Yes, it's fun for some.
Tiered playbooks have been done before and it's not complex at all. If you understand the plays you pick in Madden, you'd understand a tiered system. It just allows more options.
Gap assignments don't need to be selected by the user. They just need to be in the game. If you don't know what they are, you wouldn't know they were there any way other than knowing your defense looks more like what you see on tv.
Understand that gap/contain assignments and reading your keys are the FUNDAMENTALS of the defensive front. There's no way around this. Not having them is the equivelent to not having routes for WRs.
We're not on the same page. You seem to be talking about complexities. I'm talking about football. And what I'm talking about doesn't require any additional input from the user except maybe tiered play calling. And like I said before, it's simply selecting the elements separately. I don't recall anyone complaining about tiered play calling in the other game being too complex.
The difference is 2K captured the sport in a way they can give those options. Madden doesn't have the animations, AI or set up to offer a sim experience. And the sim experience I'm talking about can't be had by changing sliders.
I wish I could have fun with it. In order to do so, I'd have to forget almost everything I know about football.
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