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Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Old 03-01-2017, 07:38 AM   #1657
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

False start now at default 50


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Old 03-01-2017, 08:40 AM   #1658
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Okay so I just wanted to come ask and clarify something..

I'm in a fantasy draft CFM (offline), and am looking to do the generic playbook edit. Do you recommend doing this one team at a time, based on the opponent your playing? (basically purely for gameplay) or would you recommend doing this for all 32 teams in week 1, for sim purposes as well? Would having these playbooks set be better for every teams sims stats as well?

Also, is this possible with owners? I'd like to make some trades for other teams

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Old 03-01-2017, 10:03 AM   #1659
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Originally Posted by Mbunn1993
Okay so I just wanted to come ask and clarify something..

I'm in a fantasy draft CFM (offline), and am looking to do the generic playbook edit. Do you recommend doing this one team at a time, based on the opponent your playing? (basically purely for gameplay) or would you recommend doing this for all 32 teams in week 1, for sim purposes as well? Would having these playbooks set be better for every teams sims stats as well?

Also, is this possible with owners? I'd like to make some trades for other teams
I do it per week based on the team I play. Sim stats are fine. It's when you play a team and you want to make some scheme or playbook adjustments, formations subs....I simply do it based on my opponent that week.
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Old 03-01-2017, 10:04 AM   #1660
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Version 1.2 now updated on the OP



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Old 03-02-2017, 09:13 PM   #1661
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Two questions I got for ya Armor. Have you ever tried playing with the speed threshold at 90? Secondly, what are the CPU rushing totals like for you? The CPU struggles more times then not in the running game and I read some opinions that speed threshold at 90 helped with the wide open gameplay and made it more of a defensive battle. Im curious to hear if youve got any feedback on either when you get a chance.

I did lower human accuracy to 15 and am playing my first game with that, Glennon and his average ratings are a little too accurate even when using total control passing and damn near trying to miss the receiver. I'm also considering raising the run block for the CPU but figure I'd tackle one thing at a time, in the mean time I'm hopeful you can shed some light on this for me.
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Old 03-03-2017, 11:54 AM   #1662
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Originally Posted by The Chef
Two questions I got for ya Armor. Have you ever tried playing with the speed threshold at 90? Secondly, what are the CPU rushing totals like for you? The CPU struggles more times then not in the running game and I read some opinions that speed threshold at 90 helped with the wide open gameplay and made it more of a defensive battle. Im curious to hear if youve got any feedback on either when you get a chance.

I did lower human accuracy to 15 and am playing my first game with that, Glennon and his average ratings are a little too accurate even when using total control passing and damn near trying to miss the receiver. I'm also considering raising the run block for the CPU but figure I'd tackle one thing at a time, in the mean time I'm hopeful you can shed some light on this for me.
Only played one game last night but with my starting QB Ackerman out yet again due to injury I was forced to start Mike Glennon who is nowhere near as accurate. With the accuracy slider at 20 I was completing 66% of his passes, which would be a career high for him it appears. I played a game against Detroit and Glennon went 11/21 (52.4%) with an INT, much more what I'd expect from a mid tier QB with sub 80's in MAC and DAC. Granted some of his throws looked downright ridiculous, throwing a out route halfway into the sideline for instance, but seeing as it is Mike Glennon I didn't have any issues with it.

As for the CPU Run Block, Detroit was actually able to run on me fine which was nice to see as the last 3 teams I played averaged less then 3 yards a carry and it seemed like it was getting far too easy so I'll be leaving that setting alone for the time being.
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Old 03-03-2017, 12:20 PM   #1663
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

I've had the same issue with pass accuracy at 20. Roethlisberger got injured for a few weeks and I destroyed 2 good teams with Landry Jones and without AB or ladarius green too. 75% and 66%. He's rated a 67. I think ill try 15 again too.
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Old 03-03-2017, 01:58 PM   #1664
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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I've had the same issue with pass accuracy at 20. Roethlisberger got injured for a few weeks and I destroyed 2 good teams with Landry Jones and without AB or ladarius green too. 75% and 66%. He's rated a 67. I think ill try 15 again too.
Yeah next thing I might toy with is speed threshold at 90, logically raising it to that closes down the difference in speeds between players, should tighten up some of the pass defense and provide defensive battles more frequently but I don't want my defense to become too good either as they aren't all that great as it is. Basically I just want the CPU to be closer on routes and the biggest issue I've noticed is horrible pursuit angles at times by the CPU but I don't even know if speed threshold will have any effect on that anyways.
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