XCOM: Enemy Unknown

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  • Flightwhite24
    Hall Of Fame
    • Jul 2005
    • 12095

    #481
    Originally posted by Armor & Sword
    Has anyone picked up the guide.

    I am veyr tempted. And it;s really to get some good reading in on all the tech, upgrades and abiltie trees you can do. Plus some advice on construction, the different country bases etc.

    The game is really deep. I am only a month in. Just had my first council report (got an A) and now things are getting really tough.
    I snagged it because I am a Strategy guide "Whore"

    Sent from my SPH-D710 using Tapatalk 2
    The poster formerly know as "FLIGHTWHITE"

    Comment

    • mgoblue
      Go Wings!
      • Jul 2002
      • 25477

      #482
      Re: XCOM: Enemy Unknown

      I'll try and get through the 20+ pages of posts I've missed while out of town, but seems like this game is everything we wanted and more.

      Gonna be tough holding off for a bit waiting for a price drop, especially since i got some Best Buy gift cards at the wedding showers we had out of town.
      Nintendo Switch Friend Code: SW-7009-7102-8818

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21795

        #483
        Re: XCOM: Enemy Unknown

        Originally posted by FLIGHTWHITE
        I snagged it because I am a Strategy guide "Whore"

        Sent from my SPH-D710 using Tapatalk 2

        How is it? Is it a good read and helpful in charting a good solid course towards success?
        Now Playing on PS5:
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        MLB The Show 25 1985 Yankees Year 1
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        Comment

        • Flightwhite24
          Hall Of Fame
          • Jul 2005
          • 12095

          #484
          Originally posted by Armor & Sword
          How is it? Is it a good read and helpful in charting a good solid course towards success?
          For someone who knew nothing about this game it's a godsend. For the experienced xcom player it's probably more bathroom reading material, lol. I'm about 30 pages in but it does give his advice on what you need to look out for.

          Sent from my SPH-D710 using Tapatalk 2
          The poster formerly know as "FLIGHTWHITE"

          Comment

          • ImTellinTim
            YNWA
            • Sep 2006
            • 33028

            #485
            Re: XCOM: Enemy Unknown

            Restarted after getting up to the alien base and things being a complete mess on my first attempt on Normal difficulty.

            Now I'm back at the same point, but this time I took my time and didn't trigger the story research as fast. This helped a lot. As long as you can keep the panic levels low and get those satellites up, there is no rush. This also seems to allow you to keep your weapons up with the new units you have to face. I'm sure it's not this way on the higher difficulty levels, but this is what I found is working for me now. I've completely lost South America, but that was the price I had to pay to keep the rest of the continents satisfied. I have 3 more satellites to put up in Europe then I'll have full coverage.

            I have one soldier who's been promoted to the highest rank. Sniper Sonia "Specter" Bompastor from France. She has been known to completely clear a battlefield from a far distance in a matter of a few turns. Once I get some Archangel Armor on her, the fun is really going to start. My other standouts are are Heavy Steven "The Captain" Gerrard (clears the way for assaults) and Medic Sergei "Red Wing" Federov. They are both one promotion away from the top rank.

            I took advice from somone earlier in the thread and color code my units by type using the bonus pack options. It helps out visually during the battles to quickly know what type of unit needs to be where.
            Last edited by ImTellinTim; 10-15-2012, 01:39 PM.

            Comment

            • Armor and Sword
              The Lama
              • Sep 2010
              • 21795

              #486
              Re: XCOM: Enemy Unknown

              Originally posted by ImTellinTim
              Restarted after getting up to the alien base and things being a complete mess on my first attempt on Normal difficulty.

              Now I'm back at the same point, but this time I took my time and didn't trigger the story research as fast. This helped a lot. As long as you can keep the panic levels low and get those satellites up, there is no rush. This also seems to allow you to keep your weapons up with the new units you have to face. I'm sure it's not this way on the higher difficulty levels, but this is what I found is working for me now. I've completely lost South America, but that was the price I had to pay to keep the rest of the continents satisfied. I have 3 more satellites to put up in Europe then I'll have full coverage.

              I have one soldier who's been promoted to the highest rank. Sniper Sonia "Specter" Bompastor from France. She has been known to completely clear a battlefield from a far distance in a matter of a few turns. Once I get some Archangel Armor on her, the fun is really going to start. My other standouts are are Heavy Steven "The Captain" Gerrard (clears the way for assaults) and Medic Sergei "Red Wing" Federov. They are both one promotion away from the top rank.

