Call of Duty 5: World at War (PS3/360)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #121
    Re: Call of Duty 5 confirmed

    Interview: How Treyarch wants to exceed expectations

    You had everyone speculating over whether or not the series would return to WWII after such a successful run in a modern era with CoD 4. When do you think games will be finished with WWII?

    Noah Heller: I think it will be a long time before WWII is done. The real line here is whether you can tell new stories and whether you can present something in a contemporary and new fashion.

    The consumer doesn't want the same old thing, and if you deliver that, he shouldn't buy it any more than he should buy a repeat police drama or a Grand Theft Auto game set in the same genre. The challenge to us was to present something new.

    Rich Farrelly: For instance, with CoD: Modern Warfare, arguably there are a lot of modern-era war games out there. But what they did is come into the market and redefined it.

    That's what we want to do with the WWII genre - we want to press the Reset button, we want to say: "This is not the WWII you're used to seeing. This is something new. Yes you're firing similar weapons and yes, you've seen these locations before, but this is nothing like you've ever played."

    Heller: We're not coming in to be second best. The only way we're going to make a WWII game - the only way we're going to make any game under the Call of Duty name - is if it's the best in the genre, and any genre that we enter we want to own it.

    We're getting rid of the number in Call of Duty for a very specific reason. We want you to know that when you're playing CoD: WaW, you're playing the best WWII game ever. Likewise when you're playing Modern Warfare, and when you're playing any game called Call of Duty. So the bar for us isn't that this is another game in the genre, it's got to be the best game of the genre. Players only have time for the best games. They only have time for the best games that show polish and passion and love from the team.
    What did you think of the reception to you last game, CoD 3?

    Heller: I'd say that one of the things that it's hard for a player to understand is that CoD 3 was in development for about eight months. It's very hard to make a great new game [in that time]. CoD 3 is a very good game, and it sold well. But it's not the game that this team could have made if they had the time to polish it. Even so, with two years on this game for the first time ever, we're going to pull it from Rich's cold fingers when it's time to put this game into the box.

    That's the real difference between this game and CoD 3 - we have the time to iterate and to make things feel right.

    Farrelly: Our game is actually very close now to where we were at with CoD 3 when we were trying to wrap it up. So we have the game laid out, and now we're got time to iterate things, and see how they work. See if the level orders are correct, if the flow is good, take out events that seem superfluous, and that don't meet the very high standard set by us and our predecessors.

    Heller: A team that, after years and years of single-year development cycles, finally have the chance to open up and show what they've got. I feel like it's a little bit of an underdog story almost. Here's a team who's never actually had a chance to make a game with much time. Modern Warfare has come along a raised the bar really high and now the team says we've got to show what we've got, or else the players aren't going to want to play it - expectations are so high.
    Talking of multiplayer, you said before that you wouldn't be taking anything away from the CoD 4 formula, only adding to it. Can you elaborate on that?

    Farrelly: We recognize that CoD 4 is a great multiplayer game. We would not want to take that engine and then remove things from it. We're not going to keep in game types, for instance, that don't fit in with our game setting. But the philosophy of map building, the way the perk system works - that's a great foundation. And then on top of that we'll build new perks, specialty perks, and vehicles.

    We can't get away with delivering tight infantry gameplay and sloppy vehicle support. That's what we mean when we say we want to add to it.

    Farrelly: So people that are used to playing Modern Warfare will be able to easily slip into our multiplayer game and then say: "oh, they also have this."
    CoD is known for being a great for it's infantry gameplay. Aren't you afraid that introducing vehicles might endanger that reputation?

    Farrelly: Absolutely, and that's why we're spending a lot of time on vehicle balancing.

    Farrelly: And also creating maps that are geared towards specific gameplay. And even on the vehicle maps, there are sections where we've got no vehicle allowed, and that's going to ensure support for infantry combat in those regions.

    Also, we provide many maps that are infantry only, so if people don't want to play with vehicles, they don't have to.

    And will the vehicles be team-operated - so you have one guy driving while another mans a gun?

    Farrelly: Yes, we think that team gameplay is a great thing to support. There'll be LVT vehicles that go through the water. Water and fire on maps will be a new feature in multiplayer, and we'll have to see how that plays out.

