Theres no reason a Jets team with virtually no pass rush should sack Tom Brady 7 times in a half
As a community we cannot accept the current CPU QB play.
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Re: As a community we cannot accept the current CPU QB play.
I just hope their fix doesn't make the game revert back to 17 where if you had an elite pass rushing team it would result in 20 throw aways a game.Comment
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Re: As a community we cannot accept the current CPU QB play.
It's sad that I have more fun & tougher time stopping dual threat qbs in ncaa 14. The instant throw away isn't as bad as this.Xbox live: CHIEFxxROCKEMComment
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Re: As a community we cannot accept the current CPU QB play.
After reading all these post, I started another experimental Franchise as the Browns using Simulation, All-Pro, A highly recommended set of sliders, original EA rosters, Made the QB's changes to conservative. and started preseason against the Saints. This is POTM but mostly just watched the pathetic games. Called plays when asked.
First game, Saints beat the Browns 10 to 6. The Saints sacked my browns QB 11 times. Browns sacked the Saints QB's a total of 7 times. Tackles for loss the Saints totaled 15 and the Browns totaled 9. Yet the QB's still had a 70% completion rating. Basically receivers were wide open, No pass defense coverage, but the pass rush was insane. No one could run the ball. Thinking this game had to be a fluke. It was totally ridiculous.
Game two. Giants vs Browns. Browns 34 to 28. Browns sacked QB's 9 times Giants had 8 sacks. Grand total of tackles for loss 19. But once again, receivers wide open. Browns with 4 TD passes, longest 69 yds. shortest 28 yds. Giants with 3 TD passes. Longest 52 , shortest 18 yds. Never once in both games did a QB scramble. Never once did a QB throw the ball away. They either completed passes or stood there and took sack after sack.
This is not FB, It don't even represent FB. How can EA go from a decent defensive game in 17 and QB throwing the ball away and at least attempting to move a little to this pathetic mess. I can't imagine how they simply screwed it up this bad. Oh, And Ii forgot to add three shanked punts. One hitting my player in the helmet and they recovered the ball.
I can understand, preseason..not the best, and a fluke game now and then. But in two games. 35 sacks, and 43 tackles for loss.. That's crazy. And yet still completing about every pass they threw. Just completely and totally insane. This is a store bought CD and not a DL.
There in no way anyone will ever convince me this game is not broken.. But I won't give up. I will find away to make it play somewhat realistically if I have to edit every player inn the NFL. I sure as hell shouldn't have to though.. Not for 60 dollars.
The reason is because the game is tuned for competitive play, H2H or online. I don't want to sound like a broken record but if you looked at the Twitter stats on how many people tweeted Rex and which category of people Rex responded to, it would be extremely in favor of online players and competitive players.Last edited by extremeskins04; 08-29-2017, 08:01 AM.Comment
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Re: As a community we cannot accept the current CPU QB play.
Why did we get a "Sim" Mode? Hopefully to improve upon the Sim experience, which includes, Vs CPU and the CPU QB's.
It's not hard to see the difference in QB's that can be dual threats in M25 vs M18....Comment
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Re: As a community we cannot accept the current CPU QB play.
Yet when playing MUT, QB's play WAY smarter on Competition mode then they do in Simulation mode. Huh.Comment
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Re: As a community we cannot accept the current CPU QB play.
Here's a video on pg 29.
I'll send them all I can find.
Here's a look at the 8 sacks I got on Hoyer:
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This was actually better than most of my games where I've gotten 7-8 sacks and they're all of the statue nature. Hoyer was also 18-22 in this game. Default All-Madden.Comment
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Re: As a community we cannot accept the current CPU QB play.
I'm not exactly sure where to start this so I'll just start with the good. Here's two scrambles I've seen in my playtime:
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Okay, so both of those are great. The Prescott one especially, it's basically perfect because if the RB doesn't attempt to cut Houston or isn't there Prescott gets caught from behind and it's a great looking sack. But he does and Prescott gets away just in time and it looks great. The Wilson one I would have maybe liked to see him turn up field sooner but that's honestly nitpicking and either way it still looks great.
The problem here is that those are the only two scrambles I've seen in my entire time playing. I've played Wilson twice, Prescott, Tyrod Taylor, Rodgers and more and those are the only two times the QB has actually scrambled. I've only played on default All-Madden and default All-Pro and both of those scrambles occurred on the latter.
So onto the statue issue. I honestly think it's worse on All-Madden than it is on All-Pro for whatever reason. My guess is that it's because the pass protection is so much stronger so they have way more time to stand around in the pocket. I was getting 6-8 sacks per game on All-Madden without getting hardly any pressure at all. Here's a couple examples:
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So all of those were on default All-Madden and that kind of thing was really common. In the Bills game there were three or four plays where Taylor did the exact same thing he did above but ended up completing passes after everything broke down. Like I said, it seemed a lot worse on All-Madden than All-Pro but here's another one from Brady on All-Pro:
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There's been more than just that occasion but overall on All-Pro it does seem a bit better. QB's will get the ball away quicker it seems and my sacks on default All-Pro have been down to between 2-5 per game but I've still had a few 6+ games as opposed to it being a consistent thing on All-Madden. It's also important to note that I could have a ton more GIFs like those where the QB actually did throw the ball, those were just the worst of the worst but it's something that has been very common.
Now, despite all that, I'm not going to say the QB's don't move at all because they do. I had a nice play that I didn't clip where Matt Ryan took the snap, got immediate pressure to his left, rolled to his right and threw a great ball on the run. There have also been a few times where I've caused inaccuracies by forcing the QB to move. Unfortunately those instances are few and far between and the majority of the time the QB moves it's not exactly with much intelligence and usually does more damage than good for the CPU. Here's a couple of examples:
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The last one obviously isn't terrible as he completed the pass and overall it's a nice play but it's the same issue seen in Sim's video, the GIF BleedGreen posted, and a GIF I posted from M17 where QB's avoid sure yardage to often get called for a penalty and/or throw across his body across the field. Sometimes it might workout but 9 times out of 10 it is a horrible decision. The two Hoyer ones I'm willing to deal with. Running backwards obviously is a bad look but immediate pressure can cause things like that but I'd rather see a throwaway in that case. The second one I didn't like how he turned around towards the pressure rather than slipping away from it but overall that play isn't as bad as the first. The Manning play is borderline statue but he at least steps up but then completely ignores the pressure he evaded not even two seconds prior.
Here's one more that just fits into stupid AI but it's a screen pass where Wilson drops back and keeps dropping back just to take a sack, fumble and have it returned for a touchdown. Screen passes should almost never ever result in sacks. There's one read and if it's not there throw it away. Here's the play:
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And one last one that is by far the worst of all of them but is offset by how funny it is to watch over and over:
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It's disappointing to not see this on the list from the other thread of top things being looked at because it's been the worst part of the game so far for me. I also have a feeling that if they make coverage better it's going to make this problem that much worse. My initial theory is that if the QB doesn't sense "pressure" within a certain period of time, he just ignores pressure all together for some reason. It seems like when you're blitzing and have guys coming free or get free with a guy quickly they'll react to it but if you get late pressure or it's delayed in any way, the QB will just be oblivious. Hopefully it's something that can be improved upon soon.Comment
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