The strongest punishment to side sway spam

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  • AlEx3KillA
    Banned
    • Mar 2018
    • 224

    #286
    Re: The strongest punishment to side sway spam

    let them slipping and ducking spammers gas themselfs out so they stop theyr BS

    Sent from my FEVER using Operation Sports mobile app

    Comment

    • johnmangala
      MVP
      • Apr 2016
      • 4525

      #287
      Re: The strongest punishment to side sway spam

      GPD doesn't think the stamina tax is a fix all. Which most of us agree with.

      Some increase to vulerability, lunges with no delay, and the under the hood stuff most of us have no idea of + stamina tax and we are closer to what most are envisioning.

      The patch definitely helped, it's far better than before. We just need to continue in that direction.

      Comment

      • Serengeti1
        MVP
        • Mar 2016
        • 1720

        #288
        Re: The strongest punishment to side sway spam

        Originally posted by GameplayDevUFC
        Alright, I'll stop.
        Don't stop. We all appreciate you bro. I can tell you care and want everyone to have the best experience possible. But you need to think outside the box more when it comes to fixes. Seems like you're in a box where you just test if something works or not against the computer with slowed frames? It's not a fair test. Maybe play more ranked? Have you tried testing stuff in the OP against good players in ranked? Because you'll soon realise it's not realistic and doesn't work nearly as effectively as you're suggesting.

        Comment

        • AlEx3KillA
          Banned
          • Mar 2018
          • 224

          #289
          Re: The strongest punishment to side sway spam

          A stamina patch for head movement will almost entirly fix all the problem but GPD ignores this from day one.If strikes take stamina defensive actions should too!

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4525

            #290
            Re: The strongest punishment to side sway spam

            Lol is this dude the reverse of the previous troll.

            Idk but I am able to deal with spam better than before the patch, it's just some inconsistencies imo that if seamed up we can have everything flow better.

            A vulerability increase may be the central issue, lunges without delay would help with the prescribed counters, and a stamina tax helps ground it.

            The stationary head movement especially is far more effective than footwork at defence and offense, it's like both at the same time which is why imo it's the first line of defense for so many.

            Things aren't as bad as before, it just needs to continue to improve- which I am sure it will.

            Comment

            • Serengeti1
              MVP
              • Mar 2016
              • 1720

              #291
              Re: The strongest punishment to side sway spam

              Originally posted by johnmangala
              Lol is this dude the reverse of the previous troll.

              Idk but I am able to deal with spam better than before the patch, it's just some inconsistencies imo that if seamed up we can have everything flow better.

              A vulerability increase may be the central issue, lunges without delay would help with the prescribed counters, and a stamina tax helps ground it.

              The stationary head movement especially is far more effective than footwork at defence and offense, it's like both at the same time which is why imo it's the first line of defense for so many.

              Things aren't as bad as before, it just needs to continue to improve- which I am sure it will.
              Tbh bro... The meta is still pretty much the same. Just slightly different. High block is still a joke. Footwork still sucks and getting away from players holding high block still does not work. As far as issues like the broken double leg, the side control elbow, and the high kick on the kick catch... They've all been fixed, sure. But they were also the easiest things to fix. The things that were favoured in the stand up before are still heavily favoured.

              The primary problem with sway counters being OP is that they're much likely to produce a rock and the vulnerability on the sways isn't high enough in comparison. Stamina tax would help but it wouldn't fix the main issue which is the aforementioned. I also agree that lunges need to be more effective and should cover more distance. Lunges without a counter delay could help too.

              I still think movement speed should be slowed with high block but GPD doesn't seem to think that would be a good idea. As I can't play test the game like that... I can't put forward much of an opinion on that.
              Last edited by Serengeti1; 03-08-2018, 12:37 AM.

              Comment

              • johnmangala
                MVP
                • Apr 2016
                • 4525

                #292
                Re: The strongest punishment to side sway spam

                Originally posted by Serengeti95
                Tbh bro... The meta is still pretty much the same. Just slightly different. High block is still a joke. Footwork still sucks and getting away from players holding high block still does not work. As far as issues like the broken double leg, the side control elbow, and the high kick on the kick catch... They've all been fixed, sure. But they were also the easiest things to fix. The things that were favoured in the stand up before are still heavily favoured.

                The primary problem with sway counters being OP is that they're much likely to produce a rock and the vulnerability on the sways isn't high enough in comparison. Stamina tax would help but it wouldn't fix the main issue which is the aforementioned. I also agree that lunges need to be more effective and should cover more distance. Lunges without a counter delay could help too but that alone wouldn't solve the high block issue.