    How will the new gameplay elements introduced for the Japanese gameplay - hiding in holes, ambushes and things like that - be crossed over into the multiplayer?

    Farrelly: We're not ready to talk about that just yet.

    It must be quite tough to translate these new mechanics into the human-vs-human multiplayer...

    Farrelly: Yeah it is. We'll be ready to talk about that soon, I promise.
    Last edited by Flawless; 06-23-2008, 09:36 PM.
    Go Noles!!! >>----->

    Comment

    • thelwig14
      Banned
      • Jul 2002
      • 3145

      #122
      Re: Call of Duty 5 confirmed

      Thanks for the interview post. 8 months between cycles? I hope people finally understand why you don't want Tarch going to Modern Warfare and you don't want IW pumping out a game every year.

      This every other development cycle/release is perfect business.

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #123
        Re: Call of Duty 5 confirmed

        Eurogamer Preview

        Though the use of a modified COD4 engine makes for some immediate visual similarities, it's quite clearly its own game, and not just a bunch of new levels for an existing title. This is, Treyarch point out, the first time a period COD game has been rated Mature rather than Teen. The developers on-hand don't hesitate to demonstrate the freedom this accords them, playing a grisly in-engine cut-scene in which a Japanese commander horrifically blinds a captured US squaddie with a burning cigar, before having his own throat slit by his victim's vengeful fellows. It's not pretty, it's not noble, it's not Band of Brothers. It's not your daddy's World War II game.
        Your Japanese enemies are not simple reskins of COD4's insurgents - they're a different type of foe entirely, with their own devious AI, designed to evoke the fearlessness and unflinching dedication of the Imperial Japanese Army. Think the Vietcong, but in the 1940s. This indefatigable foe lies in wait, in pits and in trees, not moving a muscle until an unaware Yankee passes. If faced with insurmountable odds, rather than staying behind cover they'll suicide charge the enemy with bayonets - they might only take down one guy in the process, but that guy might well be you.

        While CODs to date have favoured a bombastic shooting gallery of pop-up baddies charging in waves, the idea in WAW's Pacific levels is that every scrap of scenery is a potential trap. Paranoia will be your main driving force. Every corpse could be faking it, every tree could hide a sniper, each patch of long grass is a potential death-trap. Which is why flamethrowers are so important. Oh yes, flamethrowers. Traditionally a preposterous archetype of sillier shooters, in WAW they have an accurate and essential purpose. In an oppressive locale of dense trees and tall grass, fire is your best hope of flushing out hidden threats. Which means new hotness for the graphics engine - palm leaves wither and collapse, their burning branches igniting the grassland below when they hit the floor. Wooden barriers are vulnerable and destructible too, which should mean a canny evolution of COD4's shoot-through-the-scenery shtick.
        It's not all in the Pacific - the traditional COD multiple campaigns return. The single-player game's other half puts you in the shoes of a Russian soldier towards the end of the war, joining the climactic assault on Berlin. Reinforcing WAW's fire theme, Molotov cocktails and flame tanks will play a part in this war-ending siege. While Treyarch is pretty tight-lipped on details for now, this was a time when the vengeful Russians were positively baying for German blood - couple that with WAW's mature rating and we're likely in for a dramatically more brutal take on the WW2 FPS.
        Whether WAW's able to recreate any of COD4's impressive approach to narrative remains to be seen, but there were strong hints the story wouldn't be as impersonal as previous WW2-set CODs. Indeed, one thing Treyarch emphasise over and over is that we should stow our preconceptions about World War II. Even the presentation is markedly different - there's a real sense of grime and darkness, while your NPC fellows are more like (understandably) angry, foul-mouthed thugs than the unflappable stiff-upper-lippers of yore. This is war, not tea for two.

        Actually, it's tea for four. Co-op play is coming to COD at last, as either two-man split screen or four-player online. We only saw a brief flash of this in action, but it appeared to fit remarkably naturally into the COD formula, only with the invincible or disposable buddies of the past replaced with a real guy. Treyarch has two goals for the co-op play - firstly to make sure it's not too easy or just takes the lazy route of enemies with more hitpoints, but rather that it'll scale specifically to you. If you're a tight, well-armed squad, expect your enemies to be toting deadlier weaponry than the average bear.

