Official Slider Discussion Thread

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • parker002
    MVP
    • Oct 2004
    • 1465

    #1006
    Re: Official Slider Discussion Thread

    Originally posted by nunogomes
    I already did that yesterday... the slider messing ruined the game for me. I had no pleasure whatsoever playing it...

    It´s a shame because it had the potential and grafically the game is amazing, but when you need to tweak so much you start to over-analyze and see bad things everywhere.
    Same here. But I got past it. I've started a new Legacy and having a blast right now. I'm going to do an update of my Flyweight dynasty tonight to explain it all...

    acts238shaun - Interesting that you're experimenting with Pro. I'm playing on Pro and despite the fact it's not very challenging, it is very fun.
    Recovering slider addict...Fight Night Round 4 caused me to relapse...

    Comment

    • acts238shaun
      MVP
      • Dec 2005
      • 2714

      #1007
      Re: Official Slider Discussion Thread

      No, there is a challenge there if you balance the sliders right. That's the frustrating part, I know. I did sliders for NCAA 09 for three months before I figured out a decent, close to realistic set as far as results. Once I figured out what each slider actually caused to happen in game and ignored the label attached to a particular slider, it became very easy. Same with FNR4.

      I am toying with Pro only because of the timed block/jab issue. With certain slider settings I see punches that should KILL someone, so I tweak the power up a tad. I love it around 9/10. I am toying with accuracy at one (no more than that) just because of the animations I see at times where the sonic boom of a punch knocks a guy down. Seriously, had to be the sonic boom, the guy went down without the glove touching him, lol.

      Parker, Champion/Pro is the way to go. It's all about balance. Win the fights you should win, lose the ones you should win if you get careless and win the ones you should lose only if you have the 'fight of your life' (i.e., Rocky I or Tyson - Douglas). I want that and that's what I am shooting for, regardless if it says Pro or Champion at the top of my sliders, that and to have my opponent fight according to their AI without Tommy Morrison being of the same defensive caliber of Willie Pep. On Champion with DEF AI at zero fighting a counter puncher is a tough fight. If you make the OFF AI 10 you are asking for it, because they will light you up. That's where I am right now, OFF/DEF AI and speed. The higher the speed setting the less you will see a difference between Old George and Ali's hand/foot speed. Also, the higher the setting the more timed blocks there will be with a finishing counter.

      I have a feeling by the end of the day I will have a set I am happy with. I will post stats at the end of the day, hopefully, in a word or excel format.

      Comment

      • parker002
        MVP
        • Oct 2004
        • 1465

        #1008
        Re: Official Slider Discussion Thread

        The thing I like about Pro is that the CPU doesn't necessarily get up 4 or 5 times.

        It makes the sliders you have above much more usable, because if you put Toughness at 8 on Champion, they're guaranteed to get up at least 4 times.
        Recovering slider addict...Fight Night Round 4 caused me to relapse...

        Comment

        • Azamien
          MVP
          • Mar 2005
          • 1475

          #1009
          Re: Official Slider Discussion Thread

          Are your latest sliders aimed at Legacy, or do you tweak punch output and/or stamina for that?

          Edit: That was aimed at acts. I shoulda quoted.

          Edit 2: Nevermind. Stupid question in the first place since he said they were for two minute rounds.
          Last edited by Azamien; 09-14-2009, 11:49 AM.
          Impact de Montréal
          Tous Pour Gagner

          Comment

          • parker002
            MVP
            • Oct 2004
            • 1465

            #1010
            Re: Official Slider Discussion Thread

            The thing I like about Pro is that the CPU doesn't necessarily get up 4 or 5 times.

            It makes the sliders you have above much more usable, because if you put Toughness at 8 on Champion, they're guaranteed to get up at least 4 times.

            I still have 1 HUGE complaint about Pro though. The CPU doesn't throw enough punches. I think I've figured out the reason. On Pro, the CPU gets really conservative under duress. If you pummel him and especially if you knock him down, he gets really conservative.

            But I think the biggest factor is stamina. If he gets below 60% or so on stamina, he stops punching. It's almost like he's programmed to only punch when he has full stamina or close to it.

            And if you're setting stamina low to limit PLAYER punch output, you're crippling the CPU in the process. Not really sure how to address it yet.
            Recovering slider addict...Fight Night Round 4 caused me to relapse...

            Comment

            • acts238shaun
              MVP
              • Dec 2005
              • 2714

              #1011
              Re: Official Slider Discussion Thread

              Originally posted by parker002
              close to it.

              And if you're setting stamina low to limit PLAYER punch output, you're crippling the CPU in the process. Not really sure how to address it yet.
              That's why for Pro I use 10 for CPU punch output. Limiting myself as far as stamina...not a huge deal. Five really is perfect for stamina and two minute rounds. That's all I fight now after experimenting.