                I still think movement speed should be slowed with high block but GPD doesn't seem to think that would be a good idea. As I can't play test the game like that... I can't put forward much of an opinion on that.
                I definitely think vulerablity can be improved, the power of the slip counters remain despite them being slowed down. It's fine to a bit imo.

                Lunges have some of the most vulerability.

                I remember a fight where I was Ngannou and I was fighting Miocic. I was dropped a few times in the first. I got lucky and threw a overhand and Miocic lunged right into it- instant KO.

                If head movment had more vulerablity it would be more risky. This may be the crux of the problem with the prescribed counters.

                Stuff like a stamina tax would help eliminate excessive head movement, and may be the best solution for fixing stationary head movment. Lunges with no delay would allow for a more in and out style of striking.

                Block break is easier now so I am unsure about it, and creating distance I haven't had much trouble but you fight ranked at a higher level so I can't compare.

                I wouldn't mind a block slowdown in general, it was so in EA UFC 2. Maybe if the block slowdown from the current patch were more pronounced it would be better.

                Comment

                • Serengeti1
                  MVP
                  • Mar 2016
                  • 1720

                  #293
                  Re: The strongest punishment to side sway spam

                  Originally posted by johnmangala
                  I definitely think vulerablity can be improved, the power of the slip counters remain despite them being slowed down. It's fine to a bit imo.

                  Lunges have some of the most vulerability.

                  I remember a fight where I was Ngannou and I was fighting Miocic. I was dropped a few times in the first. I got lucky and threw a overhand and Miocic lunged right into it- instant KO.

                  If head movment had more vulerablity it would be more risky. This may be the crux of the problem with the prescribed counters.

                  Stuff like a stamina tax would help eliminate excessive head movement, and may be the best solution for fixing stationary head movment. Lunges with no delay would allow for a more in and out style of striking.

                  Block break is easier now so I am unsure about it, and creating distance I haven't had much trouble but you fight ranked at a higher level so I can't compare.

                  I wouldn't mind a block slowdown in general, it was so in EA UFC 2. Maybe if the block slowdown from the current patch were more pronounced it would be better.
                  In MartialMind's latest video he said it was too hard to create distance as well. The problem is you can just sway counter someone trying to break your block lol.

                  I beat a streamer like that earlier. He was abusing head movement and kept swaying my jab so I just said "**** this" and walked right up to him and stood there. He went for a block breaker which included an overhand and I duck/uppercut for the instant KO lol. I went to his stream and he was so mad. He was raging about how OP high block is. We had a small discussion about it and I said I agreed and that the reason I did what I did was because of the head movement BS he was doing. After a bit of discussion and explanation we were on the same page.

                  Comment

                  • Find_the_Door
                    Nogueira connoisseur
                    • Jan 2012
                    • 4051

                    #294
                    Re: The strongest punishment to side sway spam

                    Originally posted by tissues250
                    head movement should have appropriate stamina tax for balance. Even though it is very small and Even though it isnt going to solve the current issue.
                    Head movement is really nerfed right now - adding a stamina tax to it will nerf it into oblivion. I oppose this change as then you'll have people rocking you, with the new block breaking down quicker and banging your body as you're rocked while you're trying to move your head to avoid getting KOd.

                    No thanks

                    You guys think it's tough to fight on the outside now, and tough to manage stamina with rocks? Get ready for a whole new level of frustration.

                    I do not agree with a tax.


                    If anything slow stamina recovery during head movement but do not outright take it away. That's silly. The only time I think it should start draining or begin to be taken away are the following when a player moves their head in different directions in rapid succession or when they stall in a particular direction for balance purposes.

                    Outside of that nothing.
                    Last edited by Find_the_Door; 03-08-2018, 12:56 AM.
                    Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

                    Comment

                    • johnmangala
                      MVP
                      • Apr 2016
                      • 4525

                      #295
                      Re: The strongest punishment to side sway spam

                      Originally posted by Serengeti95
                      In MartialMind's latest video he said it was too hard to create distance as well. The problem is you can just sway counter someone trying to break your block lol.

                      I beat a streamer like that earlier. He was abusing head movement and kept swaying my jab so I just said "**** this" and walked right up to him and stood there. He went for a block breaker which included an overhand and I duck/uppercut for the instant KO lol. I went to his stream and he was so mad. He was raging about how OP high block is. We had a small discussion about it and I said I agreed and that the reason I did what I did was because of the head movement BS he was doing. After a bit of discussion and explanation we were on the same page.
                      This is true, he even recommends standing your ground rather than circling which he used to do really well in UFC 2. Planted strikes are faster if I am not mistaken, I don't know about the power.

