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TDawg's Madden 17 XP Sliders

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Old 09-10-2016, 05:51 PM   #361
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by BleedGreen710
Don't have time to read through all the data right now but has anyone reached a conclusion on what to do about the xp sliders? Are we just changing a few things or do we need to start from the ground up? Thanks in advance

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Mostly just small changes. Some needed big changes though

My last 10 year sim had very good results for every position. I am currently doing a 5 year sim and a 15 year sim with the same numbers to make sure they will be good throughout the franchise. I'm almost done with the 5 year and it looks just as good as the 10 year, the only difference being WR, DE, and CB are a tiny bit inflated on the 5 year compared to the 10. But nothing major, it's mostly inflated in the 80-84 range. And like I said, it lowers back down a bit by year 10. Going to go to 15 years next and make sure the numbers continue to hold up

Anyway, here are the numbers I'm at right now. At the very least these will be good enough to plug in and start a franchise with until tdawg perfects his set, then you can switch to his. Most of these are similar to what tdawg is experimenting with

QB 92
HB 246
FB 200
WR 270
TE 188
T 242
G 256
C 300
DE 136
DT 248
OLB 170
MLB 132
CB 216
FS 166
SS 128
K&P 300

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Old 09-10-2016, 05:52 PM   #362
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Re: TDawg's Madden 17 XP Sliders

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Originally Posted by tdawg3782
No. It's not to far off. I think after my next sim I should have 90% of positions locked down. If you plug in my latest test set (page back or so) you should be fine. Remember guys. This is long term stuff. If you play a few weeks or even a season with stuff a little off its not gonna cause any damage. Don't stress over it. Have fun and play.

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So when the patch comes out and this applies to my franchise, it'll be no big deal right? I'm not gonna advance that fast, I'll probably get a season done every month or so.

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Old 09-10-2016, 09:19 PM   #363
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by rich8682
So when the patch comes out and this applies to my franchise, it'll be no big deal right? I'm not gonna advance that fast, I'll probably get a season done every month or so.

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I seriously doubt it. Basically just use the originals until the patch comes out and then switch over after. Should be all good.

Last edited by tdawg3782; 09-10-2016 at 09:28 PM.
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Old 09-10-2016, 09:46 PM   #364
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by tdawg3782
I seriously doubt it. Basically just use the originals until the patch comes out and then switch over after. Should be all good.
aight man

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Old 09-10-2016, 11:49 PM   #365
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Re: TDawg's Madden 17 XP Sliders

I assume you guys are running these tests in a cloud franchise?

I am wanting to create an offline 32 team franchise. I noticed you guys talking about the new tuned draft classes, but that was just a tuning update that only affected cloud franchises, correct?
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Old 09-11-2016, 12:08 AM   #366
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Re: TDawg's Madden 17 XP Sliders

Quote:
Originally Posted by Robo COP
I assume you guys are running these tests in a cloud franchise?

I am wanting to create an offline 32 team franchise. I noticed you guys talking about the new tuned draft classes, but that was just a tuning update that only affected cloud franchises, correct?
Yeah until the next patch it's cloud only

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Old 09-11-2016, 01:48 AM   #367
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Re: TDawg's Madden 17 XP Sliders

Anyone that plays on CFM online for 32 humans are trying to implement this sliders?

Because of weekly goals, gold medal every week, any sugestion to tweak those numbers for my league?
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Old 09-11-2016, 10:34 AM   #368
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Re: TDawg's Madden 17 XP Sliders

I just plugged these in to my 32 team franchise. Thanks for all your hard work tdawg!
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