Official Slider Discussion Thread

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  • acts238shaun
    MVP
    • Dec 2005
    • 2714

    #1081
    Re: Official Slider Discussion Thread

    To lower damage lower the damage bar to one. You will still make a mess of the Chuck Wepner's but those with a higher rating won't cut as fast. The 3 KD rule is off, but most of my knockdowns are spread out. I rarely go after a fighter like a Marciano would, I pick my spots. Against aggressive guys like Tyson I go into a shell and wait it out. Against the Toney's and Chamber's I play pitty pat all fight. By nature I am a defensive guy and a counter puncher and those guys, I don't usually knock out. I take them to a decision and get what I can in that fight. If their chin is suspect I'll go after them, but for the most part I have to set those guys up.

    As far as stamina loss lengthening fights, I get a lot of late round KO's because they can't punch more than once or twice in a row. Try stamina at 6 and see what happens.

    Comment

    • parker002
      MVP
      • Oct 2004
      • 1465

      #1082
      Re: Official Slider Discussion Thread

      Originally posted by acts238shaun
      To lower damage lower the damage bar to one. You will still make a mess of the Chuck Wepner's but those with a higher rating won't cut as fast. The 3 KD rule is off, but most of my knockdowns are spread out. I rarely go after a fighter like a Marciano would, I pick my spots. Against aggressive guys like Tyson I go into a shell and wait it out. Against the Toney's and Chamber's I play pitty pat all fight. By nature I am a defensive guy and a counter puncher and those guys, I don't usually knock out. I take them to a decision and get what I can in that fight. If their chin is suspect I'll go after them, but for the most part I have to set those guys up.
      I'm more of a mauler. I still sit back and wait for the counter alot of the times, but I throw punches in bunches. If I get an opening, I like to go for the kill, which results in alot of knockdowns and knockouts.

      Originally posted by acts238shaun
      As far as stamina loss lengthening fights, I get a lot of late round KO's because they can't punch more than once or twice in a row. Try stamina at 6 and see what happens.
      That's exactly where I was headed.
      Recovering slider addict...Fight Night Round 4 caused me to relapse...

      Comment

      • parker002
        MVP
        • Oct 2004
        • 1465

        #1083
        Re: Official Slider Discussion Thread

        OK, I did a bit of minor tweaking and I think I'm set. Starting Legacy now. Here's where I'm at.

        Difficulty - Champion
        RFA - 10
        RDA - 10
        PWR - 10
        SPD - 2
        DAM - 0
        TGH - 10
        ACC - 0
        STA - 6
        CPW - 0
        COA - 10
        CDA - 0
        OUT - 0

        Here's my reasoning behind the tweaks, and the results...

        I just finished a fight as Victor Ortiz against Paulie Malignaggi. I ended up knocking him out in the 8th round, but still it's not the end of the world. I threw 496 punches and he threw 471.

        So as for the things I changed:

        Damage at 0: Wow. Paulie got pummeled throughout the fight (I landed 103 left hooks ) and was NEVER cut. He cut me with a perfect counter in the 3rd round and I had to manage it carefully from then on. What I like is that cuts are now an EVENT, much like in a real fight. I feel like a cut could easily sway the fight one way or another now - it creates much more tension, because it's not as commonplace. On the flip side, Paulie's eyes were mashed. One side was so swollen that he couldn't see (my left hook and left straight connect percentages went up 10% between the 4th and 7th rounds).

        Stamina at 6: I'm not sure how much of a difference it really made, but it was a REALLY fun fight and a really hard fight. It probably made the fight go a little farther. All in all, I don't see any reason not to leave it here.

        CPU Offense at 10: I did this to raise CPU punch percentages. I know it seems a bit counter-intuitive, but with my style and the stamina issues in the game, I had to do something to balance the fact that I can simply outpunch my way to a decision. It worked perfectly IMO. Even though I threw 25 more punches, he landed 32 more.

        I knocked him down once at the end of the 7th. The only other knockdown in the fight was the one that did him in. I was very impressed with that. It was great.

