Official Slider Discussion Thread

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  • nunogomes
    MVP
    • Oct 2005
    • 1107

    #931
    Re: Official Slider Discussion Thread

    Im on PS3, finnaly have the new patch. I tried your sliders in Play Now Parker, and really liked them, although i have a hard time winning.

    BUT... in legacy i ALWAYS auto-train because i suck at training! Do you think it will be too hard for me down the road in my legacy if i auto-train? Should i lower the difficulty level?

    Comment

    • parker002
      MVP
      • Oct 2004
      • 1465

      #932
      Re: Official Slider Discussion Thread

      I like the stamina at 0, even though it makes it quite tough.

      I played several games with Tyson against Chambers and got knocked out a couple of times before I got the hang of it (playing around with button punching doesn't help, but I'm getting used to it now).

      In my last match as Tyson, I knocked Chambers out in the 4th. I was a bit concerned since Chambers seemed to be connecting at a 50-55% clip consistently through all the matches but I struggled to mange 45-50%.

      So I tried a match as Calzaghe against Adamek and it went the distance. All 3 judges scored it differently (I won two cards by 4 or more, but by only 2 on the first) but I did carry the late rounds by outpunching him. It really felt like a Joe Calzaghe match as I hit him with flurries and then darted out of range of his punches. I connected 56% and he connected on only 44%.

      Finally, I just played a match as 85 OVR Winky Wright against 85 OVR Anthony Mundine. The scorecards were awesome for two evenly matched fighters - we were pretty much dead even through 7 with me having a slight lead due to a flash knockdown in the 4th. I caught him again in the 8th though and he went down for good. He hurt me a couple of times, and it was a really great fight.

      These are set for legacy play I think.
      Recovering slider addict...Fight Night Round 4 caused me to relapse...

      Comment

      • parker002
        MVP
        • Oct 2004
        • 1465

        #933
        Re: Official Slider Discussion Thread

        Originally posted by nunogomes
        Im on PS3, finnaly have the new patch. I tried your sliders in Play Now Parker, and really liked them, although i have a hard time winning.

        BUT... in legacy i ALWAYS auto-train because i suck at training! Do you think it will be too hard for me down the road in my legacy if i auto-train? Should i lower the difficulty level?
        You definitely could be at a disadvantage later in your legacy if you're only getting 3 points per session. I would recommend just practicing - the training exercises aren't hard once you get used to them. I'm pretty good at all of them, actually, regardless of difficulty level or slider settings.
        Recovering slider addict...Fight Night Round 4 caused me to relapse...

        Comment

        • acts238shaun
          MVP
          • Dec 2005
          • 2714

          #934
          Re: Official Slider Discussion Thread

          Originally posted by Flamehead
          Acts, I've been using your champion sliders and even with the new patch, they still seem balanced and challenging. Of course, you would know better than I, but I'm not so sure they'd need any changes, IMHO.
          I agree after playing a few. I have made some speed changes, but nothing related to pre/post patch issues. Here is an explanation:

          Power - 5 power with 2 toughness works great, so does 7/5. I seem to get more flash knockdowns and have less fights where the opponent gets up 3+ times when it's at 5/2. I have a mixed, but consistent, bag at 5/2. At 7/5 I see more knockdowns but they seem to get up more than they should. It is really close, but it is more preference here.

          Speed: Fight Now 2. Legacy - Two if the opponent has a hand speed of 60 or less. One if the opponent has 61-69. If it's 70 or more move it to zero. Once you get to the top 20 I highly suggest zero, because in legacy it can feel faster than online at times, seriously. Also remember that speed allows the CPU to counter faster and when you are in the top ten the CPU is fast enough, rattling off three and four punch combos if the speed is too high. At zero you have a chance to recover and the jab freeze is almost nil combined with a zero counter window.

          Damage: If power is at 5, use 10. If power is at 7, use 7.

          Toughness: See above.

          Accuracy: Zero

          Stamina: 8 I play on 3 minute rounds and using a heavyweight with a 100 stamina rating I get 1000 punches max and I'm done. If I am getting killed in my body or whiffing like crazy I get 600 - 700 with the same heavyweight. Half of that 1000 was jabs, so if it's hooks/uppercuts/haymakers it's going to be a lot less.

