As a community we cannot accept the current CPU QB play.

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  • trchamp
    Rookie
    • Aug 2017
    • 8

    #646
    Re: As a community we cannot accept the current CPU QB play.

    Theres no reason a Jets team with virtually no pass rush should sack Tom Brady 7 times in a half

    Comment

    • timhere1970
      MVP
      • Sep 2013
      • 1810

      #647
      Re: As a community we cannot accept the current CPU QB play.

      I just hope their fix doesn't make the game revert back to 17 where if you had an elite pass rushing team it would result in 20 throw aways a game.

      Comment

      • CHIEFxxROCKEM
        Rookie
        • May 2011
        • 352

        #648
        Re: As a community we cannot accept the current CPU QB play.

        It's sad that I have more fun & tougher time stopping dual threat qbs in ncaa 14. The instant throw away isn't as bad as this.
        Xbox live: CHIEFxxROCKEM

        Comment

        • extremeskins04
          That's top class!
          • Aug 2010
          • 3868

          #649
          Re: As a community we cannot accept the current CPU QB play.

          Originally posted by CleveCluby
          After reading all these post, I started another experimental Franchise as the Browns using Simulation, All-Pro, A highly recommended set of sliders, original EA rosters, Made the QB's changes to conservative. and started preseason against the Saints. This is POTM but mostly just watched the pathetic games. Called plays when asked.

          First game, Saints beat the Browns 10 to 6. The Saints sacked my browns QB 11 times. Browns sacked the Saints QB's a total of 7 times. Tackles for loss the Saints totaled 15 and the Browns totaled 9. Yet the QB's still had a 70% completion rating. Basically receivers were wide open, No pass defense coverage, but the pass rush was insane. No one could run the ball. Thinking this game had to be a fluke. It was totally ridiculous.

          Game two. Giants vs Browns. Browns 34 to 28. Browns sacked QB's 9 times Giants had 8 sacks. Grand total of tackles for loss 19. But once again, receivers wide open. Browns with 4 TD passes, longest 69 yds. shortest 28 yds. Giants with 3 TD passes. Longest 52 , shortest 18 yds. Never once in both games did a QB scramble. Never once did a QB throw the ball away. They either completed passes or stood there and took sack after sack.

          This is not FB, It don't even represent FB. How can EA go from a decent defensive game in 17 and QB throwing the ball away and at least attempting to move a little to this pathetic mess. I can't imagine how they simply screwed it up this bad. Oh, And Ii forgot to add three shanked punts. One hitting my player in the helmet and they recovered the ball.

          I can understand, preseason..not the best, and a fluke game now and then. But in two games. 35 sacks, and 43 tackles for loss.. That's crazy. And yet still completing about every pass they threw. Just completely and totally insane. This is a store bought CD and not a DL.

          There in no way anyone will ever convince me this game is not broken.. But I won't give up. I will find away to make it play somewhat realistically if I have to edit every player inn the NFL. I sure as hell shouldn't have to though.. Not for 60 dollars.

          The reason is because the game is tuned for competitive play, H2H or online. I don't want to sound like a broken record but if you looked at the Twitter stats on how many people tweeted Rex and which category of people Rex responded to, it would be extremely in favor of online players and competitive players.
          Last edited by extremeskins04; 08-29-2017, 08:01 AM.

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          • D81SKINS
            MVP
            • Dec 2014
            • 1671

            #650
            Re: As a community we cannot accept the current CPU QB play.

            Why did we get a "Sim" Mode? Hopefully to improve upon the Sim experience, which includes, Vs CPU and the CPU QB's.
            It's not hard to see the difference in QB's that can be dual threats in M25 vs M18....

            Comment

            • SteelD34KC
              Banned
              • Aug 2016
              • 762

              #651
              Re: As a community we cannot accept the current CPU QB play.

              Originally posted by D81SKINS
              Why did we get a "Sim" Mode? Hopefully to improve upon the Sim experience, which includes, Vs CPU and the CPU QB's.
              It's not hard to see the difference in QB's that can be dual threats in M25 vs M18....
              Yet when playing MUT, QB's play WAY smarter on Competition mode then they do in Simulation mode. Huh.

              Comment

              • jetMFset
                Rookie
                • Aug 2016
                • 31

                #652
                Re: As a community we cannot accept the current CPU QB play.

                Have Rex Or Clint acknowledged that qb ai & traits are jacked and are actively being worked on?

                Comment

                • bad_philanthropy
                  MVP
                  • Jul 2005
                  • 12167

                  #653
                  Re: As a community we cannot accept the current CPU QB play.

                  Originally posted by jetMFset
                  Have Rex Or Clint acknowledged that qb ai & traits are jacked and are actively being worked on?
                  No, there has been no acknowledgement of this despite many attempted conversations.

                  Comment

                  • D81SKINS
                    MVP
                    • Dec 2014
                    • 1671

                    #654
                    Re: As a community we cannot accept the current CPU QB play.

                    I know I've tweeted both Clint and Rex about this. Maybe if we all tweet the same complaints, they would at least acknowledge us.

                    Comment

                    • D81SKINS
                      MVP
                      • Dec 2014
                      • 1671

                      #655
                      Re: As a community we cannot accept the current CPU QB play.

                      We have the videos in the this thread,
                      I'm going to send them now

                      Comment

                      • jetMFset
                        Rookie
                        • Aug 2016
                        • 31

                        #656
                        Re: As a community we cannot accept the current CPU QB play.

                        Originally posted by bad_philanthropy
                        No, there has been no acknowledgement of this despite many attempted conversations.
                        Smh I guess if it's not mut related or affects the competitive scene it's not of immediate importance...

