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Madden 17 wishlist

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Old 10-03-2015, 12:59 AM   #41
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Re: Madden 17 wishlist

CFM Presentation:
Weekly highlight/news show
Show highlights from your last weeks games during gameplay
Show randomly generated highlights/scores from other games going on at same time
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Old 10-03-2015, 01:34 PM   #42
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Re: Madden 17 wishlist

defensive backs need to have more awareness on what tackle to perform there should be more low tackles against tight ends,full backs and power backs than the high wrap tackles that trigger.
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Old 10-03-2015, 04:36 PM   #43
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Re: Madden 17 wishlist

Ability to pick weather, uniforms for both teams, and open/close dome stadiums in CFM.

Fixed scheduling in CFM so you don't have 8+ night games every year after you win the super bowl.

Options for the amount of XP gained in CFM. There should options for "low", "medium", and "high" amounts of XP gained so that everyone can have their franchise the way they want it.

NEW relocation stadiums.

Stats and storylines from around the league in-game. Game breaks, audio, a score ticket at the bottom, whatever. Just immerse us like FIFA does.

NEW options for created coaches in CFM. These are the same guys from years ago.

Of course, new equipment.
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Old 10-03-2015, 06:45 PM   #44
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Re: Madden 17 wishlist

1.) Customization
-Create a team with full customization from the outside of the stadium to I inside of it.

- A slider whether or not the team has cheerleaders and a mascot.
-ability to edit the fan zone

-Hire a coach or create a coach for the team
- Ability to choose a city and more audio with the created team's name
- Create a Player faces need to be revamped with more variety in skin tone and detail in each face *(ability to choose eye color)*
-Ability to edit the hairstyle and color for created players and a range of variety to choose from (long, short, med straight or curly hair, long, short, or med, afros, fade) *The ones that game face had would be perfect .
- Generic tattoos for created players whether it be from the ones off of NBA Live or just random tattoos in generally.
-3/4; 1/2 and full sleeves for players and ability to choose left or right arm
-More variety for the equipment like Nike, UA, Adidas gloves, cleats, and sleeves.
-Update on equipment as well as the detail on it; QB wrist, wrist tape , arm bands, and visors.
-ability to choose the body type for each player like thick, athletic, lean, muscular etc..

-Ability to adjust wingspan, body length, and shoulder width

-Ability to add a back story to created players like a small history of their past (good and bad) and where the player was drafted or undrafted.

-A personality trait for Career mode which determines how they behave off the field and whether their suspension risk or bring bad lighting on an organization.
2.)Gameplay and Presentation

-Better QB animations seems every QB stance and throwing motion looks the same
-More refine CB and WR interaction more contact and fighting for deep balls
-Revamp the QB avoidance with a rating system and make it more affective
-Ratings more on display ; the higher ratings should be a difference between lower rated players
-A better balance for defense and offense; defenders shouldn't be able to know when the ball is thrown when their head turn and offensive players should fight harder for the ball
-More diverse commentary as far as teams and dialogue between them
-Ability to choose QB voice when calling plays
-route running should make WR create separation more easily
-Size should matter within the game as well as length of players
-Different types of running styles every ball carrier have different types and how they perform jukes, spins, stiff arm , and trucking as well as how they carry the football.
-Different carries could if they hold it close to their body, hold like a grocery bag, hold like their scrambling or like their running a option all ball carrier carry it different.
-Refs throw their yellow and blue flag
-More measurement with the sticks
-More fan interaction through calls or if the team winning big or blow outs fans start to leave
-More attention to the fan zone making it more obvious
-More detail given to player, coach, and owner likeness
-Ability to have complete control of the weather
-Sideline interviews with players and coaches
-Body part rating for injury risk
-Post game interviews players wear casual clothing or suit
-Players practice in practice attire like the white jersey and basketball shorts
-Playoff, Super Bowl, Big games should give the crowd more excitement and a more in depth presentation to give it the feeling
-NFL ticker during Franchise mode and superstar or CC
-No ball carrier tripping over their own player ; ball carrier vision should decide whether they can weave through traffic
3.)Game Mode
A.)Superstar
-A superstar should have to take the IQ test, combine, and team interview
-A backstory
-Ability to sign endorsements
-Able to host team events and donate to charity
-Off the field activities
-A crib as you get bigger so does your crib
-Postgame interviews and interviews through the week
-More emphasis on practice and reward
-Able to choose their off the field attire like what casual clothing they wear for post game interview
-Messages from outside people
-Able to post on social media like guarantee a game trash talk etc.
B.)Franchise (coach & owner)
-As the owner able to add on to the stadium like a kids zone, hot tube etc.
-coach should answer to the owner have
-Owner should give goals to the coach depending on the situation
-Coach should have postgame interviews
-Coaches and Owners should have a much more in depth customization
-Coaches should have a rating system as well as the owner
-Coaches ratings examples *(player coach, tactical, offensive, defense, and special teams and clock management skills etc.)
-Owners rating (trustworthy, finances, winning, and how he handles the public)
-Better scouting system and stories
-Choose to whether to have cap and sliders for how often trade happen and injury frequency
-Ability to force trade
-Team morale effect on field performances and player speak out if it gets low or high as a coach
-Ability to choose coach motivation tactics from a wheel which some can be good, bad, neutral, or both good and bad
-Put players through drills
-Create your own playbook and play style
-Better free agency logic
-Chemistry is a main part of the mode.
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Old 10-03-2015, 08:11 PM   #45
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Re: Madden 17 wishlist

My wishlist:

Someone from this dev team can watch a couple games on Sunday and discover what football is and then...

Make CFM a 'simulation' mode that has been tested and QA'd to show some respect to their customers.

Also - actually listen to the gamers and releases patches that actually fix problems.
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Old 10-04-2015, 08:39 PM   #46
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Re: Madden 17 wishlist

An ENTIRELY editable Connected Franchise Mode, including rosters, draft classes, weather settings, and everything.

Sim-A-Win was a good thing this year, but honestly with NBA 2K and The Show having it (I know that the Madden CFM team has someone from The Show there now), it is absolutely inexcusable to not have a modular franchise mode. Give us full control, and don't give me crap about how it ruins the fancy "progression" and "leveling/drive goals" - NBA 2K has a great progression system and it still lets you edit.

I love how Madden plays now more than ever. But NBA 2K has set the bar for franchise modes. Madden might not be able to give us all of that (NBA 2K's relocation makes Madden's look absolutely rudimentary), but if we can start with a fully editable/customizable Franchise mode, I'll be happy to pre-order and purchase Madden 17.
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Old 10-04-2015, 08:50 PM   #47
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Re: Madden 17 wishlist

With most gamers having big screen tvs, I would love to see the play books to go back to showing a whole page of plays for each formation at one time. It would make finding plays much faster.
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Old 10-05-2015, 09:58 PM   #48
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Re: Madden 17 wishlist

Mine are simple.
1. The ability to fully edit any and everything in franchise. USER should have full control over his franchise. EA would get less complaints because the USER would have the ability to fix any problem he sees wrong in his franchise especially anything to do with regression and progression.
2. Formation subs. I can't understand why this hasn't made it back on the game by now. It's been one of the biggest complaints since we haven't been able use the workaround that was on Madden 12.
3. One click to control all 32 teams. I don't know who came up with this atrocious setup now where it takes 30-45 minutes just to control all 32 teams, but that needs to get scrapped asap.
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