Official Slider Discussion Thread

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  • DTX3
    Hall Of Fame
    • Jun 2003
    • 13022

    #1171
    Re: Official Slider Discussion Thread

    Originally posted by acts238shaun
    I'm staying out of this, but feel free to ask some of the other posters. Try either if them and see how they feel. The one thing that's hard to deal with is the high connect percentages (mine are usually in the mid to low 40's), other than that mine or Parker's will work if you like Champion. Jukeman's are great too.
    I noticed that you guys are rolling with 2 minute rounds, what's the deal with that?
    XBL: DTX3
    PSN: DTX987
    WII U: DodgerBlue760

    Comment

    • acts238shaun
      MVP
      • Dec 2005
      • 2714

      #1172
      Re: Official Slider Discussion Thread

      Punches per round related to stamina. That and in legacy and online it ends up being about 2 minutes, though the clock show the countdown from 3 minutes in a fight.

      Comment

      • DTX3
        Hall Of Fame
        • Jun 2003
        • 13022

        #1173
        Re: Official Slider Discussion Thread

        Ah, alright. Thanks.
        XBL: DTX3
        PSN: DTX987
        WII U: DodgerBlue760

        Comment

        • rcsikat
          Rookie
          • Oct 2009
          • 15

          #1174
          Re: Official Slider Discussion Thread

          I tried Shaun's sliders and they are great. The CPU is not a defensive god (he doesn't block every time which is realistic), the punches have power on them and the CPU offense is drastically improved. The CPU adjusts its game plan according to the situation at hand. I'm having a great time with Shaun's sliders.

          Comment

          • acts238shaun
            MVP
            • Dec 2005
            • 2714

            #1175
            Re: Official Slider Discussion Thread

            Yeah, the CPU has a pair on mine...I was flash KD'd by Eddie Chamber in fight now when I was using my 6'5" Ali clone with 95 chin and body/toughness. The left hook was flush and right on the temple, knocking my chin into my shoulder. I won later on by KO, but I made sure I didn't lean into his left the rest of the fight.

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            • parker002
              MVP
              • Oct 2004
              • 1465

              #1176
              Re: Official Slider Discussion Thread

              Originally posted by DTX3
              I noticed that you guys are rolling with 2 minute rounds, what's the deal with that?
              One word:

              Legacy.

              Legacy rounds are 2 minutes and 11 seconds. So testing with anything else means your sliders won't work for Legacy.
              Recovering slider addict...Fight Night Round 4 caused me to relapse...

              Comment

              • parker002
                MVP
                • Oct 2004
                • 1465

                #1177
                Re: Official Slider Discussion Thread

                Originally posted by Jukeman
                Yea I loved 10/10, that was my original settings...Not sure why I went 10/0, it prolly was either I couldnt get any KO's or my opp kept getting up pass 3 knockdowns....Im not sure
                That's cause you're playing on GOAT. Doesn't have anything to do with your sliders.
                Recovering slider addict...Fight Night Round 4 caused me to relapse...

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                • SteelerSpartan
                  MVP
                  • Apr 2007
                  • 2884

                  #1178
                  Re: Official Slider Discussion Thread

                  Originally posted by acts238shaun
                  Yeah, I've bumped the punch output, but not to 10. I had guys throwing 100 punches a round that ordinarily wouldn't (counter punchers). I've moved it to five.

                  I also moved the damage slider back to one. I'm keeping stamina at 6 because any lower than that it's hard to throw a flurry of more than four or five punches when you know the CPU is near a weakened state.

                  I do love how the CPU fights back when stunned. Here's the final set, at least for a while:

                  Champion
                  2 minute rounds

                  Ref sliders - both 10
                  Power - 10
                  Speed - 2
                  Damage - 1
                  Toughness - 10
                  Accuracy - 0
                  Stamina - 6
                  Counter Window - 0
                  CPU OFF AI - 9
                  CPU DEF AI - 0
                  Punch Output - 5

                  Tell me what you think. These are good for Fight Now or Legacy. Enjoy!
                  These are pretty good, though I like playing with a faster speed setting....connect% are a little high but theres just no way to lower them with the sliders without getting Jab Countered to death
                  Here We Go Steelers!!! Here We Go!!!

                  My CFB Teams:
                  Marshall..WVU-Go Herd/Eeers!!!


                  Comment

                  • acts238shaun
                    MVP
                    • Dec 2005
                    • 2714

                    #1179
                    Re: Official Slider Discussion Thread

                    Speed at zero lowers connect rates, but I don't enjoy zero much. On zero it's 35-40% instead of 40-45% for me.