          Counter Window: Zero

          CPU Off and Def AI: Here lately both have been at five. I get a balanced fight and get challenged by fighters I should get challenged by. I don't have to change it at all during my legacy. At seven and seven Tommy Morrison was a counter punching genius. At five and five he was a slugger. At 7/7 I had to be more careful trying to finish the CPU off, often getting stunned while going after a stunned fighter. At 5/5 I still have to be a little careful if the red health bar is fairly high, but if it's a quarter inch I don't have to worry about counter haymakers from a nearly knocked down opponent.

          Output: Zero with three minute rounds, CPU plays more to the AI you assign the CAB's, especially with AI at five and five.

          Sorry for the long explanations, I just like to present reasons so I can receive feedback from others in case they disagree or have a different system (I have a 360), though there doesn't seem to be a difference in slider cause/effect by system. Ok, here's a quick list:

          Difficulty: Champion
          Three minute rounds
          Ref sliders - 10
          Power - 5 w/2 Toughness or 7 w/5 Toughness
          Speed - Two for Fight Now. Two in beginning of legacy, 0 by top 20.
          Phys. Dam. - 10 w/5 power, 7 w/7 power
          Accuracy - Zero
          Stamina - 8
          Counter Window - Zero
          CPU AI - Both 5
          CPU Punch Output - Zero

          I don't use these for training. I just use these for fights. If you need sliders for training pm me, as adjusting sliders can help you get 100% in training.

          Comment

          • parker002
            MVP
            • Oct 2004
            • 1465

            #935
            Re: Official Slider Discussion Thread

            You and I are in almost the exact same place with these sliders.
            Recovering slider addict...Fight Night Round 4 caused me to relapse...

            Comment

            • acts238shaun
              MVP
              • Dec 2005
              • 2714

              #936
              Re: Official Slider Discussion Thread

              I just want balance. I don't the AI to be psychic or stupid. If I am better I should win, if my fighter is an 83 vs. an 88 I should lose. If equal and I fight like a moron I should lose, otherwise it should be a good fight. With the above sliders I have accomplished that...and I can use my jab without getting countered, unless it's all I do.

              Comment

              • Flamehead
                Banned
                • Dec 2002
                • 1501

                #937
                Re: Official Slider Discussion Thread

                Originally posted by acts238shaun
                I agree after playing a few. I have made some speed changes, but nothing related to pre/post patch issues. Here is an explanation:

                Power - 5 power with 2 toughness works great, so does 7/5. I seem to get more flash knockdowns and have less fights where the opponent gets up 3+ times when it's at 5/2. I have a mixed, but consistent, bag at 5/2. At 7/5 I see more knockdowns but they seem to get up more than they should. It is really close, but it is more preference here.

                Speed: Fight Now 2. Legacy - Two if the opponent has a hand speed of 60 or less. One if the opponent has 61-69. If it's 70 or more move it to zero. Once you get to the top 20 I highly suggest zero, because in legacy it can feel faster than online at times, seriously. Also remember that speed allows the CPU to counter faster and when you are in the top ten the CPU is fast enough, rattling off three and four punch combos if the speed is too high. At zero you have a chance to recover and the jab freeze is almost nil combined with a zero counter window.

                Damage: If power is at 5, use 10. If power is at 7, use 7.

                Toughness: See above.

                Accuracy: Zero

                Stamina: 8 I play on 3 minute rounds and using a heavyweight with a 100 stamina rating I get 1000 punches max and I'm done. If I am getting killed in my body or whiffing like crazy I get 600 - 700 with the same heavyweight. Half of that 1000 was jabs, so if it's hooks/uppercuts/haymakers it's going to be a lot less.

                Counter Window: Zero

                CPU Off and Def AI: Here lately both have been at five. I get a balanced fight and get challenged by fighters I should get challenged by. I don't have to change it at all during my legacy. At seven and seven Tommy Morrison was a counter punching genius. At five and five he was a slugger. At 7/7 I had to be more careful trying to finish the CPU off, often getting stunned while going after a stunned fighter. At 5/5 I still have to be a little careful if the red health bar is fairly high, but if it's a quarter inch I don't have to worry about counter haymakers from a nearly knocked down opponent.

