BIGFNJOE96 mlb 2k11 Custom Legend Sliders

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  • DJ
    Hall Of Fame
    • Apr 2003
    • 17756

    #391
    Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

    Guys, I'm pretty new to the 2K series, having only played a bit of 2K8 and 2K10 and just picked up 2K11 over the weekend.

    I've been reading through this thread (as well as several others), but am still confused on a few things as it relates to CPU Pitching sliders.

    Pitch Speed. I get that one, so no need to explain.

    Pitch Success is at 85. How did you come up with this setting? Wouldn't that cause too many pitchers to paint corners and throw a higher-percentage of strikes?

    Strike Zone Tendency. Got it, let's move on.

    Pitch Break Influence. Not 100% certain but think it has to do with how much break the pitches have on them, correct?

    Pitch Compsure Influence. OK, this one I have NO CLUE what it does. Can you guys explain why this was zeroed out?


    I like where the HUM pitching sliders are, and the hitting sliders for HUM/CPU are right on the money.

    This game is a nice change-of-pace from The Show. I'd just like to have some more knowledge about some of the sliders and how they work so I can possibly tweak some things to my personal preference.
    Currently Playing:
    MLB The Show 25 (PS5)

    Comment

    • JayhawkerStL
      Banned
      • Apr 2004
      • 3644

      #392
      Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

      Pitch Success - This relates to the level of effort of a pitch. So perfect success would be a MAX pitch. If a pitcher has a 90 rated fastball, and you max out effort (regardless of how accurate your gesture is, which relates to location), it decreases the odds that the pitch can be hit. I imagine it shrinks the contact window. Regardless, I don't believe this slider is related to location.

      Pitch Break Influence - Not 100%, but I believe this is related to how much of a break you can get on a pitch. My assumption before was hat this had to do with how much more difficult a breaking pitch was was to hit.

      Pitch Composure - It is basically a combination of gesture accuracy and well as effort timing. When the human pitcher lack composure, the cursor vibrates, which makes it harder to aim, and the meter becomes much quicker, which makes it harder to hit MAX effort. So I imagine the AI pitcher suffer in both of these areas. It is triggered by having men on base, and is happens more severely later in the game with critical runner in scoring position. It also occurs after home runs and major failures.

      I have mine set at five, as the current opinion is that composure is just too active in the game. I was dubious, but I did find that at 5, I still saw composure issues, but it didn't take over in the early innings so much. But I think a few notches higher might be more appropriate eventually. Part of the issue right now is that pitching is hard, so any composure effects seem extreme. As more of us become more proficient, we may crave more challenge.

      Comment

      • The Bimmer
        Far from perfect
        • Oct 2006
        • 1236

        #393
        Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

        Originally posted by Jayhawker
        Pitch Success - This relates to the level of effort of a pitch. So perfect success would be a MAX pitch. If a pitcher has a 90 rated fastball, and you max out effort (regardless of how accurate your gesture is, which relates to location), it decreases the odds that the pitch can be hit. I imagine it shrinks the contact window. Regardless, I don't believe this slider is related to location.

        Pitch Break Influence - Not 100%, but I believe this is related to how much of a break you can get on a pitch. My assumption before was hat this had to do with how much more difficult a breaking pitch was was to hit.

        Pitch Composure - It is basically a combination of gesture accuracy and well as effort timing. When the human pitcher lack composure, the cursor vibrates, which makes it harder to aim, and the meter becomes much quicker, which makes it harder to hit MAX effort. So I imagine the AI pitcher suffer in both of these areas. It is triggered by having men on base, and is happens more severely later in the game with critical runner in scoring


        position. It also occurs after home runs and major failures.

        I have mine set at five, as the current opinion is that composure is just too active in the game. I was dubious, but I did find that at 5, I still saw composure issues, but it didn't take over in the early innings so much. But I think a few notches higher might be more appropriate eventually. Part of the issue right now is that pitching is hard, so any composure effects seem extreme. As more of us become more proficient, we may crave more challenge.

        Nice description of these sliders man. Was not exactly sure how they worked.

