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Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

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Old 08-29-2015, 10:56 AM   #353
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

I'm having issues with my running game where I avg 200y a game with a 78RB. Don't know if I'm abusing something or not.
Longest runs are usually around 25 yards. I'm avging around 8-10 yards per carry though.

Other than that, the only issue I have is with the replays where some players disapear. Nothing we can do about it. Like... First TD I scored, I wanted to watch it. I start noticing my LG blocking the wind and going backwards, thinking to myself "Oh ****, they ****ed it up again" until I noticed half the players on Defense were missing, and my receivers too.
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Old 08-29-2015, 10:56 AM   #354
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Problem in play now is fatigue, auto sub is messed up

CFM has that bug

Once a patch comes out this game is money

Last edited by Cpterp22; 08-29-2015 at 11:35 AM.
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Old 08-29-2015, 11:23 AM   #355
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Quote:
Originally Posted by Cpterp22
Problem in play now is fatigue, auto sub is messed up

CFM has that big

Once a patch comes out this game is money
Provided that EA doesn't screw up the game play. I hear that many people have complained about QB throwing inaccuracies. The arcade loving crowd expects ALL of their passes to be on the money every throw. That crowd could care less about sim football. I guess EA responded with a "we'll look in to that". They have made changes in the past that made the game the more arcadey. The sim loving crowd is the vocal minority unfortunately 😕

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Old 08-29-2015, 11:34 AM   #356
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Quote:
Originally Posted by Cpterp22
Problem in play now is fatigue, auto sub is messed up

CFM has that bug

Once a patch comes out this game is money

I agree that people not testing and just asking to fix might make a great game worse
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Old 08-29-2015, 11:42 AM   #357
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Quote:
Originally Posted by Hoos
Provided that EA doesn't screw up the game play. I hear that many people have complained about QB throwing inaccuracies. The arcade loving crowd expects ALL of their passes to be on the money every throw. That crowd could care less about sim football. I guess EA responded with a "we'll look in to that". They have made changes in the past that made the game the more arcadey. The sim loving crowd is the vocal minority unfortunately 😕

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That's unfortunate. If they want the QB to make every pass why don't the devs just tell them to increase the QB accuracy slider.
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Old 08-29-2015, 12:22 PM   #358
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

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Old 08-29-2015, 01:18 PM   #359
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

Yeah I really have an issue with the run game.
My 78 Ovr Rookie RB just had a 272y game, with 2TD runs of 60yds. (The Confidence is really breaking the game at this moment, in the sense that he ended the game with a 91 OVR.)
Crowell had a 35yd TD were he broke 4 tackles at the same time basically.
I'm playing with the Browns, it was against the Bills.

The passing game was fine though. Big gains were mostly due to a blown coverage.
I had 4 sacks in total. and 2 Ints. Locked on Gipson the whole game.

I won the game 55-35. Playing 12min Quarters.
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Old 08-29-2015, 01:22 PM   #360
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Re: Armor & Sword's All Pro Custom Simulation (15 Min Quarters) Style Sliders

A&S I think that you need to raise cpu rush blocking and decrease player rush blocking
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