I threw the same amount of strikes (to a T) in that fight that Nate Diaz did against McGregor in their 2nd fight IRL.
While that is a lot higher than what JONES throws in a normal fight, this is a video game and the number at least adheres to a number a human being can throw.
Everyone who uses Cormier pressures (as IRL). Since the empty slip strike tweak of the last patch, I don't feel the need to run anymore as Jones. As you can see in the vid, I was content to let him get into phone booth range and then won exchanges with Jones' elbow.
I still kept him off of me with jabs and long-range hooks, but this fight demonstrates 2 things:
1) "Outfighting" and using lengthy fighters to succeed against shorter, power fighters is now possible. Before the patch it really wasn't. The head spam made it a losing proposition most of the time. The shorter fighter would get inside with head movement and then spam empty slip strike power shots to get rocks. They can't do that now. Closing the distance isn't an auto-win. And getting inside is harder because of how combo speed isn't interrupted and the strikes track.
2) Our stamina was shot by round 4 and we weren't throwing a crazy amount of strikes. Most of the drain inflicted was from head movement, lunges, and body shots.
If the block drain change some people want was implemented now in the game, we'd have gone into the 3rd very winded based mainly off each of us using evasive maneuvers and body shots already.
If people make full use of the current evasion mechanics and body shots, fighters gas like nobody's business.
You are right that in the game fighters have no fear compared to IRL. This is a point ZHunter brought up to the GameChangers. In the game, we don't have to worry about CTE, losing money, etc. We take a virtual L and move on. No real way to simulate that fear, we can only make the game dangerous in terms of the virtual consequences, which it already is.
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