Honestly from my Prospective I think its fine if outside fighting was buffed I honestly think the game would be Floyd vs Floyd Its honestly incredible hard to catch people who run 24-7 They have enough tools at their arsenal to keep them on the outside. You can jab and circle, Lung, Advanced Lung, and the new Defensive mechanic is Holding RB&RT and pulling the right stick away from the opponent. Also theres fighters like Tyson that will not respect your space they will get in your pocket you can outside fight all fight and not expect to be caught on the inside. If you want someone to respect your space and strike more technical it starts by beating him in the boxing range engages.
How is outside fighting considered OP?
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Re: How is outside fighting considered OP?
Honestly from my Prospective I think its fine if outside fighting was buffed I honestly think the game would be Floyd vs Floyd Its honestly incredible hard to catch people who run 24-7 They have enough tools at their arsenal to keep them on the outside. You can jab and circle, Lung, Advanced Lung, and the new Defensive mechanic is Holding RB&RT and pulling the right stick away from the opponent. Also theres fighters like Tyson that will not respect your space they will get in your pocket you can outside fight all fight and not expect to be caught on the inside. If you want someone to respect your space and strike more technical it starts by beating him in the boxing range engages. -
Re: How is outside fighting considered OP?
They arent but you are assuming what the community wants trumps what top level fighters want. I honestly dont know where the devs will land but its a question that needs to be answered.
What do you do when your top level players are arguing that one thing needs to be nerfed while the realism community feels the same thing should be buffed?
IMO neither are greatly OP relative to the other as of now. Earlier this was skewed far more towards the aggressive fighter, now it's more in the middle.
I feel both are using the same tool to their end- footwork. Therefore tools addressing footwork will benefit both and depending on how it is used it will determine success.
Basically what defensive people are asking for tools to deal with aggressive people; and aggressive people are asking for tools to deal with defensive people.
They are both asking for a new footwork tool.
For example if pawing becomes fully mobile and tied to grappling, one could use it either way to success. Same thing with lateral/backwards sprinting.Comment
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Re: How is outside fighting considered OP?
All I know is its way easier to swarm my opponent than it is to stay at a distance on the outside, despite the latter being "easier/safer/less skillful" option or whatever.Comment
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Re: How is outside fighting considered OP?
Honestly from my Prospective I think its fine if outside fighting was buffed I honestly think the game would be Floyd vs Floyd Its honestly incredible hard to catch people who run 24-7 They have enough tools at their arsenal to keep them on the outside. You can jab and circle, Lung, Advanced Lung, and the new Defensive mechanic is Holding RB&RT and pulling the right stick away from the opponent. Also theres fighters like Tyson that will not respect your space they will get in your pocket you can outside fight all fight and not expect to be caught on the inside. If you want someone to respect your space and strike more technical it starts by beating him in the boxing range engages.
And no its not about beating them in boxing range, its about beating them at your prefered range. Exaample is wonderboy every fight.Comment
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Re: How is outside fighting considered OP?
They arent but you are assuming what the community wants trumps what top level fighters want. I honestly dont know where the devs will land but its a question that needs to be answered.
What do you do when your top level players are arguing that one thing needs to be nerfed while the realism community feels the same thing should be buffed?Comment
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Re: How is outside fighting considered OP?
They arent but you are assuming what the community wants trumps what top level fighters want. I honestly dont know where the devs will land but its a question that needs to be answered.
What do you do when your top level players are arguing that one thing needs to be nerfed while the realism community feels the same thing should be buffed?
When I say community I include both the average and top level players. Average and top level players may disagree on whether outside or inside fighting is OP, however both can agree that they want a tool to deal with the other.
A tool that can be used both ways to cut or circle the cage.Comment
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Re: How is outside fighting considered OP?
lol At this assumption that top players don't want change because it wouldn't benefit them. You could do literally anything to this game. You could turn it into a Mario game and we would still be better than most of you.
That's why you see the same names on the leaderboard every patch.
Some of us just value balance and fun over overt realism.Comment
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Re: How is outside fighting considered OP?
lol At this assumption that top players don't want change because it wouldn't benefit them. You could do literally anything to this game. You could turn it into a Mario game and we would still be better than most of you.
That's why you see the same names on the leaderboard every patch.
Some of us just value balance and fun over overt realism.Comment
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Re: How is outside fighting considered OP?
I mean benefit them skill/rankings wise. I feel like that was implicit.Comment
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Re: How is outside fighting considered OP?
lol At this assumption that top players don't want change because it wouldn't benefit them. You could do literally anything to this game. You could turn it into a Mario game and we would still be better than most of you.
That's why you see the same names on the leaderboard every patch.
Some of us just value balance and fun over overt realism.
And your assuming the changes wouldnt make everyone else better and might make you worse.Comment
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Re: How is outside fighting considered OP?
They arent but you are assuming what the community wants trumps what top level fighters want. I honestly dont know where the devs will land but its a question that needs to be answered.
What do you do when your top level players are arguing that one thing needs to be nerfed while the realism community feels the same thing should be buffed?
Or a fun, casual accessible fighter.
We've got people arguing for unrealistic balance friendly changes, others for realistic unbalanced changes and so on and so forth, people not waiting realistic change cause it won't be "fun" or hinders their playstyle.. this game doesn't know what it wants to be a neither do we half the time I think.
Anyway, I vote for realism.Comment
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Re: How is outside fighting considered OP?
I think this is where the devs need to decide wether they are making a Sports Simulation.game.
Or a fun, casual accessible fighter.
We've got people arguing for unrealistic balance friendly changes, others for realistic unbalanced changes and so on and so forth, people not waiting realistic change cause it won't be "fun" or hinders their playstyle.. this game doesn't know what it wants to be a neither do we half the time I think.
Anyway, I vote for realism.Comment
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Re: How is outside fighting considered OP?
Yeah the unbalanced aspect are the fighters... but in this game it seems like there are only 2 styles ... remember me the old times MMA in pride when just crocop was a master in keep distance... the rest was just counter punchers or agressive guys with almost no footworkComment
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