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The Franchise Mode Discussion Group's - Progressive M22 Slider Set for AP/AM on NGen

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Old 08-27-2021, 08:28 AM   #41
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Re: The Franchise Mode Discussion Group's - Progressive M22 Slider Set for AP/AM on N

Quote:
Originally Posted by Jhubes10
Are you using aggressive on strip ball option? I have a few times but always adjusting have see a decent amount of fumbles on both user and cpu nothing crazy though. I see more INT from CPU this year more than anything


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No i dont use any aggressive strip i just dont see fumbles from user or cpu. Im wondering if it’s because im not fumbling with Henry that the cpu is not fumbling. I feel like turnovers come in bunches for ints so maybe its the same way with fumbles
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Old 08-27-2021, 09:38 AM   #42
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Re: The Franchise Mode Discussion Group's - Progressive M22 Slider Set for AP/AM on N

Quote:
Originally Posted by Steely McBeam
I am looking at sliders for off-line franchise mode and I can see what I think is a serious problems with yours. These will supercharge your o-line. By 2031 your worst starters with staff help will be OVR 78+ players. In 2021 the worst starting o-line men are in the 68-70 range and only the top 10-14 players are 78+. Pass rush will disappear from a game play perspective as every team will have an excellent O-line in a game model that often fails to generate pass rush well.

The rest of yours are reasonably similar. 5% difference sometimes may not even make a single point difference at the meaty end where a lot of the back-ups and bad starters sit.

TE probably needs some help. Upping this from 95 to 105 will increase your bad starters a little but by 2031 will give you some sorely needed players closer to 85.

I am leaning towards playing the Fatigue On and Staff Slowest.
Fatigue On because the CPU at different times training will be directed away from incumbent starters which helps age them out of the league and develop younger players faster. Staff Slowest to reduce the number of attribute bonuses which also get hoovered up by the o-line. In 2031 at Staff Normal nearly every single 0-lineman will have a 1, 2 or 3 point buff to their OVR.

Your XP / Mine XP

Quarterbacks - 85 / 80
Halfbacks - 90 / 95
Tight Ends - 95 / 105
Wide Receivers - 85 / 80
Full Backs - 105 / 100
Tackles - 110 / 50
Guards - 110 / 50
Centers - 110 / 45

Defensive Ends - 100 / 95
Defensive Tackles - 110 / 95
Middle Linebackers - 85 / 95
Outside Linebackers - 85 / 100
Cornerbacks - 110 / 110
Free Safeties - 105 / 105
Strong Safeties - 105 / 110

Kickers - 125 / 110
Punters - 125 / 110
Nice you’ve got a lot further than me. I used last years set as a baseline.

If you’re happy for me to do it, I’d like to amend mine to your suggested numbers
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Old 08-27-2021, 09:40 AM   #43
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Re: The Franchise Mode Discussion Group's - Progressive M22 Slider Set for AP/AM on N

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Originally Posted by IckTooWavy
Alrighty Tried the new version of the sliders. Im going to be using the Falcons this year so I played their week 1 game against the eagles. Hurts went 28/40 296 yards 1TD/0INTs. On paper it looks good but hurts was 13/13 to start the game and wasn’t missing anything. I decided to start blitzing him to see if that’d help which it did alot he was 20/25 before I started blitzing and ended 8/15 which is more realistic.
I decided to break up his incompletions in groups. Throwaways,Overthrows,drops and pass breakups.

Overthrows-6
Drops-3
Pass breakups-2
Throwaways-1

I lost the game 33-26 when Calvin Ridley fumbled and they scooped and scored… despite boosting fumbling to 65 I still fumbled 4 times… 3 with Matt Ryan (1 on the 10 yard line with 25 seconds left to tie the game) 2 were on the only 2 sacks we gave up. They only scored off 1 fumble and that was the scoop and score

In Conclusion, it was a good game. Solid running game for both teams even tho miles sanders didn’t do much only 54 yards on the ground. Through the air It was solid. Only 2 things that needa be fixed Fumbling and passing a tad… Theres games I play Tim Brady or Russell Wilson and they throw 60-66% but when I play any QB under 80 they are unrealistically good. Just needa find that sweet spot… anyway sorry for the huge paragraph lol and have a goodnight!




