Official Slider Discussion Thread

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  • DavonBrown
    MVP
    • Oct 2008
    • 1484

    #1291
    Re: Official Slider Discussion Thread

    DIFFICULTY: CHAMPION
    NUMBER OF ROUNDS: 10(current fights), 12(championship fights/classic fights), 15(classic championship fights)
    ROUND LENGTH: 2 MINUTES
    SAVED BY THE BELL: OFF
    THREE KNOCKDOWN RULE: NO
    REFEREE FOUL AWARENESS: 10(I don't like illegal blows)
    REFEREE DAMAGE AWARENESS: 10(causes stoppage due to cuts sometimes)
    BOXER POWER: 10(causes you to be careful because one punch can end it)
    BOXER SPEED: 2(makes the difference between fast guys and slow guys more noticeable)
    BOXER PHYSICAL DAMAGE: 1(allows the cpu to focus on health and stamina between rounds because cuts won't be as frequent or bad)
    BOXER TOUGHNESS: 10(makes up for the power)
    BOXER ACCURACY: 0(haven't seen a big difference but it drops connect percentages)
    BOXER STAMINA: 4(default is too high, but if it's lower than 4 the cpu will tire out fast and run a lot instead of boxing)
    COUNTER PUNCH WINDOW: 0(doesn't work!)
    CPU OFFENSIVE AWARENESS: 10(makes the cpu box smarter and to their strengths)
    CPU DEFENSIVE AWARENESS: 10(makes you pick your shots, but cuts down on the perfect blocks so that you can work the jab)
    CPU PUNCH OUTPUT: 3(between 35 and 65 punches per round)
    Last edited by DavonBrown; 05-08-2010, 09:17 PM.

    Comment

    • Jukeman
      Showtime
      • Aug 2005
      • 10955

      #1292
      Re: Official Slider Discussion Thread

      This is what I'm using and am happy with, I get KO's and all types of decisions with these....Pretty much the same as everyone else's sliders

      Jukeman's Sliders

      G.O.A.T.
      12 rounds
      2mins
      Save By Bell- Off
      Knockdown Rule- Off
      Hud- Off
      Camera- Wide

      Ref Foul- 10
      Ref Awr- 10
      Power- 10
      Speed- 0(0-10 up to user)
      Damage- 10
      Toughness- 10
      Accuracy- 0
      Stamina- 0
      Counter- 0
      Off Awr- 10
      Def Awr- 10
      Punch Output- 10(I'm a "PBF" type of fighter so Ive NEVER seen the cpu throw more than 80 punches per round, it could be the very low stamina rate I have but sometimes I would slug it out in a round or two and the CPU's punch count would match mines at around 65-75per...If I'm selective, the cpu would still match me at around 45-65)
      Last edited by Jukeman; 05-08-2010, 09:42 PM.

      Comment

      • DavonBrown
        MVP
        • Oct 2008
        • 1484

        #1293
        Re: Official Slider Discussion Thread

        Originally posted by DavonBrown
        DIFFICULTY: CHAMPION
        NUMBER OF ROUNDS: 10(current fights), 12(championship fights/classic fights), 15(classic championship fights)
        ROUND LENGTH: 2 MINUTES
        SAVED BY THE BELL: OFF
        THREE KNOCKDOWN RULE: NO
        REFEREE FOUL AWARENESS: 10(I don't like illegal blows)
        REFEREE DAMAGE AWARENESS: 10(causes stoppage due to cuts sometimes)
        BOXER POWER: 10(causes you to be careful because one punch can end it)
        BOXER SPEED: 0(makes the difference between fast guys and slow guys more noticeable)
        BOXER PHYSICAL DAMAGE: 10(does not allow the user to always focus on stamina and health between rounds)
        BOXER TOUGHNESS: 10(makes up for the power)
        BOXER ACCURACY: 0(haven't seen a big difference but it drops connect percentages)
        BOXER STAMINA: 0(now that you aren't able to always focus on stamina both you and your opponent will tire at the same rate)
        COUNTER PUNCH WINDOW: 0(doesn't work!)
        CPU OFFENSIVE AWARENESS: 10(makes the cpu box smarter and to their strengths)
        CPU DEFENSIVE AWARENESS: 10(makes you pick your shots, but cuts down on the perfect blocks so that you can work the jab)
        CPU PUNCH OUTPUT: 2(between 35 and 65 punches per round)
        I made some changes. Looks like Jukeman's sliders just on Champion difficulty. I was able to make the changes because of a house rule that just came to me. I now always select auto recovery between rounds. This keeps me from always regaining stamina and having a huge advantage over the CPU in the later rounds.

