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Charter04's Madden 25 All-Pro CFM Sliders

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Old 05-22-2014, 11:50 PM   #233
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Re: Charter04's Madden 25 All-Pro CFM Sliders

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Originally Posted by charter04
I have a coach mode set that I'm going to list tonight. It's based on my AP set. Should I just list it on this thread or start a new thread just for the coach mode set?
I would start a new one Sir .
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Old 05-23-2014, 12:51 AM   #234
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Re: Charter04's Madden 25 All-Pro CFM Sliders

Ready for coach mode testing!
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Old 05-23-2014, 12:59 AM   #235
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Re: Charter04's Madden 25 All-Pro CFM Sliders

Just posted the coach mode set. I played one game as the Raiders in a new CFM V the Colts. I used one of the new rosters that have all the rookie's and stuff. I lost 24-18. I sacked Luck more times than I hoped and but, the game played pretty good. Both QB's had 70% completions but, that's not crazy. Luck played really well and the Colt's are still better than the Raiders IMO. Even with the changes Oak has made.
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Old 05-23-2014, 01:01 AM   #236
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Re: Charter04's Madden 25 All-Pro CFM Sliders

It was Brown23's rosters.
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Old 05-23-2014, 09:50 AM   #237
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Re: Charter04's Madden 25 All-Pro CFM Sliders

Do you have to load these up before starting up your franchise and then loading them or just change the sliders within cfm?


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Old 05-23-2014, 11:04 AM   #238
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Re: Charter04's Madden 25 All-Pro CFM Sliders

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Originally Posted by jdawg26
Do you have to load these up before starting up your franchise and then loading them or just change the sliders within cfm?


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You have to have them loaded outside franchise then load them once you get into you CFM
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Old 05-23-2014, 05:36 PM   #239
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Re: Charter04's Madden 25 All-Pro CFM Sliders

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Originally Posted by BlackBetty15
LMFAO yea that my friend is difference between 4-3 and 3-4 in this game. Its weird I know as if you remember I mentioned this exact thing when using the cards. I think by nature we as users are way more aggressive with the 3-4 because we see the LOLB and ROLB as extra rushers. I know I do so I treat it as such. I blitz around 5 players every play unless teams run a 4 wide set and then I do the nickel set. I will say this...I traded for Taylor Mays to go along side cyprien on the Jags...HOLY CRAP BATMAN. In two game these two have single handedly knocked 3 players out of the game and forced 4 fumbles with several big hits. Mays can't cover for crap but he is a very nice trade off being a lethal S for me.
Ya this game is terrible. If you think switching to those defenses are bad try a multiple d defense... Totally ruins the game, I average 7 int a game, at least 4 sacks, and the games can't do s$&@ with the exact same sliders as the op. I actually was so frustrated I sold my copy. Just a horrible port. Just waiting for reviews to turn up after madden 15 comes out.
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Old 05-24-2014, 09:39 AM   #240
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Re: Charter04's Madden 25 All-Pro CFM Sliders

I just loaded these sliders into my career mode. It was my week 5 game , Chiefs (me) @ Titans (CPU). The only difference was I had Fatigue set to 55. The game was tight and very competitive for the first half , it was Chiefs 6 Titan 3 at halftime. Alex Smith went out in the second half with broken ribs and Rookie Aaron Murray came in.


Chiefs:
Smith went 16 for 33 for 282 yards, 48% comp. no TD's , No INT's.
Murray went 7 for 14 for 98 yards, 50% Comp, 2 TD's ,1 INT
Charles had 26 carries for 155 yards, 5.9 avg , 1 TD long run 37 yards
Rookie HB Andre Ellington had 9 carries for 57 yards
Rookie WR Deanthony Thomas had 5 Rec for 128 yards
TE Kelce had 5 Rec for 77 yards , 1 Fumb
Bowe had 4 Rec for 74 Yards
Laron Byrd had 3 Rec for 36 yards
WR listed had 6 drops total


Defense:
Couldn't get any pressure on the QB in the first half in the second Hali had 4 sacks, Houston had 1 , and Berry had 1 INT


Titans:
Locker went 19 for 33 for 281 yards, 57% comp, 2 TD's, 1 Int
Washington had 21 carries for 69 yards , 1 Fumb
Locker 3 carries for 24 yards
N. Washington had 6 Rec for 79 yards
D. McCluster had 4 Rec for 38 yards
K. Wright had 3 Rec for 85 Yards
D. Walker had 3 Rec for 47 yards
WR listed had 0 dropped passes


Defense:
Team had 1 sack and 1 int
CPU
Again the game was very competitive in the first half then the CPU just faded until the final 4 minute where they rallied for a couple TD's that meant nothing. Final score was Chiefs 37 - Titans 17


I'd like to see the CPU drop a few passes and have a stronger running game. I'm going to play a few more games before I make any changes to see how I fair against other teams, let's face it, the Titans are not that good.


I forgot to add, the only penalty that was called the entire game was holding. With the penalty settings I was using before I was getting Holding , Facemask , offsides and an occasional defensive pass interference call. Do the penalty sliders effect the gameplay sliders? I'd like to get more varying calls.

Last edited by JMD; 05-24-2014 at 10:03 AM.
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