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Loving the feedback guys, keep it coming!

What would you suggest we amend off the back of your recent tests?
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Old 08-27-2021, 10:13 AM   #44
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Re: The Franchise Mode Discussion Group's - Progressive M22 Slider Set for AP/AM on N

For Fumbles two things need to be in play which require self editing.

1) Player “must” have the 90+ TKL rating as this is the min Threshold
2) There must be a min “20pt” difference between Carry vs TKL rating.
- this means ball carriers can’t be over “75 carry”

Many tackles will show defender attempting to Strip the ball, but with the two Thresholds not being met, the Strip Fumble rarely triggers.
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Old 08-27-2021, 10:52 AM   #45
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Re: The Franchise Mode Discussion Group's - Progressive M22 Slider Set for AP/AM on N

Quote:
Originally Posted by supersonician
Nice you’ve got a lot further than me. I used last years set as a baseline.

If you’re happy for me to do it, I’d like to amend mine to your suggested numbers

No problem. You are probably aware that most sliders that stop supercharging players will ultimately have pretty thin 90+. After 10 years the positions that are most different to the initial rosters are:
- QB XP 80 (32nd player about starts at 72 and cilmbs to 78 across 10 years. Can't keep these guys down. Even dragging this down to 50 didn't make a difference. Thinned out the top end massively. At 90 the 32nd player was OVR 80 but a bit a supercharging happened that a lot of original roster players got very high and didn't regress out of the league.)


- DE, OLB (32nd player tends to be about 3 points better than the original roster to improve pass rush through player ratings as this is hard to do with sliders alone.)


BELOW ARE MY MADDEN 21 SLIDERS. This is what mine looked like last year but I didn't finish them until about 9 months in which was third the 2021 to 2049 play through. I will be going down this path again but right now I am happy enough with the outlook to 2031. You can see last year both safeties dropped away a bit quickly and I felt the AI need better safeties than I did in the Franchise league so I buffed them early. It is hard to see this in 10 year sims so I will be revisiting these constantly. I'm in 2024 at the moment.



Year 2025 2030 2035 2040 2045
QB 95

100

HB 110 125 140 150

FB 90




WR 90
95
100
TE 110 115 120 125 130
T 90




G 90




C 95
90


DE 95




DT 105




MLB 80

85

OLB 70
75


CB 110
115


FS 100 110
115

SS 115 120 130 137

K 110 115 130
135
P 110 115 130
135



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Old 08-27-2021, 10:58 AM   #46
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Re: The Franchise Mode Discussion Group's - Progressive M22 Slider Set for AP/AM on N

Quote:
Originally Posted by khaliib
For Fumbles two things need to be in play which require self editing.

1) Player “must” have the 90+ TKL rating as this is the min Threshold
2) There must be a min “20pt” difference between Carry vs TKL rating.
- this means ball carriers can’t be over “75 carry”

Many tackles will show defender attempting to Strip the ball, but with the two Thresholds not being met, the Strip Fumble rarely triggers.
If this is true then its sad but thanks for sharing so we know
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Old 08-27-2021, 03:03 PM   #47
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Re: The Franchise Mode Discussion Group's - Progressive M22 Slider Set for AP/AM on N

Quote:
Originally Posted by supersonician
Loving the feedback guys, keep it coming!



What would you suggest we amend off the back of your recent tests?


Honestly possibly lowering QB accuracy slightly maybe drop it by 2-5. Fumbling might be partly because of fatigue but I’m not 100% sure tho.


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Old 08-27-2021, 03:55 PM   #48
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Re: The Franchise Mode Discussion Group's - Progressive M22 Slider Set for AP/AM on N

Quote:
Originally Posted by IckTooWavy
Honestly possibly lowering QB accuracy slightly maybe drop it by 2-5. Fumbling might be partly because of fatigue but I’m not 100% sure tho.


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Human qb accuracy? Or the CPU’s?
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