              Azamien, anything I do will be for both Fight Now and legacy as I eyeball the attributes of each fighter and how they should logically play out with each fighter. I haven't played through a legacy yet with this set, but I will and of course I will post results. I feel confident they will work though.

              Parker, I will keep an eye on how much they get up and let you know with the 10 power and 8 toughness for each set I test with. Right now I have seven different setups I am testing. If I move a slider one click, to me that's a different setup. The only thing I am tweaking right now are AI and speed with the best setup getting tested with accuracy at one later.
              Last edited by acts238shaun; 09-14-2009, 12:17 PM.

              Comment

              • parker002
                MVP
                • Oct 2004
                • 1465

                #1012
                Re: Official Slider Discussion Thread

                Originally posted by acts238shaun
                That's why for Pro I use 10 for CPU punch output. Limiting myself as far as stamina...not a huge deal. Five really is perfect for stamina and two minute rounds. That's all I fight now after experimenting.

                Azamien, anything I do will be for both Fight Now and legacy as I eyeball the attributes of each fighter and how they should logically play out with each fighter. I haven't played through a legacy yet with this set, but I will and of course I will post results. I feel confident they will work though.

                Parker, I will keep an eye on how much they get up and let you know with the 10 power and 8 toughness for each set I test with. Right now I have seven different setups I am testing. If I move a slider one click, to me that's a different setup. The only thing I am tweaking right now are AI and speed with the best setup getting tested with accuracy at one later.
                I tried putting CPU punch output at 10 and I really didn't see that much of a difference. Maybe it was for the reason I just stated - the stamina slider was at zero so the computer was constantly refilling his stamina bar instead of punching. Do you see punch count parity (or at least close to it) with stamina at 5 and punch output at 10?

                I'm not looking to limit my own output as much as I'm trying to get the CPU to punch more to close the gap. Honestly, I don't think the stamina slider has any effect whatsoever on MY punch output - if you throw a ton of punches, you're likely to land quite a few which results in points to replenish your stamina between rounds.
                Recovering slider addict...Fight Night Round 4 caused me to relapse...

                Comment

                • acts238shaun
                  MVP
                  • Dec 2005
                  • 2714

                  #1013
                  Re: Official Slider Discussion Thread

                  I had stamina at five for that, so he wasn't reserving punches due to stamina.

                  Comment

                  • acts238shaun
                    MVP
                    • Dec 2005
                    • 2714

                    #1014
                    Re: Official Slider Discussion Thread

                    Test match, I got knocked down by a beautiful punch that caught me flush while throwing a punch. A jab finished me off. Enjoy!

                    <img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bT*xJmx*PTEyNTI5NTA4MTc4MDYmcHQ9MTI1Mjk1MDgyMjY5OS ZwPTk1MDcxJmQ9Jmc9MSZvPTg*MWYxZDQyYzY2ZDQ4NGI5NWNi ZmQyYzQ5MTJmNWY*Jm9mPTA=.gif" /><object width="640" height="360"><param name="wmode" value="transparent" valuetype="data" /><param name="movie" value="http://cdn.www.easports.com/static/110.2.0/flash/mdMediaPlugin/mediaplayer.swf?file=http://cdn.content.easports.com/media2/fn4/8924458/972A0001_2_FLV_VIDEO_xVU.flv&link=http://www.easports.com/media/play/video/9275719&linkfromdisplay=true&linktarget=_top&image =" valuetype="data" /><embed src="http://cdn.www.easports.com/static/110.2.0/flash/mdMediaPlugin/mediaplayer.swf" type="application/x-shockwave-flash" wmode="transparent" width="640" height="360" allowscriptaccess="always" allowfullscreen="true" flashvars="height=360&width=640&file=http://cdn.content.easports.com/media2/fn4/8924458/972A0001_2_FLV_VIDEO_xVU.flv&link=http://www.easports.com/media/play/video/9275719&linkfromdisplay=true&linktarget=_top&image ="></embed></object><div style="font-family: Arial, sans-serif; font-size: 12px;"><a href="http://www.easports.com/" target="_top" shape="rect">EA Sports</a>: <a href="http://www.easports.com/media/play/video/9275719" target="_top" shape="rect">Two one combo flash knockdown</a></div>

                    Comment

                    • parker002
                      MVP
                      • Oct 2004
                      • 1465

                      #1015
                      Re: Official Slider Discussion Thread

                      Originally posted by acts238shaun
                      I had stamina at five for that, so he wasn't reserving punches due to stamina.
                      Right.

                      What I'm saying is that I was testing with CPU Output at 10 and Stamina at 0 and the CPU MIGHT have been throwing 20 punches a round. If you're seeing punch parity or close to it, maybe Stamina has a significant impact on CPU punch output.

                      Also, I tried to set CPU offensive awareness to 10 and it didn't seem to do anything. I've been playing with both awareness sliders at 10 and the CPU's defense is still suspect (of course, it's Pro difficulty). It wouldn't be so glaring if he'd throw some punches, but as it is he just stands there while I hit him alot of the time.

