Official Slider Discussion Thread
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Re: Official Slider Discussion Thread
I've got it where I want it for punch output. Now I need to figure out how to lessen damage to the CPU. Fights aren't going the distance enough because of him getting worn down.
Current settings are very close though...
Pro Difficulty
Ref Foul- 10
Ref Awr- 10
Power- 6
Speed- 2
Damage- 4
Toughness- 6
Accuracy- 0
Stamina- 4
Counter- 0
Off Awr- 10
Def Awr- 10
Punch Output- 10Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Official Slider Discussion Thread
I have had several fights in a row now where the CPU is lucky to get up 3 times.
Of course, the Player side is still ridiculous. I knocked down RJJ 3 times and the 2nd time he knocked me down, I couldn't get back up.Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Official Slider Discussion Thread
Not sound crazy, getting up takes practice. When I do CAB vs. CAB fights I make them both with no heart, which makes getting up very hard. I can usually get up three to four times.
That flash KO I mentioned, where Old George went down once, that was on Champion, not Pro. On amateur, pro, champ, GOAT - they all have it where they get up several times.
I don't mind four knockdowns because I rarely get knocked down more than once and even still I can get up three times fairly easily. The fourth is a mofo though. Take a CAB and make a Brian Sutherland (lol) and practice getting up, that's what I had to do.Comment
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Re: Official Slider Discussion Thread
Not sound crazy, getting up takes practice. When I do CAB vs. CAB fights I make them both with no heart, which makes getting up very hard. I can usually get up three to four times.
That flash KO I mentioned, where Old George went down once, that was on Champion, not Pro. On amateur, pro, champ, GOAT - they all have it where they get up several times.
I don't mind four knockdowns because I rarely get knocked down more than once and even still I can get up three times fairly easily. The fourth is a mofo though. Take a CAB and make a Brian Sutherland (lol) and practice getting up, that's what I had to do.Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Official Slider Discussion Thread
ROCK AND ROLL!
Not only did I get up twice, I got up THREE times (almost 4!). And this is by standing there just getting pummeled to cause a knockdown, my damage meter was in the danger zone and my health bar 60% gone before he even knocked me down the 1st time.
Here's what I did:
Start by pushing all the way to whatever direction you're supposed to go on the LS. For instance, if the meter is on the left and telling you to push right, push right on the LS ALL THE WAY. The meter will literally BOUNCE off the right side, and begin to inch back towards the middle. TAP the LS towards the middle and integrate the RS as soon as you get close to the green. Simple as that!Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Official Slider Discussion Thread
Dude, are you playing with Toughness at 9 or 10?
I tried your Champion sliders with Toughness at 9 as Mike Tyson again Chambers and I knocked him down 5 times (known issue, not my complaint) in the FIRST TWO ROUNDS.
I like how power punches REALLY count. I caught him with a right hook/left hook/right hook after moving around the ring (so no counters, and both of us were full on health and stamina) and he went down without being stunned. Totally awesome. I just wonder if the Toughness needs to be upped to 10 permanently so that fights last a little longer?Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Official Slider Discussion Thread
Well, the results were interesting. I upped Toughness to 10 and lowered Stamina to 4 and Offensive Awareness to 8.
I only knocked him down once in the 1st (stunned him 2 more times after but he stayed up) and the good news is, it was a lone right hook (non-counter) that put him down.
Hit him with a right upper following a couple of lead jabs in the 2nd and again he was down from a non-counter punch. This time though, he didn't get up.
Still seems the fight ended way too early, but it's encouraging nonetheless.Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Official Slider Discussion Thread
Hmmm...
As Calzaghe against RJJ, I got stunned 3 times in the 1st. At the end of the 2nd,despite really getting nothing going, I hit him flush with a left upper and he went straight down. He knocked me down in the 3rd and I got up.
By the beginning of the 4th round, my health and stamina bars told me I was getting beat. However, I had my left hook going and his damage bar was pretty high. I knocked him down again shortly into the 4th. All of the sudden it was me he was the counter puncher. I connected of 6 out of 6 in the middle part of the 4th.
I had to slow it down in the 5th. I was getting hit too much and didn't want to be exposed to a counter knockdown. Plus I couldn't afford to be spending points on stamina since my health bar was starting to get low and both of my eyes were swelling. Fortunately I was 5 for 8 on counters, so our health bars were starting to even out a bit.
Going into the 6th I really had one clear advantage. We were almost dead even on health and stamina, but my strategy in the 5th round had left my damage bar a little below 10% while his was nearing the danger zone. He came at me and I threw a couple of pitter-pat jabs and he thew a hook - my straight left counter stunned him. He managed to stay upright but by then I was punching furiously and he was stunned again pretty much instantly. I finally hit him with a left hook on his damaged eye and he went down for the last time.
VERY interesting fight, a real slobber-knocker. It would have been nice to see it last longer - there's NO way it would have gone the full 10, let alone 12 or 15.
The score cards were intriguing - 47-45 me, 46-46, and 47-45 me. If it weren't for the knockdowns it might have been a draw through 5. I threw 346 punches to his 331. All in all a very interesting results.
So how do we make fights go longer?Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Re: Official Slider Discussion Thread
If an opposing fighter has a suspect chin (Tyson, Jones, Taylor, etc.) and you land flush he's going down, especially if he's moving into your punch. Part of Tyson's style is he weaves, meaning I automatically look to use the uppercut on him when I can. I have flash Ko'd him, non-counter, with an uppercut while he ducked down in his sig punch. Same in another fight while he was ducking in his weave animation.
I am using ten for toughness, that's final. I get longer fights and more decisions on tn, but I get flash KO's as well. 5/2 is a good setting, but knocking out some of the guys that should have been Ko'd was a chore because of their picking off punches when stunned and the red line was barely noticeable and it took ten to twelve punches to finish them at times. That usually isn't the case in a fight when someone is hurt that bad. I can live with the CPU getting up three and four times because of the fact many boxers would get up if knocked down that many times. In our day, and rightly so, the fight will be called off in the process of the third knockdown. That's something that would be hard to simulate, so i live with that. I typically stay on my feet, so if the CPU gets knocked down twice, more than likely I am going to at least win by decision.
I will be starting a legacy and posting soon with my sliders, seeing how they work through a legacy. For Champ I am using a 5'8" short reach light heavy and going to the heavyweight division and on Pro using a taller, jabbing welter going middleweight. I just want to see how they play out. I still prefer champ level just because I can overlook the CPU getting up several times. I'm just glad the connect rates are lower and the punch rates are closer to the boxer AI. I will post actual fight stats tomorrow from three fights with each CAB to show punch frequency and accuracy. All CAB's have the same stats, heights and weights, only with different AI's and a stance to match (Unconventional - Speed, Outside - High Rise, Inside - Peekaboo, etc.)Comment
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Re: Official Slider Discussion Thread
As far as fight's going longer the ten toughness should help, especially in legacy when the other fighters progress and have 90+ chin. Ali and Old George were decision wins in fight now. I had several fights with 10/10 end by Ko past the 10th (12 Rnd test fights).Comment
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Re: Official Slider Discussion Thread
10/10 is great, IMO. I'm getting just as many flash knockdowns with 10/10 as I was with 10/9. But 10/10 makes his health bar last longer, leading to longer fights.
I wonder if me having Stamina at 4 was part of the cause - if Stamina loss were less, both Player and CPU could allocate more points to Health between rounds. Theoretically that should extend fights.
And what about lowering damage a bit? I'm seeing alot of damage.Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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Recovering slider addict...Fight Night Round 4 caused me to relapse...Comment
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