The strongest punishment to side sway spam
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Re: The strongest punishment to side sway spam
So why is it all anyone talks about?
It;s seriously clogging up the thread for something so pointless.
Initially people wanted a short and long term stamina drain. When it was obvious that was a horrible idea, now everyone wants a long term drain which will accomplish nothing.
We still want both. The point is the short term drain would be small and you’d still be able to use the head movement until your long term stamina was really low. It’d be consistent with how striking in general works.
How is that a horrible idea? Head movement affected stamina in UFC 2 and in FN games.Comment
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Re: The strongest punishment to side sway spam
So why is it all anyone talks about?
It;s seriously clogging up the thread for something so pointless.
Initially people wanted a short and long term stamina drain. When it was obvious that was a horrible idea, now everyone wants a long term drain which will accomplish nothing.Comment
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Re: The strongest punishment to side sway spam
So why is it all anyone talks about?
It;s seriously clogging up the thread for something so pointless.
Initially people wanted a short and long term stamina drain. When it was obvious that was a horrible idea, now everyone wants a long term drain which will accomplish nothing.
But yeah... I agree that we should get back to the real issue. Problem is everyone seems intent on shutting it down or talking about stamina tax on head movement. I would still love to play test and record some things for the forum. Particularly with someone from the opposing stance so it's clear there is no bias involved.Comment
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Re: The strongest punishment to side sway spam
Back sways evade only one range so they are easily punished with forward moving strikes. They are very dangerous to abuse. And they are vulnerable to body and leg kicks.
Back lunges move two ranges and evade both body and leg kicks.
They are way safer to use.
You cannot compare their risks.Comment
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Re: The strongest punishment to side sway spam
I agree with you. I think people see the problem but it is the wrong solution. People dont sway non stop, so the tax wouldnt accomplish much. It is something in the vulnerability that is at issue. The guy swaying just seems to have a huge advantage in ability to get the health events.
The stamina tax is pretty much the spearhead because it's the one most out of sync with reality.Comment
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Re: The strongest punishment to side sway spam
I agree with you. I think people see the problem but it is the wrong solution. People dont sway non stop, so the tax wouldnt accomplish much. It is something in the vulnerability that is at issue. The guy swaying just seems to have a huge advantage in ability to get the health events.
It’s not the only issue but Im pushing for it because it seems like a relatively easy change(I understand it’d have to be balanced but I assume tuners can do that)
If it’s something that requires a lot of work I’ll shut up now since I know there are more important things (Like seated cage position)
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Re: The strongest punishment to side sway spam
So why is it all anyone talks about?
It;s seriously clogging up the thread for something so pointless.
Initially people wanted a short and long term stamina drain. When it was obvious that was a horrible idea, now everyone wants a long term drain which will accomplish nothing.
a few weeks ago you liked some of my ideas about fixing footwork and stepping strikes. Do you think it'll be something looked into for the next patch? A lot of these head movement issues could be dealt with indirectly by fixing footwork.Comment
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Re: The strongest punishment to side sway spam
So why is it all anyone talks about?
It;s seriously clogging up the thread for something so pointless.
Initially people wanted a short and long term stamina drain. When it was obvious that was a horrible idea, now everyone wants a long term drain which will accomplish nothing.
Even reducing their stamina by 2% per round for abusing the mechanic can mean a lot.
2% * 3 rounds ---- a 6% differential can mean everything in a close fight.
2% * 5 rounds even moreso
Why do you add long-term stamina drain to strikes? It doesn't mean anything it's only a very small % per strike.
But after 200+ strikes it adds up. A lot. That said, ALL blocked and missed strikes deserve to have more perm stamina drain. But I digress
This is definitely not a magic bullet but it's an essential ingredient in the recipe IMO.
Just think of it this way. What level of muscle activity does it take do perform a crisp lean/bob & weave?
It's more than 0
I would say that throwing a stinging jab takes *less* stamina than completing a crisp bob & weave. But you tax jabs for perm stamina, if only a very small amount, right?PSN: Boiler569
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Re: The strongest punishment to side sway spam
What I will say is we should be pushing more for the biggest problem solver. Which is to do with vulnerability and recovery frames. We shouldn't use this issue as a way to insert our problems with the game and help our narrative if it won't even fix it properly.
I actually don't think stamina tax on head movement is essential for balance. I think it's better to have it than to not. But it's not the real issue. That doesn't mean it shouldn't be included in the game.Comment
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Re: The strongest punishment to side sway spam
I don't think anyone here is solely pushing for a stamina tax, it's just that it's the most obvious issue.
Vulerablity needs an increase for sways. Lunges should have no delay when chaining, like how it is for striking and grappling now with the patch. I feel they are all essential for eliminating excessive head movement.Comment
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Re: The strongest punishment to side sway spam
What I will say is we should be pushing more for the biggest problem solver. Which is to do with vulnerability and recovery frames. We shouldn't use this issue as a way to insert our problems with the game and help our narrative if it won't even fix it properly.
I actually don't think stamina tax on head movement is essential for balance. I think it's better to have it than to not. But it's not the real issue. That doesn't mean it shouldn't be included in the game.
I honestly think the head movement stamina is a big part of the problem
BUT
I havent gone deep into ranked yet. I plan on it to get a full grasp of the meta.
I know one major issue is that ducking evasive frames seem OP. I’ve seen head kicks ducked effortlessly and jabs/hooks seem to be ducked too easily as well.
But I think i’ll stop posting until im div 5-6 with plenty of recorded fightsComment
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Re: The strongest punishment to side sway spam
So if my footwork is a 100 he lunges the full range of the lunge?
If my footwork is 85 how far does it go then ?
In other words the regular back lunges dont all move 1 full range?
What about advanced lunges do they work this way too cause they all seem to have the same rangeComment
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Re: The strongest punishment to side sway spam
And that's crucial to recovery.
If it's impossible to defend yourself and recover stamina at the same time, then you're screwed once you get to low temp stamina.
It's also realistic.
Throw like 5 head kicks in real life back to back, then throw a bunch of standing jabs.
Tell me you're not recovering while throwing the jabs.Comment
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Re: The strongest punishment to side sway spam
I don't think anyone here is solely pushing for a stamina tax, it's just that it's the most obvious issue.
Vulerablity needs an increase for sways. Lunges should have no delay when chaining, like how it is for striking and grappling now with the patch. I feel they are all essential for eliminating excessive head movement.
It matters but I don't see the point in pushing so hard for that when it's not going to fix the direct cause. All it's going to do is mean it can't be used as effectively ALL the time (and it doesn't necessarily mean this either as a slight stamina tax in a 3 round fight wouldn't mean you wouldn't be able to spam duck/upper anymore). It's still going to be overly effective.
What it would help with is people that spam stationary head movement like crazy but even then... Wouldn't fix the issue directly. The main issue is vulnerability and recovery frames.Comment
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