        Final cards before the knockdown were almost dead even.

        First judge scored it 4 rounds for him and 3 rounds for me. With the knockdown in the 7th it was 66-66.

        2nd judge scored it exactly the same.

        The 3rd judge scored one round as a 10-10 draw, so he had 5 rounds for Paulie and 3 rounds for me. Even with the knockdown, he had Paulie up 67-66.

        GREAT FIGHT. Absolutely great fight.
        Recovering slider addict...Fight Night Round 4 caused me to relapse...

        Comment

        • acts238shaun
          MVP
          • Dec 2005
          • 2714

          #1084
          Re: Official Slider Discussion Thread

          Yeah, I made the change to zero myself and it worked out great as well. Great minds, huh? I'm keeping the stamina at five for now, but I might bump it a tad myself, but I am able to get a 1000 punches in a ten rounder at five with a high stamina fighter. That's my standard with a middleweight down. Light heavies I get about 85 and heavy's about 70. I think that's about right and with the stamina there the low stamina guys and slower guys suffer.

          CPU OFF AI at ten isn't a bad thing, they will throw more punches, especially when you are hurt. With it at ten, when you get stun get ready for a flurry, because they will kick your tail. You are like me though, you need a challenge on Champ.

          However, OFF AI governs how closely they fight to their style. I don't know if this was the intent, but that's what happens, so ten make them fight even more like their style. Oh, be careful in the corner...especially against boxers with an unconventional AI setting (think RJJ). They are sooo unpredictable. I was facing a Bute CAB at Light Heavy and he was kicking my butt, especially in the corners. He actually feinted a punch or two, I couldn't believe it. I blocked the gut and hit hit me with a right hook...flash knockdown. I got up and he was winning the fight, throwing three to five punch combos off and on through the fight. I won on a left hook flash KO in the fifth when he leaned into my right hook (best punch) and couldn't get up. One knockdown and done! On Champion no less.

          Anyway, here is my final set. Finite. Done. Raise the speed for heavy bag push, double end bag and combo bag in legacy training. Here they are.

          Ref Sliders - 10
          Power - 10
          Speed - 2
          Damage - 0
          Toughness - 10
          Accuracy - 0
          Stamina - 5
          Counter Window - 0
          CPU OFF AI - 9
          CPU DEF AI - 0
          Punch Output - 0

          Here's what's funny and at the same time lets me know these are prolly right for a lot more people. You are a brawler, I am a defensive guy and we have almost the exact same setup. That's what tells me we may have something.

          Ok guys, what do you think? How do they work for everyone else? Jukeman, if you would, post these up front. I'm done, finally, lol.

          Comment

          • Azamien
            MVP
            • Mar 2005
            • 1475

            #1085
            Re: Official Slider Discussion Thread

            Thanks for all your hard work on these, you two, and thanks even more for sharing that work. I look forward to trying out the results.
            Impact de Montréal
            Tous Pour Gagner

            Comment

            • acts238shaun
              MVP
              • Dec 2005
              • 2714

              #1086
              Re: Official Slider Discussion Thread

              No problem, just passing along observations. This really is a great game and just needs a few tweaks. The big thing to remember is Fight Now is the the best place to test and look at the attributes of each fighter and how they should play out. If I am beating either Sugar Ray with Vivian Harris then I need to change. On these sliders I can't, I get killed, so I know I am about right. At the same time if I have a Sugar Ray and can't beat Vivian Harris I need to either practice or lower the sliders.

              CAB's with each AI setup is also a good way to test. How do they fight? If the Boxer isn't different than the counter puncher then I need to change something. On these, they are and even throw different punches and different amounts of punches. Counter punchers are more accurate, whereas sluggers are whaling away hoping to catch something and will not land with the same degree of accuracy.

              By no means are these the end all and be all. If they are too slow speed it up. Enjoy!

