Official Slider Discussion Thread

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  • acts238shaun
    MVP
    • Dec 2005
    • 2714

    #796
    Re: Official Slider Discussion Thread

    Originally posted by mr_president
    Off awr- 0
    -with this maxed the AI seems to capitalize on every counter opportunity(or at least attempts to) so i keep it at 0 because the AI will pass on some counter oppotunities.

    Def awr- 5
    I've thought about doing this because the CPU got predictable at 10/10.

    Comment

    • ballymenasteve
      Rookie
      • Jul 2009
      • 143

      #797
      Re: Official Slider Discussion Thread

      Originally posted by acts238shaun
      I've thought about doing this because the CPU got predictable at 10/10.
      Maybe I'm wrong, but isn't the CPU counter punching governed by the CPU Def Awareness, not the Offensive Awareness? At least that's what i've read on this thread.

      Comment

      • Po Pimp
        MVP
        • Jan 2005
        • 2249

        #798
        Re: Official Slider Discussion Thread

        What exactly does the Toughness slider determine?

        Comment

        • Jukeman
          Showtime
          • Aug 2005
          • 10955

          #799
          Re: Official Slider Discussion Thread

          Short answers

          Toughness= stun rate


          Off awr can effect counters but its mostly effected by def awr(hence seeing an opening but not attacking it)

          Comment

          • iLLmatic
            MVP
            • Dec 2002
            • 1103

            #800
            Re: Official Slider Discussion Thread

            What slider addresses the speed of the computer boxers? I constantly feel like I'm being stalked as they cut the ring off. Yet when you try that, you can even come close to the precision they have at keeping you in front of them. Its like your fighting on your heels and that makes the counters a big weapon for the computer.
            Last edited by iLLmatic; 08-02-2009, 09:15 PM.

            Comment

            • Jukeman
              Showtime
              • Aug 2005
              • 10955

              #801
              Re: Official Slider Discussion Thread

              Originally posted by iLLmatic
              What slider addresses the speed of the computer boxers? What speed are the computer boxers going at? I constantly feel like I'm being stalked as they cut the ring off. Yet when you try that, you can even come close to the precision they have at keeping you in front of them. Its like your fighting on your heels and that makes the counters a big weapon for the computer.
              I have speed at 0, I can see the difference in speed rating now....most here have it set at 3...

              Comment

              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23274

                #802
                Re: Official Slider Discussion Thread

                Originally posted by Jukeman
                I have speed at 0, I can see the difference in speed rating now....most here have it set at 3...
                Does the speed slider only affect foot speed or hand/punch speed as well?

                Comment

                • dorismary
                  Banned
                  • Jan 2009
                  • 3794

                  #803
                  Re: Official Slider Discussion Thread

                  Well Im Officially gone as of today but Ill keep checking in on the new improvments .
                  Keep um honest Parker and keep away from the boxed wine

                  Comment

                  • iLLmatic
                    MVP
                    • Dec 2002
                    • 1103

                    #804
                    Re: Official Slider Discussion Thread

                    Originally posted by Jukeman
                    I have speed at 0, I can see the difference in speed rating now....most here have it set at 3...
                    Right on. Thanks Juke

                    Comment

                    • acts238shaun
                      MVP
                      • Dec 2005
                      • 2714

                      #805
                      Re: Official Slider Discussion Thread

                      This is where I am at right now. I keep going back and forth between 4 and five on toughness. Feel free to try them out and give me feedback.

                      I have changed the CPU AI because the CPU just got too predictable. At 10 on offense I knew what the CPU would do. Whatever I blocked the CPU would punch the other way, making for an easy counter opportunity. The CPU AI was too psychic at the lower levels of legacy on 10 CPU DEF AI, so I lowered it to seven. Since moving to that I have had the best fights ever on this game, especially with the new sliders. There have been a couple times where I countered their counter off of my counter, which was off their counter, lol. Yeah. Fighting a counterpuncher is a mother on my sliders. It also seems the CPU 'set up' their punches instead of just tossing a punch at the opening they see and going up down up. They are beyond fun and I have almost become addicted to this game since the new sliders. Fighting smart and conserving energy is important.

                      In my current Lucian Bute legacy I'm using to test these sliders (I have already tested in Fight now) I am 11(11)-0, but one win was a 10th round KO where I was losing on two cards and another a TKO due to cuts. When I saw the cut opened I kept working it and eventually he couldn't see very well on that side. My CAB's best punch is the jab and I made use of it until the ref called the fight. Ok, here they are.

                      GOAT -three minute rounds
                      Ref Sliders - both 10
                      Power 7
                      Speed zero
                      Damage 7
                      Tough. 4 (or 5, undecided)
                      Stamina 7
                      Punch Accuracy 1
                      Cntr Window zero
                      CPU Off AI 4
                      CPU Def AI 7
                      Punch Output 0

                      2 min rounds
                      Stamina 6
                      Output 5

                      1 min rounds
                      Stamina 5
                      Output 10

                      I average 50-70 punches a round with only 25 a round at times and the CPU is close to the same. Connect percentages for both sides are less than forty percent. By far the most fun I have had with this game since I first bought it. I wish online played like this!

