The strongest punishment to side sway spam
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Re: The strongest punishment to side sway spam
Clinch parries/catch punch which results in single collar or over/under.Comment
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Re: The strongest punishment to side sway spam
This would be cool but it dont fixes the head movement spam is just a way to survive it also you cant catch punches if they counter your own punchesComment
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Re: The strongest punishment to side sway spam
I'm not even that good at the head movement spammy style because it feels dumb to me but I was playing around with it when playing MM... he caught me so many times swaying into something but the vulnerability often doesn't work like it should. Yet it costs me no stamina and ****s his stamina as he's missing. All while the opponent doesn't get the rocks when I sway into something. I then duck/upper KO'd him (his chin health wasn't even that low) after getting hit while swaying into strikes a hundred times.
I don't think you want sways to be too vulnerable but they don't leave you vulnerable enough rn imo.Comment
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Re: The strongest punishment to side sway spam
Originally posted by AlEx3KillAif they slip one of your punches your fighter will get stuck for a second or so and they got all the time to counter you without you doing nothing thats how slip works they give the one who does them the chance to throw a free strike unblocked
I am talking about being able to catch sway counters and land up in the clinch.Comment
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Re: The strongest punishment to side sway spam
There should sometimes be more vulnerability returning to center but that often isn't seen on screen when the vulnerability is triggered. But there's often times I can sway into something and nothing happens. I agree that the game isn't responsive enough to find the perfect timing for things. It just does not work like that in game at all.
I'm not even that good at the head movement spammy style because it feels dumb to me but I was playing around with it when playing MM... he caught me so many times swaying into something but the vulnerability often doesn't work like it should. Yet it costs me no stamina and ****s his stamina as he's missing. All while the opponent doesn't get the rocks when I sway into something. I then duck/upper KO'd him (his chin health wasn't even that low) after getting hit while swaying into strikes a hundred times.
I don't think you want sways to be too vulnerable but they don't leave you vulnerable enough rn imo.
You got caught couse you dont use it allot.There is people out there soo good at it that they never get caughtComment
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Re: The strongest punishment to side sway spam
The problem is with that is it's risky for the opponent to keep trying to hit someone when they're losing so much stamina... and when they're not even rewarded when they land a strike you sway into... that's an issue. Both areas of the head movement need tuning imo but we'll see what happens.Comment
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Re: The strongest punishment to side sway spam
We did one game where I just used head movement and he tried to hit me in the head... his stamina was down to roughly the lowest it could go after two rounds of it. He was in my face trying to land uppers/hooks and punish it. Some of them would occasionally hit me as I swayed into them (never got badly hurt tho) but I dodged the majority from what I remember.
The problem is with that is it's risky for the opponent to keep trying to hit someone when they're losing so much stamina... and when they're not even rewarded when they land a strike you sway into... that's an issue. Both areas of the head movement need tuning imo but we'll see what happens.Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment
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Re: The strongest punishment to side sway spam
Yes. In that fight I wasn't trying to strike back tho. I'm not sure if I countered at all really. We both weren't playing like we normally would. It made it pretty clear it was an issue though.Comment
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Re: The strongest punishment to side sway spam
The problem with head movement is not only that it dont takes stamina and makes the opponent drain himself also every counter you throw is almost all time a KO or RockComment
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Re: The strongest punishment to side sway spam
<iframe width="560" height="315" src="https://www.youtube.com/embed/puXjE3GuFto" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
Just another video fo someone using only says to win a fight, and yes i know, i got sloppy but still.
What's the point of the game at the moment when 8/10 fights are like this??PSNID: B_A_N_EComment
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Re: The strongest punishment to side sway spam
<iframe width="560" height="315" src="https://www.youtube.com/embed/puXjE3GuFto" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
Just another video fo someone using only says to win a fight, and yes i know, i got sloppy but still.
What's the point of the game at the moment when 8/10 fights are like this??Comment
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Re: The strongest punishment to side sway spam
<iframe width="560" height="315" src="https://www.youtube.com/embed/puXjE3GuFto" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
Just another video fo someone using only says to win a fight, and yes i know, i got sloppy but still.
What's the point of the game at the moment when 8/10 fights are like this??
Wysłane z mojego LG-H525n przy użyciu Tapatalka2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed.Comment
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Re: The strongest punishment to side sway spam
I think most of the issues in this game come from the core mechanics. Is it just me, or is the locomotion really slow in general? I feel like everyone is stuck in quick sand, I think this causes the problems with distance management, keeping fighters off of you, or chasing fighters down can be difficult at times (usually against a counter AI on pro).
The lunges aren't snappy and don't cover enough distance. I think if they increased the speed of the locomotion and replaced the current lunges to the ones from EA UFC 2, or something similar that will fix the distance issues.
Now the vulnerability is a whole nother beast to deal with. Clearly there is a problem with head movement and countering. I can't think of a solution that doesn't rehaul the entire headmovement system (which we all know isn't gonna happen).
I think a stamina penalty needs to be taxed on headmovement, and in turn remove stamina tax from rocks or atleast the amount taken. Nerf the damage dealt on sway counters, I mean pretty much any sway counter that lands on any normal strikes causes a significant amount of damage(not to mention it's easy to land them).
In my opinion I think damage and vulnerability is way to jacked up in this game in the first place. I'm 100% all for headkicks, overhands, and any other powerful strikes landing causing a KO or rock/kd, but I think straights, uppercuts, and hooks all cause to many rocks/kd's
Anyway to end this rant, I believe there should be a modifier for hooks, uppers, maybe even straights that allow you to throw it with power, in turn this would cause much more stamina drain, but also increases the likelyhood of a rock/KO/kd, or you could chip away at your opponent with less powerful shots that conserve your stamina over the course of the fight, or mix it up with light and power shots to look for an opening. The reason I suggest this is because it's damn near impossible in this game to go the distance against another skilled player without nearly murdering each other unless you are both specifically trying to.
TLDR: Nerf sway counters, add stamina penalty on headmovement, remove/nerf stamina penalty on rocks, speed up locomotion, remove and replace lunges with EA UFC 2 lunges, add power modifier for general strikes (Straights, hooks, uppers) and in turn nerf vulnerability on regular strikes.
Sent from my SAMSUNG-SM-G870A using Operation Sports mobile appLast edited by MysticJack541; 03-09-2018, 10:35 PM.Comment
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