        In regards to the composure slider, it makes even more sense now. We were tossing around the idea of 5 composure, or 0 as it is now. I noticed exactly what you are talking about when the pitchers loss composure. Faster meter , harder to aim, etc.....

        I guess the issue I have with that slider is that even if you do make a great pitch when your composure is down the CPU can get easy hits alot of the time or Human for the most part. I just dont personally feel like I am earning my hits when the CPU is rattled. If you notice on the first page CPU contact got bumped back to 40 and who knows may end up at 45.

        In an attempt to eliminate any thoughts of the Human or Cpu getting any chessy hits, boosts or what ever, CPU contact is at 40 now. I guess this comes down to preference. If composure is 0 raise contact to compensate for not losing composure, and visa-versa. What do you think?

        Comment

        • bigfnjoe96
          Hall Of Fame
          • Feb 2004
          • 11410

          #394
          If people want to tweak Composure Slider go for it. Personally I'm done with it. It feels too gimmicky. The ratings in this game are already over done. No need to add more boost to the offense IMO..

          Sent from my Awesome Phone via tapatalk

          Comment

          • JayhawkerStL
            Banned
            • Apr 2004
            • 3644

            #395
            Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

            Originally posted by bigfnjoe96
            If people want to tweak Composure Slider go for it. Personally I'm done with it. It feels too gimmicky. The ratings in this game are already over done. No need to add more boost to the offense IMO..
            Yeah, I'm not sure where I land on this issue.

            I'm a strong believer that things like clutch hitting, and evn hot and cold streaks, are not good things to add to games. My time with text sims have shown me that streaks of hits, whether it be a big inning for one team or a string of games (hot or cold) for one player, are something that occurs naturally due to how random events actually occur. You don't need a rating to force a .300 hitter to go 45/100 in one stretch, and 15/100 in another. It just happens.

            But then, with this composure rating, it does add a strategic element to games that is realistic. That is, when a guy gets in trouble, you do need to make a mound visit to calm him down. But you are aware that you just have one visit an inning. And while it does make pitching harder, for me, it does force me into making pitching moves when I might not want to to.

            I like that aspect of managing my bullpen. But then, I generally play with active bullpen off. While I like the idea of warming up guys in prep, the lack of ability to view the available PH's on my opponents bench at a given time annoys me.

            And it is completely unrealistic when I just forget to warm-up guy when I PH. Too often, I get that screen telling me to switch pitchers and I completely forgot to warm a guy up. So I have given up that realistic portion of the game. Although I may go back to it once the fatigue bug is fixed and I'm playing a season out.

            Overall, I feel like these sliders are really darn close. They are great place to start, which allows guys to fine tune to their taste or skill. so many of the things we would mention that we change are really just personal preference. While they aren't necessary for the official slider set, it makes for good discussion as we all create our own game.

            That said, I'm considering playing on default All-Star for a few days and making a run at that Million.

            Comment

            • jeffy777
              MVP
              • Jan 2009
              • 3322

              #396
              Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

              I like that the composure makes the cursor jump around and the controller vibrate, and the strategic element it adds, but I think it does more than that. I think it does give the opposing batters a large boost too. Even if you make good pitches, they still seem to slam you when you're rattled almost every time. I think that aspect of it is what is overdone. Rattled pitchers should get hit more, but it almost feels too automatic at the default composure setting. I'm going to try setting it at 5 and see how that goes..

              Anyways, great job on the sliders Joe. I'm using a combination of these and a few others .
              Last edited by jeffy777; 03-29-2011, 12:20 PM.

              Comment

              • DJ
                Hall Of Fame
                • Apr 2003
                • 17756

                #397
                Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

                Originally posted by Jayhawker
                Pitch Success - This relates to the level of effort of a pitch. So perfect success would be a MAX pitch. If a pitcher has a 90 rated fastball, and you max out effort (regardless of how accurate your gesture is, which relates to location), it decreases the odds that the pitch can be hit. I imagine it shrinks the contact window. Regardless, I don't believe this slider is related to location.

                Pitch Break Influence - Not 100%, but I believe this is related to how much of a break you can get on a pitch. My assumption before was hat this had to do with how much more difficult a breaking pitch was was to hit.