                      If you use these, please give me feedback, especially on the power/toughness/damage. I like 7/4 or 5 with damage at 7 and I also like 5/3/10. I am about to fight my first really good fighter (an Andre Dirrell CAB I edited) who has jumped to about 95 ovr. He's gonna be a mother. Enjoy!

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #806
                        Re: Official Slider Discussion Thread

                        Originally posted by bcruise
                        Does the speed slider only affect foot speed or hand/punch speed as well?
                        The hand/punch speed is MORE noticable


                        Play Roy JR vs Calaghe and I was able todance around the ring better than I was with speed at 5 or even 10

                        Comment

                        • jb12780
                          Hall of Fame
                          • Oct 2008
                          • 10665

                          #807
                          Re: Official Slider Discussion Thread

                          Juke your sliders are insane bro!!!! The first challenge i have had with this game. Did PacMan vs. Cotto and got Ko'd in the third round. It was intense
                          GT:jb12780
                          PSN:jb12780

                          Comment

                          • karlos
                            Rookie
                            • Sep 2003
                            • 67

                            #808
                            Re: Official Slider Discussion Thread

                            Originally posted by acts238shaun
                            This is where I am at right now. I keep going back and forth between 4 and five on toughness. Feel free to try them out and give me feedback.

                            I have changed the CPU AI because the CPU just got too predictable. At 10 on offense I knew what the CPU would do. Whatever I blocked the CPU would punch the other way, making for an easy counter opportunity. The CPU AI was too psychic at the lower levels of legacy on 10 CPU DEF AI, so I lowered it to seven. Since moving to that I have had the best fights ever on this game, especially with the new sliders. There have been a couple times where I countered their counter off of my counter, which was off their counter, lol. Yeah. Fighting a counterpuncher is a mother on my sliders. It also seems the CPU 'set up' their punches instead of just tossing a punch at the opening they see and going up down up. They are beyond fun and I have almost become addicted to this game since the new sliders. Fighting smart and conserving energy is important.

                            In my current Lucian Bute legacy I'm using to test these sliders (I have already tested in Fight now) I am 11(11)-0, but one win was a 10th round KO where I was losing on two cards and another a TKO due to cuts. When I saw the cut opened I kept working it and eventually he couldn't see very well on that side. My CAB's best punch is the jab and I made use of it until the ref called the fight. Ok, here they are.

                            GOAT -three minute rounds
                            Ref Sliders - both 10
                            Power 7
                            Speed zero
                            Damage 7
                            Tough. 4 (or 5, undecided)
                            Stamina 7
                            Punch Accuracy 1
                            Cntr Window zero
                            CPU Off AI 4
                            CPU Def AI 7
                            Punch Output 0

                            2 min rounds
                            Stamina 6
                            Output 5

                            1 min rounds
                            Stamina 5
                            Output 10

                            I average 50-70 punches a round with only 25 a round at times and the CPU is close to the same. Connect percentages for both sides are less than forty percent. By far the most fun I have had with this game since I first bought it. I wish online played like this!

                            If you use these, please give me feedback, especially on the power/toughness/damage. I like 7/4 or 5 with damage at 7 and I also like 5/3/10. I am about to fight my first really good fighter (an Andre Dirrell CAB I edited) who has jumped to about 95 ovr. He's gonna be a mother. Enjoy!
                            Had a good try with this slider set and have to say it plays great. Enough Power that the boxers can do real damage but not a guaranteed KD following a stun - you still have to box carefully. Many times I went in for a KD after stunning the opponent and left myself open and was stunned myself or flash KD`d.

                            I find them just a little too tough - I can win in Fight Now but it requires a huge amount of concentration and a little luck. Any tips for softening the difficulty a little - tried same sliders on Champ and found it a bit easy in Fight Now - that said it might be okay in legacy.

                            I have been playing with a tweaked set of Parkers Champ legacy sliders and was really enjoying them - just lacked a little Power - went the distance a bit too often early in legacy but then the boxers lack power at that stage (but also chin/stamina too though).
                            Even managed a 2nd round Flash KO with Parkers sliders - Lewis v Tyson - 1st knockdown of fight and Tyson didn`t get up - only seen that the once ! I`ll post my full adjustments if anybody is interested.

                            I will give your sliders a go - maybe with a fresh legacy - any ideas for softening them up a bit though.

                            Cheers

                            Comment

                            • Jukeman
                              Showtime
                              • Aug 2005
                              • 10955

                              #809
                              Re: Official Slider Discussion Thread

                              Originally posted by jb12780
                              Juke your sliders are insane bro!!!! The first challenge i have had with this game. Did PacMan vs. Cotto and got Ko'd in the third round. It was intense
                              Yea, you really have to be careful....every punch count, thats one thing I like about UFC....default in FNR4 setup wasnt giving me that same experience I had with UFC 2009

                              Comment

                              • CX1329
                                MVP
                                • Jan 2005
                                • 1301

                                #810
                                Re: Official Slider Discussion Thread

                                Your sliders have made the game playable for me, Juke. Finally, regular punches deal damage and are actually dangerous. The game is no longer a silly counter-punch fest.

                                Comment

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