        The other purpose is as a middleground between single-player and the otherwise somewhat newbie-harrowing multiplayer. Experience points earned in co-op play carry over to multiplayer and vice-versa, which should mean there isn't quite such a gulf between multiplayer veterans and their million unlocks and someone who's aim is a little rusty. Treyarch's keeping a veil over most of the multiplayer itself for now, but do promise vehicular combat. Is COD set to go toe-to-toe with Battlefield?
        There's much left to see, in fact, and you get the sense all the secrecy is at least partly because World at War is a huge deal for Treyarch. This is its chance to earn its own vaunted reputation. WAW might have 'Call of Duty' in the name, but for once it really does feel like Treyarch's making its own game, not simply carrying someone else's luggage. That the team's chuffed to bits about this was plain to see. Their eyes may have narrowed whenever COD4 was mentioned, but they went wide and excited when they talked about the Pacific theatre, the veterans they'd spoken to during their research, and about that flamethrower. The numbers are gone - this is not Call of Duty 5, and apparently there will never be one. No doubt there's some nonsense, focused-grouped marketing reason behind this, but the message it sends in this case is clear. This is no churned-out, bank-balancing filler game. This is a whole new Call of Duty.
        Go Noles!!! >>----->

        Comment

        • Goffs
          New Ork Giants
          • Feb 2003
          • 12278

          #124
          Re: Call of Duty 5 confirmed

          i cant wait for this and im soo happy that its coming out for the PC

          Comment

          • Moses Shuttlesworth
            AB>
            • Aug 2006
            • 9435

            #125
            Re: Call of Duty 5 confirmed

            Originally posted by mrnoobie
            i cant wait for this and im soo happy that its coming out for the PC
            What kind of gpu do you have? CPU and RAM just for the record, too.

            Comment

            • Brandwin
              Hall Of Fame
              • Jul 2002
              • 30621

              #126
              Re: Call of Duty 5 confirmed

              Sounds good to me.

              Thanks for the information.

              Comment

              • in mid air
                .
                • Oct 2007
                • 1361

                #127
                Re: Call of Duty 5 confirmed

                New Screenshots









                Click on them so they will be bigger

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #128
                  Re: Call of Duty 5 confirmed

                  <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="500" height="319" id="gamevideos6" align="middle"><param name="quality" value="high"/><param name="play" value="true"/><param name="loop" value="true"/><param name="scale" value="showall"/><param name="wmode" value="window"/><param name="devicefont" value="false"/><param name="bgcolor" value="#000000"/><param name="menu" value="true"/><param name="allowScriptAccess" value="sameDomain"/><param name="allowFullScreen" value="true"/><param name="salign" value=""/><param name="movie" value="http://gamevideos.1up.com/swf/gamevideos11.swf?embedded=1&fullscreen=1&autoplay= 0&src=http://gamevideos.1up.com/video/videoListXML%3Fid%3D20783%26ordinal%3D121882925832 2%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.1up.com/swf/gamevideos11.swf?embedded=1&fullscreen=1&autoplay= 0&src=http://gamevideos.1up.com/video/videoListXML%3Fid%3D20783%26ordinal%3D121882925832 2%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="500" height="319" /></object>
                  Go Noles!!! >>----->

                  Comment

                  • SteelersFreak
                    All Star
                    • May 2004
                    • 9582

                    #129
                    Re: Call of Duty 5 confirmed

                    Originally posted by Flawless
                    <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="500" height="319" id="gamevideos6" align="middle"><param name="quality" value="high"/><param name="play" value="true"/><param name="loop" value="true"/><param name="scale" value="showall"/><param name="wmode" value="window"/><param name="devicefont" value="false"/><param name="bgcolor" value="#000000"/><param name="menu" value="true"/><param name="allowScriptAccess" value="sameDomain"/><param name="allowFullScreen" value="true"/><param name="salign" value=""/><param name="movie" value="http://gamevideos.1up.com/swf/gamevideos11.swf?embedded=1&fullscreen=1&autoplay= 0&src=http://gamevideos.1up.com/video/videoListXML%3Fid%3D20783%26ordinal%3D121882925832 2%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://gamevideos.1up.com/swf/gamevideos11.swf?embedded=1&fullscreen=1&autoplay= 0&src=http://gamevideos.1up.com/video/videoListXML%3Fid%3D20783%26ordinal%3D121882925832 2%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" width="500" height="319" /></object>
                    Ugh, still no recoil on World War 2 weapons. It's been bad ever since CoD2, they need to go back to the CoD1 and UO recoil, it was almost perfect.
                    NFL: Pittsburgh Steelers
                    NBA: Dallas Mavericks
                    MLB: Texas Rangers
                    NHL: Dallas Stars
                    NCAA: Alabama Crimson Tide


                    University of North Texas '14
                    GO MEAN GREEN!