        Comment

        • Jukeman
          Showtime
          • Aug 2005
          • 10955

          #1294
          Re: Official Slider Discussion Thread

          Since moving to buttons, my % went from 35-40 to about 30-35% (me and cpu)

          I also just had my first ever draw (1st 95/95 2nd 97/93 me 3rd 95/95)

          my current record is 16(10) 2-1
          Last edited by Jukeman; 05-10-2010, 08:13 PM.

          Comment

          • DavonBrown
            MVP
            • Oct 2008
            • 1484

            #1295
            Re: Official Slider Discussion Thread

            I've never used the buttons. Maybe I should try it.

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #1296
              Re: Official Slider Discussion Thread

              Originally posted by DavonBrown
              I've never used the buttons. Maybe I should try it.
              its prolly nothing

              I think its because I was able to string more combos together...

              with the sticks, I basically only use the same combos...

              And I rarley used a right hook or right uppercut to the head

              and with the stamina as low as i have it, you'll be lucky to throw more than 4-5 in a row shots with good accuracy

              Comment

              • mattlanta
                MVP
                • Aug 2008
                • 2384

                #1297
                Re: Official Slider Discussion Thread

                So what do you guys think is the best sliders for a lower weight division?

                Comment

                • eeyor
                  Rookie
                  • Nov 2008
                  • 206

                  #1298
                  Re: Official Slider Discussion Thread

                  I would use the same slider set you have right now. THe most differential aspect of lower weight classes is the speed, so I would adjust that one to your taste. Others than that I don't think that there need to be more changes.

                  Comment

                  • mattlanta
                    MVP
                    • Aug 2008
                    • 2384

                    #1299
                    Re: Official Slider Discussion Thread

                    Originally posted by eeyor
                    I would use the same slider set you have right now. THe most differential aspect of lower weight classes is the speed, so I would adjust that one to your taste. Others than that I don't think that there need to be more changes.
                    So I should up my speed? By how much do you think?

                    Comment

                    • geomorphologist
                      Rookie
                      • Aug 2010
                      • 15

                      #1300
                      Re: Official Slider Discussion Thread

                      Just bought my copy of the game and all those sliders out here are quite confusing, what shall I use ?
                      I don't want the game to be easy, I want it to be challenging and realistic as possible.
                      Any suggestions ?

                      Thanks!

                      Comment

                      • geekiad
                        Rookie
                        • Oct 2005
                        • 6

                        #1301
                        Re: Official Slider Discussion Thread

                        FNR4 realistic slider and gameplay settings

                        Search this at you tube.Sorry that I could not put the direct link here, I will be glad if someone without limitations does it.
                        Last edited by geekiad; 11-08-2010, 07:27 AM.

                        Comment

                        • DavonBrown
                          MVP
                          • Oct 2008
                          • 1484

                          #1302
                          Re: Official Slider Discussion Thread

                          <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/nxrnEn7BnOM?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nxrnEn7BnOM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

                          Comment

                          • wyrm187
                            Rookie
                            • Feb 2009
                            • 393

                            #1303
                            Re: Official Slider Discussion Thread

                            edit : wrong thread
                            Last edited by wyrm187; 02-02-2011, 12:16 AM.

                            Comment

                            • kingdevin
                              MVP
                              • Mar 2005
                              • 1110

                              #1304
                              Re: Official Slider Discussion Thread

                              Does anyone know what sliders will be available in FNC??

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #1305
                                Re: Official Slider Discussion Thread

                                Originally posted by kingdevin
                                Does anyone know what sliders will be available in FNC??
                                I will post them tonight

                                Comment

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