigue Slider?

                      Comment

                      • Jistic
                        Hall Of Fame
                        • Mar 2003
                        • 16405

                        #191
                        Re: BFJ All-Star " Custom Total Control" Sliders

                        I got the AI skill slider down to around 30 I believe. And yeah I don't see a difference. I really believe the skill slider increases the ability to "get a hit".

                        I know that sounds crazy, but I think it's true. Power, is power. We know what it does. Contact, is simply making contact, but not always solid contact.

                        Skill is the difference between hitting at somebody and hitting it where they aint. That's my early impression anyway.
                        PSN: JISTIC_OS
                        XBOX LIVE: JISTIC

                        Comment

                        • BrandonMUC05
                          Rookie
                          • Mar 2008
                          • 59

                          #192
                          Re: BFJ All-Star " Custom Total Control" Sliders

                          I have noticed the same thing with the fatigue...but if you drop it down, it also drops the level down to Custom P... has anyone figured out if that matters or not?

                          I am going to drop the AI Skill and see what happens as well... So far, they seem to work the count pretty well and I have it at 100.

                          Comment

                          • therizing02
                            MVP
                            • Apr 2003
                            • 4176

                            #193
                            Re: BFJ All-Star " Custom Total Control" Sliders

                            Originally posted by Jistic
                            I got the AI skill slider down to around 30 I believe. And yeah I don't see a difference. I really believe the skill slider increases the ability to "get a hit".
                            Yeah. Could be right. It seems to me that the higher the skill the harder the CPU hits the ball. I think the right setting is somewhere between 5-10, at least for me anyway. We all play differently.

                            The one thing that I do that's probably different from most is pitch at or very close to every single catcher suggestion based off of IE. I've never done that in a baseball video game and I am getting GREAT results as far as varying game types, pitch counts, and overall gameplay. There are situations where he makes a call and I'm thinking no way will I throw a fastball down the middle to ARod on a full count. Struck him out looking Give it a try.

                            Comment

                            • therizing02
                              MVP
                              • Apr 2003
                              • 4176

                              #194
                              Re: BFJ All-Star " Custom Total Control" Sliders

                              Originally posted by BrandonMUC05
                              I have noticed the same thing with the fatigue...but if you drop it down, it also drops the level down to Custom P... has anyone figured out if that matters or not?

                              I never thought that it did. If a setting is at 50 what's the difference if it's 50 at PRO or AS?

                              Comment

                              • scott4171
                                Banned
                                • Feb 2008
                                • 300

                                #195
                                Re: BFJ All-Star " Custom Total Control" Sliders

                                Big Joe: Can you please post your final full slider results, instead of me looking for what needs to be changed on ever question asked. PLEASE????? Your sliders were great last year... Thanks Man!

                                Comment

                                Working...