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Tommycoa's All-Madden Coach Mode Sliders

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Old 10-19-2014, 02:38 PM   #49
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Re: Tommycoa's All-Madden Coach Mode Sliders

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Originally Posted by forme95
Unfortunately though, the CPU is programmed to see it and adjust. Kind of a catch 22

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Sometimes they miss adjustments. Now, we have to figure out which slider evens out the QB AI to make realistic adjustments. It has to be the QB ACC slider. For the most part, I havent had too many problems with CPU QB sacks. Its been the human sacks that kill me.

Ive played against some inexperienced qbs and shifted the d presnap so much that the cpu qb let the play clock run out. First time ive ever seen the cpu with a delay of game penalty. doesnt happen much but at least it happens
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Old 10-19-2014, 07:49 PM   #50
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Re: Tommycoa's All-Madden Coach Mode Sliders

Your set for the CPU seems good. I agree about user sack. In my limited sample, I was sacked 3 to 1 over the CPU. So I will look into the oline thing closer. I always saw it, I just thought it was play art.

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Old 10-19-2014, 07:52 PM   #51
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Re: Tommycoa's All-Madden Coach Mode Sliders

Did have a question. What kind of win/loss records you seeing?

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Old 10-19-2014, 08:02 PM   #52
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Re: Tommycoa's All-Madden Coach Mode Sliders

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Originally Posted by forme95
Did have a question. What kind of win/loss records you seeing?

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I'd say split. I think All Madden helps the cpu qb make the slide protection and makes qb play more life like. Having some great games since the slide protection discovery. Just got to get CPU sacks down and human TFL down a few and I will have great gameplay and life like stats. Watching the olineman will save this game in coach mode. Haven't played with a scrambler or read option team yet.
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Old 10-22-2014, 05:03 PM   #53
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Re: Tommycoa's All-Madden Coach Mode Sliders

Tcoaker,

In regards to the sack issue have you done any editing of the ratings for Offensive Line and QB's or it's just straight gameplay with default rosters????

Also, have you played with any FBG created rosters this year?
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Old 10-22-2014, 05:18 PM   #54
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Re: Tommycoa's All-Madden Coach Mode Sliders

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Originally Posted by Playmakers
Tcoaker,

In regards to the sack issue have you done any editing of the ratings for Offensive Line and QB's or it's just straight gameplay with default rosters????

Also, have you played with any FBG created rosters this year?
These sliders are cooky. The game seems to be far easier to tune in the franchise mode. Which is good, it won't limit seasons because of necessary qb edits that need to be made for play now games.

Just about locked onto something definite. Sacks and tackles for a loss are falling right into the averages. As is everything else besides hugh cpu accuracy. And the CPU does take several shots down field a game. Gameplay is good to. The sliders have that feel i look for. Just need to knock QB ACC where they hit 60-70 percent a game. Right now its 70 to 80. Only one 80 out of a few games.

Almost there.
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Old 10-23-2014, 05:05 PM   #55
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Re: Tommycoa's All-Madden Coach Mode Sliders

Quote:
Originally Posted by tommycoa
These sliders are cooky. The game seems to be far easier to tune in the franchise mode. Which is good, it won't limit seasons because of necessary qb edits that need to be made for play now games.

Just about locked onto something definite. Sacks and tackles for a loss are falling right into the averages. As is everything else besides hugh cpu accuracy. And the CPU does take several shots down field a game. Gameplay is good to. The sliders have that feel i look for. Just need to knock QB ACC where they hit 60-70 percent a game. Right now its 70 to 80. Only one 80 out of a few games.
Almost there.
From what I've seen, at least in coach mode w/ the tackle slider set @ 0, I have seen TONS of unlocked animations that are just
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Old 10-23-2014, 05:14 PM   #56
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Re: Tommycoa's All-Madden Coach Mode Sliders

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Originally Posted by Motown
From what I've seen, at least in coach mode w/ the tackle slider set @ 0, I have seen TONS of unlocked animations that are just
Yeah man. I've seen rbs go to hurdle a defender, get hit in mid. Sometimes they go forward. Sometimes they get knocked back. The other day I had a play that was similar to that Superman play from the red river rivalry in 2001.

In my opinion, the sliders for this game should start with 0 tackle. It turns some kind of switch on for this game. 80 fatigue seems to open the game up as well. At default autosubs, 15 min quarters, 15 second runoff, players don't disappear in the 4th quarter. Not at all. Back-ups do get quality and realistic snaps.

80 fatigue also makes time of possession matter.
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