Blocks are ridiculous!
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Re: Blocks are ridiculous!
How do you nerf blocking?
I see a lot of complaints but very little accountability taken. I could see 2k increasing fouls on behind the back block attempts are short / unathletic players trying to block taller / athletic players.
As a user knowing your surroundings and choosing your dunk style or lay up style is part of shot IQ.
Again, on 2k end, the dunk / lay up logic needs tuning so the attempt fits the context more appropriately - this alone, I am not sure but confident, would reduce the risk of a block and also reduce the score of blocks that already are achieved.
I been doing layups in park in 2k15 even when blocks were poor. I also customize dunk packages to remove the dunks that have high risk of getting blocked.
There is a lot to learn on the rookie sliders before advancing to Superstar and HOF where your skills and IQ need to be more refined.
In a h2h context we still have a virtual advantage that allows us to see our surroundings better than the real life counterparts. I'm personally a player that has no qualms pulling a Jimmy on the fast break if the paint is defended.
*Westbrook with all his athleticism will also concede to taking pull ups on fast breaks.
I read all these pages and it's a lot of belly aching and headaches, and the fix is to cut the head off and put a sword through the belly. I rather the fix not be so brutal. I think there is a far more effective way we can treat the stress.
If offline or playing single player : use your sliders.
If in my career : you need to understand this is a park experience and not a simulated NBA experience.
Nevertheless, it's not reasonable to simply request that x player not perform a block because of x block rating and x athleticism - no, let user and cpu inputs payout but there needs to be more concequences. I feel the rewards far out weight the risk and not much risk is simulated in block attempts.
Sent from my SM-T330NU using Tapatalkhow could I lose? im playing by my own rules..Comment
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Re: Blocks are ridiculous!
The problem is simple.
Players that aren't shot blockers are attempting to block shots.
But the problem isn't that they are attempting to block shots or getting blocks. It's just as others have pointed out, there aren't enough fouls being called.
Good shot blockers are good shot blockers because they are able to get blocks while avoiding fouls.
Most undersized/less athletic players will rack up fouls trying to go for blocks on every possession...
1) They are usually out of position from playing on the perimeter unlike a big man
2) They will make some contact with the other players body to even be able to get to the ball to make a block because they are undersized unlike a big man.
The end result is that undersized/less athletic players don't attempt blocks often at all. And when they do, they generally will result in a foul. That, or they risk hurting themselves or the other player by attempting a bad block, which is another reason they don't attempt them.
So I think the mechanics are fine. But poor shot blockers need to be punished with foul calls when attempting most blocks.
Sent from my iPad using TapatalkComment
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Re: Blocks are ridiculous!
Not necessarily more 'foul calls', but worse ball tracking (which in the end will lead to more slapped hands/arms = more fouls).Comment
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Re: Blocks are ridiculous!
Okay great, Anderson got a block in the game. He is still averaging much less than 0.5 block. So 2k Anderson is only allowed less than 1 block (or whatever number to maintain his real life average of 0.3 block per game) in his entire 82 game season even if .... 2k Anderson is in the perfect position (with his long arms) to block the ball.
So, 2k is suppose to just make all players with low block ratings foul all dunkers despite all players in the NBA are in fact athletic enough to reach their hands towards the ball.
Why don't you just stop using 2k Curry or CP3 to block the dunker? If you see a guy going up for a dunk and only Curry or CP3 is around, don't press the jump/block button.
Its not that Ryan Anderson shouldn't be allowed to make a play like that it's that to many plays like that is happening in this game period. Once in a while, cool, but the frequency of non blockers behaving like Mutombo is way to much.Comment
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Re: Blocks are ridiculous!
You know... I hear you, and do understand your frustration, but how would you go about stopping the block feast?
You also have to look at it from the other perspective. In the final seconds of game 7, you are controlling the point guard. You see an athletic big man on a transition fast break, but you being the point guard is much quicker. You chase down the athletic big man. You are in position to make a game saving block. The athletic big man has been perfect from the line all game long. The athletic big man is a 95% free throw shooter.
Your team is up by one point.
In a situation like this, you time your jump perfectly to make a game saving block by the speedy point guard, would you rather have 2k program your small point guard to foul the big man, who is perfect from the line the entire night, OR would you rather allow your point guard to make a game saving block in the last second of game 7.
Fouling the big man essentially means your team will lose.
Your ability to block with a point guard means your team wins.Comment
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Re: Blocks are ridiculous!
"Blocks are fiiiiiine" - Deangelo Russell
Last edited by 2_headedmonster; 10-10-2015, 05:19 AM.Comment
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Re: Blocks are ridiculous!
You know... I hear you, and do understand your frustration, but how would you go about stopping the block feast?
You also have to look at it from the other perspective. In the final seconds of game 7, you are controlling the point guard. You see an athletic big man on a transition fast break, but you being the point guard is much quicker. You chase down the athletic big man. You are in position to make a game saving block. The athletic big man has been perfect from the line all game long. The athletic big man is a 95% free throw shooter.
Your team is up by one point.
In a situation like this, you time your jump perfectly to make a game saving block by the speedy point guard, would you rather have 2k program your small point guard to foul the big man, who is perfect from the line the entire night, OR would you rather allow your point guard to make a game saving block in the last second of game 7.
Fouling the big man essentially means your team will lose.
Your ability to block with a point guard means your team wins.
9 out of10 times I want the foul to be called. It's a rather easy decision to be honest.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Blocks are ridiculous!
Same type of complaint thread popped up years ago and the devs completely forgot about defense for the next couple of YEARS!
Remember when we couldn't block a dunk?
