Post patch sliders and shooting %

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  • ruxpinke
    Pro
    • Apr 2008
    • 908

    #196
    Re: Post patch sliders and shooting %

    I enjoy it as well, though i wouldnt mind it being eliminated completely from bad shooters under a certain threshold, or have bad shooters who green get a certain boost and thats it. For example, a 55 three point shooter gets a rating boost to 60 if they green it, but it doesn't guarantee it goes in. The likelihood just increases because of the rating boost. It probably too difficult to implement it in that many layers, but would be cool.
    PSN: PrettyToney

    Comment

    • nico_lomo
      Rookie
      • Sep 2016
      • 103

      #197
      Re: Post patch sliders and shooting %

      the mike update will install automatically ? i have to accept something ? do something??

      Comment

      • Simhead23
        Banned
        • Sep 2016
        • 236

        #198
        Re: Post patch sliders and shooting %

        Originally posted by Goffs
        Change your name you don't deserve it. I don't need a meter to test my skill lol

        I have everything off but if you need visual help to play better more power to you.
        I'm not talking about the meter, I'm talking about green releases themselves. I always take the shot meter off. Not sure what that has to do with green releases. But, if you take greens away, then every shot is a dice roll. If that sounds like skill to you, more power.to you

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        • jxelite2430
          Rookie
          • Sep 2016
          • 159

          #199
          Re: Post patch sliders and shooting %

          Originally posted by Simhead23
          Yes, let's take away the user's skill mechanisms completely, because that would be soooooo fun.

          Mike, the.greens are fine. But, I think your ratings should effect your all amount of greens. Ex. No Hassan whiteside getting greens while anyone with a 755+ rating gets it regularly, while someone like curry gets an easier time
          Taking away green releases does not take away users skill mechanisms it adds to it. Finding the optimal rhythm in a jumper where the ball goes in 100% of the time when hitting that rhythm requires less skill than finding the optimal rhythm in the jump shot even though the ball might not go in 100% of the time when you find the optimal rhythm of a jump-shot. This is how it is for shooting in real life. Real NBA players never know when a shot is 100% going in. I've seen Curry walk off in the middle of his follow through cuz he felt he hit the "sweet spot" in his jump shot mechanics (perfect tempo, release point, etc) but the ball missed. Also seen him do the same thing and the ball goes in. Having the green release is arcade like because it lets you know 100% the ball is going in which is unrealistic.

          The meter should be how it is and the closer you get to it being full the more likely the game engine will calculate the shots chances of going in (in the context of shot selection, attributes of said shooter, and defensive contest on the shot) and also the closer you get the meter being full the more confident you as the user should feel about the shot going in. Having it this way without the automatic green release mechanism would allow the user to have the natural feeling of hitting the sweet spot in the release (that "walk off" feeling that players like Curry get) without 100% knowing the shot is going in. Makes the feeling of shooting more realistic and organic rather than like an arcade mechanic.

          Comment

          • jxelite2430
            Rookie
            • Sep 2016
            • 159

            #200
            Re: Post patch sliders and shooting %

            Originally posted by Goffs
            Change your name you don't deserve it. I don't need a meter to test my skill lol

            I have everything off but if you need visual help to play better more power to you.
            Must admit I was saddened when I read the comment then looked at his user name. With a name like that you would think he would value more realistic shooting mechanics

            Comment

            • jxelite2430
              Rookie
              • Sep 2016
              • 159

              #201
              Re: Post patch sliders and shooting %

              Originally posted by ruxpinke
              I enjoy it as well, though i wouldnt mind it being eliminated completely from bad shooters under a certain threshold, or have bad shooters who green get a certain boost and thats it. For example, a 55 three point shooter gets a rating boost to 60 if they green it, but it doesn't guarantee it goes in. The likelihood just increases because of the rating boost. It probably too difficult to implement it in that many layers, but would be cool.
              I wouldn't mind greens being scrapped completely but at the very least your kind of idea should be implemented. Nothing should be 100% guaranteed for any shooter specially avg to subpar ones.

              Comment

              • Goffs
                New Ork Giants
                • Feb 2003
                • 12279

                #202
                Re: Post patch sliders and shooting %

                Originally posted by Simhead23
                I'm not talking about the meter, I'm talking about green releases themselves. I always take the shot meter off. Not sure what that has to do with green releases. But, if you take greens away, then every shot is a dice roll. If that sounds like skill to you, more power.to you
                Are you new to NBA2K? Do you remember a time when there were no green releases? I want that back!

                Comment

                • ataman5
                  MVP
                  • Jun 2007
                  • 2620

                  #203
                  Re: Post patch sliders and shooting %

                  Mike as i know you keep an eye of this thread. After the patch there definitely has been some kind of an adjustment to player movements, maybe mostly again bcs of supersonic passes that players teleport from one point to another it wasn't this much pre-patch and now also every player and ball feel a lot less weight to them when running with or without the ball. You can run with Porzi w/o any real consequence Porzi can run as if he's a sg now where bedore patch the player speed to each player was perfect real. I don't know what happened to all these i hope you understand these instances i try to tell.

