Sway And Pray. Let's Talk About This.

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  • GameplayDevUFC
    Former EA Sports UFC Gameplay Developer
    • Jun 2014
    • 2830

    #136
    Re: Blocking and moving your head at the same time

    Controls are the biggest thing preventing any exploration on this.

    RT + right stick is currently TD/Clinch defense.

    Comment

    • Serengeti1
      MVP
      • Mar 2016
      • 1720

      #137
      Re: Blocking and moving your head at the same time

      Originally posted by GameplayDevUFC
      Controls are the biggest thing preventing any exploration on this.

      RT + right stick is currently TD/Clinch defense.
      Not sure what you mean?

      Comment

      • Nugget7211
        MVP
        • Nov 2017
        • 1401

        #138
        Re: Blocking and moving your head at the same time

        Originally posted by Serengeti95
        Not sure what you mean?
        Threads were merged, he's talking about being able to move your head and block at the same time.
        **** off, Nugget7211 - GPD, 2017 & 2018
        Internet Hero - Jack Slack, 2018

        Comment

        • Morgan Monkman
          North of 60
          • Apr 2016
          • 1385

          #139
          Re: Sway And Pray. Let's Talk About This.

          why not just have blocking of clinch and takedowns tied to holding back and r2? that way you can still sway and block but are still vulnerable to takedowns while saying left right or forward except backwards which makes sense.
          PSNID: B_A_N_E

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #140
            Re: Blocking and moving your head at the same time

            Originally posted by GameplayDevUFC
            Controls are the biggest thing preventing any exploration on this.

            RT + right stick is currently TD/Clinch defense.
            Can't defending TDs/clinch be one of the signature modifiers + RS? This would leave (L2+)R2+RS for head movement and blocking at the same time.

            Comment

            • Boiler569
              MVP
              • Apr 2016
              • 2006

              #141
              Re: Sway And Pray. Let's Talk About This.

              Originally posted by Find_the_Door
              What does foot work matter when you make your opponent hit air and it doesn't gas them?
              zing

              Stamina really is a huge factor in all of this (and many other 'issues' people want patched) --- so I hope that's looked at first and foremost
              PSN: Boiler569
              Have Fun, It's Just A GAME!
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              @Boiler569 on Twitter & Twitch

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              • Morgan Monkman
                North of 60
                • Apr 2016
                • 1385

                #142
                Re: Sway And Pray. Let's Talk About This.

                Originally posted by Boiler569
                zing

                Stamina really is a huge factor in all of this (and many other 'issues' people want patched) --- so I hope that's looked at first and foremost
                There needs to be a bigger stamina drain on missed strikes.
                PSNID: B_A_N_E

                Comment

                • Find_the_Door
                  Nogueira connoisseur
                  • Jan 2012
                  • 4051

                  #143
                  Re: Sway And Pray. Let's Talk About This.

                  Originally posted by Morgan Monkman
                  There needs to be a bigger stamina drain on missed strikes.
                  Currently there is no stamina drain on strikes just thrown at the air "because fighters have start combos that way."

                  So your opponent can throw wildly but until they hit something or you manually "evade" a strike then there's stamina drain.

                  This needs to change
                  Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                  Comment

                  • SaucyJacky
                    Rookie
                    • Feb 2018
                    • 32

                    #144
                    Re: Sway And Pray. Let's Talk About This.

                    Just lost a fight to a guy who would sit there in side sway until I got close and just wing 5 piece hooks once I made a move. Even if he sat there for 5 seconds and I tried firing off a jab straight, it would shoot straight over his head as if I can't see clearly where his head is at. Welp, my 5 minute wait for a match is up, so I guess it's time to fight McGoober one more time.

                    EDIT: I lost to Iron Mike McGoober utilizing more flick and rip action. As it is, the only viable gameplan is to sway and wing hooks, or wait for your opponent to sway so you can wing hooks. Doesn't matter if you like to fight at range or in the clinch. Just wait for your opponent to approach with planted feet and let loose the hooks of war. Yikes.
                    Last edited by SaucyJacky; 02-15-2018, 02:00 PM.

                    Comment

                    • The Relaxed Guy
                      Banned
                      • Apr 2016
                      • 211

                      #145
                      Re: Guard breaks and head movement changes.

                      Martial Mind's post on page 6 of this thread is hands down the best post yet on this subject. Absolutely brilliant, and a perfect solution.

                      I encourage everyone who hasn't already, go and read it.

                      In a nutshell, the power of in tight combinations isn't the problem - it's the lack of viable options to deal with it through distance and range control. The proposed solution is that when not blocking or exchanging, movement needs to be much faster. This way, players need to cut off the cage and strategically work their way inside in order to dominate in close quarters.

                      Essentially, engaging in tight exchanges should be a choice the player makes, not a forced element of the games meta.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Morgan Monkman
                        North of 60
                        • Apr 2016
                        • 1385

                        #146
                        Re: Sway And Pray. Let's Talk About This.

                        Originally posted by Find_the_Door
                        Currently there is no stamina drain on strikes just thrown at the air "because fighters have start combos that way."

                        So your opponent can throw wildly but until they hit something or you manually "evade" a strike then there's stamina drain.

                        This needs to change
                        Thats not the case.


                        I was under the assumption they made it so throwing out a jab barely drains stamina due to you trying to find range but a missed kick or power punch will drain it.
                        PSNID: B_A_N_E

                        Comment

                        • zeric
                          Pro
                          • Aug 2016
                          • 700

                          #147
                          Re: Sway And Pray. Let's Talk About This.

                          Originally posted by zeric
                          I dont think this is as big of a problem as people are making it out to be. There are far more pressing issues and i think this is something that wont be as much of an issue as the game progresses and people continue to learn how to play.

                          Sent from my LGLS991 using Operation Sports mobile app
                          Ok im uploading a clip right now to show what i meant by this. Against a "top player" who is trying to "sway and pray" and he gets decimated by my non swaying, stationary strikes.

                          http://xboxdvr.com/gamer/zzzeric/video/44214559

                          Comment

                          • johnmangala
                            MVP
                            • Apr 2016
                            • 4525

                            #148
                            Re: Sway And Pray. Let's Talk About This.

                            Originally posted by zeric
                            Ok im uploading a clip right now to show what i meant by this. Against a "top player" who is trying to "sway and pray" and he gets decimated by my non swaying, stationary strikes.
                            If they are good at head movement, they will slip your stationary strikes easily with stationary slips and will counter you with ducking uppercuts/swaying strikes.

                            Comment

                            • zeric
                              Pro
                              • Aug 2016
                              • 700

                              #149
                              Re: Sway And Pray. Let's Talk About This.

                              Originally posted by johnmangala
                              If they are good at head movement, they will slip your stationary strikes easily with stationary slips and will counter you with ducking uppercuts/swaying strikes.
                              Watch the clip. He is top 10 on xbox. (or at least he was, most guys in the top 10 bounce around quite a bit)

                              Sent from my LGLS991 using Operation Sports mobile app

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #150
                                Re: Sway And Pray. Let's Talk About This.

                                Originally posted by zeric
                                Watch the clip. He is top 10 on xbox. (or at least he was, most guys in the top 10 bounce around quite a bit)

                                Sent from my LGLS991 using Operation Sports mobile app
                                It's not loading. But either stationary strikes are easily slipped by stationary sways, leaving you open to counter ducking uppercuts and swaying strikes.

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