Mk could you help me figure out pitching in this game a little, i read how you said before that you can get more control over a pitch by not using max power just wondered if you could elaborate a little. Sliders are all subjective and some sets work better with different playing styles. What is perfect for me may not be perfect for you vice versa depending on how we play.
Currently the way i pitch and the way i assume most people do is to try to hit maximum pitch speed by filling up the circle all the way on every pitch. ive never been concerned with fatigue as pitch count seems to be more important. For the record im using 25 pitch control as i feel thats the only way to throw user walks which is something important to me.
I use blazzens hitting sliders with your pitching field and running. I prefer the hit stick. Blazzens thread he explains how he uses it.. What counts to use contact power or defensive swing and i find if you follow those guidlines you get good hit variety while still having options depending on the situation. Not trying to debate classic vs hit stick they are both equal imo. Just thought him explaining his playing style helped a lot and was wondering if you could do the same for pitching. For an 0-0 count do you go for max power or lower power How about 3-2 You said something about inside and outside the circle what do you mean by that
I put the pitch analyzer on for a few games to get a feel for things and going past max but before overthrown gives you 75 percent power. below max you can get 50 and up. I was thinking IRL a pitcher can choose exactly the power they want maybe the pitch meter should be lower to allow that but of course other sliders would need adjusted. or maybe increase pitcher fatigue slider in game options to make using less power every pitch more important. Too bad there isnt a seperate slider for user and cpu with that.
I feel like pitching is still off with all the sliders ive used but can be fixed. ideally id like to see 2 or 3 user walks when using an 80 to 85 rated pitcher, roughly one hit per inning, and for the k's to match thier real life k/9 stats. blazzen listed the mlb averages id like to get close to those for a 5 or 10 game span. i know this all depends on the pitcher chosen and the team he is facing. all sliders ive tried its either too easy to k the cpu or its a hit fest. Rather the game be too hard than too easy but not unrealistic. i think im pitching wrong. Sorry for the long post i really like this game

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