                Pitch Composure - It is basically a combination of gesture accuracy and well as effort timing. When the human pitcher lack composure, the cursor vibrates, which makes it harder to aim, and the meter becomes much quicker, which makes it harder to hit MAX effort. So I imagine the AI pitcher suffer in both of these areas. It is triggered by having men on base, and is happens more severely later in the game with critical runner in scoring position. It also occurs after home runs and major failures.

                I have mine set at five, as the current opinion is that composure is just too active in the game. I was dubious, but I did find that at 5, I still saw composure issues, but it didn't take over in the early innings so much. But I think a few notches higher might be more appropriate eventually. Part of the issue right now is that pitching is hard, so any composure effects seem extreme. As more of us become more proficient, we may crave more challenge.
                Thanks for the clarification, Jay.
                Currently Playing:
                MLB The Show 25 (PS5)

                Comment

                • Garrett67
                  MVP
                  • Sep 2004
                  • 1429

                  #398
                  Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

                  Personally, I think pitcher stamina at 35 is perfect.

                  After 83 pitches, Verlanders energy is 20. That seems about right to me.

                  Gamertags

                  Xbox 360: Garrett67
                  Playstation: Bean1967
                  Steam: Axemaster5150

                  Comment

                  • The Bimmer
                    Far from perfect
                    • Oct 2006
                    • 1236

                    #399
                    Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

                    Nice looking boxscore there Garrett, you know you may be right I am gonna try out 35 for a few games, it will either be 35 0r 40. I am set everywhere else. Just need opening day rosters now.

                    By the way did you see the change on page 1, 40 CPU contact, and did you try it out by any chance?

                    Comment

                    • Garrett67
                      MVP
                      • Sep 2004
                      • 1429

                      #400
                      Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

                      Originally posted by The Bimmer
                      Nice looking boxscore there Garrett, you know you may be right I am gonna try out 35 for a few games, it will either be 35 0r 40. I am set everywhere else. Just need opening day rosters now.

                      By the way did you see the change on page 1, 40 CPU contact, and did you try it out by any chance?
                      This game was with CPU at 40.. I went to the first page to make sure all was right.

                      I would have had more hits/runs , I scored 2 in the 2nd inning, had no outs with the bases loaded and ended up in a triple play because I couldnt' back up my darn runners. Then Pavano was lights out after that.


                      I'm wondering something and I'm going to try it , and that is the power/contact thing. I CANNOT hit a HR. I wonder if contact controls the types of hits you get and not necessarily whether you hit it or not.

                      So for example, if I crank contact up to 80 lets say... Do I get more solid hits, therefore more HR's or do I simply get more hits or more contact?

                      Like, will 100 contact and 50 power give me a HR-fest game?

                      See where I'm going with this?

                      I even tried user power at 100 and I can't hit a HR with Cabrera even, and that is with using the power swing. Now, I bet if I cranked up contact, I'd be knocking balls into the Detroit river.

                      Thoughts?
                      Gamertags

                      Xbox 360: Garrett67
                      Playstation: Bean1967
                      Steam: Axemaster5150

                      Comment

                      • JayhawkerStL
                        Banned
                        • Apr 2004
                        • 3644

                        #401
                        Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

                        Originally posted by Garrett67
                        I'm wondering something and I'm going to try it , and that is the power/contact thing. I CANNOT hit a HR. I wonder if contact controls the types of hits you get and not necessarily whether you hit it or not.

                        So for example, if I crank contact up to 80 lets say... Do I get more solid hits, therefore more HR's or do I simply get more hits or more contact?

                        Like, will 100 contact and 50 power give me a HR-fest game?

                        See where I'm going with this?

                        I even tried user power at 100 and I can't hit a HR with Cabrera even, and that is with using the power swing. Now, I bet if I cranked up contact, I'd be knocking balls into the Detroit river.

                        Thoughts?
                        I'm with you. I have my power set at 100, contact 40, and I just don't hit many. I will the occasion power swing HR, but no one else is cranking it. I have the CPU power set to 90, ans they seem spot on.

                        But I've noticed that bumping up the power has made my contact swings more significant. So I do get more drives to the gaps.