                    Comment

                    • parker002
                      MVP
                      • Oct 2004
                      • 1465

                      #1180
                      Re: Official Slider Discussion Thread

                      Originally posted by SteelerSpartan
                      These are pretty good, though I like playing with a faster speed setting....connect% are a little high but theres just no way to lower them with the sliders without getting Jab Countered to death
                      Yeah, there's really no way to get acceptable connect rates with this game. Like shaun said, you can lower them by lowering speed to zero, but I just can't play on zero anymore - it feels like a scene from the matrix.

                      The compromise with this game is that even though you can't lower percentages to where they should be, you CAN get connect percentages to be FAIR between the player and the CPU.
                      Recovering slider addict...Fight Night Round 4 caused me to relapse...

                      Comment

                      • acts238shaun
                        MVP
                        • Dec 2005
                        • 2714

                        #1181
                        Re: Official Slider Discussion Thread

                        Originally posted by parker002
                        The compromise with this game is that even though you can't lower percentages to where they should be, you CAN get connect percentages to be FAIR between the player and the CPU.
                        I've also noticed there are less perfect blocks and counters from the CPU with the zero speed setting, though punch output is still good and you can really see who's fast and who isn't. The downside is because punches are much slower you'll have a harder time finishing off fighters. I may test one for speed to see how it does...There may be a good balance there.

                        Comment

                        • acts238shaun
                          MVP
                          • Dec 2005
                          • 2714

                          #1182
                          Re: Official Slider Discussion Thread

                          No, one speed isn't much better, though the CPU has fewer auto-jabs counters off the perfect block at one.

                          I did make one change to compensate for the CPU's auto-jab counters off the perfect block. I moved the CPU OFF AI to five. The CPU is more conscious of punches and strings together more combos for some reason, even going so far as to set up it's punches. At nine the CPU got predictable. I could block my gut, knowing the CPU would throw at my head automatically. All I had to do was lean and throw a straight to get a hard counter. At five, for some reason, I had more 'punches in bunches' and less constant punches at the open target, which they seemed to be compelled to throw anytime there was an opening due to the high off AI. At five they seemed to punch smarter, but five is the default, so that may be why. Can anyone else try that out, the five setting on CPU OFF AI?

                          I also toyed with, though not committed to, stamina at seven. The CPU was definitely more formidable, and I dare say more difficult to deal with. I am still staying at six right now, but I have no advantage to abuse with it at seven.

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                          • parker002
                            MVP
                            • Oct 2004
                            • 1465

                            #1183
                            Re: Official Slider Discussion Thread

                            So what is your latest set?
                            Recovering slider addict...Fight Night Round 4 caused me to relapse...

                            Comment

                            • acts238shaun
                              MVP
                              • Dec 2005
                              • 2714

                              #1184
                              Re: Official Slider Discussion Thread

                              Originally posted by parker002
                              So what is your latest set?
                              Champion
                              2 minute rounds

                              Ref sliders - both 10
                              Power - 10
                              Speed - 2
                              Damage - 1
                              Toughness - 10
                              Accuracy - 0
                              Stamina - 6 Testing 7, CPU is actually a little better, I can't exploit CPU in any way
                              Counter Window - 0
                              CPU OFF AI - 5 Same punch output, more combos.
                              CPU DEF AI - 0
                              Punch Output - 5

                              Comment

                              • cneuy3
                                Rookie
                                • Mar 2005
                                • 47

                                #1185
                                Re: Official Slider Discussion Thread

                                Originally posted by acts238shaun
                                Champion
                                2 minute rounds

                                Ref sliders - both 10
                                Power - 10
                                Speed - 2
                                Damage - 1
                                Toughness - 10
                                Accuracy - 0
                                Stamina - 6 Testing 7, CPU is actually a little better, I can't exploit CPU in any way
                                Counter Window - 0
                                CPU OFF AI - 5 Same punch output, more combos.
                                CPU DEF AI - 0
                                Punch Output - 5
                                Hi Acts and Parker,

                                First of all thanks for the wonderful slider set. I've played almost a whole career with your slider set Acts and so has my friend with the CPU OFF AI at 9 and CPU DEF AI at 0.

                                A couple of things that I feel have issues and maybe you can help me rectify.

                                1) My friend uses his special punch in excess and can time it perfect and land it almost 2 out of every 3 times. I can do the same myself. We uses the ducking lead hook or ducking lead uppercut. I'm wondering if DEF AI should be moved to 5. I also notice it is quite easy to stick and move to your opponents body with this setting at 0. Since you moved the OFF AI to 5 have you ever considered moving the DEF AI back to 5? I haven't experiment but I think it would also make your opponents DEF less predictable.

                                2) With Damage at 1 although it plays out realistic as far as I'm concerned with the actual bar damage/fight stoppages, etc. Visually I notice that guys get cut if every single fight. Since some have this at 10 have you ever thought about putting this slider back to it's natural position at 5? Maybe we/I would see less cuts.

                                Ok guys. I think the sliders are really close to being perfect. These were just some issues of concern but not game killers for me.

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