              Comment

              • Pappy Knuckles
                LORDTHUNDERBIRD
                • Sep 2004
                • 15966

                #1087
                Re: Official Slider Discussion Thread

                I haven't really been checking this thread. Are there a set of sliders that the majority of people seem to be rolling with? I'd like to try some out.

                Comment

                • parker002
                  MVP
                  • Oct 2004
                  • 1465

                  #1088
                  Re: Official Slider Discussion Thread

                  Originally posted by acts238shaun
                  Yeah, I made the change to zero myself and it worked out great as well. Great minds, huh? I'm keeping the stamina at five for now, but I might bump it a tad myself, but I am able to get a 1000 punches in a ten rounder at five with a high stamina fighter. That's my standard with a middleweight down. Light heavies I get about 85 and heavy's about 70. I think that's about right and with the stamina there the low stamina guys and slower guys suffer.
                  I don't see an appreciable difference for MYSELF between 5 and 6, but I see a huge difference for the CPU.

                  Originally posted by acts238shaun
                  CPU OFF AI at ten isn't a bad thing, they will throw more punches, especially when you are hurt. With it at ten, when you get stun get ready for a flurry, because they will kick your tail. You are like me though, you need a challenge on Champ.
                  Yep, this is more an equalizer than anything else.

                  Originally posted by acts238shaun
                  However, OFF AI governs how closely they fight to their style. I don't know if this was the intent, but that's what happens, so ten make them fight even more like their style. Oh, be careful in the corner...especially against boxers with an unconventional AI setting (think RJJ). They are sooo unpredictable. I was facing a Bute CAB at Light Heavy and he was kicking my butt, especially in the corners. He actually feinted a punch or two, I couldn't believe it. I blocked the gut and hit hit me with a right hook...flash knockdown. I got up and he was winning the fight, throwing three to five punch combos off and on through the fight. I won on a left hook flash KO in the fifth when he leaned into my right hook (best punch) and couldn't get up. One knockdown and done! On Champion no less.
                  Ironically in my fight against RJJ, the sequence that ended the fight in the 6th started with me backed in a corner. He had been throwing jab/hook combos most of the fight and setting me up for counters. As soon as he pushed me into the corner, he went for an uppercut and nailed him with a straight.

                  They absolutely do fight to their styles, it's made for some crazy fights. Fighting against Paulie with Ortiz was a blast.
                  Recovering slider addict...Fight Night Round 4 caused me to relapse...

                  Comment

                  • parker002
                    MVP
                    • Oct 2004
                    • 1465

                    #1089
                    Re: Official Slider Discussion Thread

                    Originally posted by Pappy Knuckles
                    I haven't really been checking this thread. Are there a set of sliders that the majority of people seem to be rolling with? I'd like to try some out.
                    It's really down to just me and Shaun, but I think what we've got is the best FNR4 experience I've had since getting the game.
                    Recovering slider addict...Fight Night Round 4 caused me to relapse...

                    Comment

                    • acts238shaun
                      MVP
                      • Dec 2005
                      • 2714

                      #1090
                      Re: Official Slider Discussion Thread

                      Originally posted by parker002
                      It's really down to just me and Shaun, but I think what we've got is the best FNR4 experience I've had since getting the game.
                      Ditto ^^^

                      Comment

                      • Azamien
                        MVP
                        • Mar 2005
                        • 1475

                        #1091
                        Re: Official Slider Discussion Thread

                        I agree. I'm using Parker's modifications since I'm more of a combo thrower (why throw one when you can throw 3?) than a counter-puncher, and it's easily the best feel I've ever had in this game or any other boxing game. From the first match of the amateur tournament to where I'm at in my legacy, they've just felt right.

                        Thanks a bunch, Parker and acts. You've helped turn a really good game into an excellent one. I don't think I'll have any trouble keeping myself busy until the second Madden patch.
                        Impact de Montréal
                        Tous Pour Gagner

                        Comment

                        • Pappy Knuckles
                          LORDTHUNDERBIRD
                          • Sep 2004
                          • 15966

                          #1092
                          Re: Official Slider Discussion Thread

                          I tried Shaun's latest sliders and had a really nice mix of fights. I think I'm gonna stick to these for offline play because it feels a lot more like fighting a real opponent.