Hands going through a clear block because if I recall correctly Mike said it was done on purpose.
I'd rather have what we have now than nothing at all. 2k is already offensive heavy it's about damn time the defense got some love.
The defense can get love by better tuned realistic defense, such as better fast break defense, better pick and roll defense, and and better rotations. It shouldn't rely on unrealistic blocking and perimeter defense by poor shot blockers and defenders. And even if blocking was toned down so there's no actual block, it doesn't mean that the contest attempt wouldn't affect the shot.
Remember, address basketball problems with basketball solutions was the motto this year.
The more I play the more it seems that these elements seem to be hiding the issues in actual team defense this year. Actually some of it seem quite bad given how much emphasis was placed on defense in the promotional videos. If reducing the effectiveness of perimeter bumping and blocks by non shot blockers would undermine defense that badly, we have a serious problem with the defense fundamentally. The folks afraid of a patch nerfing the defense don't seem as concerned that the defense may not actual be one is authentic to NBA basketball without adjustments.
And I say this is someone who is too successful with chase down blocks offline. Poor shot blockers shouldn't be able to do so with much regularity. Yet they're doing it better than those who are known for it in real life. I regularly get chase downs blocks with guys who shouldn't be with any frequency. And I just ran down a point guard on a fast break with Bogut who was clearly not in position for a swat, because he suddenly rocket blocked from behind. I felt dirty.Last edited by Sundown; 10-10-2015, 08:32 AM.Comment
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Re: Blocks are ridiculous!
I also see way too many blocks against the AI with non blockers. It's why it's somewhat apparent that certain situational blocks (chase downs) by poor blockers due to rocket blocking is overpowered fundamentally. It's really no surprise that folks are seeing the issue online, because user chase down blocking is too effective.
It was kind of apparent the moment we saw a chase down block by Reddick on Harden when Harden blew by him in one of the streams before the game released.Comment
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Re: Blocks are ridiculous!
The defense can get love by better tuned realistic defense, such as better fast break defense, better pick and roll defense, and and better rotations. It shouldn't rely on unrealistic blocking and perimeter defense by poor shot blockers and defenders. And even if blocking was toned down so there's no actual block, it doesn't mean that the contest attempt wouldn't affect the shot.
Remember, address basketball problems with basketball solutions was the motto this year.
The more I play the more it seems that these elements seem to be hiding the issues in actual team defense this year. Actually some of it seem quite bad given how much emphasis was placed on defense in the promotional videos. If reducing the effectiveness of perimeter bumping and blocks by non shot blockers would undermine defense that badly, we have a serious problem with the defense fundamentally. The folks afraid of a patch nerfing the defense don't seem as concerned that the defense may not actual be one is authentic to NBA basketball without adjustments.
And I say this is someone who is too successful with chase down blocks offline. Poor shot blockers shouldn't be able to do so with much regularity. Yet they're doing it better than those who are known for it in real life. I regularly get chase downs blocks with guys who shouldn't be with any frequency. And I just ran down a point guard on a fast break with Bogut who was clearly not in position for a swat, because he suddenly rocket blocked from behind. I felt dirty.
There doesn't appear to be any physics whatsoever on these interactions. Players that can't jump shouldn't be able to block high flyers at the peaks of their dunk attempt. At this point, 2k would be better off issuing frequent fouls on non shot blockers that try to block dunks. Cause, currently, player physics (jumping ability, ball tracking ability, height etc) have absolutely no part in these 2 player interactions.
I think we are 4-5 years away from seeing true "basketball solutions to basketball problems", because we are 4-5 years away from getting a physics governed game and ball tangibility.Comment
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Blocks are ridiculous!
Chasedown blocks are an eyesore this year. Put it this way, I don't feel any risk when I'm trying to chase down ANYBODY in the open court with Gary Neal. Did you hear me?? Gary Neal! Dude probably hasn't blocked a shot in a few years and I can block (or otherwise cause a missed dunk) by Anthony Wiggins on a chase down, mono y mono. Lol. I know there won't be a foul called and if Wiggins does a backscratcher there's 99% chance of me getting the block! Defense of this on OS is laughable, and scary at the same time.
There doesn't appear to be any physics whatsoever on these interactions. Players that can't jump shouldn't be able to block high flyers at the peaks of their dunk attempt. At this point, 2k would be better off issuing frequent fouls on non shot blockers that try to block dunks. Cause, currently, player physics (jumping ability, ball tracking ability, height etc) have absolutely no part in these 2 player interactions.
I think we are 4-5 years away from seeing true "basketball solutions to basketball problems", because we are 4-5 years away from getting a physics governed game and ball tangibility.
It doesn't require a physics engine much more complex than what we have to improve drastically on what exists. Even checking the level of athleticism combined with the current speed of the player would help in determining whether a slide-into-position block should occur and at what speeds. Poor shot blockers should play out foul animations more often. Unathletic block attempts should get less "assist" into position from behind. Or we can make these potent chase down assists only trigger with the Chasedown Badge. That's why it exists in the first place.
And there's tons in the CPU AI defense that can be tweaked to resolve basketball problems with basketball solutions. Like help defense and pick and roll intelligence, some of which seemed better last year.
You make a great point that there is no downside to contesting a chase down with poor blockers, when in reality it can result in a foul more times than not for an and-1 if the player is too far behind or too small. That's not great for game balance.
One of Curry's highlight dunks last year was with Lowry trailing him and attempting to contest from behind. If it was 2K Lowry would have spiked it into the third row. Then Lowry would proceed to do it to Iguodala the quarter after.Last edited by Sundown; 10-10-2015, 09:28 AM.Comment
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