                        Comment

                        • D81SKINS
                          MVP
                          • Dec 2014
                          • 1671

                          #657
                          Re: As a community we cannot accept the current CPU QB play.

                          Here's a video on pg 29.
                          I'll send them all I can find.

                          Originally posted by DeuceDouglas
                          Here's a look at the 8 sacks I got on Hoyer:

                          <iframe src='https://gfycat.com/ifr/OfficialCornyCentipede' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>

                          This was actually better than most of my games where I've gotten 7-8 sacks and they're all of the statue nature. Hoyer was also 18-22 in this game. Default All-Madden.

                          Comment

                          • D81SKINS
                            MVP
                            • Dec 2014
                            • 1671

                            #658
                            Re: As a community we cannot accept the current CPU QB play.

                            Originally posted by BleedGreen710
                            wow, he could have ran for like 50 yards. terrible AI from the QB


                            Another one

                            Comment

                            • timhere1970
                              MVP
                              • Sep 2013
                              • 1810

                              #659
                              Re: As a community we cannot accept the current CPU QB play.

                              Originally posted by jetMFset
                              Smh I guess if it's not mut related or affects the competitive scene it's not of immediate importance...
                              Immediate? It doesn't make the five year plan.

                              Comment

                              • D81SKINS
                                MVP
                                • Dec 2014
                                • 1671

                                #660
                                Re: As a community we cannot accept the current CPU QB play.

                                Originally posted by DeuceDouglas
                                I'm not exactly sure where to start this so I'll just start with the good. Here's two scrambles I've seen in my playtime:

                                Spoiler


                                Spoiler


                                Okay, so both of those are great. The Prescott one especially, it's basically perfect because if the RB doesn't attempt to cut Houston or isn't there Prescott gets caught from behind and it's a great looking sack. But he does and Prescott gets away just in time and it looks great. The Wilson one I would have maybe liked to see him turn up field sooner but that's honestly nitpicking and either way it still looks great.

                                The problem here is that those are the only two scrambles I've seen in my entire time playing. I've played Wilson twice, Prescott, Tyrod Taylor, Rodgers and more and those are the only two times the QB has actually scrambled. I've only played on default All-Madden and default All-Pro and both of those scrambles occurred on the latter.

                                So onto the statue issue. I honestly think it's worse on All-Madden than it is on All-Pro for whatever reason. My guess is that it's because the pass protection is so much stronger so they have way more time to stand around in the pocket. I was getting 6-8 sacks per game on All-Madden without getting hardly any pressure at all. Here's a couple examples:

                                Spoiler


                                Spoiler


                                Spoiler


                                Spoiler


                                Spoiler


                                So all of those were on default All-Madden and that kind of thing was really common. In the Bills game there were three or four plays where Taylor did the exact same thing he did above but ended up completing passes after everything broke down. Like I said, it seemed a lot worse on All-Madden than All-Pro but here's another one from Brady on All-Pro:

                                Spoiler


                                There's been more than just that occasion but overall on All-Pro it does seem a bit better. QB's will get the ball away quicker it seems and my sacks on default All-Pro have been down to between 2-5 per game but I've still had a few 6+ games as opposed to it being a consistent thing on All-Madden. It's also important to note that I could have a ton more GIFs like those where the QB actually did throw the ball, those were just the worst of the worst but it's something that has been very common.

                                Now, despite all that, I'm not going to say the QB's don't move at all because they do. I had a nice play that I didn't clip where Matt Ryan took the snap, got immediate pressure to his left, rolled to his right and threw a great ball on the run. There have also been a few times where I've caused inaccuracies by forcing the QB to move. Unfortunately those instances are few and far between and the majority of the time the QB moves it's not exactly with much intelligence and usually does more damage than good for the CPU. Here's a couple of examples:

                                Spoiler


                                Spoiler


                                Spoiler


                                Spoiler


                                Spoiler


                                The last one obviously isn't terrible as he completed the pass and overall it's a nice play but it's the same issue seen in Sim's video, the GIF BleedGreen posted, and a GIF I posted from M17 where QB's avoid sure yardage to often get called for a penalty and/or throw across his body across the field. Sometimes it might workout but 9 times out of 10 it is a horrible decision. The two Hoyer ones I'm willing to deal with. Running backwards obviously is a bad look but immediate pressure can cause things like that but I'd rather see a throwaway in that case. The second one I didn't like how he turned around towards the pressure rather than slipping away from it but overall that play isn't as bad as the first. The Manning play is borderline statue but he at least steps up but then completely ignores the pressure he evaded not even two seconds prior.

                                Here's one more that just fits into stupid AI but it's a screen pass where Wilson drops back and keeps dropping back just to take a sack, fumble and have it returned for a touchdown. Screen passes should almost never ever result in sacks. There's one read and if it's not there throw it away. Here's the play:

                                Spoiler


                                And one last one that is by far the worst of all of them but is offset by how funny it is to watch over and over:

                                <iframe src='https://gfycat.com/ifr/DistantJollyAngora' frameborder='0' scrolling='no' allowfullscreen width='640' height='360'></iframe>

                                It's disappointing to not see this on the list from the other thread of top things being looked at because it's been the worst part of the game so far for me. I also have a feeling that if they make coverage better it's going to make this problem that much worse. My initial theory is that if the QB doesn't sense "pressure" within a certain period of time, he just ignores pressure all together for some reason. It seems like when you're blitzing and have guys coming free or get free with a guy quickly they'll react to it but if you get late pressure or it's delayed in any way, the QB will just be oblivious. Hopefully it's something that can be improved upon soon.
                                This should be enough, right?!?

                                Comment

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