this. its not that vc is a bad idea. just the opposite actually. it can add a sense of realism in having to spend money (in the game) on things like shoes and accessories. and it can give you a head start if you choose to buy it.
but there are two issues with the way its implemented:
1. the vc earned versus the cost of various things is incredibly unbalanced. in my career for example lets say i earn 500vc per season based on my contract. that means that i need to spend my entire contract on a sleeve. or i need to play 2-3 non-key games to earn enough for the same sleeve. thats 2-3 games where i cant upgrade my attributes or anything if i want that sleeve asap. with how low you start out attribute-wise its ridiculous.
2. you have to pay for things with vc that are basic functions. in mygm why would you not have the ability to change your lineup from the start? you have to spend vc just to be able to change your rotation. that is ludicrous. you have to spend vc to be able to meet with a player. then you have to spend vc to actually meet with a player. then what if i want to have more than one mygm? i would have to respend more vc on those same unlocks.
like saturnis said it should be an optional incentive to purchase vc if you want a head start. but the way its set up now you almost have to buy it just to be able to play the game as intended. either that or spend hours grinding just to earn enough to unlock the base features like changing rotations.
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