                      I have to find the gif but I remember Ferguson grabbing Vannata when he was moving his head so much. Clinching should be more effective in situations like this.

                      I fundamentally believe it is due to the bad animation for the clinch entry.

                      A pawing jab (by holding the clinch input) which can extend like the lead arm extension from rocks in EA UFC 2 and attach for single collar should be the clinch entry.

                      For over/under more like a lunge, and if you hold we can push away opponents to create distance.

                      For MT more streamlined without the wide arm clamping, and if you hold you can pull people in.

                      All should be deniable and counterable.

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #296
                        Re: The strongest punishment to side sway spam

                        Originally posted by Find_the_Door
                        Head movement is really nerfed right now - adding a stamina tax to it will nerf it into oblivion. I oppose this change as then you'll have people rocking you, with the new block breaking down quicker and banging your body as you're rocked while you're trying to move your head to avoid getting KOd.

                        No thanks

                        You guys think it's tough to fight on the outside now, and tough to manage stamina with rocks? Get ready for a whole new level of frustration.

                        I do not agree with a tax.


                        If anything slow stamina recovery during head movement but do not outright take it away. That's silly. The only time I think it should start draining or begin to be taken away are the following when a player moves their head in different directions in rapid succession or when they stall in a particular direction for balance purposes.

                        Outside of that nothing.
                        You fundamentally shouldn't be moving your head so much when you are rocked. Realistically it just doesn't make sense.

                        It's like that in the game now because of the mechanics, but improved clinch, lunges, and footwork should be the defense.

                        Moving your head when you are gassed, let alone rocked is so dangerous irl.

                        Comment

                        • johnmangala
                          MVP
                          • Apr 2016
                          • 4525

                          #297
                          Re: The strongest punishment to side sway spam

                          The game doesn't even have fatigued head movement animations. The lunges do tho.

                          Comment

                          • Serengeti1
                            MVP
                            • Mar 2016
                            • 1720

                            #298
                            Re: The strongest punishment to side sway spam

                            Originally posted by Find_the_Door
                            Head movement is really nerfed right now
                            I'm not sure how you can say this when everyone in ranked abuses it. You can't fight on the outside normally because all the other guy does is looks to sway the jab by spamming sways on the outside. It's so ****ing silly lol. Like playing these dudes makes me want to slam my head against a wall.

                            The only thing I've found to be somewhat effective in hitting their head while fighting on the outside is to throw a jab completely out of range with no intention of hitting them (just to cover distance quickly) and then throwing a hook or an upper predicting where they're going to sway. Which also often doesn't rock them or hurt them much because the vulnerability on sways is broken. The reason I have to throw the jab out of range is because if they sway it I get frozen and can't follow up with the rear hand to counter their head movement.

                            Duck/upper is actually more powerful than ever and here's why. Before you could punish it easier by swaying and then throwing two hooks. That doesn't work anymore. Only one lands. So with single strikes off head movement being the new meta..... What's the most powerful strike? The uppercut. What evades the most strikes? The duck.
                            Last edited by Serengeti1; 03-08-2018, 01:29 AM.

                            Comment

                            • AlEx3KillA
                              Banned
                              • Mar 2018
                              • 224

                              #299
                              Re: The strongest punishment to side sway spam

                              Originally posted by Serengeti95
                              I'm not sure how you can say this when everyone in ranked abuses it. You can't fight on the outside normally because all the other guy does is looks to sway the jab. It's so ****ing silly lol. Like playing these dudes makes me want to slam my head against a wall. The only thing I've found to be somewhat effective in hitting their head is to throw a jab completely out of range with no intention of hitting them (just to cover distance quickly) and then throwing a hook or an upper predicting where they're going to sway. Which also often doesn't rock them or hurt them much because the vulnerability on sways is broken.

                              Duck/upper is actually more powerful than ever and here's why. Before you could punish it easier by swaying and then throwing two hooks. That doesn't work anymore. Only one lands. So with single strikes off head movement being the new meta..... What's the most powerful strike? The uppercut. What evades the most strikes? The duck.

                              He is a head movement spammer he wants no stmina tax xouse it will stop his cheese

                              Comment

                              • johnmangala
                                MVP
                                • Apr 2016
                                • 4525

                                #300
                                Re: The strongest punishment to side sway spam

                                Head movement ratings should be a much bigger role imo

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