I enjoy it as well, though i wouldnt mind it being eliminated completely from bad shooters under a certain threshold, or have bad shooters who green get a certain boost and thats it. For example, a 55 three point shooter gets a rating boost to 60 if they green it, but it doesn't guarantee it goes in. The likelihood just increases because of the rating boost. It probably too difficult to implement it in that many layers, but would be cool.
Post patch sliders and shooting %
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Re: Post patch sliders and shooting %
I enjoy it as well, though i wouldnt mind it being eliminated completely from bad shooters under a certain threshold, or have bad shooters who green get a certain boost and thats it. For example, a 55 three point shooter gets a rating boost to 60 if they green it, but it doesn't guarantee it goes in. The likelihood just increases because of the rating boost. It probably too difficult to implement it in that many layers, but would be cool.PSN: PrettyToney -
Re: Post patch sliders and shooting %
I'm not talking about the meter, I'm talking about green releases themselves. I always take the shot meter off. Not sure what that has to do with green releases. But, if you take greens away, then every shot is a dice roll. If that sounds like skill to you, more power.to youComment
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Re: Post patch sliders and shooting %
Yes, let's take away the user's skill mechanisms completely, because that would be soooooo fun.
Mike, the.greens are fine. But, I think your ratings should effect your all amount of greens. Ex. No Hassan whiteside getting greens while anyone with a 755+ rating gets it regularly, while someone like curry gets an easier time
The meter should be how it is and the closer you get to it being full the more likely the game engine will calculate the shots chances of going in (in the context of shot selection, attributes of said shooter, and defensive contest on the shot) and also the closer you get the meter being full the more confident you as the user should feel about the shot going in. Having it this way without the automatic green release mechanism would allow the user to have the natural feeling of hitting the sweet spot in the release (that "walk off" feeling that players like Curry get) without 100% knowing the shot is going in. Makes the feeling of shooting more realistic and organic rather than like an arcade mechanic.Comment
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Re: Post patch sliders and shooting %
Must admit I was saddened when I read the comment then looked at his user name. With a name like that you would think he would value more realistic shooting mechanicsComment
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Re: Post patch sliders and shooting %
I enjoy it as well, though i wouldnt mind it being eliminated completely from bad shooters under a certain threshold, or have bad shooters who green get a certain boost and thats it. For example, a 55 three point shooter gets a rating boost to 60 if they green it, but it doesn't guarantee it goes in. The likelihood just increases because of the rating boost. It probably too difficult to implement it in that many layers, but would be cool.Comment
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Re: Post patch sliders and shooting %
I'm not talking about the meter, I'm talking about green releases themselves. I always take the shot meter off. Not sure what that has to do with green releases. But, if you take greens away, then every shot is a dice roll. If that sounds like skill to you, more power.to youComment
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Re: Post patch sliders and shooting %
Mike as i know you keep an eye of this thread. After the patch there definitely has been some kind of an adjustment to player movements, maybe mostly again bcs of supersonic passes that players teleport from one point to another it wasn't this much pre-patch and now also every player and ball feel a lot less weight to them when running with or without the ball. You can run with Porzi w/o any real consequence Porzi can run as if he's a sg now where bedore patch the player speed to each player was perfect real. I don't know what happened to all these i hope you understand these instances i try to tell.
About greens; what i don't like about green is let's say i shoot and it's green why would i go for a rebound ? I won't but if i knew it's not %100 then i would change my behaviour and try to get off reb, see this is one of many outcomes that can shape your game as you wouldn't know befrehand what's going to happen.
Good basketball to me is trying to do everything rite yet at the end of that i still don't know if it's hit or miss and that's the beauty of it.
Envoyé de mon iPhone en utilisant TapatalkComment
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Re: Post patch sliders and shooting %
In our MLO we dont allow shot meters or feedback. But, it is still there under the covers. Ha. Beluba is on it, I am confident he will find a fair spot for shooting.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Post patch sliders and shooting %
The names a joke tbh. I'm a casual gamer who likes realistic but fun gameplay. It don't have to be 100 percent realistic to the bone cause it is a game after all. I guess I like the greens cause they're hard to get down imo.Comment
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Re: Post patch sliders and shooting %
Taking away green releases does not take away users skill mechanisms it adds to it. Finding the optimal rhythm in a jumper where the ball goes in 100% of the time when hitting that rhythm requires less skill than finding the optimal rhythm in the jump shot even though the ball might not go in 100% of the time when you find the optimal rhythm of a jump-shot. This is how it is for shooting in real life. Real NBA players never know when a shot is 100% going in. I've seen Curry walk off in the middle of his follow through cuz he felt he hit the "sweet spot" in his jump shot mechanics (perfect tempo, release point, etc) but the ball missed. Also seen him do the same thing and the ball goes in. Having the green release is arcade like because it lets you know 100% the ball is going in which is unrealistic.
The meter should be how it is and the closer you get to it being full the more likely the game engine will calculate the shots chances of going in (in the context of shot selection, attributes of said shooter, and defensive contest on the shot) and also the closer you get the meter being full the more confident you as the user should feel about the shot going in. Having it this way without the automatic green release mechanism would allow the user to have the natural feeling of hitting the sweet spot in the release (that "walk off" feeling that players like Curry get) without 100% knowing the shot is going in. Makes the feeling of shooting more realistic and organic rather than like an arcade mechanic.Comment
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Re: Post patch sliders and shooting %
For those of you complaining about the shot meter and seeing the green, just turn off the meter. It is more realistic that way and you won't know if the ball is going in when you do a perfect release because the meter won't be there. EASY FIX.
On another note, i understand why some are complaing about the shooting percentages. They are a bit too high. Guys who have lower shot ratings in the 60's are hitting shot at too high of a rate.
Hey Mike Beluba, the computer should still walk the ball up the court more. They are not doing it enough! They just want to run and gun.Comment
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Re: Post patch sliders and shooting %
I just realized something! I was watching a clip of Andre Drummond in the game and he got fouled and went to the line. While he was shooting free-throws the release window was extremely small (because he is a terrible free throw shooter) so it was really hard to hit. However this is not implemented online for average or subpar shooters especially non-3 pt shooters (aka David West, Thaddeus Young) so the window is as large as if they were shooting a regular midrange shot, which explains why crappy shooters can drain 3's with ease."If you ain't dead, you're alive" - Javale McGeeComment
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Re: Post patch sliders and shooting %
If you're online when the update hits, you'll need to back out to the main menu for the changes to take effect. Otherwise, you should just automatically get it.Comment
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