                          This was the first fight that I had with the sliders. I dictated the pace of the and won this one rather easily. Barrera had several nice flurries but he hit the canvas four times.





                          In this fight I rolled with Amin Asikainen against Ray Robinson. 15 seconds into the first round, Robinson stunned me and damn near knocked me down. He applied heavy pressure from the start to finish, so I really had to rely on my counter game in this one. Despite landing a knockdown on him, it really didn't amount to much because of how much damage his blows inflicted on Amin.

                          In the 8th round my bars were all down to basically nothing, so he moved in for the kill and finished me off. I got stunned about 5 times during the fight, so I was pretty happy to last that long.







                          I thought Ray Robinson applied a lot of pressure in the previous fight, but Mike Tyson was out to kill me. I did my best to keep him away with Lennox's reach, but in the second round he hit me with the uppercut from hell and sent me to the canvas. When I got up, he came charging after me again, but I was able to return the favor and knock him down. In the 3rd round I dropped him for the second time and Tyson didn't get up. This was a crazy fight. Tyson wasn't trying to make it a long night, so it was gonna end early one way or another.





                          In this one I decided to use my Zab Judah CAF against Floyd Mayweather. For the first several rounds neither one of us threw that many punches. There was a lot of dancing around the ring and jabs being thrown here and there. In the 4th round I started opening up my offense a little more, but Mayweather continued to play the defense and counter game. I was feeling pretty good in the 6th, so I decided to let loose on Floyd. Big mistake. He slipped one of my uppercuts and sent me flying to the canvas.

                          Despite the knockdown, I still felt like I was winning the fight. I decided to fight conservatively again to avoid taking another nap. I ended up outpointing him on the cards, but he stunned me late in the 10th and almost finished me off as the bell sounded. Overall it was a really good fight.


                          Comment

                          • acts238shaun
                            MVP
                            • Dec 2005
                            • 2714

                            #1093
                            Re: Official Slider Discussion Thread

                            Glad you guys are enjoying these. The connect percentages are hard to keep down, but that is just a reflection of the game's faulty blocking, to me. On champion they go down some, but in the end it just is near impossible without making the speed and stamina zero.

                            I love mine and Parker's setup, too. Best I've had since the new sliders came out!

                            Comment

                            • parker002
                              MVP
                              • Oct 2004
                              • 1465

                              #1094
                              Re: Official Slider Discussion Thread

                              Originally posted by acts238shaun
                              Glad you guys are enjoying these. The connect percentages are hard to keep down, but that is just a reflection of the game's faulty blocking, to me. On champion they go down some, but in the end it just is near impossible without making the speed and stamina zero.

                              I love mine and Parker's setup, too. Best I've had since the new sliders came out!
                              Yeah, I'm really glad you guys are having a good time. I'm totally re-envigorated playing this game because of the work that Shaun did.

                              Like you said, lowering stamina and speed to zero in an effort to lower connect percentages just diminishes game play to a point where it's not enjoyable. What I've tried to do is just create a level playing field between me and the computer.

                              It was the same way in early NCAA games - after a while it became apparent that the running game was broken. My dynasty RB's were winning the Heisman every year not because it was too easy, but because the CPU wouldn't commit to the running game.

                              So instead of tweaking sliders to get realism, I began tweaking sliders so that MY number of runs equalled the CPU number of runs, and MY yards per carry were realistic relative to the CPU.
                              Recovering slider addict...Fight Night Round 4 caused me to relapse...

                              Comment

                              • parker002
                                MVP
                                • Oct 2004
                                • 1465

                                #1095
                                Re: Official Slider Discussion Thread

                                By the way, Pappy, the night-and-day difference between your fight against Robinson and your fight against Mayweather is REALLY cool.
                                Recovering slider addict...Fight Night Round 4 caused me to relapse...

                                Comment

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