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Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Old 10-06-2016, 09:49 AM   #1257
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Quote:
Originally Posted by Jonotheking9
Did you mean to change FG accuracy in both Human and CPU sliders to 34 or if this updated post is correct are we setting FG accuracy at 38 in CFM as per Human sliders or 34 as per CPU sliders?
Same question for punt accuracy too?
- In CFM it is universal for both the CPU and HUM do yes set it to 34 for FG accuracy and the Punt accuracy set as directed. Main menu has their own kicking sliders. It's weird.

Quote:
Originally Posted by Tonic
Hey A&S, I decided to give your sliders another go in a Play Now game last night and it was a BLAST. I played as the Texans against the Seahawks, ended up losing 34-31. The game was definitely a lot higher scoring than I would expect, but each team did have a defensive TD. Some highlights:

-I had 5 turnovers to Seattle's 2. I threw 4 INTs with Osweiler and Miller fumbled after getting laid out by Wagner. The first pick was just a bad decision by me. The 2nd was a bad throw that was low and behind the receiver that the LB was able to grab. The 3rd was a pick 6 with just under 2 minutes left that cost me the game. The final was a desperation throw to the back of the end zone that was actually tipped and caught by a defender, pretty cool play. Wilson fumbled twice trying to escape pressure so that was cool to see. One of the fumbles was recovered by Wilfork at Seattle's 15 yard line and he took it to the house, diving in the endzone. It was awesome and I had a huge smile on my face!

-I passed for over 300 yards with Osweiler, however about 70 of those yards came on a screen pass to Miller. I'm pretty sure the LB that was supposed to be covering him got suction blocked (I think that's the name for it) since he was between Miller and the lineman and the lineman locked him into a blocking animation as Miller was able to run past him. Not sure if there's really anything that can be done about this though. I also saw the same weird issue where the defender keeps running towards the ballcarrier instead of trying to contain him to make a play. Maybe this has something to do with the defender's pursuit or awareness?

-I still get killed by big plays. Michael broke off for a 75 yard TD and Lockett had a 50 yard TD. This may be due to the fact that I run a very aggressive defense with a lot of blitzing.

Like the other games I've played with your sliders, it was a blast. I guess my only concern is being a little too easy since I'm 4-1 (counting my 4 games from my old CFM with Detroit). I was thinking about dropping my QB Accuracy and Pass Blocking by ~3 clicks as well as raising both User and CPU Coverage by a few clicks to make the passing game a little harder. Would these changes be subtle enough to make the passing game a little more challenging while not causing problems?
- I don't see why not. But I would keep playing though. I have had an up and down season with the Raiders. I reeled off 5 straight wins after starting 1-2, then dropped 2 straight in heart breaking fashion. I would trust the settings. You will run into some buzz saw's trust me.


Answers above.
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Old 10-06-2016, 11:01 AM   #1258
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

L.A. Turf Wars On The Air Week 16 Colts at Raiders

The playoff push continues!
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Old 10-06-2016, 12:00 PM   #1259
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Quote:
Originally Posted by Armor and Sword
- In CFM it is universal for both the CPU and HUM do yes set it to 34 for FG accuracy and the Punt accuracy set as directed. Main menu has their own kicking sliders. It's weird.

- I don't see why not. But I would keep playing though. I have had an up and down season with the Raiders. I reeled off 5 straight wins after starting 1-2, then dropped 2 straight in heart breaking fashion. I would trust the settings. You will run into some buzz saw's trust me.


Answers above.
Thanks, will do! I'm just going to start up my CFM then. Best wishes to you and your family as Hurricane Matthew approaches. Stay safe.
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Old 10-06-2016, 01:02 PM   #1260
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Originally Posted by sabres32
So I autoprogress players individually? Or I only autoprogress once everyone has reached their awr levels? I'm sorry I'm super confused. I have a ways to go on many players before they reach the correct amount of awareness and its beginning to worry me.
Sorry man I meant to reply to you days ago but forgot. I'll give you a step by step of what I do.

Progression weeks are preseason week 4, week 4, 8, 12, 16, and right before advancing to offseason. I progress when I've done everything for those weeks right before I advance to the next week.

1. Click on My Team, Spend Team XP.
2. Start with QB.
3. If a player has XP to use and his Awr level is where it needs to be (80 for starter and 70 for backup) leave him alone. If a player has XP to use and his Awr level isn't where it needs to be spend XP on Awr until you reach required Awr level or run out of XP.
4. Move on to HB and follow the same pattern.
5. Do for all positions.
6. When all done anybody with any XP left over should have their Awr level where it should be. Now is when you auto progress.

That's it. Hope that makes more sense.
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Old 10-06-2016, 04:22 PM   #1261
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Can these sliders be played on all madden?
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Old 10-06-2016, 08:56 PM   #1262
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

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Originally Posted by LB5318
Can these sliders be played on all madden?
Yes they can ive played 2 games with armor sliders on all madden, both games wnt into OT. You will have to adjust WR catch though as CPU will complete around 80%.
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Old 10-06-2016, 09:04 PM   #1263
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Quote:
Originally Posted by tdawg3782
Sorry man I meant to reply to you days ago but forgot. I'll give you a step by step of what I do.

Progression weeks are preseason week 4, week 4, 8, 12, 16, and right before advancing to offseason. I progress when I've done everything for those weeks right before I advance to the next week.

1. Click on My Team, Spend Team XP.
2. Start with QB.
3. If a player has XP to use and his Awr level is where it needs to be (80 for starter and 70 for backup) leave him alone. If a player has XP to use and his Awr level isn't where it needs to be spend XP on Awr until you reach required Awr level or run out of XP.
4. Move on to HB and follow the same pattern.
5. Do for all positions.
6. When all done anybody with any XP left over should have their Awr level where it should be. Now is when you auto progress.

That's it. Hope that makes more sense.
One thing that I add in for preseason is that I will progress a player before I release them. From what I can tell if you cut and resign a guy his XP stays but if another team signs him he loses it. So before I cut him I give him the benefit of his XP with my team. I've seen guys gain 3-4 awareness after 2-3 preseason weeks. It gives those guys a chance of getting with another team.
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Old 10-06-2016, 10:32 PM   #1264
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Re: Armor & Swords Madden 17 Custom All-Pro Simulation Style Sliders

Excited to see how the game plays. I was getting discouraged after I had an awesome start.

I just finished my first year and after not doing 32 team control this year I noticed free agency was quite boring lol. Only 2 real good players were available but that is realistic I suppose.

Do you guys think there will ever be a game made where the CPU makes logical decisions more frequently in the offseason?

I love this game as is but imagine if the CPU teams drafted and signed free agent players that made more sense. One day it will happen. I miss 32 team control but it was way to much work and to time consuming. I now continue on in year 2 after an 8-8 year.
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