              I took advice from somone earlier in the thread and color code my units by type using the bonus pack options. It helps out visually during the battles to quickly know what type of unit needs to be where.

              This is the problem I am having right now. I have done too much research and uncovered a lot of killer tech....the game is becoming really unforgiving and I am playing on Normal.

              But I love my soliders! So I am going to continue on.....I am sure I am going to get overwhelmed and lost my first playthrough. There is so much to manage.....so I am still getting a grasp of the entire game and different approaches.

              I am going to pick up the manuel to help me out. I played the original but never stuck with it. I may have played 30-40 hours on the PC version back in the day and then moved on. I forgot how awesome this type of game is (RTS).

              What an amazing job 2K did on this game.
              Now Playing on PS5:
              CFB 26 Hurricanes/Fresno State Year 2
              MLB The Show 25 - 2025 Yankees Year 1
              MLB The Show 25 1985 Yankees Year 1
              Oblivion Remaster



              Follow me on Twitch
              https://www.twitch.tv/armorandsword

              Comment

              • Russell_SCEA
                SCEA Community Manager
                • May 2005
                • 4161

                #487
                Re: XCOM: Enemy Unknown

                Originally posted by ImTellinTim
                Restarted after getting up to the alien base and things being a complete mess on my first attempt on Normal difficulty.

                Now I'm back at the same point, but this time I took my time and didn't trigger the story research as fast. This helped a lot. As long as you can keep the panic levels low and get those satellites up, there is no rush. This also seems to allow you to keep your weapons up with the new units you have to face. I'm sure it's not this way on the higher difficulty levels, but this is what I found is working for me now. I've completely lost South America, but that was the price I had to pay to keep the rest of the continents satisfied. I have 3 more satellites to put up in Europe then I'll have full coverage.

                I have one soldier who's been promoted to the highest rank. Sniper Sonia "Specter" Bompastor from France. She has been known to completely clear a battlefield from a far distance in a matter of a few turns. Once I get some Archangel Armor on her, the fun is really going to start. My other standouts are are Heavy Steven "The Captain" Gerrard (clears the way for assaults) and Medic Sergei "Red Wing" Federov. They are both one promotion away from the top rank.

                I took advice from somone earlier in the thread and color code my units by type using the bonus pack options. It helps out visually during the battles to quickly know what type of unit needs to be where.

                This was my line of thinking as well, until I found that the game has checks for what you've done prior to attacking the alien base. If you wait to long there is a sh%t storm waiting for you on the other side of that mission. In my current Iron man play through the alien base was easy for me.

                Afterwards all hell broke loose I've been on three back to back mission where I have faced at least 20 enemies per map. I don't mean Thin Men, Sectiods, and Mutons. I'm facing 2 Sectopds, 3-5 Muton Elites, a handful of Cyberdiscs and 2 Sectiod Commanders a pop. In those missions I have had 4 Col. with Psionic powers killed.

                I was feeling real good about myself up until after I raided that alien base the game quiclky brought me back down to earth. Those damn Sectoid Commanders are giving me fits. If you don't kill them within your turn they are going to mind control your units every time.

                Comment

                • Russell_SCEA
                  SCEA Community Manager
                  • May 2005
                  • 4161

                  #488
                  Re: XCOM: Enemy Unknown

                  Originally posted by Knight165
                  To add to what allbthere stated....

                  If only you could pick up fallen squad mates weapons/gear.

                  I lost my sniper(quite dumb....he's my hang back overwatch guy) by pushing a bit early(friggin thin man came out of nowhere and nailed him).
                  I just kept seeing his sniper rifle laying beside him round after round and wanted so much to be able to pick it up and give it to someone else.

                  That and everyone should have a slot for a medkit.
                  Only medic class would heal the 4 or 5 points.....a "regular" unit would only heal a bit or stabilize a player...but it's frustrating to have your medic get it early(and turn into a zombie! ) and no there is no hope of any medical help.

                  Deeper into the game and it's still a great purchase.
                  I definitely found myself being more careful with established players...but I've since went back to a more aggressive approach evenly with everyone.(you didn't get those medals by playin' it safe son!)