                    Comment

                    • ExtremeGamer
                      Extra Life 11/3/18
                      • Jul 2002
                      • 35299

                      #130
                      Re: Call of Duty 5 confirmed

                      Keifer Sutherland?

                      Mixer Stream



                      XBox - ExtremeGamer
                      PSN - ExtremeGamer
                      Switch - 4640-8613-7710

                      Comment

                      • Beantown
                        #DoYourJob
                        • Feb 2005
                        • 31523

                        #131
                        Re: Call of Duty 5 confirmed

                        Jack Bauer found a time machine. No wonder we won that ****in' war.

                        Comment

                        • thelwig14
                          Banned
                          • Jul 2002
                          • 3145

                          #132
                          Re: Call of Duty 5 confirmed

                          This is going to be a great little brother to COD 4...

                          I love that the only negative is the disconnect between the two locales. I will take that!

                          Comment

                          • Altimus
                            Chelsea, Assemble!
                            • Nov 2004
                            • 27283

                            #133
                            Re: Call of Duty 5 confirmed

                            COD 5 already out.

                            Michael Phelps gets the first copy.

                            <embed src='http://www.cbs.com/thunder/swf30can10cbsnews/rcpHolderCbs-3-4x3.swf' FlashVars='link=http%3A%2F%2Fwww%2Ecbsnews%2Ecom%2 Fvideo%2Fwatch%2F%3Fid%3D4391727n&partner=cbssport s&vert=News&autoPlayVid=false&releaseURL=http://release.theplatform.com/content.select?pid=68dro6t_Jkj8y9gYnXEN7rLbPfB_hPL m&name=cbsPlayer&allowScriptAccess=always&wmode=tr ansparent&embedded=y&scale=noscale&rv=n&salign=tl' allowFullScreen='true' width='425' height='324' type='application/x-shockwave-flash' pluginspage='http://www.macromedia.com/go/getflashplayer'></embed><br/><a href='http://www.cbs.com'>Watch CBS Videos Online</a>

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #134
                              Re: Call of Duty 5 confirmed

                              Beta in October

                              CALL OF DUTY®: WORLD AT WAR TO RELEASE XBOX 360 AND WINDOWS

                              PC MULTIPLAYER BETAS IN OCTOBER

                              Santa Monica, CA – September 4, 2008 – Boot camp will soon take on a new meaning, as Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch, have confirmed plans for Call of Duty: World at War multiplayer betas in October for the Xbox 360® video game and entertainment system from Microsoft and separately for download on Windows PC. These betas will serve as an early chance for players to practice the tactics needed for survival in the intense chaos of Call of Duty: World at War’s Pacific and European theaters. Players will experience the game’s new squad system, as well as fan favorite perks and kill streaks.

                              All preparation for the full battle will commence on November 11, 2008 when Call of Duty: World at War is released to retailers nationwide.

                              “We are excited to share a sneak peak of Call of Duty: World at War multiplayer with the community,” says Mark Lamia, Treyarch Studio Head. “The team has worked hard to build upon the great history and foundation of Call of Duty multiplayer and we can’t wait to go online to ramp up for our November launch.”

                              For players who are looking to feel the all-out combat and get tokens for the Call of Duty: World at War Xbox 360 multiplayer beta, they can register at www.callofduty.com or pre-order the game at any GameStop retail location or online in North America at:

                              http://www.gamestop.com/Catalog/Prod...oduct_id=71812.
                              Go Noles!!! >>----->

                              Comment

                              • Brandwin
                                Hall Of Fame
                                • Jul 2002
                                • 30621

                                #135
                                Re: Call of Duty 5 confirmed

                                So to get the beta we need to register at that site or preorder?

                                Comment

                                Working...