                        At this point, I might start using the power swing more, and adjust power down as need be. I am curious as to if the contact slider will affect power swings.

                        But I just had 13 hits in a game with 40 contact and 100 power. I'm not sure I can balance it.

                        It is frustrating. I've only hit HR's with Albert Pujols and Colby Rasmus. I have hit one HR with a contact swing. Everything else is with a power swing.

                        Comment

                        • bigfnjoe96
                          Hall Of Fame
                          • Feb 2004
                          • 11410

                          #402
                          In order to get HR's you are gonna have to power swing. Your also gonna have to time your swing. I'm finishing up a game right now & Mark Texiera has hit 3 HR's.

                          What has help ms is working the count & getting counts in my favor..

                          Just blew the lead in the 9th v Tigers Magglio hit a 2 run bomb of Mariano. I now have 2 on, no outs with the heart of the order coming up...

                          EDIT: A-ROD walk off HR. Tanks win 9-7.. Sorry Garret... ;-)

                          Sent from my Awesome Phone via tapatalk
                          Last edited by bigfnjoe96; 03-29-2011, 08:16 PM.

                          Comment

                          • Garrett67
                            MVP
                            • Sep 2004
                            • 1429

                            #403
                            Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

                            Originally posted by bigfnjoe96
                            In order to get HR's you are gonna have to power swing. Your also gonna have to time your swing. I'm finishing up a game right now & Mark Texiera has hit 3 HR's.

                            What has help ms is working the count & getting counts in my favor..

                            Just blew the lead in the 9th v Tigers Magglio hit a 2 run bomb of Mariano. I now have 2 on, no outs with the heart of the order coming up...

                            EDIT: A-ROD walk off HR. Tanks win 9-7.. Sorry Garret... ;-)

                            Sent from my Awesome Phone via tapatalk

                            I use power swing with the big guys (Mags, Cabrera and Martinez) but never hit HR's with them.

                            I (for giggles) , set the contact to 100 and power to 100... I've hit 3 HR's so far in this game, Cabrera just hit a MONSTER bomb at Tropicana field.

                            I realize this is the EXTREME for adjustment, I was just trying to see something. I'm also going to try contact at 100 and power at zero, Contact at 0 and power at 100

                            . I want to know how each slider affects the game.

                            I don't want to make the game into an arcade game, but I've only hit like 8 HR's in 20 games and only 1 with Cabrera.



                            EDIT: Want a challenge, try power and contact at 0 LOL


                            I do wonder something though (as usual),

                            IF

                            I start on Pro and use the sliders on page 1

                            You start on Legend and use sliders on page 1


                            Same game?


                            Or does starting on Legend automatically give the CPU some boost and the user a decline in ratings without regard to slider setting?
                            Last edited by Garrett67; 03-29-2011, 08:46 PM.
                            Gamertags

                            Xbox 360: Garrett67
                            Playstation: Bean1967
                            Steam: Axemaster5150

                            Comment

                            • Garrett67
                              MVP
                              • Sep 2004
                              • 1429

                              #404
                              Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

                              Wait a minute Joe, you don't use the stick to hit, do you?
                              Gamertags

                              Xbox 360: Garrett67
                              Playstation: Bean1967
                              Steam: Axemaster5150

                              Comment

                              • The Bimmer
                                Far from perfect
                                • Oct 2006
                                • 1236

                                #405
                                Re: BIGFNJOE96 mlb 2k11 Custom Legend Sliders

                                I use classic swing control. In regards to homeruns, I am getting better with the left stick and x button (ps3) in tandem. Before I was just pressing x, but I have figured out that the left stick to aim your hit is a big must. Last night I hit a beautiful hr with S.Smith (lefty). I got a nice slider up and in and pushed the left stick up to the right and blasted it. I now know what people have been saying about how it feels good when you time one perfectly.

                                I have hit 4 balls to the base of the wall with 55 power guys, so this is just a matter of timing and knowing what pitch to expect in certain situations. I did bump up power to 85 since I am using classic hitting. I think I might start the season torwards the bottom of the league in hr's, but by mid season be in the top 10. Hopefully lol

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