                  Right now my keys
                  -Overwatch. When setting up my assaults...I never use both turns to move or a move/fire combo unless it's a pretty sure shot and there is backup. For me....until the firefight gets heavy...it's move/overwatch
                  -Rotate units in when starting missions....a LOT. This becomes key later when you start losing vets.
                  -Stick together(within reason.....don't bunch up...just enough to barely cover each other or cover someone within one move command). Spreading out to far or wide.....with no way to cover each other is certain death.
                  -Get the perk for the extra shot on overwatch
                  -Get the perk that doesn't end your turn on a fire command.
                  -Use rockets/grenades if they pack up.(to hell with the lab rat telling you your ruining valuable tech.....she's not getting turned into ground beef!)
                  -Get the skeleton suit. Being able to grapple hook up is a great bonus....especially if pinned down.

                  M.K.
                  Knight165

                  How far along are you? Have you assaulted the alien base yet?

                  Comment

                  • Flightwhite24
                    Hall Of Fame
                    • Jul 2005
                    • 12095

                    #489
                    Re: XCOM: Enemy Unknown

                    Just received my "XCOM PROJECT" Monthly report grade and it was an "A". I guess that's good right or does everyone get an "A" the first one??
                    The poster formerly know as "FLIGHTWHITE"

                    Comment

                    • Knight165
                      *ll St*r
                      • Feb 2003
                      • 24964

                      #490
                      Re: XCOM: Enemy Unknown

                      Originally posted by Russell_SCEA
                      How far along are you? Have you assaulted the alien base yet?
                      Not yet..I'm holding off on doing so just yet....I'm trying to get some more squad mates promoted and some more tech.
                      I've got some decent armor...but far from what I need.
                      I've got the precision lasers and the heavy lasers(pistols and rifles)...but definitely need more firepower.
                      I'll also grab what perks I can from the Officers Training School before that assault.

                      M.K.
                      Knight165
                      All gave some. Some gave all. 343

                      Comment

                      • JWR3232
                        Pro
                        • Jul 2011
                        • 666

                        #491
                        Originally posted by Knight165
                        Not yet..I'm holding off on doing so just yet....I'm trying to get some more squad mates promoted and some more tech.
                        I've got some decent armor...but far from what I need.
                        I've got the precision lasers and the heavy lasers(pistols and rifles)...but definitely need more firepower.
                        I'll also grab what perks I can from the Officers Training School before that assault.

                        M.K.
                        Knight165
                        Get as much as you can before thy mission. Got my butt kicked twice before i beat it. Got it done with my badass highest rank sniper and a then squadie sniper on his first mission who came through with a clutch shot at the end to save the mission.


                        NY Yankees
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                        Comment

                        • Russell_SCEA
                          SCEA Community Manager
                          • May 2005
                          • 4161

                          #492
                          Re: XCOM: Enemy Unknown

                          Originally posted by Knight165
                          Not yet..I'm holding off on doing so just yet....I'm trying to get some more squad mates promoted and some more tech.
                          I've got some decent armor...but far from what I need.
                          I've got the precision lasers and the heavy lasers(pistols and rifles)...but definitely need more firepower.
                          I'll also grab what perks I can from the Officers Training School before that assault.

                          M.K.
                          Knight165
                          You will most definitely need Plasma weapons when you assault the alien base and afterwards. You will need Titan armor as well because the Muton Elites hit for 9 points of damage and those damn Sectopods have a million hit points.

                          Comment

                          • goh
                            Banned
                            • Aug 2003
                            • 20755

                            #493
                            Re: XCOM: Enemy Unknown

                            http://www.gamesradar.com/xcom-memes...kes-weve-seen/

                            Comment

                            • Money99
                              Hall Of Fame
                              • Sep 2002
                              • 12695

                              #494
                              Re: XCOM: Enemy Unknown

                              Dang, hearing some good things about this game.
                              I just finished Sleeping Dogs so I may trade it in towards this.
                              But I really wanted Hitman and NBA2k13 too! Too many good games.

                              Comment

                              • Phobia
                                Hall Of Fame
                                • Jan 2008
                                • 11623

                                #495
                                Re: XCOM: Enemy Unknown

                                Originally posted by FLIGHTWHITE
                                Just received my "XCOM PROJECT" Monthly report grade and it was an "A". I guess that's good right or does everyone get an "A" the first one??
                                I received my first monthly report last night, it was also a A. I am refraining from reading anything on HOW best to build the base, research, or upgrade your soldiers. I want my first play through to be truly just experiencing what the game is throwing at me and figuring it out as I go. I'm enjoying the hell out of the game so far. I'm moving slow but loving every second.

                                Comment

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