                Output: Zero with three minute rounds, CPU plays more to the AI you assign the CAB's, especially with AI at five and five.

                Sorry for the long explanations, I just like to present reasons so I can receive feedback from others in case they disagree or have a different system (I have a 360), though there doesn't seem to be a difference in slider cause/effect by system. Ok, here's a quick list:

                Difficulty: Champion
                Three minute rounds
                Ref sliders - 10
                Power - 5 w/2 Toughness or 7 w/5 Toughness
                Speed - Two for Fight Now. Two in beginning of legacy, 0 by top 20.
                Phys. Dam. - 10 w/5 power, 7 w/7 power
                Accuracy - Zero
                Stamina - 8
                Counter Window - Zero
                CPU AI - Both 5
                CPU Punch Output - Zero

                I don't use these for training. I just use these for fights. If you need sliders for training pm me, as adjusting sliders can help you get 100% in training.
                So you've got stamina at 8 when you set round length to 3 minutes, but what about Legacy where round length isn't adjustable? Parker mentioned before that you might be using 5 in those instances (or that 5 overall might be good). Or do you still use 8 in Legacy?

                Comment

                • parker002
                  MVP
                  • Oct 2004
                  • 1465

                  #938
                  Re: Official Slider Discussion Thread

                  Originally posted by Flamehead
                  So you've got stamina at 8 when you set round length to 3 minutes, but what about Legacy where round length isn't adjustable? Parker mentioned before that you might be using 5 in those instances (or that 5 overall might be good). Or do you still use 8 in Legacy?
                  I'm using 0 right now. I threw 790 punches in 10 rounds with Joe Calzaghe, so it might be just a tad low. With it at 5, it was just too easy to let my hands go. I was able to throw 70-80 punches per 2-minute round, even with heavyweights.
                  Recovering slider addict...Fight Night Round 4 caused me to relapse...

                  Comment

                  • acts238shaun
                    MVP
                    • Dec 2005
                    • 2714

                    #939
                    Re: Official Slider Discussion Thread

                    Eight on legacy is good for me, feel free to let me know how it is for you. I'll try five and see how it is. The effects in legacy may be warped as far as stamina, like speed is when you get to the top 10 and how it's as fast or faster than online at times.

                    Comment

                    • goh
                      Banned
                      • Aug 2003
                      • 20755

                      #940
                      Re: Official Slider Discussion Thread

                      I didn't get too deep into this but thought I'd throw out this suggestion. Start the Boxer Toughness slider higher up and lower it as the fight goes on.

                      Comment

                      • acts238shaun
                        MVP
                        • Dec 2005
                        • 2714

                        #941
                        Re: Official Slider Discussion Thread

                        I thought about that, but it all depends on where toughness is. 5/2 is my fave because if you have a good chin you can risk mixing it up more and you get more flash knockdowns/Ko's and less getting up 15 times.

                        Comment

                        • LingeringRegime
                          Hall Of Fame
                          • Jun 2007
                          • 17089

                          #942
                          Re: Official Slider Discussion Thread

                          Acts, what adjustments would you make (if any) for two minute rounds? Since, Legacy mode is always that length, at least it was pre-patch.

                          Comment

                          • acts238shaun
                            MVP
                            • Dec 2005
                            • 2714

                            #943
                            Re: Official Slider Discussion Thread

                            For two minute rounds I go 5 on stamina and punch output.

                            Comment

                            • LingeringRegime
                              Hall Of Fame
                              • Jun 2007
                              • 17089

                              #944
                              Re: Official Slider Discussion Thread

                              Originally posted by acts238shaun
                              For two minute rounds I go 5 on stamina and punch output.
                              Thanks man, I appreciate it.

                              Comment

                              • acts238shaun
                                MVP
                                • Dec 2005
                                • 2714

                                #945
                                Re: Official Slider Discussion Thread

                                No problem. Anytime.

                                Comment

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