                      What do you see with CPU defensive awareness at 0?

                      SIDE NOTE: Don't bother testing slider changes in the SAME Legacy. If you change your sliders, you need to start a new Legacy. I tried some fairly significant changes (like going from Pro to Champion and back to Pro) and they had no noticeable effects until I started a new legacy.
                      Recovering slider addict...Fight Night Round 4 caused me to relapse...

                      Comment

                      • parker002
                        MVP
                        • Oct 2004
                        • 1465

                        #1016
                        Re: Official Slider Discussion Thread

                        Originally posted by acts238shaun
                        I had stamina at five for that, so he wasn't reserving punches due to stamina.
                        I'm wondering if I misread this.

                        Is the CPU throwing punches or not?

                        The first time I read this, I interpreted it to mean that you're not seeing the same issue as me - ie. the CPU is throwing plenty of punches.

                        The second time I read it, you seem to be saying that the CPU isn't throwing punches for you either, but you have your stamina slider at 5, so it can't be that.
                        Recovering slider addict...Fight Night Round 4 caused me to relapse...

                        Comment

                        • acts238shaun
                          MVP
                          • Dec 2005
                          • 2714

                          #1017
                          Re: Official Slider Discussion Thread

                          On pro with output at ten and stamina at five I get a 80 punches a round from a slugger and about 75 ish from a slugger. A counterpuncher averages about 50. That's all I have at the moment. I have the CPU OFF AI at 9 with DEF AI at zero, just for Pro. The rest I am still working on. The one thing about pro I don't like it how slow it gets on the two speed setting. I get the lowest connect % with pro on two speed, but it is sooo slow. If you get above two on Pro the connect percentage skyrockets.

                          I am doing my testing in fight now first, then I'll test them in legacy. So far I like Champion on two speed with zero on output and both AI. I am not done, as I am testing each particular AI type.

                          Comment

                          • parker002
                            MVP
                            • Oct 2004
                            • 1465

                            #1018
                            Re: Official Slider Discussion Thread

                            Originally posted by acts238shaun
                            On pro with output at ten and stamina at five I get a 80 punches a round from a slugger and about 75 ish from a slugger. A counterpuncher averages about 50. That's all I have at the moment. I have the CPU OFF AI at 9 with DEF AI at zero, just for Pro. The rest I am still working on. The one thing about pro I don't like it how slow it gets on the two speed setting. I get the lowest connect % with pro on two speed, but it is sooo slow. If you get above two on Pro the connect percentage skyrockets.

                            I am doing my testing in fight now first, then I'll test them in legacy. So far I like Champion on two speed with zero on output and both AI. I am not done, as I am testing each particular AI type.
                            Wow, those punch totals are way off from what I've been seeing. I've been seeing 20 or 30, 40 if I'm lucky.

                            With CPU defense at 0 on Pro, he isn't a punching bag? Or at least he's not MORE of a punching bag with it on 10?

                            What connect percentages are you seeing at 2? And what do they go to if you change to 3 or 4? Me personally, I really like 4 speed on Pro, feel just about right.

                            I'll be doing some testing tonight then in Legacy. I'm done testing in Fight Now. Time to have some fun with this game.
                            Recovering slider addict...Fight Night Round 4 caused me to relapse...

                            Comment

                            • Azamien
                              MVP
                              • Mar 2005
                              • 1475

                              #1019
                              Re: Official Slider Discussion Thread

                              My problem with the pro setting and these sliders is that so far I'm knocking everybody out, including in the amateur tourney, in the first or second round. I literally haven't seen the third round in a fight since starting a new legacy with these sliders.

                              Now, let me be clear. I'm not that good of a player. With act's previous champion slider set, I was losing about 40% of my fights. So I was really hoping the pro sliders would work for me. And I'm not a spammer or arcade player. I go into every fight with the intent of being cautious and fighting smart, but it seems like one good shot hurts my opponent, and not trying to take advantage of it would seem to be unrealistic.

                              Is the high KO rate just because I'm at the beginning of my career and facing weak competition, or will it stay this way?
                              Impact de Montréal
                              Tous Pour Gagner

                              Comment

                              • acts238shaun
                                MVP
                                • Dec 2005
                                • 2714

                                #1020
                                Re: Official Slider Discussion Thread

                                For some reason they go through the roof with the speed on 3 and Off AI on 9. With Def AI on on zero for pro against a counter puncher he's no punching bag. Against a brawler/slugger they are for their willingness to to trade. I do like I can use my jab on Pro and even Champion with the def AI on zero.

                                My last fight against a counter puncher on the above settings, he averaged 45 punches a round with a 60 percent connect percentage. it was on three speed, but counter punchers give me the most fits on FNR4. Once I figured him out it got it down to 40% over the last to rounds. Back to testing, lol.

                                Comment

                                Working...