Exactly! All I wanted, besides the above, was to use my jab without being scared (counters) or careless (dumb CPU AI) and for the CPU to fight their styles. Tyson should slip punches and try to rip me head off, Ali should dance and throw jabs and crosses on the outside, RJJ should be unpredictable and Toney/Chambers (counter punchers) should frustrate me. I acheived that. At the same time if I take a crappy boxer and fight an elite boxer it should take the fight of my life to even make it to the scorecards. Pappy showed you aren't going to take a scrub and beat Sugar Ray easily on this setup. I can deal with the punch stats. I realize the invisible shield on the blocks aren't high enough and the blocking high to low (and vice versa) is just too slow in the game code. There are going to be percentages from a low of around 35% to highs being around 55%, sometimes 60. I can deal with it, it's still a great game.
For real. That summed up what I was aiming for, the difference in styles making for different fights. RJJ vs. Calzagne would be a great fight to watch on these sliders, I may just do that.
One thing that come out in testing was my wish that Tyson's chin was better. I know he was knocked out a couple times in his career, but he had a better chin than given credit for. It should be an 88 to 90. When he was in his prime he had a chin on him, brushing off shots that would have KO'd most decent heavyweights. His heart should be low, for sure, but his chin should be a little higher.
I want to thank Parker for his help and everyone else who tested these out. The feedback everyone else gave was a huge factor in the testing. I also want to give credit to Reignmaker, he was the one that showed advantages of ten power, low damage and high CPU AI. Even though I don't love all that's in the game, great job to EA Canada...the fact I am still playing this and enjoying it three months later shows how good this game is and how much potential FNR5 has.
Comment