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Last try. Recommend me a slider that you are not top 3 in sacks.

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Old 05-05-2015, 02:22 PM   #209
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Re: Last try. Recommend me a slider that you are not top 3 in sacks.

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Originally Posted by KingV2k3
The penalties worked slightly differently in M25, so I'd use something from this year for that...
Dang it, thanks. Well I found a set for M15 also. Do you still recommend using their penalties over yours?
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Old 05-05-2015, 03:57 PM   #210
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Re: Last try. Recommend me a slider that you are not top 3 in sacks.

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Originally Posted by KwiLL23
Dang it, thanks. Well I found a set for M15 also. Do you still recommend using their penalties over yours?
Well, I'd give their's a try and see if they are calibrated to be in sync with that slider set...

If not, "mix and match" prob won't throw things out of wack...

Your guess is as good or better than mine on this one...uncharted territory (USER v USER) for this guy...

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Old 05-05-2015, 07:35 PM   #211
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Re: Last try. Recommend me a slider that you are not top 3 in sacks.

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Originally Posted by KingV2k3
Well, I'd give their's a try and see if they are calibrated to be in sync with that slider set...

If not, "mix and match" prob won't throw things out of wack...

Your guess is as good or better than mine on this one...uncharted territory (USER v USER) for this guy...

Well, one advantage to User v. User is that the sack issue is eliminated completely. This means you could jack up offsides, false start, and holding (maybe up to 65-70 for holding) to get more penalties. You could also raise RTP to a degree to get those penalty calls (too high will slow up the pass rush, but 55-60 would be OK). IG also won't mean jack so that can be left alone. The other penalties will impact how the set plays out to varying degrees.

You could probably almost go All Madden default for User v. User and raise some of the penalties a bit.
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Old 05-05-2015, 11:55 PM   #212
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Re: Last try. Recommend me a slider that you are not top 3 in sacks.

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Originally Posted by JoshC1977
Well, one advantage to User v. User is that the sack issue is eliminated completely. This means you could jack up offsides, false start, and holding (maybe up to 65-70 for holding) to get more penalties. You could also raise RTP to a degree to get those penalty calls (too high will slow up the pass rush, but 55-60 would be OK). IG also won't mean jack so that can be left alone. The other penalties will impact how the set plays out to varying degrees.

You could probably almost go All Madden default for User v. User and raise some of the penalties a bit.
Thanks for this. Leave the threshold at 50? Offsides 60, False Start 65, Holding 65, Facemask 50, DPI 98, OPI 98, PCI 60, Clipping 50, RTP 60, and and RTK 50 could work for the penalties?

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Old 05-06-2015, 11:54 AM   #213
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Re: Last try. Recommend me a slider that you are not top 3 in sacks.

That isn't too bad....should be a good starting point.
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Old 05-06-2015, 01:47 PM   #214
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Re: Last try. Recommend me a slider that you are not top 3 in sacks.

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Originally Posted by JoshC1977
That isn't too bad....should be a good starting point.
One more question Josh, what's your take on the threshold at 50 vs 0 for user vs user? I went with AP/AM/AM for the set up.

Last edited by KwiLL23; 05-06-2015 at 05:38 PM.
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Old 05-06-2015, 06:33 PM   #215
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Re: Last try. Recommend me a slider that you are not top 3 in sacks.

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Originally Posted by KwiLL23
One more question Josh, what's your take on the threshold at 50 vs 0 for user vs user? I went with AP/AM/AM for the set up.
I'd probably try out 45-50 for threshold. I think that this gives the most realistic separation, especially with those penalty settings.
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Old 05-06-2015, 06:40 PM   #216
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Re: Last try. Recommend me a slider that you are not top 3 in sacks.

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Originally Posted by JoshC1977
I'd probably try out 45-50 for threshold. I think that this gives the most realistic separation, especially with those penalty settings.
Okay, thanks. Penalty settings I went with...

Offside: 50
False Start:70
Holding: 70
Facemask: 50
DPI: 99
OPI: 99
PCI: 48
Clipping: 50
IG: 50
RTP: 60
RTK: 50

I kept the gameplay sliders at 50 except punt power and punt accuracy.
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