                  About greens; what i don't like about green is let's say i shoot and it's green why would i go for a rebound ? I won't but if i knew it's not %100 then i would change my behaviour and try to get off reb, see this is one of many outcomes that can shape your game as you wouldn't know befrehand what's going to happen.

                  Good basketball to me is trying to do everything rite yet at the end of that i still don't know if it's hit or miss and that's the beauty of it.


                  Envoyé de mon iPhone en utilisant Tapatalk

                  Comment

                  • alabamarob
                    MVP
                    • Nov 2010
                    • 3340

                    #204
                    Re: Post patch sliders and shooting %

                    In our MLO we dont allow shot meters or feedback. But, it is still there under the covers. Ha. Beluba is on it, I am confident he will find a fair spot for shooting.
                    Psn: Alabamarob
                    Xbox: Alabama Rob

                    Youtube: 2k Hawks

                    Settings I play on.
                    Minutes: 12
                    Difficulty: HOF
                    Online or Offline player: Both
                    In a MLO: Yes

                    Comment

                    • Simhead23
                      Banned
                      • Sep 2016
                      • 236

                      #205
                      Re: Post patch sliders and shooting %

                      Originally posted by jxelite2430
                      Must admit I was saddened when I read the comment then looked at his user name. With a name like that you would think he would value more realistic shooting mechanics
                      The names a joke tbh. I'm a casual gamer who likes realistic but fun gameplay. It don't have to be 100 percent realistic to the bone cause it is a game after all. I guess I like the greens cause they're hard to get down imo.

                      Comment

                      • Simhead23
                        Banned
                        • Sep 2016
                        • 236

                        #206
                        Re: Post patch sliders and shooting %

                        Originally posted by jxelite2430
                        Taking away green releases does not take away users skill mechanisms it adds to it. Finding the optimal rhythm in a jumper where the ball goes in 100% of the time when hitting that rhythm requires less skill than finding the optimal rhythm in the jump shot even though the ball might not go in 100% of the time when you find the optimal rhythm of a jump-shot. This is how it is for shooting in real life. Real NBA players never know when a shot is 100% going in. I've seen Curry walk off in the middle of his follow through cuz he felt he hit the "sweet spot" in his jump shot mechanics (perfect tempo, release point, etc) but the ball missed. Also seen him do the same thing and the ball goes in. Having the green release is arcade like because it lets you know 100% the ball is going in which is unrealistic.

                        The meter should be how it is and the closer you get to it being full the more likely the game engine will calculate the shots chances of going in (in the context of shot selection, attributes of said shooter, and defensive contest on the shot) and also the closer you get the meter being full the more confident you as the user should feel about the shot going in. Having it this way without the automatic green release mechanism would allow the user to have the natural feeling of hitting the sweet spot in the release (that "walk off" feeling that players like Curry get) without 100% knowing the shot is going in. Makes the feeling of shooting more realistic and organic rather than like an arcade mechanic.
                        I doubt Curry gets perfect on all his release in real life nor anybody, but I do agree with you it makes it feel more realistic and organic. Still, it makes taking the extra time I to go toThe gym to practice more meaningful imo.

                        Comment

                        • Razeart2422
                          Banned
                          • Nov 2014
                          • 196

                          #207
                          Re: Post patch sliders and shooting %

                          For those of you complaining about the shot meter and seeing the green, just turn off the meter. It is more realistic that way and you won't know if the ball is going in when you do a perfect release because the meter won't be there. EASY FIX.

                          On another note, i understand why some are complaing about the shooting percentages. They are a bit too high. Guys who have lower shot ratings in the 60's are hitting shot at too high of a rate.

                          Hey Mike Beluba, the computer should still walk the ball up the court more. They are not doing it enough! They just want to run and gun.

                          Comment

                          • Hellquist
                            Pro
                            • Oct 2012
                            • 558

                            #208
                            Re: Post patch sliders and shooting %

                            Originally posted by Beluba
                            Czar said the only change they made was to limit the CPU's tendency to pull up for transition 3s in 2 on 1 situations.
                            Now the CPU just spams the paint instead lol.

                            Comment

                            • thormessiah
                              Rookie
                              • Jun 2015
                              • 486

                              #209
                              Re: Post patch sliders and shooting %

                              I just realized something! I was watching a clip of Andre Drummond in the game and he got fouled and went to the line. While he was shooting free-throws the release window was extremely small (because he is a terrible free throw shooter) so it was really hard to hit. However this is not implemented online for average or subpar shooters especially non-3 pt shooters (aka David West, Thaddeus Young) so the window is as large as if they were shooting a regular midrange shot, which explains why crappy shooters can drain 3's with ease.
                              "If you ain't dead, you're alive" - Javale McGee

                              Comment

                              • Beluba
                                Gameplay Director, NBA2k
                                • Jul 2002
                                • 1389

                                #210
                                Re: Post patch sliders and shooting %

                                Originally posted by nico_lomo
                                the mike update will install automatically ? i have to accept something ? do something??
                                If you're online when the update hits, you'll need to back out to the main menu for the changes to take effect. Otherwise, you should just automatically get it.

                                Comment

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