08-28-2016, 01:33 PM
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#182
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MVP
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Re: Charter04's Madden 17 All Madden Sliders
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Originally Posted by Alondite |
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After a full 2-14 seasons (with the Cowboys) I cannot understand how anyone is even getting a playable game with these sliders. Am I playing a different game or something? The CPU advantage is so massive that the games are basically unwinnable most of the time. I actually had to tune last year's All Madden sliders to make it harder, but I was still winning everything and couldn't get the game to a point where it was both fair and challenging.
I posted some bullet points about some of the issues that I'm having, but I'll go into more detail:
Starting with QB ACC. I do not understand the justification with having CPU ACC equal to the player. The CPU gets a significant ratings boost and can "see" every receiver on the field simultaneously. 15 is a good number for the player, but at 15 the CPU is still getting next to no errant throws. It needs to be significantly lower for the CPU.
Catching: CPU players catch virtually everything, regardless of ratings or coverage. HUM receivers will regularly have the ball just bounce off their hands, and are almost guaranteed to drop the ball if there is any contact made.
Pass Blocking: The Cowboys have a great OLine, And I'm getting no time. Zack Martin and Tyron Smith should not be regularly getting thrown around immediately after the snap by 70-rated defenders. I have to rush 7 if I want any pass rush whatsoever, and even then there's very little.
Run Blocking: HUM seems OK. I've had some success, but not as much as I probably should with the Cowboys Oline. Blockers are idiots, though, and basically ignore defenders right in front of them and there's no downfield blocking. I get no blocking at the second-level. CPU run blocking is absurd. Holes the width of the hashes on every inside running play, WRs block perfectly out outside runs, and great blocking down field. Once one of my players is blocked, he's effective eliminated from play because there is no block-shedding.
Pass Coverage: What coverage? Cowboys secondary is trash, but in 16 games I could probably count the number of passes broken up by my players on one hand. I'm lucky if there's a defender within even 5 yards of the CPU receiver. Only incompletions come from the rare errant CPU pass, a ball thrown away, or when the QB is hit while throwing. CPU coverage is basically perfect. Occasionally I'll have an open check-down, but for the most part I'm going through my progression and seeing nothing but every receiver being completely blanketed by at least one guy. Completions are basically on ultra-safe, low-reward throws, or by pure chance.
Interceptions. Can't even tell for HUM, because defenders can never make a play on the ball. I had one all season. Between perfect coverage and the abundance of arrant HUM throws, CPU gets tons of interceptions. The rate is probably accurate, though.
Fumbles. Have not seen one CPU fumble. I've had a few normal fumbles, but Romo fumbles literally every time he gets his while throwing. I don't think it has even once been called an incompletion.
Tackling. Seems alright. CPU breaks more, but not too many. Human has very few.
I think the first goal of any All-Madden slider set should be to eliminate the CPU ratings advantage by lowering every slider a proportionate amount relative to HUM, and then tune for realism from there. As it is, ratings don't matter, and there's no realism or fair challenge.
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Maybe this isn't the set for you because I have seen literally 0 of the things you said.
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